Making a 3D Model Look High Poly Without Normal Maps

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 19

  • @blendifi
    @blendifi 3 роки тому +1

    Hi Emiel! I bought your Sci-fi game asset creation course a few weeks ago, I've learned alot! Thanks for the quality tutorials! And it seems like using weighted normal is super powerful in terms of that we can avoid some errors from baking beveled edges! Also it feels like the speed of workflow is quite faster than traditional HP/LP method! Faster and easy way of modeling game assets but still keeps the quality! Yes!

  • @MrMeanor
    @MrMeanor 3 роки тому +1

    Awesome awesome content. I appreciate this so much, my man

  • @Greenman4890
    @Greenman4890 3 роки тому +1

    Good reminder I should use weighted normals in blender, they make it so easy

  • @jefm32
    @jefm32 3 роки тому +1

    You are amazing.

  • @farhanakhtar2390
    @farhanakhtar2390 3 роки тому +1

    Really awesom technique. Will you please make tutorial on environment creation (buildings, old house etc) modular assets with atlas map (trim sheet).

    • @FastTrackTutorials
      @FastTrackTutorials  3 роки тому +1

      I am currently working on one :) however this one also covers modular assets and buildings: gum.co/RTgmnP

    • @farhanakhtar2390
      @farhanakhtar2390 3 роки тому

      @@FastTrackTutorials Nice tutorial. But little too costly for me, at least for now. Will definitely buy in future. Till then hoping to get some more good stuffs from you on youtube ;).

    • @FastTrackTutorials
      @FastTrackTutorials  3 роки тому

      @@farhanakhtar2390 The tutorial is actually 50% off right now during the Artstation tutorial sale :) www.artstation.com/a/1564751

  • @jeansamson4079
    @jeansamson4079 3 роки тому +1

    Sub to ur channel! This is exactly what I'm looking for thanksss soo much!

  • @sanchopanza8632
    @sanchopanza8632 2 роки тому +1

    Can i use this weighted version for high poly baking or do i need to make it by sub surface? I mean does this technique work for high poly baking? If it does, it saves a lot of time.

    • @FastTrackTutorials
      @FastTrackTutorials  2 роки тому +2

      No, this will not work for high poly baking as the bake will only show a simple bevel but not the smooth effect

    • @sanchopanza8632
      @sanchopanza8632 2 роки тому

      @@FastTrackTutorials thank you so much for the answer.

  • @taroxsplaylists7960
    @taroxsplaylists7960 3 роки тому

    Really awesome video! Thank you for sharing. However I have a question, do you think it's better to use this technique and using some tilling textures rather than using trim sheets?

    • @FastTrackTutorials
      @FastTrackTutorials  3 роки тому

      It all depends on the model to be honest. if you need something very detailed then sometimes it is easier to use trim sheets because it is more optimized. but if the model is massive then often being able to see actual geo details will look nicer

    • @taroxsplaylists7960
      @taroxsplaylists7960 3 роки тому

      @@FastTrackTutorials Thank you for your reply :) I am just thinking about one personal training project for modular buildings and I am wondering what technique to use :) As I will need some edge damage stuff. Would you recommend to make a trim sheet with edge damage baked inside, but without bevels (I mean bevels baked into the texture) to be used in combination with weighted normals technique? Thank you in advance for your reply :)

  • @HungryCow212
    @HungryCow212 2 роки тому

    I've recently started using this technique, but I've noticed it makes models very difficult to unwrap due to the triangles created where edges converge. Do you have any tips for this?

    • @FastTrackTutorials
      @FastTrackTutorials  2 роки тому

      Hmm there are often different bevel modes including keeping quads. personally, i have never had problems with it so i am not sure how else i can help you.

    • @HungryCow212
      @HungryCow212 2 роки тому

      @@FastTrackTutorials Thanks for your reply. Do any of your tutorial series cover unwrapping a model with face weighted normals? I looked them over, but none of the curriculums specifically mention it.

    • @FastTrackTutorials
      @FastTrackTutorials  2 роки тому +2

      @@HungryCow212 Almost all of them do :)
      But i recommend this one: www.artstation.com/a/8095246
      Or this one:
      www.artstation.com/a/9228814