Designing a Fantasy Building for 3D Printing - Stone Walls

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  • Опубліковано 15 жов 2024
  • The first video in the series looking at how to design a fantasy building; focusing on the creation of the bottom floor made of large stone blocks.
    Wall factory: • Creating fantasy or hi... Y5qG0M
    Machin3 Tools Playlist: • Machin3 Tools Tutorials
    Boxcutter Playlist: • Boxcutter
    Focus and Stages Isolation with Machin3 Tools: • Multi-stage isolation ...
    Machin3 Tools Flick Mirror: • The Flick Mirror Tool ...

КОМЕНТАРІ • 64

  • @paulthomann7911
    @paulthomann7911 17 годин тому +1

    FYI. He uses the "F" key to isolate. Depending on how you have Machin3 setup, ctrl F, is the default keymap for isolate. He explains why he changed the mapping here. ua-cam.com/video/wJbABBCYFNw/v-deo.html. Well worth the watch as it shows how clever some of the Machin3 tools are.

    • @ArtisansofVaul
      @ArtisansofVaul  11 годин тому

      @paulthomann7911 Thanks so much Paul. Really clear explanation and link. I'll pin this comment as its handy for people to be able to see 👍🏻👌🏼

  • @joelkowalski6869
    @joelkowalski6869 Рік тому +2

    I think this style would look amazing in a clay render for CG. Thanks so much for the inspiration Sir. Getting right to work

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      Great to hear its giving people ideas. If you post online when it's done I'd love to be tagged/see the render. Rendering is not something I do a lot of.

  • @dustpunkminiatures
    @dustpunkminiatures Рік тому +2

    great tutorial, cant wait to try some of this out!

  • @fergaloconnell1535
    @fergaloconnell1535 Рік тому +6

    You can change wall factory walls after moving by right clicking and selecting change wall

  • @Tony-cm8lg
    @Tony-cm8lg Рік тому +1

    Awesome stuff 👍 the linked duplication is absolutely crazy, I never knew that was even possible

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      Its so useful when making multiples of an object when you think you might want to change it later.

    • @Tony-cm8lg
      @Tony-cm8lg Рік тому +1

      @@ArtisansofVaul I was modeling my company logo last week before your video dropped and it’s got like seven of these thin cylinders, and after rendering I wanted to change something and had to fix one and then duplicate and position it all around my mesh. It was a pain and was wondering if there was a way to transfer mesh data! And then you dropped this gem 😅

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      @@Tony-cm8lg You might also find this handy (not quite the same but can be a similar solution to such a problem): ua-cam.com/video/Q64XkWX_WzI/v-deo.html

    • @Tony-cm8lg
      @Tony-cm8lg Рік тому +1

      @@ArtisansofVaul I forgot about this one! Y’all are brilliant, finding all of these ways to make the workflow simpler

  • @DapperDinosaur
    @DapperDinosaur Рік тому +2

    The normals flipped when you scaled the wall by -1 on the Z axis.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      That's not actually correct. Scaling an object by a minus amount should have no impact on the normals of the faces. You can try it just with a standard cube and you'll see it doesn't change it.

  • @connorjensen9699
    @connorjensen9699 Місяць тому +1

    small thing to add, currently you can right click a wall much later on and bring up the menu to edit it again. Will reset your seed for the wall, but it can be immensely useful

    • @ArtisansofVaul
      @ArtisansofVaul  Місяць тому +1

      @connorjensen9699 Oh that's handy. Even if you have done other things since?

    • @connorjensen9699
      @connorjensen9699 Місяць тому +1

      @@ArtisansofVaul honestly don't know the extent. setting it to follow a curve or shape is fine, scaling, that sort of thing. editing a brick you still can, it just erases the brick when it resets the seed.

  • @lartmaispastrop
    @lartmaispastrop Рік тому +1

    So cool !! Can't wait to see the next ones 😁
    Thanks a lot for creating and sharing your tutorials 🙏

  • @AntoSketcher
    @AntoSketcher Рік тому +1

    Awesome !!! Great 👍

  • @paulthomann7911
    @paulthomann7911 3 години тому

    I don't know why but I can get the cylinder to mirror around the wall but I cannot for the life of me get the chimney sides to mirror each other as you have done. Something about those objects just won't mirror.

  • @richardokeeffe8375
    @richardokeeffe8375 Рік тому +1

    Amazing lessons. I don’t understand how bridge edge loops worked in hollowing though

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      Basically it will delete the face and just make the central "tube" through the object as long as you are doing the same to both sides. Its a nice shortcut over using a cutter/boolean

  • @stuartkirbell8204
    @stuartkirbell8204 Рік тому +1

    This is fantastic stuff. I've been struggling to get to grips with Blender for 3d printing for some time and these tutorials are spot on for what I am wanting to achieve. I've seen your video for adding chips to the block edges but is there an easy way to apply a displacement map to the block surfaces so that when they print they have a texture? Keep up the great work!

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      If you mean the video I manually do it on there is another where I show how to program geometry nodes to do it for you which is fun. But they have slightly changed one of the nodes so it needs updating for that one. Using a displacement technique for all these blocks probably wouldn't be a good idea as it would add a LOT of faces/geometry and I'll be doing that a lot already with the wooden beams. I think my computer would die 🤣 Glad the videos are helping though

  • @RoseKindred
    @RoseKindred Рік тому +1

    I was following along with this and got lost at 15:40 ish mark. You made a cube to create a solid wall for the bricks, and then a second cube to cut out the wall shape and middle (I am assuming) but about 10 seconds later it goes from Cube and Cube 001 to just Cube. What did you do to remove Cube 001? The only thing the key guide shows is hitting Shift. I think I may be thrown off if this was just an edit jump and I missed one step I am not thinking of.
    Did you not need the Cube 001 and just inset the faces on Cube?

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      Oh jesus, that is a bad editing mistake. I was originally going to Boolean out the middle section but then decided it was easier to use the inset method. Stupidly I must have missed the bit when I made the Cube.001. I wonder if I can edit that out of the video to cause less confusion. Basically ignore the duplicating the cube, just select it and follow the steps to inset the middle. Really sorry for the poor editing there.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      OK, Ive made a trim to the video as best I can now the video is uploaded (though UA-cam says it may take a couple of hours to be confirmed) so it should cause less confusion (though cube001 does turn up for half a second). Thanks so much for pointing this out, really really appreciated.😁👍

    • @RoseKindred
      @RoseKindred Рік тому +1

      @@ArtisansofVaul Thank you for the additional info. Honestly, that was a GREAT edit if you meant to do it. It was so smooth I was quite confused. So good job on that.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      @RoseKindred The issue was the edit was good but the placement of it was bad 😅

  • @DeputyChiefWhip
    @DeputyChiefWhip 9 місяців тому +1

    Hello. Do you know how to get this addon to make all bricks pretty even in size? Ive tried but it seems to vary even though i set all sizes and variance to the same value

    • @ArtisansofVaul
      @ArtisansofVaul  9 місяців тому +1

      So it's designed to have that variation. If you want all the bricks the same size it would be normal to just use arrays once you made one brick.

    • @DeputyChiefWhip
      @DeputyChiefWhip 9 місяців тому +1

      @@ArtisansofVaul yep gotcha thanks

    • @ArtisansofVaul
      @ArtisansofVaul  9 місяців тому

      @DeputyChiefWhip Depending if you have Hard Ops or are interested in it, this video may be of interest as a way to speed things up a bit: ua-cam.com/video/liCVS8SYBu0/v-deo.html

  • @AM-yo6ek
    @AM-yo6ek Рік тому +1

    I love it!

  • @skxexx7292
    @skxexx7292 Рік тому +1

    i cant seem to get off box-cutter without un-enabling it in the preferences and occasionally my blender will crash when trying to enable it again.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      It should just be W as the shortcut to get out of it.

    • @skxexx7292
      @skxexx7292 Рік тому +1

      @@ArtisansofVaul i did try that though it didnt seem to work.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      @@skxexx7292 The other option is if you have the T panel open on the left side of the screen clicking any of the other functions should close Boxcutter.

    • @skxexx7292
      @skxexx7292 Рік тому +1

      @@ArtisansofVaul thanks, i've also ran into an issue with the symmetrize, i cant really explain how it looks but it just shows about 2 or 3 bricks in the middle instead of the entire wall symmetrized.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      @@skxexx7292 Sounds like there's something rather odd going on there. Are you sure the origin of the object is in the right place?

  • @giovannizaccuri
    @giovannizaccuri Рік тому +1

    Why dont use dispiace entrambi maps for textures? It seems to be quite faster...

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      I assume you mean displacement textures? Its a good questions and there are a few reasons for me in this project:
      1. I prefer having more control over the blocks, the gaps between them, the depth of the mortar and being able to change individual ones.
      2. As this building as an internal and external texture there would be a lot of seams where the displacement textures would join and it wouldn't mesh together nicely making a visible line. If this was a render that would only be viewed from one angle that could be controlled and it would not be a problem but as it will be 3D printed it will be seen from all angles so those seams would have to be fixed at the joins and I think that would take as much time (probably more) then just doing it this way.
      3. The second level will have a lot of wood texture on it so there will be a high number of faces there. If I was to use a displacement texture on the bottom floor it would also be adding a lot of faces and together would potentially really slow down the computer/program which would be annoying.
      Basically if it was just one wall I probably would use a displacement but for this project as a whole it doesn't feel as suitable.

    • @giovannizaccuri
      @giovannizaccuri Рік тому

      Usually i use seamless texture to avoid Lines. And then i decimate until the scale of the model let It unnoticeable at sight.

    • @neilcollins7371
      @neilcollins7371 Рік тому

      @@giovannizaccuri So in say a cube, how do you hide the lines where the texture joins at the wrap around point? For example one corner line would have to have a seam, also around the joins at the windows/etc.

    • @giovannizaccuri
      @giovannizaccuri Рік тому +1

      @@neilcollins7371 i would like to share my result to show you the good looking can a displacement map seamless can have.

    • @neilcollins7371
      @neilcollins7371 Рік тому

      @@giovannizaccuri I'd love to see it. If you have Instagram you can message me there.

  • @TheAxebeard
    @TheAxebeard 10 місяців тому +1

    @11:00 Instead of doing that manually, just do a Bisect on it to chop off the end.

    • @ArtisansofVaul
      @ArtisansofVaul  10 місяців тому

      Oh interesting idea. I'll have a go with that to try it out. Will it still "fill in" the ends?

  • @jeffreyspinner9720
    @jeffreyspinner9720 Рік тому +2

    I wonder if you would consider trying Meshmachine too. With the few things like stash and normal transfer, along with boolean cleanup (along with the function that forces a clean boolean edge around to make it even easier, but Idr that function's name), I think you would appreciate it.
    Do you realize veteran ZBrush users freak out a little when they see that red matcap? Do you understand how much more difficult it is to watch your videos when I have to change the color of the objects in Davinci Resolve not to get confused all the time? @3:14: ua-cam.com/video/Ir61p9R0BLY/v-deo.html I'm learning to use power windows, so it'll get better over time...
    Mostly a joke, but the best jokes are true.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      Oh I love mesh machin3, it's a fantastic add on and I use it a lot.
      Why would Zbrush users get worked up about Matcap?

    • @jeffreyspinner9720
      @jeffreyspinner9720 Рік тому +1

      @@ArtisansofVaul The learning curve was so brutal, I persisted because I could make such pretty things... so the brutality lasted months (~8 months about 1,000 hrs)... to this day, I still have twinges of that feeling until I remember I'm good now... I should learn blender's sculpting tools, but it triggers that loving feeling when I knew what I wanted to do, but didn't know what tool to use... and of course Blender names things completely intuitively, like Grab.
      At the same time every time I see a math problem I immediately think, "oh god, I'll never figure this out..." then I relax into it and something works... I have an adv degree in Applied Mathematics and Statistics... I blame my social study teacher in 9th grade teaching me her math fear... I seriously don't think the feeling will ever subside, but I could do it until the felling dissipates, just like a woman's love for her bf/husband/partner because familiarity breeds contempt. Haven't tried it _yet_ for ZBrush, Blender GNs or that freakin Red Matcap of doom I always changed in my start file in ZBrush...
      I think you may have conflated Machin3tools with MeshMachine by the same guy. MeshMachine is about as pricey as HOpsCutter.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      @@jeffreyspinner9720 Oh you mean it triggers people that have used ZBrush in the past.
      Im not confusing Mesh Machin3 at all. As I say I use it all the time, I just haven't done any videos on it as there are already a lot out there so it seemed a bit like wasted time.

  • @Hatty_Br
    @Hatty_Br Рік тому +1

    Wall factory is no longer avaible ;-;

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      I just checked, its still there. Have you watched the first video (link in the description) that shows how to activate it? Thats the only reason I can think it wouldn't be there for you.

    • @Hatty_Br
      @Hatty_Br Рік тому +1

      @@ArtisansofVaul the wall factory link in the description takes you to a page saying "this video is no longer available". But if it still exists, that's great, I want this add-on

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      @haydar7036 Oh the video. That's annoying. I'll see if I can sort that out.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      @@Hatty_Br Ok, the link should work now. You can also use it here: ua-cam.com/video/SomEVY5qG0MY/v-deo.html5qG0M
      Thanks for letting me know it didnt work and I hope its helpful.

    • @Hatty_Br
      @Hatty_Br Рік тому +1

      @@ArtisansofVaul

  • @darrennew8211
    @darrennew8211 Рік тому +1

    Your faces were all the wrong way out because you scaled the walls by -1 at the start to get the large blocks at the bottom.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      Scaling to a minus number shouldn't reverse the faces (the outside should still be outside). At least when I have done it in the past, unless it's something that's changed for Blender 3.6. I'll have an experiment.