New Feats in Bigby's Glory of the Giants! | Nerd Immersion
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- Опубліковано 8 вер 2024
- Bigby's Glory of the Giants: amzn.to/3DFsTL4
Continuing with my Bigby's Glory of the Giants coverage, this time we're talking all about feats! There are 2 "base" feats and several subsequent ones tied to the Strike of the Giants feat. Some are better than others, but these are a welcome addition!
Thanks for watching!
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‘Stop romancing and get into these feats!’
Don't worry, I'll romance those feets alright 🦶👅
*Quentin Tarantino has entered the chat*
Sigma Ted
Soul of the Storm Giant + Barbarian = Reckless Attack without any drawbacks
I'm all for it
Yeah he is definitely sleeping on Storm
Wild Hunt Shifters can also pull this off, but it competes with Barbarians Rage on when you wanna do this in combat. Storm Strike can happen on the same turn that you Rage.
That's why it's op
Was thinking the same thing, the storm giant stuff feels built for barbarians
@@oldfartrickYou can only use it 2-6 times 😂
Armor of agathys stands above. Especially on a Abjuration wizard.
YES.
Simply having that spell...and quite a few 1st level spells...available as runes; was a decent boon.
Armor of Agathys...Command...Sanctuary...Entangle...
Lots of fun to be had.
Rune Shaper > Armor of Agathys on a One D&D Moon Druid. You can cast abjuration spells while wild shaped.
I feel they could have made a wizard and maybe a sorcerer based off rune magic. Lost opportunity. They just don’t do subclasses. We get one or 2 and done. Just feels unfulfilling.
They did test a Rune Carver Wizard in UA when they were writing this book, and as cool as the flavour was, the buffs the runes gave felt very basic in my opinion and I understand why they only kept the feats
@@LouieWebb560 I know they had a UA for it. Just feels under whelming that they did one pass, and moved on. They did this with the prime evil Druid, and the fates cleric. For a supplement book, the player options just leave you wanting more. Why didn’t we get a dragon warlock in fizbans? Creating monsters, magic times and “lore” isn’t all that invasive. What is the development team really working on? I know there are multiple designers, and we haven’t had a big push for player options since tosha’s, yet van ricton, fizbans, and now bigby’s are all supplements that have fallen flat in comparison. Especially now that the cost of books is rising to $59.95
They might have stayed away from a rune based sorcerer to avoid being compared to Matt Mercer's Rune Child Sorcerer as it is quite popular.
@@ericboswell7439I can get behind that, they also added the tal’dori campaign setting on dnd beyond today. 🤷🏻♂️ Still sucks, does that mean because of home brew and 3rd party publishers, WotC is reluctant to implement new player content? They can’t keep up?
@@roninhare9615 I don't think that's the case, I just think they may not have wanted to "reinvent the wheel." The Runechild has been playtested a lot and has gone through 2 iterations, so why compete when you can just make something different.
My pyro spellsword would love the Ember of the Fire Giant Feat, but that build is already starved for feats. I feel like most feats aren't worth replacing an ASI, unless you are a fighter or a rogue, who gets extra feats and doesn't need as many stats.
I REALLY wish 5e would divorce ASI's and feats. Feats add so much flavor to characters, but ASIs are borderline necessary for most builds, unless your DM let's you roll for stats and you roll REALLY well.
Fun Fact: They are divorced from ASI's. The optional ASI/Feat rule is just the easiest on paper way to get them.
Bc of that, ppl tend to think that's/see that as the only way to get them. Talk to your DM about Feats as a reward either in place of a magic item, a result of your efforts/training, a blessing from a deity, etc.
I’ll never stop romancing laezel I can just multitask this and that
Rune Shaper feat would have been a game changer for my current campaign build (a cleric with find familiar to essentially give inflict wounds wounds a 120ft range). With this, I’d get a free extra casting, plus non-combat options, plus armor of a as an alternate / addition, plus comprehend languages, plus opening up class options even more since I can now get both spells through feats.
Please cover the monsters coming out!!! I'm excited and love to listen to your videos as I'm working
I think Vigor of the Hill Giant would have been fantastic if it granted siege damage on PB hits/long rest.
I think it is great just because we don't go prone. (Just a very annoying thing to have)
Cloud to me seems the goated option. Turning invisible on a melee character that can throw out a chunky reaction attack at advantage will feel great and the half feat for reaction Totem Barbarian + Free unreactable move feels super duper strong. If weapon masterys stay I think fighters with this background + Feat + the Pierce/Bludgeon/Slasher feats are gonna feel insane and you can hit that fairly early on. Trident/Shield Samurai is gonna be absolutely insane as you have Prone, Invisibility, reroll damage and advanced on a lot of attacks and super crits when piercing and you then have bonus Hp, resistance and teleportation on hit… and you can have all this; plus your Racial tricks up at level 5 according to the playtest Fighter.
So. Let's stack.
Dhampyr bite is 1d4+CON. Hunter's mark gives you 1D6; Hill strike gives you 1D6 again.
Piercer feat lets you reroll one of those 3 dice. If you crit it adds another d6 (since d6 is now one of the damage dice).
Let's say you add +4.
You get, on average, +15 to your next roll. If you crit something around +34.
Time to pull a miracle.
3 levels in hunter for +1d8
5 levels in Bard for Swords bard to add Bardic inspiration and make it an aoe
@@Razdasoldier Sadly that 1D8 is additional damage, but not damage from your weapon. So it doesn't apply; Slashing Flourish instead says the weapon deals extra damage, so it would work.
@@WexMajor82 It absolutely applies. It adds the 1d8 to damage. It is the same as hunters mark and it is piercing damage.
No, no,@@Razdasoldier. In all instance except Colossus Slayer it says it's the weapon damage.
That's damage put on top of that, it doesn't come from the weapon.
We are going full RAW here.
@@WexMajor82 This is FULL Raw. The ability specifies it is part of the weapon attack and is added damage. Therefore the damage IS the weapon damage type. It is not some random typeless damage. That does not exist in 5e. Any effect that adds to a weapons damage without specifying a damage type (like Divine Smite) is the same as the weapon damage. Hunter is just an old version.
"stop romancing whoever you're trying to romance in baldurs gate". I feel personally attacked but ok, I'll listen lol
Enlarge and Reduce should 1000% be on that spell list
Strike of the giants is clutch on a barbarian. It gives a lot more versatility during combat with your bonus action.
Cloud giant aura would be good with a rune knight or path of giant barbarian.. you increase your size footprint, and then add a 10ft aura again.. that could be a huge area footprint.
Kinda bumbed they didn't make Outsized Might an official feat, but that won't stop me from asking my DM for permission to take it!
Love the Power Rangers shirt
Hahahah good call with the 'stop trying to romance whoever in BG3'. Spot on XD
Wouldn't the rune shaper feat and the rune knight ability rune carver stack and become stronger. You can get the feat as a background feat by anyone and get to 3rd level rune knight. Both let you inscribe runes on items and both say for each rune you have inscribed on an item, you get a benefit from each rune. If you get the fire rune from rune shaper and then get cloud and stone rune from rune knight at 3rd level, then you will have 3 runes inscribed on items, get 4 1st level spells (including comprehend languages) you can cast once per long rest each and you can get all of the passive and activatable abilities from 3 of the rune knight runes. By level 10, you can have 6 runes with 7 free spells per long rest and all of the rune knight runes (if you choose correctly with the feat). By level 18, you can have 8 runes and 9 spells free spells per long rst and you may even be able to double up on rune knight runes (1 from the feat and 1 from the rune knight) and double the activatable abilities from a couple of the rune knight runes (cloud and storm). Plus you might also be able to activate the feat and rune knight abilities from the new magical items that have a rune on them. A lot of the items require attunement, so I'm not sure if you have to attune to them to activate the abilities from the feat or sub-class feature.
Frost Giant got shafted with Strike of the Giants since it is a Con Save on the 1st and 4th level Feats. Most monsters have a high Con Saves. Cloud Giant I think got the best.
Not at cr 4 or less
Personal opinion: Every header with "Glory of the Giants" NEEDS a gap for where "-hole" should go.
Soul of the storm giant abilities sounds like it could help me build a thor inspired character and with the path of the giant.
Giant path rune Knight multiclass might be cool
Steinhardt's Guide to the Eldritch Hunt has a Lightning Vessel Barbarian inspired by Thor.
Love the work you do and love the shirt
Shadar-Kai Necromancy Wizard:
“You encountered the first Death Giants when they crossed over into the Shadowfell, and joined the Raven Queen’s service. It was here they taught you the esoteric magic of rune carving; now armed with the “Death Rune”, you have stepped into the Material Plane to assert your mistress’s teachings.”
“Death Rune” - Inflict Wounds
A solid necromancy spell that will help the Necromancy Wizard deal enough single-target damage to kill a target; thus activating their subclass features.
“Frost Rune” - Armor of Agathys
A natural compliment to a Necromancy Wizard (or any wizard for that matter)…the buffer of Temp HP will help keep them alive; particularly for when they are using close-range necromancy spells to siphon health or when they’re isolated from the party. Plus, the cold damage evokes a chilling image for this undead-themed character. (“their skin was cold to the touch; and their breath froze the very air around them”)
Thats another source for Goodberry to the Life clerics that includes a free Comprehend and upto two other out of sphere spells.
Can't be a Rune fighter to get Rune Shapper huh?
If you take the background, “Rune Carver”, you are able to gain the feat for free.
Plus, it adds a cohesive backstory to how the Rune Knight Fighter learned how to use their runes.
I really wish they’d added more “rune” flavor to them. Like a toned down version of what the rune knight gets - passive proficiency or advantage on certain skills. As is, it’s just “giant flavored” magic initiate with a bit of power creep
Rune carver Feels limited by like a lot less spells less uses only get 3 at max all lvl 1 ua seems better despite the 2 feat chain at least you could in the old ua you had more variety and have a cool build like swapping spells also being locked for having to take the background strike feats seem ok would homebrew to take this more then once since it seems unclear
It doesnt go away. You can just do [downtime] x [proficiency mod] amount of free casts of these spells
I got called out hard in the first 10 seconds
Huh, Giant Strike feat for the most part is pretty damn similar to the revised Goliath UA for onednd. Cool if not a bit stealing its thunder if it ever releases, but at the same time you COULD stack both on one hit lol
That's what i'm doing in a campaign that is conveniently having its session 0 in 2 weeks. Pc is a half cloud giant goliath (looks 100% like a very tall human but uses goliath stat block. Once i reach level 5 though and can grow in size then he takes on more cloud giant goliath esque features). Was already going to be a giant barb from the u.a as my character isn't aware of bis origin and the sudden ability to change size is what is going to kick off his goal for adventuring. He wants to figure out what all these bizarre things happening to his body mean. When the book came out and i saw ths background and associated feats i immediately ran it by my dm. Gonna give my barb all the weird cloud giant magical abilities haha.
I felt so called out rigjt at the beginning since I was playing BG3.
Stone giant and cloud giant seem to be the best strike options.
Also, Storm Giant doesn't give an "Always On" Resistance, but it does give 2 Resistances
I'ma still let my players take the UA version of the feat if they want, there are some cool runes and the Rune Carver Adept is a really nice power boost
Strike of the giant with green flame blade or booming blade?
Soul of the Storm Giant is doubly-bad because its prerequisite Storm Strike already gives your target disadvantage on all of its attack rolls. In its best use-case its barely better than using a bonus action to dodge.
Not all attack rolls, all of the strike abilities are also proficiency per day.
@@ARatherDapperTapir My point is that the effect is the same as one that is its prerequisite.
@@Rekalus except automatic and applied to every surrounding creature, but unable to protect close allies. Besides being disadvantage, they're rather different in application.
One thing i cant understand is why wizards of the coast are so allergic to half feats giving inteligence. Wisdom is fairly common and charisma is everywher, yet inteligence, the weakest of the three seems to nearly never get one
Can't wait for the magic weapon video I think these are best magic items in years even better then fisban which I thought where good.
The first part of the feat didn’t mention what stat it uses for the DC?
Can Strike of the Giants be used on Unarmed Attacks or even Natural Weapons?
The writers did say you can take Strike of the Giants multiple times, but it not being explicit is definitely an accidental omission. Still, Strike of the Giants is such a fun idea, but making it only one of the options is such a bad call when its PBTPD. IT should be you can use ANY of the options and its PBTPD that you can call on the magic. OR one of the options, and its a half feat.
In my games I'm probably going with the first option. Mostly I just hate that its basically 6 different feats, each of which are a prerequisite for the other giant feats. It kind of cuts out the idea of "collecting all the giant magic" and I don't like that, as its a cool concept.
All the other feats are decent to good.
Just saw that searing ignition doesn’t say that they aren’t blinded, just that they take half damage.
Says "half the damage *only*"
Half damage and blinded is not half damage only.
@@SCh1m3ra If you look at the general wording of most features in dnd which do damage along with having another effect it will say "the creature takes half damage and is not [insert condition here]"
For example, lets take Sun Beam, a spell which also blinds targets. It says "On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell."
While yes, it doesn't say that they are still blinded even if they make the save I just found it interesting that they forgot it.
@@jordanmckoy68
And if you look at most features in dnd, making the save causes at least one tier of effect to not pop off if not the entirety save for halved damage.
General 5e convention is "saved = safe" apart from half the damage. There are outliers, but I don't read the wording on this one as such.
I'm not going to die on a hill or giant for this book either way, just letting you know you're liable to face pushback at a given table for this interpretation.
@@SCh1m3ra Oh I don't support the idea that it would still blind them. I am just saying that they need a quality check for consistency.
What is the probability that WOTC would try to do a recall of the books due to the AI art issue? Would that increase it’s collectibility. Or is collectibility of wotc’s books now in the toilet because of all the issues over the last year or so? Basically that there will now be more on the second hand shelves because less people are buying them overall?
Not to keen on prerequisites (but I think it's unavoidable and it matters little in our personal games) and I constantly feel that they're to scared to go overboard when really they should go overboard and embrace D&Ds epic fantasy heroics (a pinch of 4e) and not try to settle and bend over backwards to try to reembrace 3.5e with it's false notion of options.
They should be more inspirational and less afraid to break things. System mechanisms (just like everything else) are sources of inspiration, they're suggestions, take them, break them and puzzle the pieces together to make your own that fits your theme, tone and participants entertainment.
Mostly op crap. A 1d10 fire damage at 1st level wtf!
Then mostly more op stuff at 4th, as an ability so no counterspelling omg op!
Had to laugh when Ted said meh to the two reasonable 4th level abilities...the hill giant I would have given can eat anything, ignore injested poisons.
2 1d10 uses at first level, not unlimited. All of these are limited use.
Does this book introduce the spell "Bigby's Giant Gloryhole"?
I hope so. It did introduce death giant mommies as well as sexy fomorians.
A 15th level barbarian can remain in giant form for 5 minutes. Do with this what you will.
So many of WotC’s features lately are just: have some spells.
Really wanna see more unique mechanics.
Regretting buying the book not worth 60$.
Time to just find a pdf of this online cause aint no way WotC is getting anymore money from me.