Generic Traits, Impls, and Slices in Rustlang

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  • Опубліковано 28 гру 2024

КОМЕНТАРІ • 42

  • @peter9477
    @peter9477 Рік тому +29

    I was very briefly confused by the name "prefix" when it's more of a subsequence, but other than that it was clear.

    • @Taernsietr
      @Taernsietr Рік тому +1

      yep, especially coming from a linguistics background, it threw me off at the start, but the explanation was otherwise so clear that it didn't matter hahah

    • @chrisbiscardi
      @chrisbiscardi  Рік тому +8

      Thanks for sharing that. Definitely could've chosen a better name there.

    • @rotteegher39
      @rotteegher39 Рік тому

      @@chrisbiscardi inside_of() ?
      has() ?
      inside()?

  • @phenanrithe
    @phenanrithe Рік тому +7

    Note that it's possible to use an associated type instead of a generic trait, which has the benefit of being usable as reference, for instance in binds (besides, there is no alternative for T so the generic is redundant and only gives more work to the compiler). The changes are minor in the code (unfortunately it's not possible to post URLs here), just remove the after Prefix, add "type Data;" in the trait definition and "Type Data = T;" in the blanket implementation, then replace the remaining "T"s with "Self::Data".

  • @nceevij
    @nceevij Рік тому +2

    First channel with such a great deal. After seeing this I felt I don't know anything, I have so much to learn in Rust. Long way to go

    • @FourLowAdventures
      @FourLowAdventures 8 місяців тому

      Been 8 months since you wrote this, how is it coming along?

  • @rotteegher39
    @rotteegher39 Рік тому +1

    I felt like big brain rusty kettle after watching this detailed explanation. Thank you!

  • @chris.davidoff
    @chris.davidoff Рік тому +1

    I didn't expect this to make sense but it did after watching it!! thank you!

  • @10produz90
    @10produz90 Рік тому +1

    Awesome explanation. Love that you go over everything in detail

  • @Jordans1882
    @Jordans1882 Рік тому +2

    Thanks. This was a really well done video. Your in depth walk-through of the code and types helped a lot. I also thought your example was perfect to get the point across for understanding generics and traits.

  • @goodwish1543
    @goodwish1543 Рік тому +1

    Beautiful! Thanks for sharing. Looking forward to more intermediate Rust contents like this. :)

  • @ZekeFast
    @ZekeFast Рік тому +1

    Good intro! There really mind blowing things you can done with generics, like instead of defining implementations directly for &[T] from your example we can define one for the types for which Deref coercion to &[T] exists. It is one of the most powerful things in type system and a great way to DRY code as alternative to using macros.

  • @tedrose
    @tedrose Рік тому

    Great content, my favorite Rust youtuber right now!

  • @irlshrek
    @irlshrek Рік тому +4

    i love this channel

  • @OlivierGeorg
    @OlivierGeorg 6 місяців тому

    At 10:00, why is it the same comparing values or references? Can't references be different but values the same?

    • @chrisbiscardi
      @chrisbiscardi  6 місяців тому +1

      Rust shared reference PartialEq compares the value the reference points to, not the pointer itself.
      doc.rust-lang.org/src/core/cmp.rs.html#1674-1676
      when working with raw pointers you'd use ptr::eq or similar instead: doc.rust-lang.org/std/ptr/fn.eq.html

  • @sunitjoshi3573
    @sunitjoshi3573 11 місяців тому

    Great walkthrough especially for newbies, like me.

  • @Shaunmcdonogh-shaunsurfing
    @Shaunmcdonogh-shaunsurfing Рік тому

    Excellent video

  • @echobucket
    @echobucket Рік тому +2

    Is there a reason you can't just use windows() in your trait implementation?

    • @chrisbiscardi
      @chrisbiscardi  Рік тому +2

      I wanted to show slices and equality is all

  • @ewe-studios
    @ewe-studios 10 місяців тому

    What extension do you use to hide and show the type in vscode or is it part of vscode rust extension? Thanks 🙏

    • @chrisbiscardi
      @chrisbiscardi  10 місяців тому +1

      its a plugin called Toggle and I bind the inlay hint hide/show to C-i

    • @ewe-studios
      @ewe-studios 10 місяців тому

      @@chrisbiscardi sweet, thanks

  • @Seacrest.
    @Seacrest. 9 місяців тому

    Prefix|T> has to be in the same file (inline or module) to be able call has_prefix ?

    • @chrisbiscardi
      @chrisbiscardi  9 місяців тому +1

      Traits have to be in scope to use their functions yes

  • @ExylonBotOfficial
    @ExylonBotOfficial Рік тому +2

    This is very smart

  • @dragonmax2000
    @dragonmax2000 Рік тому

    really neat, thank you for sharing

  • @m-7172
    @m-7172 Рік тому +2

    It seems to me, that if we were looking for a subsequence [3, 4, 5] in [1, 2, 3, 4] your program would panic, because (index + prefix.len()) might be larger than the index of the last element in the original vec.

    • @m-7172
      @m-7172 Рік тому +3

      This should fix it:
      fn has_prefix(&self, prefix: &[T]) -> bool {
      self.iter()
      .positions(|v| *v == prefix[0])
      .find(|&index| {
      if (self.len() - index) >= prefix.len() {
      let range = index..(index + prefix.len());
      self[range] == *prefix
      } else {
      false
      }
      })
      .is_some()
      }

    • @chrisbiscardi
      @chrisbiscardi  Рік тому +4

      Congrats, you were the first person to complete the challenge in the description!
      notably prefix[0] could also panic if an empty slice was passed in

    • @m-7172
      @m-7172 Рік тому +1

      @@chrisbiscardi ngl I missed both the challenge in the description and the possibility of passing an empty slice. Nevertheless this one should do it:
      fn has_prefix(&self, prefix: &[T]) -> bool {
      self.iter()
      .positions(|v|
      if prefix.is_empty(){
      false
      } else {
      *v == prefix[0]
      }
      )
      .find(|&index| {
      if (self.len() - index) >= prefix.len() {
      let range = index..(index + prefix.len());
      self[range] == *prefix
      } else {
      false
      }
      })
      .is_some()
      }

  • @hiraginoyuki
    @hiraginoyuki Рік тому

    I like how you named the folder "tmmmmp" 😆

    • @chrisbiscardi
      @chrisbiscardi  Рік тому +1

      tmmmmp: for when tmp, tmmp, and tmmmp somehow already existed 😆

  • @haystackdmilith
    @haystackdmilith Рік тому

    The only drawback of using generics is the rustc monomorphisation process… which takes compilation time as it has to generate functions for every type implementing PartialEq right?

    • @andr6192
      @andr6192 Рік тому +4

      My assumption is that the compiler only generates it for concrete types that are actually being used in the code, but I don't actually know

    • @narigoncs
      @narigoncs Рік тому +3

      @@andr6192 Yes, this is how it works. The compiler only generates it for concrete types where it's used.

  • @reaktoringhd
    @reaktoringhd Рік тому

    Couldn't you use .any(|window| ...) Instead of .find(|window| ...).is_some()? I guess .any could be faster but I haven't tested it, can be that the compiler just optimizes the unused value away.
    But I believe .any is a little more clear what it is doing (well not a huge difference either way)

    • @chrisbiscardi
      @chrisbiscardi  Рік тому

      yes you could use .any

    • @yondaime500
      @yondaime500 Рік тому

      This is actually a warning by default on clippy.
      warning: called `is_some()` after searching an `Iterator` with `find`
      note: `#[warn(clippy::search_is_some)]` on by default
      But it's listed under complexity, not perf, because it's just for readability and doesn't change the compiled code.

  • @no_fb
    @no_fb Рік тому

    Rustlang? do you mean Rust?

    • @chrisbiscardi
      @chrisbiscardi  Рік тому +1

      Yup. There's a name conflict between the game Rust and the language Rust, so it can be helpful to differentiate, especially on platforms which have both topics