Rust Generics and Traits: Define Common Struct Behaviors 🦀

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  • Опубліковано 8 чер 2024
  • The Rust language provides a couple of important concepts called Traits and Generics. These two constructs work closely in conjunction with each other, to reduce the amount of code that's necessary to write software effectively. In this video, we will explore how Traits are defined, how to define Generic input arguments on Rust structs, and how to use Trait Bounds to limit which types can be used as Generic inputs.
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КОМЕНТАРІ • 33

  • @TrevorSullivan
    @TrevorSullivan  9 місяців тому

    Check out the FULL Rust video playlist! 🦀 ua-cam.com/play/PLDbRgZ0OOEpUkWDGqp91ODn0dk7LPBAUL.html

  • @abbcc555
    @abbcc555 8 місяців тому +2

    This really solidified my understanding. By far the best explanation. Your examples and pace is perfect, also the fact that you didn't conform to the typical(pun intended) use of T and U etc.

  • @eltonrr1
    @eltonrr1 8 місяців тому +1

    One of the best explanations on traits out there! Thank you, Trevor!

  • @jasonbraithwaite9204
    @jasonbraithwaite9204 17 днів тому

    Excellent, great clear explanation -> Thank You!

  • @aar021
    @aar021 8 місяців тому +1

    You really nailed the explanation Sir.

  • @sval4020
    @sval4020 2 місяці тому +1

    You way of explaining complex stuff is amazing! Thank you! Subscribed!

    • @TrevorSullivan
      @TrevorSullivan  2 місяці тому

      You're so kind! Thank you and I'm glad you're learning! 🥰🦀

  • @moose304
    @moose304 6 місяців тому

    Thank you so much! This was really great and helpful!

  • @AM-hc5vo
    @AM-hc5vo 25 днів тому

    Great Stuff!!! Please keep on creating valuable content about Rust. Also, if you please create a video on efficient data structures in Rust.

  • @Andrew_.
    @Andrew_. 7 місяців тому

    thanks a lot for your work mate !❤

  • @gokulrashtrami4340
    @gokulrashtrami4340 8 місяців тому +1

    Best explanation dude!!

  • @gautamjh
    @gautamjh 4 місяці тому

    Great Exaplanation!

  • @alishmod530
    @alishmod530 Місяць тому

    Awsome teaching

  • @ExidifulCrypto
    @ExidifulCrypto 7 місяців тому

    Thanks a lot mate, u r the best

    • @TrevorSullivan
      @TrevorSullivan  7 місяців тому +2

      I'm glad you're learning Rust!! 🦀

  • @nhwhn
    @nhwhn 3 місяці тому

    awesome video

  • @kurkdebraine8139
    @kurkdebraine8139 2 місяці тому

    Great !

  • @azystar4563
    @azystar4563 3 місяці тому

    Good sir you missed the implementation on the 'Person' animal.

  • @scottb4029
    @scottb4029 7 місяців тому

    Trevor, could you implement an enum as a trait for the pets and have the enum have all of the pets? Also, I wanted to say, thank you. This might be the best video on traits and generics I have ever seen.

    • @TrevorSullivan
      @TrevorSullivan  7 місяців тому +1

      Thank you! I'm so glad that this series has helped you. Could you share a code example of what you're thinking?

    • @scottb4029
      @scottb4029 6 місяців тому

      ​​@@TrevorSullivanenum PetType{Dog, Cat,Bear,Tiger} as the selection for your pet "type"?

  • @lordmelbury7174
    @lordmelbury7174 5 місяців тому

    Such a clear explanation. I like that you didn't just us This video deserves a lot more views. UA-cam, sort your algorithm!!

    • @TrevorSullivan
      @TrevorSullivan  5 місяців тому

      Thanks so much for your kind feedback! I'm glad you got something out of this video!

  • @cybertache
    @cybertache Місяць тому

    Im confuse in rust concepts from enums to everyother. Your videos are great when i try to implement these on my side it gets hard. can you tell me some exercises which helps me clearing concepts in rust about each topic?

    • @TrevorSullivan
      @TrevorSullivan  Місяць тому

      Hello thanks for sharing your experience with Rust. I would recommend taking what you learn in these videos and adapt it to a different use case. For example, if I use an animal as an example, change it to a vehicle instead. Or a plane with departure / arrival times and locations, or a train that has a schedule. Make sense? Just think of something in the real world and then try to model it using Rust structs and methods.

  • @MH-bw9lh
    @MH-bw9lh 9 місяців тому +1

    ❤❤❤❤

  • @princemarkied8071
    @princemarkied8071 9 місяців тому

    Hey Trevor, so what would YOU use Rust to create? I am asking most ambitious software you can imagine using it for.

    • @TrevorSullivan
      @TrevorSullivan  9 місяців тому +2

      Most ambitious? I'm not sure about that, but for starters, think about some CLI tools you could use. What about building web APIs, to call from automation scripts? For example, a TUI (Terminal User Interface) that helps you manage Kubernetes clusters, maybe? What kinds of technologies do you work with, and what could you simplify?

    • @TrevorSullivan
      @TrevorSullivan  9 місяців тому +1

      Benchmarking tools would be another great use case for Rust, since it's a high performance language. For example, build a Postgres or MySQL benchmarking tool to compare performance in different configurations.

  • @bothwellw
    @bothwellw Місяць тому

    is there a github repo for the code examples ?

    • @TrevorSullivan
      @TrevorSullivan  Місяць тому

      @bothwellw Unfortunately no, I don't have a GitHub repository for the samples. I encourage people to write the code out for themselves, to learn how things work. It's good exercise.

  • @a_maxed_out_handle_of_30_chars
    @a_maxed_out_handle_of_30_chars 7 місяців тому

    Hello, sorry I still don't understand traits
    why can't we use the below code?
    struct Pet {
    first_name: String,
    pet: T,
    }
    struct Dog {}
    impl Dog {
    fn make_sound(self) {
    println!("bark!");
    }
    }
    struct Cat {}
    impl Cat {
    fn make_sound(self) {
    println!("meow!");
    }
    }
    fn main() {
    let dog1 = Dog {};
    let cat1 = Cat {};
    let p1 = Pet {
    first_name: "dog".to_string(),
    pet: dog1,
    };
    let p2 = Pet {
    first_name: "cat".to_string(),
    pet: cat1,
    };
    p1.pet.make_sound();
    p2.pet.make_sound();
    }
    why do we need traits when using implementation block works?

    • @TrevorSullivan
      @TrevorSullivan  7 місяців тому +1

      That's a great question! Generics and Traits offer some similar functionality. However, the benefit with traits is that you can focus on object behaviors rather than the types themselves. In your example, a crocodile also makes a sound, but a crocodile is not a pet. So if you need to access common behavior across dogs, cats, and crocodiles, using the Pet type doesn't make sense, because crocodiles aren't pets. Instead, you would define a trait called "MakesSound" (or whatever name you want) and then declare the make_sound() function in that trait.
      There's nothing wrong with using generics, as long as they fit your use case. Traits just give you another mechanism to deal with different types.
      I hope this helps!!