@@Doloph you basically get out of the map after starting the brig encounter. Then make your way to the 2nd encounter and deposit the 1st 3 bombs. It will auto complete the 1st encounter allowing you to backtrack and get the loot. 2 birds with 1 stone.
For second boss, ignition chaining is currently exponentially losing damage every consecutive ignition. That's why dragon's breath/song of flame does so little damage. Also, for behemoth titan, use the stasis shatter tincture for a ton of extra damage. Haven't done any proper damage testing with it, but it's significant. Enough to be the difference between a two and one phase with 3 titans.
Ok holy shit I might just be crazy but you might have stumbled on something. So I've heard that the final boss has a passive damage resist on him, reducing the amount of damage you can do to him. What if the bosses in this dungeon adapted to damage type? So the first couple sources of damage is fine but soon after it builds a resistance to it, requiring you to swap out and change what they're resistant to? I think I need my morning coffee. (would be an interesting mechanic though. Basically match game).
@@ROFLWAFFLELAWL4you definitely need a coffee lol. The lost damage is because ignition dmg is based off of what procs it, and the individual servitors have dmg resist, so each chain will reduce the damage of the consecutive ignition by the % of their resistance.
Kinda sucks that bungie decided to hard nerf ignitions specifically for this boss. And yes, the damage loss was meant to only apply to this boss, but they accidentally applied it across the board.
Another 2 tips i learned in final boss is you can hide under right stairs in the red room and the clones wont ape you and the boss cant shoot you. Second tip is once you fall down after shooting the four numbered panels, you can go into the sideroom and jump across the hole in the ground, the clones coding makes them think you went underground so they'll hop down and leave you alone temporarily, great if you get overwhelmed or need to breath for a second.
The clones can still ape you a little bit because of their slight lunge attack but they stop attacking immediately after stepping a bit closer to the room. Had one clone jump inside with me lol.
For final boss buff placement, I actually think placing based on color terminal places then in way better locations. (Op - orange, scanner - white, Suppressor - blue). Blue room is already a joke even solo, but for orange room it places op on the catwalk so you can grab it the immediately run and crouch behind the short structure in the back of the room and nothing will touch you. From here you can also see all 4 panels from cover. This puts you right next to both op and scanner terminals (with scanner being right below) and on the perfect route to check every clone quickly.
A bit of advice for anyone having a hard time with the nuclear cores up top on the final encounter: the same way you began the fight (going down the hatch) can be used to escape the blast. Do note though that if the entire team goes down there, it will end the damage phase, so I would suggest having 2 people go for the core and sending 1 down the hatch to save progress.
One thing I’ve yet to see testing on that I’d be curious about is if ward of dawn blocks the lighting, ie can you sword/consecration spam the boss with a teammate using ward of dawn. And if so, does saint-14 helm blind the boss, cause if so I unironically think exotic chainsaw sword could be bis dps
So something that was tested today is that you can use the wave frame heavy GL from neomuna on the servitor boss and it will do just about the same damage as wardcliff coil. As a legendary. It's nuts
@@sunshot_addictI think loadout switching removes envious stacks, so if you're shifting to a damage build before DPS it's a wasted perk, unless they have patched that recently
I still need to tackle this dungeon for the first time lol I do like the loadout tips. The strategies sound awesome, but I couldn’t comprehend it since I’ve never done the dungeon before.
@@bobbybushe2389the mechanics are pretty easy when doing it. It just looks different watching a video. They changed the way they work some compared to the raid.
Just a heads up the strat of running one person solo in a room and the other 2 in another room for first encounter can cause a bug where the operator buff doesn’t work in the room that the other 2 people are in. We got it last night and even after they came to me in my room it still didn’t work in the room they started in.
😂no hate at all but i love seeing videos with dps placement tips when for the past 18 runs i go in with cuirass and anarchy and just crash out right next to the boss and never get off the three floating platforms
In the final boss encounter. Do we have to kill all the clones? In our game we wiped or thought we wiped bc we didn’t kill all the clones. Is that true?
Worth of note, ignition are currently bugged, each consecutive ignition does half as much damage as the one before it till it's only doing about 800 damage, maybe hold off using ignitons on second boss for now.
@Zerba- Okay, counter argument, because it's only for now, why not just go on stasis and get shatter damage and abuse all the current stasis mods we have instead? Behemoth Titan does over 2 mill on the boss without the mods currently. I love ignition, and solar is usually the best non prismatic subclass, but when your entire build-up is only for 800 damage, there are other options you can use.
@@A5ylumPri5onerwhy are we using behemoth for 2nd boss and not tcrash + cuirass??? For first boss behemoth + consecration spam is the way to go not 2nd
Been trying Raeniks' infinite damage phase and I'm very comfortably shooting all four panels before Raeniks reassimilates. Not once have I gotten him to not go immune. One time it even did the final stand softlock. Not sure how much success anyone else is having with it but so far with my testing it's 0%.
For some reason for the inf damage phase, when we go to instantly stun him after doing op fast enough, for some reason he isn’t stunning at all and we have to wait a bit longer to do it. Even if we’re right on top of him
How can you tell me the best strats when you crutch shoot to loot and can’t solo flawless. Also the ball dupe is no longer a thing as it has been removed
For first encounter you can of bounds and dunk 3 balls in the 1-2 transition and it will complete this encounter when someone starts it. Extra tip die after you dunk the third ball before they start it to get resed back to grab your loot so it doesn't go to postmaster
Thanks for the heads up! Already pinned a comment talking about this. Unfortunately this video was already scheduled and ready to go before the patch was announced, but we decided to go live with it anyways as we already had a backup method included.
Thanks bro! Already pinned a comment talking about this. Unfortunately this video was already scheduled and ready to go before the patch was announced, but we decided to go live with it anyways as we already had a backup method included.
Thanks! Already pinned a comment talking about this. Unfortunately this video was already scheduled and ready to go before the patch was announced, but we decided to go live with it anyways as we already had a backup method included.
I hate how they did this dungoen, basically made it a raid and we literally got robbed of Ice Breaker. Should’ve been a quest or the season pass exotic
Here's a pro tip i figured out and no content creator has covered it yet you can use the seasonal grenade launcher to shoot the boss while he's immune and you can stack it to have several orbs that fill your charge for spawning ammo EDIT: I have no clue if I'm the first one to discover this but I haven't seen anybody else talk about it I found out about it last week playing around with the Nade launcher
@@bentheninjaboo Because we already knew and it’s pretty irrelevant when you can one phase without wasting your exotic on something to improve your damage rather than providing ammo that nobody needs
It would be nice if you showed how to keep things alive when your telling us what to do, or just show us how to do certain tasks as many of us have no clue..
Dumb final boss They make it for streamers & pros, that will be all that’s left playing. Maybe. Or those people will leave too with no viewership. Cant wait to see the player completion data & stats. And the LFG failure rate. I finally went back and played with 2 friends last night, beginning of this Dungy was neat, encounters better than what the videos explained BUT not this final boss encounter. We didn’t beat it, might try again but I’m so over this game. It’s not fun, having 3 phases basically to just drop his shield then you get the Boss DPS phase & there’s space lightning, lava floor, clones teleporting around hard to see real boss, short DPS phases, another bomb mechanic and wipe mechanic…… bro This will be a one and done. I’m NOT playing this dungeon again like I did many the other dungeons Bungo never learns. Enjoy less players Bungie. Peace.
HEADS UP! The 1st Encounter Ball Dupe has been PATCHED, but part 2 of Tip 1 still applies!
Should probably address bugs/cheeses as an aside rather than as part of an "official" tip or strategy.
Nuke was patched but you can still do the OOB skip!
@abovedestiny there is another way to do the ball dupe that still works.
@@AngryGam7ngwhat is it?
@@Doloph you basically get out of the map after starting the brig encounter. Then make your way to the 2nd encounter and deposit the 1st 3 bombs. It will auto complete the 1st encounter allowing you to backtrack and get the loot. 2 birds with 1 stone.
For second boss, ignition chaining is currently exponentially losing damage every consecutive ignition. That's why dragon's breath/song of flame does so little damage.
Also, for behemoth titan, use the stasis shatter tincture for a ton of extra damage. Haven't done any proper damage testing with it, but it's significant. Enough to be the difference between a two and one phase with 3 titans.
Ok holy shit I might just be crazy but you might have stumbled on something.
So I've heard that the final boss has a passive damage resist on him, reducing the amount of damage you can do to him.
What if the bosses in this dungeon adapted to damage type? So the first couple sources of damage is fine but soon after it builds a resistance to it, requiring you to swap out and change what they're resistant to?
I think I need my morning coffee. (would be an interesting mechanic though. Basically match game).
@@ROFLWAFFLELAWL4you definitely need a coffee lol. The lost damage is because ignition dmg is based off of what procs it, and the individual servitors have dmg resist, so each chain will reduce the damage of the consecutive ignition by the % of their resistance.
Kinda sucks that bungie decided to hard nerf ignitions specifically for this boss. And yes, the damage loss was meant to only apply to this boss, but they accidentally applied it across the board.
Hail the storm tonic makes enemy shatters and crystal shatters do 12.5% more damage
Another 2 tips i learned in final boss is you can hide under right stairs in the red room and the clones wont ape you and the boss cant shoot you. Second tip is once you fall down after shooting the four numbered panels, you can go into the sideroom and jump across the hole in the ground, the clones coding makes them think you went underground so they'll hop down and leave you alone temporarily, great if you get overwhelmed or need to breath for a second.
The first part in the red room we talk about, def a great tip! The 2nd one is awesome! Didn't know that!
The clones can still ape you a little bit because of their slight lunge attack but they stop attacking immediately after stepping a bit closer to the room. Had one clone jump inside with me lol.
If you shoot the final boss with Alethonym while she’s immune in that first room you get a ton of charge to make heavy ammo pretty quickly.
For final boss buff placement, I actually think placing based on color terminal places then in way better locations. (Op - orange, scanner - white, Suppressor - blue). Blue room is already a joke even solo, but for orange room it places op on the catwalk so you can grab it the immediately run and crouch behind the short structure in the back of the room and nothing will touch you. From here you can also see all 4 panels from cover. This puts you right next to both op and scanner terminals (with scanner being right below) and on the perfect route to check every clone quickly.
Interesting! Def think its a personal preference thing, all that matters is being consistent.
4:23 you can also now put a power ammo mod on enhanced legendary weapons now.
That tip for the clones shield is huge! Thanks!
You’re very welcome!
Thanks for another great vid, just did tip 2 tonight and it was pretty fun
Appreciate you bud hope you and the family are having a better year
We are doing great this year brother, thanks so much for the kind message!
Brilliantly done - expertly executed! You never fail to entertain!
Much love Uhsul!
A bit of advice for anyone having a hard time with the nuclear cores up top on the final encounter: the same way you began the fight (going down the hatch) can be used to escape the blast. Do note though that if the entire team goes down there, it will end the damage phase, so I would suggest having 2 people go for the core and sending 1 down the hatch to save progress.
Not sure if this was commonly known or not so I put this here.
One thing I’ve yet to see testing on that I’d be curious about is if ward of dawn blocks the lighting, ie can you sword/consecration spam the boss with a teammate using ward of dawn.
And if so, does saint-14 helm blind the boss, cause if so I unironically think exotic chainsaw sword could be bis dps
Tip I have is if you don't care about the Radiation bros down below is keep blue buff as you run through the delete wall
Always coming out with the great tips..thank you
Very welcome! Thanks for the kind words
Love the new dungeon just for the first today I got the grenade launcher with cascade point with bait and switch spike grenades got lucky
Another day, ANOTHER banger
Thank you!
What is that grenade launcher are you using that fires all those rounds out and where can I get it?
So something that was tested today is that you can use the wave frame heavy GL from neomuna on the servitor boss and it will do just about the same damage as wardcliff coil. As a legendary. It's nuts
What roll did you have on it?
@@iTzShakhan786 field prep and one for all, max out the reload and blast radius
@@ClairvoyantLastrus u want envious one for all if u can craft it
@@sunshot_addict no you don't, field prep means more ammo which means more damage. Not reloading doesnt really matter
@@sunshot_addictI think loadout switching removes envious stacks, so if you're shifting to a damage build before DPS it's a wasted perk, unless they have patched that recently
Thank you so much Mr Above
Very welcome brother!
Isn't the door closed when you first enter boss damage? How do you get in there before he activates the nuke?
You should be able to cut boss damage with just crits and the right fragments, unless your or stasis or a light subclass .
I still need to tackle this dungeon for the first time lol
I do like the loadout tips. The strategies sound awesome, but I couldn’t comprehend it since I’ve never done the dungeon before.
Once you get in there it should hopefully be easy to digest!
same ive been watching how-to vids since i never done the raid that has all these mechanics so its gonna be a pain. dont think i can solo it tho
@@bobbybushe2389the mechanics are pretty easy when doing it. It just looks different watching a video. They changed the way they work some compared to the raid.
Just a heads up the strat of running one person solo in a room and the other 2 in another room for first encounter can cause a bug where the operator buff doesn’t work in the room that the other 2 people are in. We got it last night and even after they came to me in my room it still didn’t work in the room they started in.
Wonderful tips, Above. Thank you for sharing. 🍻
Glad you liked em homie!
Another banger!
Thanks brother!!
👍for ATP mention
😂no hate at all but i love seeing videos with dps placement tips when for the past 18 runs i go in with cuirass and anarchy and just crash out right next to the boss and never get off the three floating platforms
Why is Microcosm not mentioned for the final boss ?
In the final boss encounter. Do we have to kill all the clones? In our game we wiped or thought we wiped bc we didn’t kill all the clones. Is that true?
Dps tip for final boss, 3 outbreaks is one of the easiest 2 phases in the world and insane super regen
Yeah good call! Works as long as they don't patch the safe spots
Worth of note, ignition are currently bugged, each consecutive ignition does half as much damage as the one before it till it's only doing about 800 damage, maybe hold off using ignitons on second boss for now.
Ignitions are still strong and op regardless… if a titan is doing 90k-130k with ignition then it doesnt matter
@Zerba- Okay, counter argument, because it's only for now, why not just go on stasis and get shatter damage and abuse all the current stasis mods we have instead? Behemoth Titan does over 2 mill on the boss without the mods currently. I love ignition, and solar is usually the best non prismatic subclass, but when your entire build-up is only for 800 damage, there are other options you can use.
This exactly, still so busted haha
True, but still VERY good regardless of the bug. So it'll only get better which is dope!
@@A5ylumPri5onerwhy are we using behemoth for 2nd boss and not tcrash + cuirass??? For first boss behemoth + consecration spam is the way to go not 2nd
the dunks are color coded with the augments
Even if they are, I still prefer the way we dunk them due to how they get placed in the side rooms
Fixed the dupe glitch today
Been trying Raeniks' infinite damage phase and I'm very comfortably shooting all four panels before Raeniks reassimilates. Not once have I gotten him to not go immune. One time it even did the final stand softlock. Not sure how much success anyone else is having with it but so far with my testing it's 0%.
It's not just the panels, you also need to insta break the suppressor. Make sure you create the clone and shoot at the same time.
For some reason for the inf damage phase, when we go to instantly stun him after doing op fast enough, for some reason he isn’t stunning at all and we have to wait a bit longer to do it. Even if we’re right on top of him
How can you tell me the best strats when you crutch shoot to loot and can’t solo flawless. Also the ball dupe is no longer a thing as it has been removed
Being elitist over this aint all that bro
He's kidding 😂 It's an inside joke from the streams lmao
@@Erwin-ki3ohinside joke homie🤣
Yeah bros got 0 skibbadie toilet riz
@@Actedd_ shieet mb
Yep... infinite scorch ignition is nice for second boss but not since the ignition bug -_-
Even with the bug it’s still pretty insane tbh 🤣
they seem to have patched the nuke duping with the recent patch sadly.
Pinned comment 👍
That infinite damage phase on the 2nd encounter is impossible 😭
Grand Overture patched too
Love you above
Much love homie!
My buddy suffers from Suxcidal Thots…… it’s rough. 😂
For first encounter you can of bounds and dunk 3 balls in the 1-2 transition and it will complete this encounter when someone starts it. Extra tip die after you dunk the third ball before they start it to get resed back to grab your loot so it doesn't go to postmaster
I've heard about that OOB glitch, good to know!
@@AboveDestiny try it from the first encounter cp is faster than the ball dupe
@@AboveDestiny can confirm oob still works
This is unfortunate timing but they just fixed the nuke dupe in todays patch
Thanks for the heads up! Already pinned a comment talking about this. Unfortunately this video was already scheduled and ready to go before the patch was announced, but we decided to go live with it anyways as we already had a backup method included.
@@AboveDestiny yeah figured as much. Sorry as I’m sure I wouldn’t be the first or last to mention it. Great video anyway, thanks for the tips dude 🙏
Carry me senpai 😂 easy 😂
They patched the nuke duplicate.
Just tried today. Not working at all....
They patch the dup nuke core
I know this was posted an hour ago but Bungies reset update patched the dupe today.
Thanks for letting me know! The video is already scheduled so we pinned the comment as an FYI!
👍
I think there is a new nuke dupe
0:50 patched
Theres a new ball dup just pick of player as dropping balls. Lol
They patch the core thing today
Unfortunately they just patched the dupes. First comment POG
Thanks bro! Already pinned a comment talking about this. Unfortunately this video was already scheduled and ready to go before the patch was announced, but we decided to go live with it anyways as we already had a backup method included.
The duping was patched
Thanks! Already pinned a comment talking about this. Unfortunately this video was already scheduled and ready to go before the patch was announced, but we decided to go live with it anyways as we already had a backup method included.
rip dupes, hi oobs
I hate how they did this dungoen, basically made it a raid and we literally got robbed of Ice Breaker. Should’ve been a quest or the season pass exotic
Womp womp
appreciate the video but bro ur talking too fast to understand what ur saying and what's showing in the background video/
they patched duping tho
Pinned comment 👍
Here's a pro tip i figured out and no content creator has covered it yet you can use the seasonal grenade launcher to shoot the boss while he's immune and you can stack it to have several orbs that fill your charge for spawning ammo EDIT: I have no clue if I'm the first one to discover this but I haven't seen anybody else talk about it I found out about it last week playing around with the Nade launcher
It's been discovered that shooting immune shield enemies would still spawn those orbs on like day 1 lol.
@@ROFLWAFFLELAWL4 so why did no one cover it?
@@bentheninjaboo Because we already knew and it’s pretty irrelevant when you can one phase without wasting your exotic on something to improve your damage rather than providing ammo that nobody needs
@@bentheninjaboo A lot of people covered it. This is how Bog is theorycrafting solo witness on Warlock.
I may have fumbled the contest but my solo play is unmatched😤 icebreaker is now mine
W mans
They just patched the first tip lol
This is so hard to remember, lol.
"How to generate infinite heavy"
Bro this is literally just how the game works lmao
I mean, obviously. It’s more about how to abuse the lack of a mechanics timer and farm ammo instead of doing Operator.
It would be nice if you showed how to keep things alive when your telling us what to do, or just show us how to do certain tasks as many of us have no clue..
Dumb final boss
They make it for streamers & pros, that will be all that’s left playing. Maybe. Or those people will leave too with no viewership.
Cant wait to see the player completion data & stats. And the LFG failure rate. I finally went back and played with 2 friends last night, beginning of this Dungy was neat, encounters better than what the videos explained BUT not this final boss encounter. We didn’t beat it, might try again but I’m so over this game. It’s not fun, having 3 phases basically to just drop his shield then you get the Boss DPS phase & there’s space lightning, lava floor, clones teleporting around hard to see real boss, short DPS phases, another bomb mechanic and wipe mechanic…… bro
This will be a one and done. I’m NOT playing this dungeon again like I did many the other dungeons
Bungo never learns. Enjoy less players Bungie. Peace.
How anyone solos this is nuts to me, too many ppl use Cheats etc..