Gamifying Dialogue - Analyzing the Best Conversation Systems in Games

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  • Опубліковано 11 вер 2024

КОМЕНТАРІ • 43

  • @jangrebennikov8753
    @jangrebennikov8753 Рік тому +53

    >drops the best video essay in the history of youtube
    >disappears for a year
    >refuses to elaborate
    Thank you for the content, I love it.

  • @MetalGamer666
    @MetalGamer666 4 місяці тому +6

    I just wanted to add that the Inspiration Dice in BG3 (and D&D) is a great way to tip the RNG in your favour for important dialogue checks. You have a limited number of them, so you have to decide when to make use of them, and you get them as a reward for roleplaying your character according to his personality and background.

  • @zabooka
    @zabooka 2 місяці тому +3

    honestly, detroit: become human deserves its own video just because of how immersive the gameplay can be

  • @hugohulp
    @hugohulp Рік тому +17

    disco elysium soundtrack always gets me in the right mood, nice video bro!

  • @snowcave5088
    @snowcave5088 2 місяці тому +1

    GAHHHHHH, I love this video essay!!! I cannot put in words how much a single watch of it helped me in terms of inspiration and figuring out the logistics of my dialogue-based game! I am VERY surprised this doesn't have more views
    Certainly gonna recommend this video to my gamedev friends and will give it another watch myself!

    • @EricCrosby
      @EricCrosby  2 місяці тому

      I am glad it helped so much!!
      Would love to hear more

  • @true_xander
    @true_xander Місяць тому +1

    It's the best essay on games dialogue I ever seen.

  • @FlobsterforLobster
    @FlobsterforLobster Рік тому +10

    Ohhhhhhh shit the king has returned! 🙌🏻🙌🏻

  • @MetalGamer666
    @MetalGamer666 4 місяці тому +1

    One aspect of RPGs like BG3 and others like it, is that while the randomness to the dialogue check may seem unfair, it's not really your only option. Quite often you can use magic or items to improve your chances, or you can use stealth, or some kind of non-charisma based skill to find a way an alternative solution, or you can fight your way through. So it doesn't need to be fair compared to games where you have to succeed in a dialogue check to proceed.

  • @saphriaflaans462
    @saphriaflaans462 Рік тому +4

    I saw the video, knew it would be good. Then saw the channel doing it and knew it would be awesome. Take care of yourself and keep up the good work!

  • @kraney195
    @kraney195 Рік тому +4

    I have something to add about How and why Violent Video game genres such as FPS or Action Rpg Sells far more than narrative games, and it's not only because they're easy to implement and for ppl to get into, but there's also the Language barrier that prevent non western foreigner from enjoying it,
    I got some friend from Indonesia who don't know english but plays the Mass Effect Trilogy, and he just skips every single dialogue and cutscenes that the game spout out and chooses random dialogue options regardless of how vital it is, he got confused why some of his team members suddenly disappears, not realizing he choose a certain option that leads to their in story death. but he really doesn't care at all at this supposedly shocking moment, because he doesn't care about the story, because he simply can't... this is why narrative games don't sell as well as action games... because Action is a Universal Language.
    And as you may realize Indonesia is not really a popular Country and that barely any games even bother to make a subtitle for it, if not at all, this is really Unfortunate since I want to show people the Incredible potential that Narrative in Video games can have, Because it offer something that other storytelling Medium like a film don't, and that is the the audiences- but I guess in this case the Players involvement in it.
    I love the Chaos system in Dishonored, The Nemesis system In Shadow of War, The Consequences of neuromod in Prey, Because I can see the Unique potential that Video game storytelling have by incorporating them with gameplay, I truly hope someone in the future would implement those Idea and Push it Even further.
    Geez this is a long comment, I should make an Essay video of my own at his point lol

  • @Dominik-K
    @Dominik-K 4 місяці тому +1

    Yooo I didn't expect the Visual Novel vs Kinetic Novels differentiation! Really well done video in general, great work. Subscribe well earned

  • @croatnobody
    @croatnobody Рік тому +2

    HELL YEAH couldnt wait for another vid broooo

  • @Adam-xd9tr
    @Adam-xd9tr 3 місяці тому

    I adore Griftlands, and one of the big reasons why is you have to balance both your combat and negotiation decks. While you can talk your way out of several conflicts, it shouldn't be your go to option since there are forced fights, and ignoring the chance to level up your combat deck only makes boss fights harder. At the same time, neglecting to engage in conversations means you may be unprepared for some of the harder negotiations, which can lead to failing a mission or making combat more difficult. It's a balancing act, and it also applies to your deckbuilding in general, since card bloat is an easy problem to run into if you're not careful. I personally didn't mind the gameplay being abstract, because I love the dialogue, writing and story, but I can see why you didn't enjoy it.
    The reason I bring this up is so often conversation systems in games either skip combat or make it easier, which while appealing can mean that the actual fighting mechanics can be neglected. I enjoyed my time with Fallout: New Vegas, but mostly because of the story and conversations. I disliked the actual gunplay, and stuck with speech in part because it got around the unfun combat. It came off as the "better" option than "an" option most of the time.

  • @bananarice5870
    @bananarice5870 2 місяці тому +1

    4:43 also Alpha Protocol by Obsidian Entertainment, dialogue choices pop up before the npc finishes his/her dialogue that the player character is conversing with.

  • @astridmyst
    @astridmyst Місяць тому

    I love action but games that focus on dialogue will always be my favorite

  • @sshim950
    @sshim950 Рік тому +1

    My favorite of your videos so far! Well done and thanks!

  • @georgefoundous8445
    @georgefoundous8445 Рік тому

    This is one of the best essays ive seen on here! Im really hoping you post more!

  • @marcusclark1339
    @marcusclark1339 Місяць тому

    the system of the bar game reminds me of a old detective game with a similar element
    for a more modern one would be Obra Dinn which also separates dialogue in parts
    technically Obra Dinn while having no characters to talk to still is about that dialogue and moral conundrums

  • @fossetti8216
    @fossetti8216 22 дні тому

    loved oxenfree's dialogue options

  • @youssefbaati4372
    @youssefbaati4372 Рік тому

    Omg, yes ! Not only are you back but this topic is sooo cool (and wow, where you took it !!!)

  • @zabooka
    @zabooka 2 місяці тому +2

    this guy is actually underrated as hell, wtf

    • @true_xander
      @true_xander Місяць тому

      Literally every second essay on games or movies I watched past... year? I think so. I hate many things about YT, but its algorithm delivers.

  • @Seminole-Patriot
    @Seminole-Patriot 5 місяців тому

    How does this have this little views?! Unbelievable job man

  • @JoshuaKoerner
    @JoshuaKoerner Рік тому

    I'm here for your argumentation, I just wonder what the level of satisfying skill expression in a given "encounter" is and how one designs mini- or actual bosses around non-violence / dialogue.
    I'm here for it, and I feel like with integration of a chat-gpt style conversational system that's been prompted correctly by the game, and limited in how exactly it can respond, it'd be possible to go deeper and so forth; where I'm at right now, I love the tension of being on the cusp of my skill expression being enough to make it and struggling with managing unforced errors, etc. I just don't see how that translates effectively into non-violence. I'd love to see it done in a format that I'm interested in trying out!

  • @prototypelq8574
    @prototypelq8574 Рік тому

    Another amazing essay! blessings for the algorithm

  • @DJ_Drakon
    @DJ_Drakon Рік тому +2

    It really is criminal just how little views this video has

  • @Toji420Fushiguro
    @Toji420Fushiguro Рік тому +3

  • @kaptenteo
    @kaptenteo Рік тому +1

    Disco, baby!

  • @IFrAnIKOz
    @IFrAnIKOz Рік тому

    Welcome back!

  • @zorro1319
    @zorro1319 Рік тому +1

    Oh u based as fuck for Valhalla I wish that game got to a wider audience. I’d say it’s underrated but pretty much everyone who’s played it agrees it’s great

  • @RedYellowBird6889
    @RedYellowBird6889 Рік тому

    Ohhh, this should be fun.

  • @axeldeeker5644
    @axeldeeker5644 9 місяців тому

    You're probably enjoying Alan Wake 2 right about now, what will you be covering next?

  • @GamePhysics
    @GamePhysics Місяць тому

    Have you played any deus ex games? I've never had more fun with a dialogue system than when I had an argument with my boss and won.

    • @EricCrosby
      @EricCrosby  Місяць тому

      I have played most of them yes! I do particularly love the DXHR dialogue

  • @Cloverpadover
    @Cloverpadover Рік тому

    Niceeeeeeee

  • @kimlivegame
    @kimlivegame 12 днів тому

    🥰🥰🥰🥰🥰

  • @Renegen1
    @Renegen1 11 місяців тому +1

    here's some advice for future game essayists like yourself: don't give advice to game designers. The idea an essayist has anything to teach game designers is laughable.
    Instead, make the essay targeted at gamers, and maybe at curating interesting experiences for everyone looking for their next game.

    • @EricCrosby
      @EricCrosby  11 місяців тому +8

      i work in the game industry - i am a game developer, lol

    • @Renegen1
      @Renegen1 11 місяців тому +1

      in what? you didn't come across as one. just an essayist.

    • @EricCrosby
      @EricCrosby  11 місяців тому +9

      @@Renegen1 I've worked as an environment artist, prop artist, art lead, and written game design documents and pitch decks. Most recent published game is the Expanse Telltale Series. Check the credits if you like.