Been playing high elves and Wondering the whole time "I feel so lost without that blasted guide". Turns out Ive been doin it Right all along. Thanks for another gratifying guide mate. Cheers!
If you've played other Total War games.. these guys play a fair bit like the Romans from Rome 2. And their magic is a godsend given how they play. Seems like Creative Assembly kept the same basic formula from before, but magnified it. Some factions are very missile preferred, others are melee, and others are cav.
Nearly three years on aftet several dlc and updates, your guides still do a great job defining the major strengths, weaknesses and tactics of the factions. You really did a great job with these.
As a new player, your videos really help me to get better with my favorite factions by discovering subtilities I didn't notice before. Thanks from France!
I wonder how those Elves can block 55% of incoming fire from the front whilst their shields are on their backs. But I am just a mere mortal, ofc I cant understand it.
Because they're pointy eared chickens that leg it the moment a good stout dwarf quarreller starts marching towards them, thus the need for them to have have shields on their backs.
Ive watched this High Elves tutorial 3 times and plan on watching all of the others as i go along. Im new to Total War and this has been immensely helpful. Im getting my ass kicked but im enjoying it. Thanks
HE actually have another glaring weakness (besides lacking artillery), and that is a lack of armour-piercing ranged options. I presume they will come later (Sisters of Averlorn likely).
still a weakness, Sisters of Avelorn are expensive and are made of paper, they dont trade well with other ranged units and u cant bring enough of them vs matchups like chaos or dwarfs
@@awanderer7132 You need every edge you can get in campaign. It's not too hard to acquire the income necessary for a full army of them pretty early, and they melt anything that gets close. Obviously, you can't do it in multiplayer.
Thanks for this guide. I've been playing this army for a month, but hadn't even considered the nuances of the dragon breath or the proper application of the white lions. No matter how well I think I know a faction, your videos always teach me something new.
Finally, thanks for the video zerkovich. Really appreciate it. Now we need a lizardmen guide. You do know I am nagging you like this because i really like your guides, right?
Glad you enjoyed it my friend! Sure man... Thanks. Totally nearly forgot I need to do the Lizardmen guide. Close one! .... **screws silencer onto pistol**
Great guide Zerkovich, you obviously put alot of time and effort in and the quality that you provide is a testament to this. Love the channel and thanks for the tips!!
One good tip for High elves on the campaign, never ever even think about recruiting White Lions of Chrace. They're such trash units and can be beaten by cheap spearmen or breakswords
Zerks guides are both damn good and useful aswell as entertaining. Like that he take builds from ppl like Ninjahund aswell as himself. This is basicly how Guides should be done. Top rating !!
About dragon breaths, everything you said is true ! I might add : when firing at a lord or heroe, makes sure to get right on top of them to maximize damage. They'll often tumble around (weird effect when a DRAGON FIRES AT YOU, y'know) resulting in missed fire, whereas pinning them in place from above makes more flammes connect to your small target...
Also, artillery crew is too spread out for you to cause any significant damage with any dragon breath... In that case, you're better off breathing on their escort and then murder them in honorable claw to hand combat ;7
Also a quick note the HE army does not do a whole lot of magic damage and dragon breathe does not count. I have found pretty moderate success using a whole bunch of ethereal units/hero's
Just started my first campaign playing these Lizardmen fellas with Krog-kar. Thank you for this, and all the Guide videos for Warhammer. You certainly know your stuff my friend! Regards from the States!
That's because technically the High Elves are the Empire of WH2. One of the good guys trying to save the world from Chaos forces, and from the Dark Elves. In the case of the Empire, they are also one of the good guys trying to save the world from Chaos forces, and from the Vampires.
Within the campaign and my time in multi you usually don't bother with archers and spears, you just have a front line of shielded sea guard creating one of the most painful front lines to face, as they will outshoot you before spanking you in melee.
IMO one of the main weaknesses of this faction is to anything that does non-melee damage (magic, range, siege, etc). The passive really just gives melee def. If you get the health of the unit low fast it will be easy to get around that buff.
I've made it to the late game in the High Elf campaign as Tyrion. I have been using the Sea Guard with shields as my front line with support from Swordmasters of Hoeth. My typical plan is to send a ranged chariot or two out to skirmish and draw off some of the enemy units while the rest of my line protects a pair of bolt throwers. When the enemy gets in range my Sea Guard open up on them and typically do a good amount of damage against the lower armor units. Then when the lines collide I send in the Swordmasters, who were just behind the front line, to go and rip apart anything that is left. I use a mage and loremaster for support and then try to use Shielded Silver Helms to hammer and anvil or attack artillery or ranged units. This battle plan has worked well but lately I have fought a lot of Pyrrhic Victories or Valiant Defeats against the Dark Elves and Chaos. The problem is typically monstrous units like giants or feral manticores, or heavy infantry like the Chaos Chosen. All of those rip my Sea Guard to shred and I don't have enough Swordmasters to deal with them when the enemy starts using Chosen as their standard front line units (as in the case of Chaos). I am planning to bring in Phoenix Guard once I can but it is getting frustrating having to rebuild armies when the Dark Elves come calling. My armies have no trouble against the Skaven but the Heavy Infantry and Monsters of the Dark Elves and Chaos are giving me fits.
Great guide. Quick question: how did you learn to regulate your voice like that? I noticed you do certain things with your tone to maintain interest. Mainly what you do is lower and elongate the pitch mid-phrase and raise and shorten the pitch towards the end of your points, so that each phrase creates a sense of scarcity though the point being made is of abundance. Very smart, and therapeutic to boot!
@@lordwarlockthangwrath8662 Anything with the Sword of Khaine is op as fuck. I put the sword on a Mage with incendinary on a Fire Dragon and she murders.
Thanks a lot for the guide. I am finally getting some wins online using the builds you provided (and some slight variations of them). Mostly it's just nice to have some simple builds to fall back on. I tend to get so stressed out trying to build a proper army, it sort of sucks some fun out of the game for me.
Remember watching this in 2018 after playing my first campaign as them. Those Lothern Sea guard stacks were they joy back then when I was very poor at it, now there are sisters of avelorn, the best infantry unit of the game(including wh3) and the HE in campaigns are still pretty much unstoppable if you know what you are doing. The worst thing about HE is you'll never be quite satisfied with other races basic military since the HE are so damn efficient and all their settlements are incredibly strong and easy to defend thanks to every unit being quality over quantity. Sieges in general can be a headache for most races, not for HE though, since they can outrange most units, especially after early game when you get your sisters doomstacks that shred everything.
"Cheese Sandwich Effect": The characteristic of being a fragile wizard with the potential of losing consciousness to a high velocity dairy product sandwich thrown at your head.
In the case of the dragon fire damage variance it has to do with the angle of your shot more than anything. As you mention when you discuss hitting lengthwise instead of head on, you want to maximize your coverage of the unit with your fire, and at the proper elevation for as long as possible. In general you want your dragon firing across the unit like that directly in line, but at the greatest possible distance in order to maximize your damage. To see this at its most useful take a dragon to a siege, and fire at units on the steps going up the gatehouse while as far away(but still directly above the wall) as you can be. You can essentially completely destroy 3+ units with a single breath attack and good positioning.
Lothern Sea Guard is the way to go!!! Shoot em from distance then brace when the charge comes. Great melee defense and shields for missiles. Just take skirmish off or else the strat won't work
Thank you so much for this. I am totally new to the game and just this basic overview helps so much. I'm transitioning from Supreme Commander and the difference is staggering.
Dragon micro- management: TBH if your enemies haven't routed before your dragon's ten-second charge bonus has expired you're probably doing it wrong. Pin them with spears, decimate with breath attack, then charge in rear and watch them rout. Rinse and repeat.
I'd have a Doomstack of three armies at all times, Tyrion, Teclis, and Alaster With Tyrion, I say he's best with some Phoenix Guard, Lothern Sea Guard (Shield), Dragon Princes, a noble, and a couple spears for the flanks, maybe a pair of phoenixes. Teclis could have a couple mages, a core of Swordmasters, Silver Helms with shields, and light armoured archers, as well as maybe a pair of star dragons. Alaster could have a core of White Lions, spears for the flanks, light armoured archers, Ithilmar Chariots, and a pair of eagles.
Glad to see that I wasn't playing these guys incorrectly and that my use of Lothern Sea Guard wasn't super unorthodox. I was actually substituting some of my front line Spearmen out for Lothern Sea Guard and having them fire at incoming targets from the front line (with archers behind them also firing in) to help soften up the enemy, and then switching them to melee just before the armies meet. And then of course having White Lions or Swordmasters there to back them up on the damage front. It's pretty great too because if I find that my Sea Guard are taking a little bit too much of a beating on the front line than I'd like, I can withdraw them and leave the more melee-specialized units to cover for them, then switch the Lothern Sea Guard to skirmish. Love those guys.
Doesn't sound like a bad plan potentially. I wondered if a Sea Guard frontline would be a bit wasteful of their ranged attack as it won't get much use before they're in melee.
In campaign I recommend dragon armies, ie: 12 Dragons, 6 Dragon Princes, 1 Life Mage, 1 General. This can kill any stack with ease, and be virtually at full strength at the end of battle. Yes it's expensive to maintain, but there's no downtime to replenish; it just blitzes constantly through enemy territory. Also it doesn't mind being ambushed. Hold the Dragon Princes in reserve to chase down skirmishing infantry. Send the Dragons in as a tight group, so a single AOE heal can heal them all. Against walls, simply fly the Dragons straight in, kill everything on the walls, then leapfrog into the backfield and kill the war machines. Keep the mage and dragon princes away from manned towers. If you feel like a good laugh, once the enemy has no ranged units, take your 12 Dragons on a leisurely tour within the walls, breathing fire on all those helpless ground units until they break.
Hmm, if those are the only archers it can field, then why did the Ai field advanced archers with blue arrows that hit my tomb guard like bricks! Not fair man, not fair.
Hey Zerkovich, have a video proposition for you: I know you are not a big fan of campaign guides, but you certainly like army composition. How about a campaign army composition guide for each faction on the campaign map How YOU would build your armies on campaigns Of course we say that we have sufficient funds Maybe one top tier army and one for mainstream armies? So its essentially only full 20 stacks Just a suggestion; i am sure many would appreciate your opinion :-)
Yes, I do love their diversity and all round strength
*fields 19 lothern sea guards*
Smol Cute Warlock so true
Just match em with corsair hand bows some air and a debuff sorc.
with shields! remember, ya gotta be diverse! bring 10 without shields and 9 with shields.
the issue though is that they require so much upkeep.
@@SekiberiusWelkesh thats why u use trade agreement ... u need money more and more hahahaha
They need no monstrous infantry.
Tyrion is their monstrous infantry
Allariele has left the chat
@@willnash7907 Allariele's known first hand what a monster Tyrion is
All the knife ears are monstrous infantry
I read the Tyrion & Teclis novels. This is even truer there.
"My Lord is a Princess on a moon dragon" is a great band name
or a title for another isekai anime
Been playing high elves and Wondering the whole time "I feel so lost without that blasted guide". Turns out Ive been doin it Right all along. Thanks for another gratifying guide mate. Cheers!
If you've played other Total War games.. these guys play a fair bit like the Romans from Rome 2. And their magic is a godsend given how they play. Seems like Creative Assembly kept the same basic formula from before, but magnified it. Some factions are very missile preferred, others are melee, and others are cav.
“Artillery options”
*Bolt Thrower being the only option*
High Elves don't need artillery when Tirion himself is a WMD
They don't need artillery, the sisters of avelorn are the artillery
Incredible Chino It counts as options, because it is 2 artillery units in 1.
Their basic archer is their artillery
"And the last lord we have is Benedict Cumberelf"
Ying Chen I died😂
Ying Chen What's the joke? I know who Cumberbatch is, but does Teclis look like him or something?
In total war warhammer 2 ya he does
Killed me 😂
Benedict cabbagepatch
Nearly three years on aftet several dlc and updates, your guides still do a great job defining the major strengths, weaknesses and tactics of the factions. You really did a great job with these.
As a new player, your videos really help me to get better with my favorite factions by discovering subtilities I didn't notice before. Thanks from France!
I wonder how those Elves can block 55% of incoming fire from the front whilst their shields are on their backs. But I am just a mere mortal, ofc I cant understand it.
Elf Skeelz
They turn around in last moment
If you read the tooltip it tells you that they block the arrows with their swords.
@@Kellexar thats The swordmasters, He means The lothern sea guard with shields
Because they're pointy eared chickens that leg it the moment a good stout dwarf quarreller starts marching towards them, thus the need for them to have have shields on their backs.
Ive watched this High Elves tutorial 3 times and plan on watching all of the others as i go along. Im new to Total War and this has been immensely helpful. Im getting my ass kicked but im enjoying it. Thanks
HE actually have another glaring weakness (besides lacking artillery), and that is a lack of armour-piercing ranged options. I presume they will come later (Sisters of Averlorn likely).
Damn you called it
still a weakness, Sisters of Avelorn are expensive and are made of paper, they dont trade well with other ranged units and u cant bring enough of them vs matchups like chaos or dwarfs
@@awanderer7132 unless you spam them. they do well in melee, and a good formation with a critical mass of them is pretty much unstoppable.
@@alexhess1163
oh yeah spamm em when theyre 1100 a piece and then have a tiny easily overrun army (campaign mechanics makes the game too spammy)
@@awanderer7132 You need every edge you can get in campaign. It's not too hard to acquire the income necessary for a full army of them pretty early, and they melt anything that gets close. Obviously, you can't do it in multiplayer.
G E N E R A L K E N O B I
Cows Boss why hello there
Prequel memes in warhammer video, you are a bold one
Prequel memes in a warhammer 2 video is something the jedi wouldnt tell you
@@andychiu6802 A surprise to be sure, but a welcome one.
As a German I had to replay three times, if he really said scheiße :D
where does he say that?
@@obamaprism1277 watch from 28:00, somewhen about then (following 30 secs)
Thanks for this guide. I've been playing this army for a month, but hadn't even considered the nuances of the dragon breath or the proper application of the white lions. No matter how well I think I know a faction, your videos always teach me something new.
Glad to be of service!
I really like how you present the units in this video, using closeups with the gate in the background was a fantastic touch.
Dude, these videos are really helpful! I have over 300 hours of gameplay for this game and you pointed out tactics that I didn't think about.
Finally, thanks for the video zerkovich. Really appreciate it. Now we need a lizardmen guide. You do know I am nagging you like this because i really like your guides, right?
Glad you enjoyed it my friend! Sure man... Thanks. Totally nearly forgot I need to do the Lizardmen guide. Close one! .... **screws silencer onto pistol**
XD
And again a guide with a great way to show how you could and should play this army! great work
HAVE YOU HEARD OF THE HIGH ELVES?
Was looking for this.
zerkyyyyy, thats a gift i had given up on!!! thank you my man
BEEN WAITING FOR THIS ONE
Great guide Zerkovich, you obviously put alot of time and effort in and the quality that you provide is a testament to this. Love the channel and thanks for the tips!!
Thank you Sir. Appreciate your support!
I’m a long time total war player but new to Warhammer so this was a big help, thanks!
One good tip for High elves on the campaign, never ever even think about recruiting White Lions of Chrace. They're such trash units and can be beaten by cheap spearmen or breakswords
"aint gonna do scheiße", made my day
Zerks guides are both damn good and useful aswell as entertaining. Like that he take builds from ppl like Ninjahund aswell as himself. This is basicly how Guides should be done. Top rating !!
About dragon breaths, everything you said is true ! I might add : when firing at a lord or heroe, makes sure to get right on top of them to maximize damage. They'll often tumble around (weird effect when a DRAGON FIRES AT YOU, y'know) resulting in missed fire, whereas pinning them in place from above makes more flammes connect to your small target...
Also, artillery crew is too spread out for you to cause any significant damage with any dragon breath... In that case, you're better off breathing on their escort and then murder them in honorable claw to hand combat ;7
This vid needs to be updated. Sisters of Avelorn make a defensive missile strat incredibly strong.
Such a strong faction, great for new players.
Erm, look at the Sun Dragon's right back foot at 15:15... one of it's claws spins 360 degrees through it's own foot and then back again. Wat?
Ah that's my favourite Dragon! Good old Spin Foot...
Wait... 15:56. 16:10. They're all doing it. It's a sign. Or maybe just indicative of some poor choices in selective dragon breeding.
BY ASURYAN! Zerk made Ulthuan proud!
Thanks for the info! Easy to listen to, not too elaborated and still solid. Here's me hoping there will be warhammer 3 updates.
That was a perfect Scheiße, let me tell you.
Danke!
Also a quick note the HE army does not do a whole lot of magic damage and dragon breathe does not count. I have found pretty moderate success using a whole bunch of ethereal units/hero's
Full damage Tyrion, I don't think they even got past the word "Oh Crap, Tyrion", let alone that entire sentence.
By Grungi's beard look at all those pointy ears! We all know who the most disciplined army is.
18 gyro + lord + master engineer.
Well, now you need to update this guide. And Dark Elf's one.
I'll do a seperate vid yo.
I think a Dlc for the HE with the shadow warriors could be awsome for them because u could emboush ur enemy. Nice Guide man 👌
Just started my first campaign playing these Lizardmen fellas with Krog-kar. Thank you for this, and all the Guide videos for Warhammer. You certainly know your stuff my friend! Regards from the States!
Came back to watch this to prep for IE - and your production has come along way!
Thank you for this guide. Watching it while the game is downloading. I really enjoyed it.
Thank you very much Zerkovich.I was thinking u didn't even saw the message about the high elves.You rock !!!
Thank you for the hardwork on the guide Zerk! It's really appreciated ^-^
Thanks for watching homie
High elves seem to play really similarly to Empire.
That's because technically the High Elves are the Empire of WH2.
One of the good guys trying to save the world from Chaos forces, and from the Dark Elves.
In the case of the Empire, they are also one of the good guys trying to save the world from Chaos forces, and from the Vampires.
I would love to see an updated version of this
Discipline, strength, organisation, comradeship, collective
I love this folk!
Within the campaign and my time in multi you usually don't bother with archers and spears, you just have a front line of shielded sea guard creating one of the most painful front lines to face, as they will outshoot you before spanking you in melee.
IMO one of the main weaknesses of this faction is to anything that does non-melee damage (magic, range, siege, etc).
The passive really just gives melee def. If you get the health of the unit low fast it will be easy to get around that buff.
I've made it to the late game in the High Elf campaign as Tyrion. I have been using the Sea Guard with shields as my front line with support from Swordmasters of Hoeth. My typical plan is to send a ranged chariot or two out to skirmish and draw off some of the enemy units while the rest of my line protects a pair of bolt throwers. When the enemy gets in range my Sea Guard open up on them and typically do a good amount of damage against the lower armor units. Then when the lines collide I send in the Swordmasters, who were just behind the front line, to go and rip apart anything that is left. I use a mage and loremaster for support and then try to use Shielded Silver Helms to hammer and anvil or attack artillery or ranged units.
This battle plan has worked well but lately I have fought a lot of Pyrrhic Victories or Valiant Defeats against the Dark Elves and Chaos. The problem is typically monstrous units like giants or feral manticores, or heavy infantry like the Chaos Chosen. All of those rip my Sea Guard to shred and I don't have enough Swordmasters to deal with them when the enemy starts using Chosen as their standard front line units (as in the case of Chaos). I am planning to bring in Phoenix Guard once I can but it is getting frustrating having to rebuild armies when the Dark Elves come calling. My armies have no trouble against the Skaven but the Heavy Infantry and Monsters of the Dark Elves and Chaos are giving me fits.
My standing high elf army is 16-17 lothern sea guards (shielded), 1-2 star dragon, a hero on a dragon or great eagle and the lord.
Just downloaded the game following the awesome deal on Steam this weekend. Can't wait to get stuck in. Love your guides!
same just download cause of sale I recommend the blood gore mod if you have an extra 3$ really makes the battles cooler
So much time saved! So much knowledge packed in one video. Absolutely no nonsense! You Sir, have my respect! (and a subscriber ;) )
34:11 - "So they're really, properly, actually, definitely, certainly... screwed. "
Hahahahhahaha epic!
Great guide.
Quick question: how did you learn to regulate your voice like that? I noticed you do certain things with your tone to maintain interest. Mainly what you do is lower and elongate the pitch mid-phrase and raise and shorten the pitch towards the end of your points, so that each phrase creates a sense of scarcity though the point being made is of abundance.
Very smart, and therapeutic to boot!
I had no idea I was doing that to be honest! Glad you enjoy my works though!
It's an accent lol
Long time waiting this guide nice!
Very detailed guide, however I think you may have underplayed the weakness resulting from the lack of AP units :)
Thank you for another great guide! The work you put in really shows. If i was your teacher, I'd give you an A+. Muah
Glad you enjoyed it my friend!
You forgot to add one big advantage that they have. The Always Strikes First Special Rule.
really cool man. just started to play this game and you're my main go-to guy for tips on this.
I started these days.
Finished a campaign with Franz and now I'm doing it with Tyrion
Their phoenix Guards are to be feared.
Thats for sure.
Dragon princes to be worried about too.
I searched your channel about 20 times for this guide lol. Very nice
Well heeeere it is!
Great guide once again mate! Thorough, concise, and useful
Tyrion seems a bit underpowered. I mean, can he even beat a gobling big boss? I don't think he has the needed stats.
Hjkrantrasz are you sarcastic?
What's sarcasm?
Hjkrantrasz touche!
@Aggressive Tubesock havn't seen him the sword of khaine
@@lordwarlockthangwrath8662 Anything with the Sword of Khaine is op as fuck. I put the sword on a Mage with incendinary on a Fire Dragon and she murders.
Thanks a lot for the guide. I am finally getting some wins online using the builds you provided (and some slight variations of them). Mostly it's just nice to have some simple builds to fall back on. I tend to get so stressed out trying to build a proper army, it sort of sucks some fun out of the game for me.
Well sisters of avelorn reallly cleaned up that lack of range ap for the high elves
Remember watching this in 2018 after playing my first campaign as them. Those Lothern Sea guard stacks were they joy back then when I was very poor at it, now there are sisters of avelorn, the best infantry unit of the game(including wh3) and the HE in campaigns are still pretty much unstoppable if you know what you are doing.
The worst thing about HE is you'll never be quite satisfied with other races basic military since the HE are so damn efficient and all their settlements are incredibly strong and easy to defend thanks to every unit being quality over quantity. Sieges in general can be a headache for most races, not for HE though, since they can outrange most units, especially after early game when you get your sisters doomstacks that shred everything.
"Cheese Sandwich Effect": The characteristic of being a fragile wizard with the potential of losing consciousness to a high velocity dairy product sandwich thrown at your head.
Saving the best for last. As it should be. All hail the coming of the Lizardmen
In the case of the dragon fire damage variance it has to do with the angle of your shot more than anything. As you mention when you discuss hitting lengthwise instead of head on, you want to maximize your coverage of the unit with your fire, and at the proper elevation for as long as possible. In general you want your dragon firing across the unit like that directly in line, but at the greatest possible distance in order to maximize your damage. To see this at its most useful take a dragon to a siege, and fire at units on the steps going up the gatehouse while as far away(but still directly above the wall) as you can be. You can essentially completely destroy 3+ units with a single breath attack and good positioning.
Well done as always, thanks for the guide.
Lothern Sea Guard is the way to go!!! Shoot em from distance then brace when the charge comes. Great melee defense and shields for missiles. Just take skirmish off or else the strat won't work
Was using the quirk build but got nailed by the dark elves, the lack of armour piercing was truely felt.
14:49 A wild Articuno appeared!
Silver helms(shield): 60 unit size, 6060 health, 60 charge bonus @_@
A while ago, I asked my wife if she thought Teclis looked like Benedict Cucumberpatch and she said no...let's she what she says now. Thanks, Zerk!
Get them in a choke point, utilizing phalanx with support from range unit and you will see the enemy route before the first time putting out reserves.
Thank you so much for this. I am totally new to the game and just this basic overview helps so much. I'm transitioning from Supreme Commander and the difference is staggering.
Dragon micro- management: TBH if your enemies haven't routed before your dragon's ten-second charge bonus has expired you're probably doing it wrong. Pin them with spears, decimate with breath attack, then charge in rear and watch them rout. Rinse and repeat.
Your videos are outstanding, they are helping teach me so many new things!
Oh yes! Been waiting a long time for this!!
I'd have a Doomstack of three armies at all times, Tyrion, Teclis, and Alaster
With Tyrion, I say he's best with some Phoenix Guard, Lothern Sea Guard (Shield), Dragon Princes, a noble, and a couple spears for the flanks, maybe a pair of phoenixes.
Teclis could have a couple mages, a core of Swordmasters, Silver Helms with shields, and light armoured archers, as well as maybe a pair of star dragons.
Alaster could have a core of White Lions, spears for the flanks, light armoured archers, Ithilmar Chariots, and a pair of eagles.
At last! Thank you my favorite Total War Warhammer youtuber! :)
Appreciate that my friend!
Glad to see that I wasn't playing these guys incorrectly and that my use of Lothern Sea Guard wasn't super unorthodox. I was actually substituting some of my front line Spearmen out for Lothern Sea Guard and having them fire at incoming targets from the front line (with archers behind them also firing in) to help soften up the enemy, and then switching them to melee just before the armies meet. And then of course having White Lions or Swordmasters there to back them up on the damage front. It's pretty great too because if I find that my Sea Guard are taking a little bit too much of a beating on the front line than I'd like, I can withdraw them and leave the more melee-specialized units to cover for them, then switch the Lothern Sea Guard to skirmish. Love those guys.
Doesn't sound like a bad plan potentially. I wondered if a Sea Guard frontline would be a bit wasteful of their ranged attack as it won't get much use before they're in melee.
In campaign I recommend dragon armies, ie: 12 Dragons, 6 Dragon Princes, 1 Life Mage, 1 General. This can kill any stack with ease, and be virtually at full strength at the end of battle. Yes it's expensive to maintain, but there's no downtime to replenish; it just blitzes constantly through enemy territory. Also it doesn't mind being ambushed.
Hold the Dragon Princes in reserve to chase down skirmishing infantry. Send the Dragons in as a tight group, so a single AOE heal can heal them all. Against walls, simply fly the Dragons straight in, kill everything on the walls, then leapfrog into the backfield and kill the war machines. Keep the mage and dragon princes away from manned towers. If you feel like a good laugh, once the enemy has no ranged units, take your 12 Dragons on a leisurely tour within the walls, breathing fire on all those helpless ground units until they break.
Love how out of place the trolley wheels on the bolt thrower look
IKEA elves
Hmm, if those are the only archers it can field, then why did the Ai field advanced archers with blue arrows that hit my tomb guard like bricks! Not fair man, not fair.
"Ain't gonna do SCHEIẞE" made laughing hard as a German, that was unexpected.
Forget about all the infantry and missile choices, all you'll ever need is lothern sea guard with shields.
but.. but.. Teclis got a disco chicken now!
Hey Zerkovich, have a video proposition for you:
I know you are not a big fan of campaign guides, but you certainly like army composition.
How about a campaign army composition guide for each faction on the campaign map
How YOU would build your armies on campaigns
Of course we say that we have sufficient funds
Maybe one top tier army and one for mainstream armies?
So its essentially only full 20 stacks
Just a suggestion; i am sure many would appreciate your opinion :-)
Just awesome bro😅
I always wished you did a Norsca guide. Nice guide though, kudos man.
When Norsca are back.
Great Video as always. Love the series
Very helpful video, especially for beginners like me.
Sisters of Avelorn have armor piercing missles at tier 3.
Another excellent guide-thx!
Eagles can also rescue kidnapped wizards on towers.
Now i only need to wait the guide of lizard men and i can die happy :/
HE biggest problem rn is the lack of cost-efficiency
22:20 hast du scheiße gesagt? xD
Hat er nich lul
@@Retardeano hä was hab ich damals verstanden.. zu welchem kontext hab ich das geschrieben??? häää xDD
Das war 28:20
@@bennobeckmann320 ah stimmt xD