right? a sudden "what da' actuall fuck" just came out from my mouth at that moment :D I hoped it will be something uncanny, or even some cosmic horror stuff. wasn't the case thou' :(
I was thinking, that perhaps the way those big eyes are being created, is because of those eggs. Some of them may pop when big enough, but perhaps others just keep getting bigger and bigger. The zurks inside start merging into one. Then even those eggs, getting bigger, are swallowing other eggs all around becoming kind of it's own matter? Maybe, as there was so much trash all around, so the air was getting polluted by the particles, water as well, organic waste, blood and some other pieces of flesh/bones or whatever that would be left after zurks' fiesta on living beings. I feel like, especially down there in the sewers, it was pretty much like a sauna with a strong humidity, it sounds like a perfect place for bacteria to grow - and evolve - in a very big rate, to the point where it could almost become it's own species. Zurks themselves in my opinion look kind of like mites :0. But since they were already heavily modified by humans, later eating everything, and with almost a perfect environment to grow in, their genetic code could keep evolving, first becoming tiny zurks to huge eyeballs and stuff :0. Idk, it's pretty mind-boggling to think about, but even if obviously not everything, but I thing mostly, you could explain it logically.
Some thoughts: - One strange thing with the Zurks is how they don't eat through the makeshift barricades, pet cages, wire fences, metal doors, etc. in-game. - The Zurk hive eyes/biomass also doesn't seem to react negatively to UV light, so it's a scary thought if they're evolving to become UV-resistant. - At the start of the game, you can see some Zurks scavenging trash outside the supposedly sealed city walls before B12 opens the doors to the Dead City. Does it imply that there is a breach in the seal somewhere ?(most likely the sewers) - Given the state of the general infrastructure inside and out of Walled City 99, it's probably only a few hundred or at least couple of thousand years past the year 2198 since humans have gone extinct. No way most stuff will still be in that relatively-good of a condition after 7 million years due to the natural decay of even the toughest materials. The year 2198 can be seen in B12's flat on the "WC99 Campus Affiliated Institution" certificate. - For a world set far into the future, it's strange to find some near-obsolete items in real life still being used like the tape cassette, CRT monitors, polaroid photographs, post cards, pay phones, etc... But I guess it's most likely just some liberty with the art direction. - Who sets up all the bucket zip lines and for what purpose? Was somebody anticipating the cat? - Given the architectural motifs and items found within Walled City 99, the site is probably located somewhere in East Asia in the game's world. Could also explain why the Companion's alphabet seems to have influences of East Asian typographies. You also see "Maneki Nekos" and paper lanterns around, which are definitely coming from East Asian culture. - A bit odd that the cat's eyes are always dilated. Even when there seems to be a relatively bright source of light nearby or in the well-lit outside and control room areas.
I think it's an alternate reality where the city was built in the 1990s to provide protection against a threat to humanity - possibly 1999 with the "Walled City 99". Hence the CRTs, tape cassettes etc.
Regarding the East Asian influences, the walled city was heavily inspired by the Kowloon Walled City in Hong Kong. The game's folder (not the one within the steam folder, but elsewhere on the computer) is "Hk project" (Hk being Hong Kong) because that was the working title early on.
Actually there are many creatures that don't change much even 100 or more million years so just a couple million of years maybe not enough. While for bacteria if human intervene it enough to give it hyper evolution they can evolve into rats like or small insect And for the city itself it is possible that the sentinel are maintaining the city to the point of self-reproduce which will stay intact as long as forever.
@@nightadmin283 Yeah maybe but cats and butterflies do evolve in few million years and those are the two animals we see and birds and do you mean by "self-reproduce"?
@@ccvstudios1839 Self-reproduce in this case is robot can build more robot to replace old one then transfer their consciousness to new one. And also mean reprocess old metal, concrete and others to keep repair the wall and city. At least keep it intact and wait for human to come back just like one robot in the control room said.
@@ccvstudios1839 They don't need to get up to the ceiling they might have robot for that job and might go from Control Room directly. But I don't know they didn't show us
Yeah the 6 million years doesn’t track, material sciences would say otherwise, maybe a decimal was left out of the number. Or it was meant to say seconds, common among machines
Yep. The entire city would fall apart, all the animals we seen like butterfly and cat would've evolved in 7m years. Its definitely been few hundred years.
@@ccvstudios1839 well that makes you wonder: can the cat understand b12 (you react to him) or is he talking to himself and everything is a coincidence the cat is complying?
@@loconius Im sure the cat understand at least a little bit. Cats can understand humans very well but B-12 is a robot without any face emotions so its complicates things. But i believe humans found a way to communicate to a cat like its English like a cat language and B-12 uses that and thats why B-12 doesn't speak English but we as the cat understand the weird noises as English. This is my theory and not proven in anyway but the cat seems to understand B-12 too well.
There is a clock at midtown that shows a 16 hour clock face. That tells us that time has passed so vastly, that a earth day has increased from 24 hours to 32 hours. It takes about 200 million years for the rotation to slow enough to increase the time it takes the planet to do a single rotation by 1 hour. This means that the game is set somewhere around 1.6 billion years from now.. wild.
@@ccvstudios1839 I agree, the clock face is more likely the result of most machine code is hexadecimal, so intelligent life that evolved from that would likely use that as a bases for organizing time in a world without a sun or moon to go off of.
They don't eat the walls because they need it to expand the hive, you can see once you left the slumps little amount of biomass with little eggs that grows once you are closer to the hive always using walls because is what protects them from sun. That is the reason why the barricades still works.
there was a theory somewhere that the bodies of humanity were dropped down into the sewers on their deathbeds, and then they merged with the bacteria in someway to make the abominations down there.
yeah this game definetely needs a sequel its such a fascinating world they built and its my latest obsession
Loved the video, the Zurks eyes definitely surprised me, when I went down to the sewers..
right? a sudden "what da' actuall fuck" just came out from my mouth at that moment :D I hoped it will be something uncanny, or even some cosmic horror stuff. wasn't the case thou' :(
@@berniasd012 Idk It was pretty spooky for me :D The way they can "consume" your cat is terrifying ...
I was thinking, that perhaps the way those big eyes are being created, is because of those eggs. Some of them may pop when big enough, but perhaps others just keep getting bigger and bigger. The zurks inside start merging into one. Then even those eggs, getting bigger, are swallowing other eggs all around becoming kind of it's own matter?
Maybe, as there was so much trash all around, so the air was getting polluted by the particles, water as well, organic waste, blood and some other pieces of flesh/bones or whatever that would be left after zurks' fiesta on living beings. I feel like, especially down there in the sewers, it was pretty much like a sauna with a strong humidity, it sounds like a perfect place for bacteria to grow - and evolve - in a very big rate, to the point where it could almost become it's own species.
Zurks themselves in my opinion look kind of like mites :0.
But since they were already heavily modified by humans, later eating everything, and with almost a perfect environment to grow in, their genetic code could keep evolving, first becoming tiny zurks to huge eyeballs and stuff :0.
Idk, it's pretty mind-boggling to think about, but even if obviously not everything, but I thing mostly, you could explain it logically.
People: the zurks are going to kill us all and destroy the world!
The zurks: ._. * just lives the only way it knows how*
Some thoughts:
- One strange thing with the Zurks is how they don't eat through the makeshift barricades, pet cages, wire fences, metal doors, etc. in-game.
- The Zurk hive eyes/biomass also doesn't seem to react negatively to UV light, so it's a scary thought if they're evolving to become UV-resistant.
- At the start of the game, you can see some Zurks scavenging trash outside the supposedly sealed city walls before B12 opens the doors to the Dead City. Does it imply that there is a breach in the seal somewhere ?(most likely the sewers)
- Given the state of the general infrastructure inside and out of Walled City 99, it's probably only a few hundred or at least couple of thousand years past the year 2198 since humans have gone extinct. No way most stuff will still be in that relatively-good of a condition after 7 million years due to the natural decay of even the toughest materials. The year 2198 can be seen in B12's flat on the "WC99 Campus Affiliated Institution" certificate.
- For a world set far into the future, it's strange to find some near-obsolete items in real life still being used like the tape cassette, CRT monitors, polaroid photographs, post cards, pay phones, etc... But I guess it's most likely just some liberty with the art direction.
- Who sets up all the bucket zip lines and for what purpose? Was somebody anticipating the cat?
- Given the architectural motifs and items found within Walled City 99, the site is probably located somewhere in East Asia in the game's world. Could also explain why the Companion's alphabet seems to have influences of East Asian typographies. You also see "Maneki Nekos" and paper lanterns around, which are definitely coming from East Asian culture.
- A bit odd that the cat's eyes are always dilated. Even when there seems to be a relatively bright source of light nearby or in the well-lit outside and control room areas.
The bucket zip line were probably there for transporting water and other liquids easily by the robots or humans
I think it's an alternate reality where the city was built in the 1990s to provide protection against a threat to humanity - possibly 1999 with the "Walled City 99". Hence the CRTs, tape cassettes etc.
Regarding the East Asian influences, the walled city was heavily inspired by the Kowloon Walled City in Hong Kong. The game's folder (not the one within the steam folder, but elsewhere on the computer) is "Hk project" (Hk being Hong Kong) because that was the working title early on.
City 99 = Zurk
City 17= headcrab
We know for a fact that its not been 7m due to the fact that the city has not fallen apart and the cats look like the cat we have nowadays.
Actually there are many creatures that don't change much even 100 or more million years so just a couple million of years maybe not enough. While for bacteria if human intervene it enough to give it hyper evolution they can evolve into rats like or small insect
And for the city itself it is possible that the sentinel are maintaining the city to the point of self-reproduce which will stay intact as long as forever.
@@nightadmin283 Yeah maybe but cats and butterflies do evolve in few million years and those are the two animals we see and birds and do you mean by "self-reproduce"?
@@ccvstudios1839 Self-reproduce in this case is robot can build more robot to replace old one then transfer their consciousness to new one.
And also mean reprocess old metal, concrete and others to keep repair the wall and city. At least keep it intact and wait for human to come back just like one robot in the control room said.
@@nightadmin283 What about the ceiling? The robots cant get up there
@@ccvstudios1839 They don't need to get up to the ceiling they might have robot for that job and might go from Control Room directly. But I don't know they didn't show us
Yeah the 6 million years doesn’t track, material sciences would say otherwise, maybe a decimal was left out of the number. Or it was meant to say seconds, common among machines
Yep. The entire city would fall apart, all the animals we seen like butterfly and cat would've evolved in 7m years. Its definitely been few hundred years.
@@ccvstudios1839 well that makes you wonder: can the cat understand b12 (you react to him) or is he talking to himself and everything is a coincidence the cat is complying?
@@loconius Im sure the cat understand at least a little bit. Cats can understand humans very well but B-12 is a robot without any face emotions so its complicates things. But i believe humans found a way to communicate to a cat like its English like a cat language and B-12 uses that and thats why B-12 doesn't speak English but we as the cat understand the weird noises as English. This is my theory and not proven in anyway but the cat seems to understand B-12 too well.
There is a clock at midtown that shows a 16 hour clock face. That tells us that time has passed so vastly, that a earth day has increased from 24 hours to 32 hours. It takes about 200 million years for the rotation to slow enough to increase the time it takes the planet to do a single rotation by 1 hour.
This means that the game is set somewhere around 1.6 billion years from now..
wild.
@@ccvstudios1839 I agree, the clock face is more likely the result of most machine code is hexadecimal, so intelligent life that evolved from that would likely use that as a bases for organizing time in a world without a sun or moon to go off of.
They don't eat the walls because they need it to expand the hive, you can see once you left the slumps little amount of biomass with little eggs that grows once you are closer to the hive always using walls because is what protects them from sun. That is the reason why the barricades still works.
It does make me curious, if the zurks are trying to replicate humanity or if not try to resemble them.🤔🐱
there was a theory somewhere that the bodies of humanity were dropped down into the sewers on their deathbeds, and then they merged with the bacteria in someway to make the abominations down there.
Holy hell we got potaters with legs!
This video is exactly what I was looking for.
The zurks remind me of a combination of Rockwell from ark Gen 2 and The Flood from Halo
half-life head crabs mixed with the flood for me
The giant eye really creeped me out.
i was friking terrified when i saw those eyes....
When they hatch. They remind me of something off a Aliens movies
They are like parasitic pimples
I was trying to complete the "I am speed" trophy, I completed it in 2 hours and 47 MINUTES. SO CLOSE!! I hate zurks because of this
Does anyone else think of Daleks every time you see the big eyes? lol
wait sir b-12 said that earth age is 5.6 billion and current 4.6 billion
tbh they remind me more of snarks, they also from half life. annoying little buggers.
I thought they were just an evolved version of a flea that turned huge... but then eyeballs started showing up. Ugh. 🤮
I call zurks bootleg headcrabs
What the hell is this 🤔🤨
Elden ring videos please