Persona 3 FES Hard Nyx-Avatar Part 2(MIN-EXP, 2 Members Only)

Поділитися
Вставка
  • Опубліковано 14 жов 2024
  • The part 2 for the Final Boss. It includes its final form Arcana Death.
    For character equipment, and Personas used refer to • Persona 3 FES Hard Pre... .
    For Part 1, refer to • Persona 3 FES Hard Nyx... .
    Timestamp
    0:00 ~ Above 80% HP
    Nothing too special, Nyx Avatar mostly uses the four single-target elemental -Dyne spells, Poison Mist, and occasionally Almighty Attack. Poison Mist can be annoying if Junpei is inflicted with Poison.
    -----
    8:01 ~ Moonless Gown
    Nyx Avatar starts using Moonless Gown, after Nyx Avatar falls below 80% of its total HP. In this mode, Nyx Avatar reflects all none fixed-damage attack back for 500 damage, this includes Almighty.
    This is the reason why Junpei was given the 2h-Sword that does Fire Attack, as long as Junpei is not 'Fire Break'-ed, he can survive the bounced back even if he moves after Nyx Avatar by using Rush.
    Normally, this is where Nyx Avatar would regularly goes for Moonless Gown every couple of turns. However for this run, Nyx Avatar used it very sparingly, and opted to be extremely aggressive with the usage of Almighty Attack to point where this move is spammed almost every turn. This means the MC is forced to cast Mediarahan every turn, until Nyx Avatar goes for the Almighty Attack into Dekaja combo. MC will have just enough HP to tank the next double Almighty Attack, with Junpei reapplying Marakukaja after Dekaja is used.
    -----
    31:10 ~ Night Queen
    Once Nyx Avatar gets into its critical HP threshold(at about less than 20% of Nyx Avatar's total HP), Nyx Avatar will start using Night Queen usually after its usage of Moonless Gown.
    Night Queen is problematic due to its secondary effect where it can inflict Panic, Distress, Fear, Charm, Rage, and Poison. Out of the 5 Status, 2 makes the Player loses control of the MC, 1 makes Critical Hits guaranteed, 1 lower Defense and increases critical hit rate, 1 increases the critical hit rate and prevents the usage of skills. Luckily, Tome of Void, and Null Poison on my Persona make the Status Ailments a none issue.
    So I was prepared for the Ailment portion, what I was not prepared for was Night Queen's damage output. This move is roughly 25% more powerful than a -Dyne spell and Almighty Attack. A Level 70 MC is barely able to survive the onslaught of Night Queen + Almighty Attack without Defense buff or Attack debuff. This is with equipment that boosts the total HP by 130, and 50+ Endurance on my Personas, any lower would mean Game Over.
    This forces the MC to just hang on by healing every turn, until Nyx Avatar goes for Moonless Gown or goes for double -Dyne spells. The MC can use those opening to either Mind Charge, revive Junpei, or attack. In retrospective, should have passed Repel Wind onto Seth, so two elements can be reflected while waiting for an opening.
    -----
    43:14 ~ Nyx Egg
    Alright, MC is hitting Nyx Egg for 1 damage per attack, I am sure everything is going to be a-okay, but in all seriousness with the Great Seal, it marks the end of this challenge run.
    Rules:
    Only MC and one other party member are allowed to act in combat.
    Minimize EXP Gain whenever possible by doing only mandatory battles.
    Due to how level scaling works in Persona 3 FES and this being a Hard Mode run, EXP grinding might be unavoidable in certain situations.
    When EXP grinding is required, MC's level cannot be higher than the level of the next guardian in line or the Full Moon Bosses, whichever level is lower.
    Will attempt all Elizabeth's Requests for a New Game Cycle, other than Fusion Spell requires high level Personas and Request #53.
    Persona 3 FES Hard(MIN-EXP, 2 Members Only) Playlist: • Persona 3 FES Hard(MIN...
    Digital Devil Saga Low Level Playlist: • Digital Devil Saga Ava...
    Digital Devil Saga 2 Low Level Playlist: • Digital Devil Saga Ava...

КОМЕНТАРІ • 7

  • @yuzu7361
    @yuzu7361  8 місяців тому +10

    Some afterthought on this run:
    This run gives me an excuse to show off some more obscure mechanics in this game, such as Ailments to neutralize some of the tougher Tartarus Guardians, Weapon that does bonus damage to certain Arcana enemies, and the Inari Shrine(indirectly with my 32 Soma and 22 Bead Chain Lol).
    - Weapon that provides bonus damage to certain Arcana Enemies, really give player an incentive to try out different Weapon Type, and different party member. Since each weapon type can only inflict bonus damage to certain type of Arcana enemies. Before this run, there was not an incentive for me to use the Heavy Class weapon due to its low accuracy, slow swing speed and small hitbox in the Tartarus, however for this run the bonus damage provided can a difference between winning a fight due to the increased damage output, or a slog-fest where the enemies just stalls me out long enough to go for the kill. Notable example being the Carnal Snake, and the Jotun of Grief.
    - The Inari Shrine, in a run like this, is the only way to farm really good healing items, such as Bead Chains, Soma, and the Amrita Water. For anyone, wanting to do a no Social Link run, this will be probably where the MC would spend their daytime at, as this shrine can also shorten the amount grind needed in Tartarus by increasing EXP gain, increasing Money earned during Shuffle Time, and increasing the drop rate from enemies when farming for Gems. This Shrine can also boost a random stats on your party member by 4 Points!
    Though with this challenge run, also highlights some shortcoming for the game-play of FES:
    - While the AI controlled party member is mostly fine, however this run kind of highlights the inflexibility of the Tactics Menus. With a full team, each party member is designated a specific role, and it worked fine for the most part. With just two party members, the planned out role might not be the most optimal one after the enemies have taken their turn. Notable example being the Hanged Man boss where to prevent Yukari from bring the Hanged Boss backup, Assign Target was used, however the MC misses one of the statue.
    - FES also does a very poor job of telling the player whether a Ailment move will work on a Guardian, since it displays 'Miss' on pretty much everything other than inflicted. The player have no idea whether it is Blocked or simply bad RNG, leading to potentially the player never bother trying out those attacks again, even though it might be the key to trivializing certain fights that would have been Hellish. Funny enough, in Vanilla Persona 3 Third Eye WILL work on Guardians. It inform the player on which attack would and would not work based on a very ancient Vanilla Persona 3 play-through on UA-cam.
    Some Party Member usage count:
    - Akihiko: 10 battles, early game great for tanking the Electricity spamming enemies, and maintains its usefulness with his debuffs for Mid to Late game enemies.
    - Yukari: 9 battles, really useful for the numerous Wind users in the early game and the Hanged Man Boss, however toward Mid to Late Game, her HP pool combined with low Endurance leaves so much to be desired.
    - Junpei: 8 battles, despite not surviving the Final Boss, nevertheless his Marakukaja was invaluable.
    - Ken: 4 battles, there to eat up turns for the two Light using Guardians, and being a Spear user means the last two Tartarus can be hit with bonus damage with the right Spear.
    - Koromaru: 3 battles, surprisingly managed to use Koromaru thrice, Koromaru just seems to be the perfect counter to both Jin 1 and Chidori.
    - Mitsuru: 2 battles, could not find many battles where I can fit her in. Shares a similar problem to Yukari with her low Endurance and HP.
    - Aigis: 1 battle, her skillsets are just not as useful for this run, though Nyx Avatar can technically have her in the party instead of Junpei, however due to having all buffs, it is a roulette whether she would use Marakukaja or not.
    Overall, I had fun with this challenge run. I will eventually do The Answer with just two party members though without the MIN-EXP part. Thank you for anyone who have followed this run from start to finish, hopeful to see you during my run for The Answer.

  • @bubbletea_
    @bubbletea_ 8 місяців тому +4

    holy shit dude. you did it. not looking forward to this fight when i get to it. lol.

    • @yuzu7361
      @yuzu7361  8 місяців тому

      Night Queen is just an all around nasty attack.If the Status Ailment does not screw the Player over, its damage output certainly would.
      How goes your run?

    • @bubbletea_
      @bubbletea_ 8 місяців тому

      @@yuzu7361 i'm taking a break from any real progress since persona 3 reload is just around the corner anyway. right now i'm just farming/stockpiling items in tartarus that i can convert at the shrine later. i'm kinda stuck at reckoning dice and the only mandatory fight i have left outside tartarus before end-game is chidori. i'll try again after chidori, but if i can't do it with power charged god's hand strats, i'll have to grind for the first time all run. currently level 38.

    • @yuzu7361
      @yuzu7361  8 місяців тому

      Why not take advantage of the Rage status? since this is a 'if a target is enraged then use Tetrakarn' boss.

    • @bubbletea_
      @bubbletea_ 8 місяців тому

      @@yuzu7361 because i made it a rule to use a full party, the dice is more likely to enrage the other characters or use megidola/megidolaon before it attempts to enrage mc.

    • @yuzu7361
      @yuzu7361  8 місяців тому

      Well since you have the Chidori fight coming up, you can use that fight to grind for one Ring of Serenity. This prevents one character from being Enraged and the others you can use Weapon Fusion to increase their resistance to Rage. With this setup, the chance of your party members getting Enraged is significantly reduced. All that is left is to wait for the Dice to Enrage the MC.