leetify.com/voo PINNED COMMENT FOR UPDATES TO INFO IN VIDEO (Will continue updating this comment over time) SHADOWS: on Oct3 2024 they changed Shadows. Now you can set shadows to LOW and it won't change view distance. KEEP SHADOWS ON LOW IT MAKES A BIG DIFFERENCE IN FPS. Dynamic Shadows: ALL Shadow Quality: LOW if you're having trouble seeing through molotovs, lowering your brightness and increasing model\texture detail will make it a lot easier. MSAA2x seems to be a beneficial setting if your computer can handle it, as in certain positions it gives a significant boost in visibility through grates - www.reddit.com/gallery/18ikmaw - however it does impact FPS a decent amount. I've considered just changing it when on vertigo specifically. CMAA is what I'd use otherwise. Model/Texture Detail can impact your FPS quite a bit when you're directly next to smokes. heavily PC dependent. at 11:40 the command that should be set to 1 is actually lower in the notepad, "setting.lb_enable_shadow_casting". the setting I show in the video actually WORKS to get shadows back on, however you may lose more FPS than if you change the other setting. note: for the FPS tests, I would change the setting, restart the game, launch directly into a demo, go to tick, start, then end after the same amount of time, every time. each test was 70~ seconds and any odd findings I tested 3-4 more times (and some of them in different settings as well). I tried to make sure it was a round with a significant amount of stuff going on including util and kills.directly next to smokes. heavily PC dependent.
for all those guys doing the settings in warmuptime ==Advanced video settings== *vsync off *player contrast: minor impact, decide for yourself, many pros dont use it *multisampling: None if you play native resolution; CMAA2 when upscaling *shadows: high or very high. Lower settings will reduce viewing distance for shadows. If your system can't handle it, use low and goto 11:35 *model detail: medium *texture filtering: Antisoptic x16 *shader particle: low *ambient occlusion: medium *HDR: quality (gets rid of graininess) *fidelity: pc dependant and if you use downscaling set to performance *NVIDIA reflex: enabled when your system is stronger ==Audio== *eq: crisp (other can better with natural) *L/R isolation: 50% *Perspective correction: OFF *Music: everything 0% Mute MVP Music when Player of both teams are alive - YES
I'd recommend putting "show location" under Show Team Positions in HUD, and binding a hotkey under keybinds for team equipment to mouse5 or something similar so you can still get information of your teams available utility. There's been so many times I've died or not been able to see something because the massive weapon icons are blocking your vision. This still lets you keep the information of your teammates position through walls + their HP without too much vision lost.
@@RauchPotato It's not a toggle, you have to hold your key to see utility / weapons. If it doesn't work check your console that this command "cl_teamid_overhead_mode 1" is a 1 instead of a 2.
Global Shadow Quality: after the Call to Arms update, setting to Low will disable the shadows from smokes, which can be a competitive advantage in some scenarios (ex: an enemy hiding inside the smoke will have its shadow visible on Low but not on High, because on High the smoke shadow covers it).
To clear up FSR, enabling it will render your game internally at a lower resolution, at a percentage of the resolution you have the game set at. Performance being something like 50% and quality something like 90% (these numbers are just rough estimates). Only enable it if you are GPU bound (you are maxing out your GPU at 100% usage). Start with quality and keep dropping it until your fps doesnt increase anymore/are no longer GPU bound, or cant stand the graininess lol
@@pyatnica6588 it really depends on the system, for me fps dropped from around 270 to 220 when being near the smoke. I still use medium though because low is too ugly
you don't need to put autoexec on the launch options, it will trigger automatically if named like that. if you use a different name for the cfg, then it makes sense to put it into the launch options
Not sure if you'll read this, but there is a very nice fix to frametime issues in CS2. Simple to test too. 1) " -noreflex " in launch options 2) set a frame cap using nvidia control panel (this is to avoid reaching GPU max usage. A good place to start is to cap at monitor refresh rate). 3) Low Latency Mode: on at nvidia control panel. 4) fps_max 0 in cs2 console. With this, frametime variance got significantly stabler, 1% lows shot up, the game felt a million times smoother, and no additional input lag was added. There is a significant issue with reflex option and/or in-game frame limiter in CS2. Hope valve fixes it one day, but unitl then this is by far the best way to play cs2.
Voo doing god's work as always. Thank you. Cs2 release made me want to pick the game up again and I forgot about folks like you over the years, glad you still going, much love
One thing to consider is that texture/model quality is it also affects the bullet tracers. On low they become super large and blurry, which for me makes it hard to keep track of the enemy and where I’m shooting. On medium they become much thinner and less distracting. I’m still waiting for the option to turn them off completely like in csgo.
On medium, there is a much larger fps dip when a nade explodes inside the smoke. My fps dipped from 600 to 400 on medium and about 20-50 on low. That massive 200fps drop causes a huge stutter sometimes in fights. Locking fps helps with this but doesn't mitigate it fully though.
If you learned to read then you'd know. If someone has a 500hz monitor or even 360hz monitor then yes, you need all that fps. I personally don't but like I said, the stutter happens even when you cap your framerate. That effect is greater with less powerful PCs.
7:20 I put my first 100 hours into CS after CS2 came out and couldn't agree more: Keep dynamic + follow recoil on for a while before going static. Static is absolutely better ONLY when your movement/accuracy skills improve beyond rookie status. Also just going to say Don't Peek With W while I'm here. Thanks Voo!
One alias I made as to toggle the follow recoil setting and change the crosshair colour (red is off, green is on). The jumpthrow bind I feel is worthless in CS2, I don't think I've ever failed any jumpthrow that had anything to do with me messing up the jumpthrow rather than the crosshair placement. I'd say pros have it because they are used to it and not because it's of any use, just like with the aspect ratio.
Omg the toggle crosshair thing is genius, I would keep messing up due to having it enabled/disabled at the wrong time as there is no visual cue to know whether it's on or off. I'll have to try that!
Multisampling Anti-Aliasing mode is actually critical that you keep it on 2xMSAA or higher, at least on veritgo. If you have it on None or CMAA2, you can't see through the grate on B site
6:05 perspective correction works for me well since i play a bit further away from my monitor. Also this same thing was on by default in csgo, but you couldnt change it. Like it says, if you sit extremely close, turn it off. I personally hear better with it on.
DUDE i actually put perspective correction on as well lmao! And its not because I play far from the monitor. Radiant University EP.2 N0ted's Warmup - Valorant. In this video by the youtuber Noted. I did the second exercise where you turn around when you hear the sound and click the head but I recreated it on aimbotz and perspective correction was better for some reason???? WTFFFFF. So I'm keeping it on. I tried all combinations of L/R isolation and perspective correction. I found 0% L/R and perspective correction ON, was the best
Update: You can now turn shadows to low as having this on higher quality meant that the drawing distance of shadows would increase. this is no longer the case as of the Armory update, so it can be set to Low. Ambient Occlusion can also be disabled as earlier in CS2, having this on Medium or High meant that some extra enemy shadows would appear in some indoor scenarios (adreN made a video about it). This was patched awhile ago. Now, those shadows only appear when you can also spot the enemy that is causing them, making them redundant. It's still nice to have them higher, but not really needed.
alias "+jthrow" "+jump" alias "+2jthrow" "-attack; -attack2" alias "+3jthrow" "-jump" bind alt "+jthrow; +2jthrow; +3jthrow" alias "+rthrow" "+forward; +jump" alias "+throw" "-attack; -attack2" alias "-rthrow" "-jump; -forward" bind h "+rthrow; +throw"
A few weeks ago i had some guy arguing with my that stretched res wasn't a disadvantage and that the people were bigger and easier to hit when the only difference it makes is deleting a 5th of your fov, and im not saying its bad and you shouldn't use it, play whatever you're comfortable with, but it still IS a disadvantage, wether the placebo works for you or not
There’s tons of testing that’s been done that shows latency is significantly increased under 800dpi. Optimum tech does great vids on this but basically after 800+ the latency increase is basically negligible but under 800 u start seeing near full millisecond even 2-3 milliseconds when going to 800 to 200. There’s a reason most things advertise minimum for 800. Higher dpi is always best. If u use 800 4.0 sens jump to 1600 half sens in game to 2.0 and watch how it feels more responsive. It’s barely anything but u can notice is if ur running a high refresh rate setup. It’s worth it
Past 5 years been playing with 2000 dpi amd im ok. Recently chamged to 1000 dpi and DAM im now getting average 20 kills per game. It feels much better and i can actual control recoil
Changing resolution also helps for low end cpu's, I have a i3-9100f & GTX 1650 and playing with 1920x1080 medium settings made my cpu run at 100% at 4.0ghz max turbo boost and would also make me crash and stutter so much too but having it at 1600x900 & 16:9 widescreen medium settings makes my cpu run at 60/70%, runs alot smoother n less stutters and havent crashed since
you recommend starting with the sens that most pros are good with who have 15k hours. I think using a lower sens for new players allows them to be more accurate shooting someone. They aren’t needing a high sense flicking from person to person & dodging utility all the time. Maybe I’m wrong idk
Awesome video, really goes to show how much just setting everything to "Low" isn't an "end all" solution to low FPS. The HDR grain fix really highlights that some settings are unintentionally not what they seem and may help in different ways.
I believe you’ve made an error at 11:53. When you change that “setting.csm_viewmodel_shadows” to 1. I think you mean the “setting.lb_enable_shadow_casting" to 1 instead to get working player shadows.
yeah you're right. for whatever reason this viewmodel shadows setting actually does turn shadows back on, but i'm not sure on the impact it could have on FPS so definitely better to use the other setting. I've noted it in the pinned comment. Thanks for sharing, I didn't realize I messed this up XD
was hoping CS2 would have a better settings tab compared to original CS but I guess that would require valve to do things. like why cant I have a second slot to duplicate button inputs? I have jump on spacebar and scrollwheel in most other games
idk when cs2 was firs released my laptop handled it well for 4 months nicly but i took a break because of exams i came after two months its really laggy and my fps drops very low from 60 to 30 or 1 is there a solution?
Is there any reason for the setting “Override Scaling mode set by game and programs?” I notice a lot pros use it yet it doesn’t seem needed for stretched res, so what’s the point of it? Is there a reduction in input latency with it?
10:01 what lol, i use HE:4 smoke: mouse5 flash: mouse4 molotov: T (graffity is h) bomb: 5 while i also have my F key unbound and radar toggle is under Q
Jump throw aliases easier to do like this: Normal jumpthrow: alias "+throw" "-attack; -attack2" bind "h" "+jump; +throw" Step forward jumpthrow: alias "+runthrow" "+forward;+jump;" alias "-runthrow" "-jump;-forward" bind , "+runthrow;+throw"
Another problem with follow crosshair is it only accounts for the recoil pattern of the gun, not the inaccuracy from moving while shooting, so it can give false confidence when someone sprays and moves.
not rlly a problem tho is it? if u are moving with an ak u wont rlly hit regardless but with an mp u know where the shots are most likely going to go so follow recoil is still useful
I hate that the same action can't be bound to two separate keys. I used to play with "Jump" on space, but also on the mouse "scroll down", and "crouch" on CL and "scroll up". Now I can choose only one. And PLUS I can set a weapon in my left hand!!!!
8:19 This is completely true, I used to play on 1.75 sense and 2000DPI, changed to 1.15/800 and started wrist aiming instead of arm aiming and noticed I could micro-adjust and make more accurate shots.
set a higher DPI will reduce the input lag of your mouse sensor (go check videos on YT about that subject and you will find out). so if for example your main dpi was let say 400 and your sensitivity in game 2 so you have an EDPI (effective dot per inch) of 800. 400 × 2 = 800 ( dpi × sensitivity in game = EDPI) so now in order to find the right sensitivity that matches your previous EDPI just do some ez math: 1000 × ? = 800 ? = 800 ÷ 1000 ? = 0.8 so now, your sensitivity is 0.8 and voilà. you just need to know the formula and keep in mind that the most important thing is the EDPI not the dpi.
Okay so I'm having a bit of trouble. A few settings names have changed so I'm not sure what to bind. The thing about location under the team category isn't there anymore and I'm not sure what to do, do you know what it is now?
My game is randomly minimizing after I did this all specs. Also, while gaming, sometimes my click goes to the second screen, even tho is fullyscreened the game. I don'0t know
@vooCSGO what should I cap my fps at? it sits at 809 fps in a corner, 600 while playing full gunfight. I have a 240hz monitor and play on 1080. Thanks for the great video
A bind has zero disadvantage so you can just use it because it’s more comfortable and reduces the probability of failing a jumpthrow from 1% to 0%. Also when you jump with mousewheel doing the integrated jumpthrow is pretty hard.
unistall geoforce expierence is the caus since it puts the optimize config for your pc according to geoforce expierience you can still update your drivers by looking it nvdia page
Hello everyone, i got a new pc i7 13th gen rtx 4060ti and for some reason from time to time cs2 freez sometimes for a sec sometimes for like 5 sec or more, top right screen appears and ms, fps and pack loss thing for 1-2 seconds and then disapear. i didnt have this problem on my (very old) pc. how can i fix this? thanks
For the past 3 months, ever since they"updated" the smokes... I've been getting stutters. I have tried 7 "fixes" I've read about online... None of them help. I have a great PC and never have had any problems before that smoke update... I'm losing hope.
can someone tell me in audio settings, what the VOIP Threshold should be at?? i don't see it in his walk through and i kinda don't understand it, and also under game settings, buffering to smooth over packet loss? i have a very high end pc.
Guys, i have a laptop, specs: i5 12450H cpu, rtx 2050 (55 tdp) 4 gb ram, 16 gb ddr 4 ram, 500 gb ssd, still i get only 60 fps, how should i increase the fps??
"+exec autoexec" is one of those settings that drives me insane, like "-freq 144 -refresh 144" when WINDOWS AND GPU IS BLOODY WELL SET TO 144 ALREADY. 👿redundant redundancy is redundant.
leetify.com/voo
PINNED COMMENT FOR UPDATES TO INFO IN VIDEO (Will continue updating this comment over time)
SHADOWS: on Oct3 2024 they changed Shadows. Now you can set shadows to LOW and it won't change view distance. KEEP SHADOWS ON LOW IT MAKES A BIG DIFFERENCE IN FPS.
Dynamic Shadows: ALL
Shadow Quality: LOW
if you're having trouble seeing through molotovs, lowering your brightness and increasing model\texture detail will make it a lot easier.
MSAA2x seems to be a beneficial setting if your computer can handle it, as in certain positions it gives a significant boost in visibility through grates - www.reddit.com/gallery/18ikmaw - however it does impact FPS a decent amount. I've considered just changing it when on vertigo specifically. CMAA is what I'd use otherwise.
Model/Texture Detail can impact your FPS quite a bit when you're directly next to smokes. heavily PC dependent.
at 11:40 the command that should be set to 1 is actually lower in the notepad, "setting.lb_enable_shadow_casting". the setting I show in the video actually WORKS to get shadows back on, however you may lose more FPS than if you change the other setting.
note: for the FPS tests, I would change the setting, restart the game, launch directly into a demo, go to tick, start, then end after the same amount of time, every time. each test was 70~ seconds and any odd findings I tested 3-4 more times (and some of them in different settings as well). I tried to make sure it was a round with a significant amount of stuff going on including util and kills.directly next to smokes. heavily PC dependent.
you can get banned if you have jumpthrow bind i think
man you're a genius
Also what would you recommend for a cpu+gpu combo for consistent 250 fps?
there is websites for that you shouldent ask voo he dosent know that check pc benchmark and youtube@@habsnyc
I don't think so@@sibbeplaystv3636
for all those guys doing the settings in warmuptime
==Advanced video settings==
*vsync off
*player contrast: minor impact, decide for yourself, many pros dont use it
*multisampling: None if you play native resolution; CMAA2 when upscaling
*shadows: high or very high. Lower settings will reduce viewing distance for shadows. If your system can't handle it, use low and goto 11:35
*model detail: medium
*texture filtering: Antisoptic x16
*shader particle: low
*ambient occlusion: medium
*HDR: quality (gets rid of graininess)
*fidelity: pc dependant and if you use downscaling set to performance
*NVIDIA reflex: enabled when your system is stronger
==Audio==
*eq: crisp (other can better with natural)
*L/R isolation: 50%
*Perspective correction: OFF
*Music: everything 0%
Mute MVP Music when Player of both teams are alive - YES
Thanks
thanks
You're a legend.
ty for this, he said natural on eq profile tho
he said "crisp is ass" not "Pick crips" on eq
I'd recommend putting "show location" under Show Team Positions in HUD, and binding a hotkey under keybinds for team equipment to mouse5 or something similar so you can still get information of your teams available utility. There's been so many times I've died or not been able to see something because the massive weapon icons are blocking your vision. This still lets you keep the information of your teammates position through walls + their HP without too much vision lost.
I added this keybind but it doesn't toggle it only takes it away. any ideas on how to fix this?
What’s your autoexec for it?
@@RauchPotato It's not a toggle, you have to hold your key to see utility / weapons.
If it doesn't work check your console that this command "cl_teamid_overhead_mode 1" is a 1 instead of a 2.
U can use b also after u leave the base
Global Shadow Quality: after the Call to Arms update, setting to Low will disable the shadows from smokes, which can be a competitive advantage in some scenarios (ex: an enemy hiding inside the smoke will have its shadow visible on Low but not on High, because on High the smoke shadow covers it).
To clear up FSR, enabling it will render your game internally at a lower resolution, at a percentage of the resolution you have the game set at. Performance being something like 50% and quality something like 90% (these numbers are just rough estimates). Only enable it if you are GPU bound (you are maxing out your GPU at 100% usage). Start with quality and keep dropping it until your fps doesnt increase anymore/are no longer GPU bound, or cant stand the graininess lol
I have rtx3070 and 5800x3d my gpu usage is 100% and i have fsr disabled, should i enable or what?
@@UCnjwYztT1rar-cdS2iexL5Q if you're happy with the fps you are currently getting, no. If you want more, try setting it to quality mode.
im playing @1280*960 stretched. FSR disabled is a must, lol. Even with quality, the graining still looks quite peculiar.
@@irfanysff yeah its definitely more effective for people running native or custom res close to native.
the right solution for using black bars in cs2 is by marking that little box "Override... set by programs" then you'll get BlackBars 13:37
The Model/Texture setting mostly affects FPS while standing close to smokes, the difference is actually huge
So a lot less FPS with medium/high setting?
@@pyatnica6588 it really depends on the system, for me fps dropped from around 270 to 220 when being near the smoke. I still use medium though because low is too ugly
also has to do with how much VRAM there is
Same happened to me. Affects only when close to smoke.
i ended up upgrading from rx560 to 3070 because of this
you don't need to put autoexec on the launch options, it will trigger automatically if named like that. if you use a different name for the cfg, then it makes sense to put it into the launch options
where is the cfg flie?
Not sure if you'll read this, but there is a very nice fix to frametime issues in CS2. Simple to test too. 1) " -noreflex " in launch options 2) set a frame cap using nvidia control panel (this is to avoid reaching GPU max usage. A good place to start is to cap at monitor refresh rate). 3) Low Latency Mode: on at nvidia control panel. 4) fps_max 0 in cs2 console. With this, frametime variance got significantly stabler, 1% lows shot up, the game felt a million times smoother, and no additional input lag was added. There is a significant issue with reflex option and/or in-game frame limiter in CS2. Hope valve fixes it one day, but unitl then this is by far the best way to play cs2.
Voo doing god's work as always. Thank you. Cs2 release made me want to pick the game up again and I forgot about folks like you over the years, glad you still going, much love
One thing to consider is that texture/model quality is it also affects the bullet tracers. On low they become super large and blurry, which for me makes it hard to keep track of the enemy and where I’m shooting. On medium they become much thinner and less distracting.
I’m still waiting for the option to turn them off completely like in csgo.
On medium, there is a much larger fps dip when a nade explodes inside the smoke. My fps dipped from 600 to 400 on medium and about 20-50 on low. That massive 200fps drop causes a huge stutter sometimes in fights. Locking fps helps with this but doesn't mitigate it fully though.
If you learned to read then you'd know. If someone has a 500hz monitor or even 360hz monitor then yes, you need all that fps. I personally don't but like I said, the stutter happens even when you cap your framerate. That effect is greater with less powerful PCs.
@Dino40917I am using 240 hz monitor and just 200+ it's not fine for me. 300+ it's fine
7:20
I put my first 100 hours into CS after CS2 came out and couldn't agree more: Keep dynamic + follow recoil on for a while before going static. Static is absolutely better ONLY when your movement/accuracy skills improve beyond rookie status. Also just going to say Don't Peek With W while I'm here. Thanks Voo!
One alias I made as to toggle the follow recoil setting and change the crosshair colour (red is off, green is on). The jumpthrow bind I feel is worthless in CS2, I don't think I've ever failed any jumpthrow that had anything to do with me messing up the jumpthrow rather than the crosshair placement. I'd say pros have it because they are used to it and not because it's of any use, just like with the aspect ratio.
Omg the toggle crosshair thing is genius, I would keep messing up due to having it enabled/disabled at the wrong time as there is no visual cue to know whether it's on or off. I'll have to try that!
Mind dropping the crosshair bind in here?
Drop it please and thanks 🙏
you can't just say all of that and not drop the bind 😞
.. lol i used to have changing color on every shot :D like rainbow color xchair in classic cs ; )
This changes improved my performance, top fragger every game now literally.
Multisampling Anti-Aliasing mode is actually critical that you keep it on 2xMSAA or higher, at least on veritgo. If you have it on None or CMAA2, you can't see through the grate on B site
good call. noted in the pinned comment, thanks for the info
Should test the input latency on the display settings as well, probably more important than just 5 fps difference
6:05 perspective correction works for me well since i play a bit further away from my monitor. Also this same thing was on by default in csgo, but you couldnt change it. Like it says, if you sit extremely close, turn it off. I personally hear better with it on.
bro what🤣how does distance from your monitor affect what comes through your headphones
DUDE i actually put perspective correction on as well lmao! And its not because I play far from the monitor. Radiant University EP.2 N0ted's Warmup - Valorant. In this video by the youtuber Noted. I did the second exercise where you turn around when you hear the sound and click the head but I recreated it on aimbotz and perspective correction was better for some reason???? WTFFFFF. So I'm keeping it on. I tried all combinations of L/R isolation and perspective correction. I found 0% L/R and perspective correction ON, was the best
I was playing on high settings, but i changed it after watching this video. Now my game is lagging, thank you voo 🙂
lol ruff
@@hodlcopter420 It was just because I changed the video setting from widened to full-screen
The first time i'm so agree with a person about preference settings, good explain
Update: You can now turn shadows to low as having this on higher quality meant that the drawing distance of shadows would increase. this is no longer the case as of the Armory update, so it can be set to Low. Ambient Occlusion can also be disabled as earlier in CS2, having this on Medium or High meant that some extra enemy shadows would appear in some indoor scenarios (adreN made a video about it). This was patched awhile ago. Now, those shadows only appear when you can also spot the enemy that is causing them, making them redundant. It's still nice to have them higher, but not really needed.
This video was exhausting to keep up with.
alias "+jthrow" "+jump"
alias "+2jthrow" "-attack; -attack2"
alias "+3jthrow" "-jump"
bind alt "+jthrow; +2jthrow; +3jthrow"
alias "+rthrow" "+forward; +jump"
alias "+throw" "-attack; -attack2"
alias "-rthrow" "-jump; -forward"
bind h "+rthrow; +throw"
thanks
+exec autoexec -allow_third_party_software -fullscreen
A few weeks ago i had some guy arguing with my that stretched res wasn't a disadvantage and that the people were bigger and easier to hit when the only difference it makes is deleting a 5th of your fov, and im not saying its bad and you shouldn't use it, play whatever you're comfortable with, but it still IS a disadvantage, wether the placebo works for you or not
This helped, thanks!
Thanks, raised my FPS by 50!
There’s tons of testing that’s been done that shows latency is significantly increased under 800dpi. Optimum tech does great vids on this but basically after 800+ the latency increase is basically negligible but under 800 u start seeing near full millisecond even 2-3 milliseconds when going to 800 to 200. There’s a reason most things advertise minimum for 800. Higher dpi is always best. If u use 800 4.0 sens jump to 1600 half sens in game to 2.0 and watch how it feels more responsive. It’s barely anything but u can notice is if ur running a high refresh rate setup. It’s worth it
0:25 :O TAKE THAT BACK !
you can bind the follow recoil setting so it follows ur crosshair only when mouse1 is held
Past 5 years been playing with 2000 dpi amd im ok. Recently chamged to 1000 dpi and DAM im now getting average 20 kills per game. It feels much better and i can actual control recoil
4:50 I played 360p with performance fsr. I wasn't able to see fella on goose from pit wout scope.
Usually I play good, but now you made me rethink my life. I play on default since always, im shocked how many options people change to play good
THank you for the vid voo, I was confused what audio setting I should have
I had no clue which DPI was favoured by pros, but I was actually thinking about 800 dpi, it feels most comfortable
0:21 my heart just awwh :(
i always count on voo for cs settings
ty voo
This one is super important. TYSM!
Thanks I topped fragged at 110 adr first game using these.
4:3 is such a strange perspective but its nicer for lining up headshots
Changing resolution also helps for low end cpu's, I have a i3-9100f & GTX 1650 and playing with 1920x1080 medium settings made my cpu run at 100% at 4.0ghz max turbo boost and would also make me crash and stutter so much too but having it at 1600x900 & 16:9 widescreen medium settings makes my cpu run at 60/70%, runs alot smoother n less stutters and havent crashed since
you recommend starting with the sens that most pros are good with who have 15k hours. I think using a lower sens for new players allows them to be more accurate shooting someone. They aren’t needing a high sense flicking from person to person & dodging utility all the time. Maybe I’m wrong idk
another thing with 4:3 stretched is that it also makes it easier to hold very tight angles
.. what do you mean by stretched?
i have like serious problems running this game with rtx 3070 ...
bro ur voice is like a knife in my ear!
Awesome video, really goes to show how much just setting everything to "Low" isn't an "end all" solution to low FPS. The HDR grain fix really highlights that some settings are unintentionally not what they seem and may help in different ways.
you can bind the follow recoil setting so it follows ur crosshair only when mouse1 is held
I believe you’ve made an error at 11:53. When you change that “setting.csm_viewmodel_shadows” to 1. I think you mean the “setting.lb_enable_shadow_casting" to 1 instead to get working player shadows.
Think you’re right. Tried it with his version and it didn’t work. Gonna try yours
yeah you're right. for whatever reason this viewmodel shadows setting actually does turn shadows back on, but i'm not sure on the impact it could have on FPS so definitely better to use the other setting. I've noted it in the pinned comment. Thanks for sharing, I didn't realize I messed this up XD
was hoping CS2 would have a better settings tab compared to original CS but I guess that would require valve to do things. like why cant I have a second slot to duplicate button inputs? I have jump on spacebar and scrollwheel in most other games
Some people don’t know that your eDPI is affected by resolution.
Voo shoulda really adressed this, I just reinstalled cs and decided to go to native res, it's so much slower than the 4:3 res I had before
This is just focused on fps, but some of these ingame settings also increase your latency.
idk when cs2 was firs released my laptop handled it well for 4 months nicly but i took a break because of exams i came after two months its really laggy and my fps drops very low from 60 to 30 or 1 is there a solution?
Is there any reason for the setting “Override Scaling mode set by game and programs?”
I notice a lot pros use it yet it doesn’t seem needed for stretched res, so what’s the point of it? Is there a reduction in input latency with it?
ty for making this vid. i wasnt really enjoying cs2 cuz some of my settings are scuffed and too lazy to change it without knowing what to do
Can you make a update version?
21560x1440 is one crazy ultrawide monitor
He’s playing on the the wall by samsung
Thanks bro
does resolution effect audio settings? like perspective correction and stuff?
Great video
10:01 what lol, i use
HE:4
smoke: mouse5
flash: mouse4
molotov: T
(graffity is h)
bomb: 5
while i also have my F key unbound and radar toggle is under Q
Jump throw aliases easier to do like this:
Normal jumpthrow:
alias "+throw" "-attack; -attack2"
bind "h" "+jump; +throw"
Step forward jumpthrow:
alias "+runthrow" "+forward;+jump;"
alias "-runthrow" "-jump;-forward"
bind , "+runthrow;+throw"
Another problem with follow crosshair is it only accounts for the recoil pattern of the gun, not the inaccuracy from moving while shooting, so it can give false confidence when someone sprays and moves.
not rlly a problem tho is it? if u are moving with an ak u wont rlly hit regardless but with an mp u know where the shots are most likely going to go so follow recoil is still useful
Is the "low" Global Shadows Quality setting trick still work ?
Ok Niko plays with 540 edpi but doest he has mouse acceleration on? It actually matters
I hate that the same action can't be bound to two separate keys. I used to play with "Jump" on space, but also on the mouse "scroll down", and "crouch" on CL and "scroll up". Now I can choose only one. And PLUS I can set a weapon in my left hand!!!!
4:58 I think you mean low res enabled, high res disable? Tried enabling it on 1280 and it’s a grainy mess lol
You dont need the autoexec in launch options anymore. CS2 automatically execs the autoexec
I can confirm this
1080 nvidia reflex ON or OFF?
What about Adaptive Sync (GSync or FreeSync) ? Should we use it or does it add lag like v-sync?
it won't add lag like v-sync, but if you have more fps than your monitor Hz then turn it off
it make your game looks smotther but it caps your fps to your monitor hz to be the smoothes feeling
8:19 This is completely true, I used to play on 1.75 sense and 2000DPI, changed to 1.15/800 and started wrist aiming instead of arm aiming and noticed I could micro-adjust and make more accurate shots.
with a sense that high you would have to be wrist aiming rather than arm aiming
My game doesn't show WHO threw smokes/flasbangs etc. in the chat area. How to turn this on? I can't seem to find it in the setting? Thanks.
So if I'm using 1000 dpi what should my game sens be at?
set a higher DPI will reduce the input lag of your mouse sensor (go check videos on YT about that subject and you will find out).
so
if for example your main dpi was let say 400 and your sensitivity in game 2 so you have an EDPI (effective dot per inch) of 800.
400 × 2 = 800 ( dpi × sensitivity in game = EDPI)
so now in order to find the right sensitivity that matches your previous EDPI just do some ez math:
1000 × ? = 800
? = 800 ÷ 1000
? = 0.8
so now, your sensitivity is 0.8 and voilà. you just need to know the formula and keep in mind that the most important thing is the EDPI not the dpi.
edpi is just dpi*in game sens. so 1000 edpi would be 1000x1.
1000 edpi is pretty reasonable nothing wrong with it
Okay so I'm having a bit of trouble. A few settings names have changed so I'm not sure what to bind. The thing about location under the team category isn't there anymore and I'm not sure what to do, do you know what it is now?
Would you recommend Gsync on or off with these settings?
I binded toggle follow recoil, and i especially use it on pistols, bcs there u cannot learn the spray pattern
Hating 1.6 is wild
1600 dpi have less input lagg than 400 dpi, i was playing with 400 dpi 2.2 sens now 1600 dpi with 0.5 sens.
Rtx 3060ti, fullscreen scaling gpu or monitor?
OMG toggling Perpsective Correction is a gamechanger. why did Valve decide to default that to Yes!?! Thank you!
What OS do you need to use for better FPS in CS2, W10 or W11? I've heard that W11 has more FPS, about 7 - 10 more, but has stuttering and is unstable
Op system does not matter
no idea how no one came up with this idea ty ik its for views but cool idea!!!!
my game is much smoother with V-sync, why should I turn it off?
My game is randomly minimizing after I did this all specs. Also, while gaming, sometimes my click goes to the second screen, even tho is fullyscreened the game. I don'0t know
@vooCSGO what should I cap my fps at? it sits at 809 fps in a corner, 600 while playing full gunfight. I have a 240hz monitor and play on 1080. Thanks for the great video
How do I save my settings
how come youre still recommending a normal jumpthrow bind? I don't find that i ever miss smokes because of the integrated jumpthrow in this game.
A bind has zero disadvantage so you can just use it because it’s more comfortable and reduces the probability of failing a jumpthrow from 1% to 0%. Also when you jump with mousewheel doing the integrated jumpthrow is pretty hard.
The screenshots of the nvideo control panel were missing a bunch of setting. Was that everything?
I've heard texture filtering mode lags more in water on higher setting, haven't tested it though.
i change my nade binds through controls settings but it resets to default every single time after i close the game. any fixesfor that?
unistall geoforce expierence is the caus since it puts the optimize config for your pc according to geoforce expierience you can still update your drivers by looking it nvdia page
Hello everyone, i got a new pc i7 13th gen rtx 4060ti and for some reason from time to time cs2 freez sometimes for a sec sometimes for like 5 sec or more, top right screen appears and ms, fps and pack loss thing for 1-2 seconds and then disapear. i didnt have this problem on my (very old) pc. how can i fix this? thanks
hello brother my frame rate suddenly go high when i play dm or compi. any idea how to fix ?
why valve doesnt add dlss support for cs2 ?
its much better looking image than FSR and boost in performance without compromising quality
Does wjumpthrow work? It wasn't working for months
For the past 3 months, ever since they"updated" the smokes... I've been getting stutters. I have tried 7 "fixes" I've read about online... None of them help. I have a great PC and never have had any problems before that smoke update... I'm losing hope.
Thank you this video very useful
can someone tell me in audio settings, what the VOIP Threshold should be at?? i don't see it in his walk through and i kinda don't understand it, and also under game settings, buffering to smooth over packet loss? i have a very high end pc.
It doesn't matter
its to bad you cant have follow recoil on only rifles, i am new to cs and it is so nice. i feel like i can actually hit things now.
Guys, i have a laptop, specs: i5 12450H cpu, rtx 2050 (55 tdp) 4 gb ram, 16 gb ddr 4 ram, 500 gb ssd, still i get only 60 fps, how should i increase the fps??
dikey eşitlemeyi kapat
good vid, had to watch another video for the autoexec because this one (the text) didnt work.
"+exec autoexec" is one of those settings that drives me insane, like "-freq 144 -refresh 144" when WINDOWS AND GPU IS BLOODY WELL SET TO 144 ALREADY. 👿redundant redundancy is redundant.
I play at 1600dpi and 2.2 ingame sense, EDPI of 3520... and I thought about raising it slightly....
I seem to get more fps with boost player contrast on. You said it cost more fps but you showed stats with higher fps with the option on.
i tried 4:3 stretched bc of pros and now i can’t go back.