Trashtalk on Lancer (Long Rim): Kobold
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- Опубліковано 2 жов 2024
- Haunt the tyrant, and become ungrateful of their rules.
Poll officially ended, Lich is next.
Update: Some contents within the video might have been changed since the upload date, check this video ( • Update on Update: The ... ) for the changes.
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My favourite part about Kobold is that it's not conventionally printed. Rebel insurgents just insert some code into their mining rigs and then mutate into the perfect tool for guerilla warfare, while also catching some Baronic lackeys lackin'
This is much like if you put a USB drive in a forklift and it grew heavy armor and a rocket launcher.
@@LeafseasonMagbagRA's just like that
I personally thought that "invisibility" part of the cobold's traits comes from the fact that he just digs himself a foxhole when he's near the cover, so he's invisible in a sense that he's in a hole.
Like that one scene from Atlantis the Lost Empire where Mole digs himself a pit to sleep in instead of pitching a tent like the rest of the crew.
Kobald: _"Thier shelter has become thier tomb!"_
NOOOO YOU CAN'T JUST MAKE OBSTACLES WHEREVER YOU WANT, THAT RUINS THE BALANCE OF MAPS!!!
*haha slag spray goes bssssshhhhhh*
The Kobold, despite its size, is able to stand shoulder to shoulder with the Saladin in its potential to both keep allies out of the line of fire and keep opponents on their toes as the little bugger melts holes through their armor, blocks their paths with freshly forged polymer, and causes their reactors to cascade into catastrophic failure.
This and Sunzi
Just turn the battlefield into your own modded minecraft session
Never, ever go without cover or an advantageous position lol
Kobold and Iskander turns the battlefield into a GMOD session 😂
*dun, dun-dun, DUUUUUUUUUN*
Eject Slag - “I cast shit yourself!”
Huh. Turns out those kobold pirates I have planned for my next D&D session are mythologically accurate.
Also, good to know I'm not the only one who looked at that core power and thought "We Minecraft now."
And I thought the goblin was the troll king. Kobold comes with a deployable castle.
If anyone on your squad is playing a Kobold, Play a Zheng!
Or a Caliban. They love the cover it creates.
Or kid and make the game tower defense
Or an Atlas, and play the ultimate game of parkour
I love everything I've seen about the Kobold, from what's in the data file to what the fans have to say.
That video intro though. That's absolute gold. Suffer not the tyrant, but make them to suffer instead.
Or, to be less poetic and quote that one really good memer (Vex I think?)
"Just turn around and fly home. Bodies and slag cubes stack equally well, and the Kobold does not care which it uses."
"It does damage equal to its range, but sadly it only goes up to six."
*Nerutolink Targeting has entered the chat*
It really only goes up to 6 though, no matter the extended range
i've been picturing a shorty squad of all 1/2 size frames and honestly the calibans knockback damage, the goblin controlling enemies movement, and the kobold's terrain manipulation and movement/positioning based damage all seem perfect for each other.
I feel like it would have outstanding synergy with Minotaur
"It's fine, All you have to do to beat Kobold is move!"
Minotaur: :)
Pair Purifying Code with Immolate and punish enemies for both not moving and moving (such as Flaw_Plus or Flaw_Minus with Molten Puncture, depending on whatever gets them to move the most).
Works well with any other Invade from other licenses (such as pairing Flaw_Plus with Minotaur's Viral Logic Suite:Banish).
DM'S GUIDE TO HORUS MECHS: KOBOLD
Now it's _my_ fucking turn.
Unlike many, many of its monsters, the kobold is a D&D original, mythological origins or not. Kobolds in D&D are similar to, but also very much not, goblins -- they're short (REALLY short, sometimes in the neighborhood of two and a half feet tall) little creatures who typically are seen as sniveling minions and toadies to other, more powerful creatures, and they usually get tagged as Evil (if you believe in the alignment system). There are important differences, however.
First off, the creatures that kobolds serve are, almost always, _dragons._ Those dragons, the ones who share the title with them dungeons. Kobolds also generally are like dragons, at least the ones in the D&D mold -- they have scales, tails, sometimes rarely wings, draconic features and heads, and often have draconic traits like trying to hoard things. This isn't universal, however, as other depictions of kobolds do exist despite them basically all stemming from D&D -- most prominently, a translation error in a Japanese book led to a lot of _canine_ kobolds cropping up in their media, and the 5e Kobold has some elements that pay homage to this (most notably the nose). Kobolds, like goblins, tend to be viewed as cowardly and barely a threat, being often picked as the very first enemies a D&D party will encounter, and usually try to fight in large numbers to compensate for their individually scrawny stature, being typically thin and underfed. They also share a lot of the sneaky, scrambly elements goblins have, fighting dirty and in particular using traps like no other race can -- as with the mech, kobolds are master miners, and pick up a lot of machinist, tinkerer, and artificer elements very easily when the setting allows it. They tend to breed really fast and have little concern for life, particularly when the welfare of their master is in question.
That's the "monster" depiction, anyway. More than maybe any other "monstrous" race in modern times, kobolds have _exploded_ in popularity as being characters or just generally _friends_ to interact with instead of targets to kick over. This goes back quite a ways, at least to the appearance of renowned kobold bard Deekin Scalesinger in the original Neverwinter Nights, but has really taken off more recently. Some of it is *The Horny,* because everything is, but it can't be all that because everything is. People love an underdog, and kobold characters are about as underdog as you can get. One of D&D's oldest stories, Tucker's Kobolds, is legendary because of how a high-level D&D party was completely stymied by these flimsy starter enemies working together to brutally outfight them in their environment. Kobolds individually, or at least the ones who don't go all in on being servile followers, tend to have _very_ large personalities for their small size, which makes for very memorable and enjoyable characters. And there's also the fact that while small, kobolds _do_ look like dragons, and dragons are cool. Kobolds combine that with the benefits of being small (and having outsized eyes for their size), thus also -- even at some of their most monstrous -- getting a degree of cute factor, 'cause daww lookit the little guy, doin' big people things.
Personally, as a huge kobold fan, I just think they're neat.
The dragon snouts and stuff are new, 3.5 focused. Read the old books. They had dog heads, scaly bodies, and small devil horns. Also they kind of dropped one of their oldest traits that was considered "problematic" with how popular they have become: their giant religiously fueled race war with the gnomes. Yes, the kobolds really had a jihad against the gnomes. See it goes back to their gods. The gnomes maintain that the kobold god tired to steal from their god, but failed and got trapped in a maze. The kobolds maintain that the gnomish god stole the item first, and theirs was trying to reclaim it but failed and got locked in the maze.
Considering gnomes and kobolds are both based off of earth spirits, one nordic and one germanic, their rivalry was kind of an interesting allusion to their many shared characteristics in folklore. Both races even tend to be the "tinkerer/inventor" race, furthering their parallels.
I can't wait for someone to make these kobolds dummy thicc like dnd kobolds
You been looking at a very specific interpretation of D&D kobolds, my friend.
Personalizations: one hit point for each asscheek
Now, people might joke around that Kobold is a Minecraft mech, and they'll be right... but only partially.
Kobold is a mech for artists, because it lets you turn any battle map into Microsoft Paint.
I am instantly in love with this mech
i did not know that about cobalt. that owns
If you want to play Tucker's Kobolds in Lancer Tabletop Role-Playing Game
I shudder to think what a group consisting of a Kobold, a Sunzi, and an Iskander could do if they knew what they were doing.
Ah, Horus. They sure love swarming their foes with anarchist gremlins
Fusion Rifle seems quite good with range increasing upgrades.
Its Damage Caps At 6 Range
@@Hobomice Yes, but 6 damage is a lot for a main weapon if you can stay at range. Its only match is the Deck-Sweeper Automatic Shotgun, which is Inaccurate and range 3.
@@zemyla Any Weapon That Does 2d6 Will On Average Deal 7 Damage With A Chance To Do More.
I love the newt goblin
Run Goblin if you want to piss off the GM with the autonomy of his NPCs
Run Kobold if you want to piss off the GM with the autonomy of his map
Combine the two: Watch your GM enter meltdown faster than a poorly specced Tokugawa's reactor.
Laugh at their betrayed tears. Brace for fist to face impact.
@@necktiefox2917 instructions unclear
Castigating the Enemies of the Godhead
The earthbending mech
Thx for the video!