3:03 i have a feeling that this cut scene was supposed to show lucatiel's meeting with her brother at aldia's keep. Also, this cut scene explains why we never met her again after aldia's keep. She found her brother and her storyline concluded here. Lucatiel herself said, in our third encounter with her, that her brother may have hollowed. In our last encounter with lucatiel it seem as if she was also going hollow. That may be reason why she seems to be hitting her brother to express her anger because she almost went mad in search of her brother. Also, she looks at him for a while and jumps while he pats her head like he is consoling her at around 3:40, which is typical "brother-sister met after so many years" stuff. In the first scene we see a mad hollow walking towards what he thinks is his next prey. He pulls his sword and moves forward but as he moves he realises that he is familiar with the mask that his prey is wearing. He drops his sword as he begins to remember. The memories that had long faded finally traced there way back to him. He finally remembered mirrah, his homeland and lucatiel, her sister who was standing right in front of him. I also think that it was removed due to lore related reasons. Now, this cut scene shows that lucatiel's brother, after seeing her, kind of, unhollows and seems to remember her, which doesn't seems right from the lore prespective. Also, when was the last time any game in souls series gave us a happy ending to any storyline? It doesn't fit their style, i think.
I think it's the other way around and Lucatiel is the one patting her hollow brother, which would explain the place-holder Navalaan trying to hit place-holder Cale
@@devildragon5740 In the style of sad endings, maybe you are right and Lucatiel happens upon her brother as a hollow, but they thought it be better for the player to infer the ending instead.
Yeah, that makes sense. It would explain the height and glitched cloak, and we know that at some point we would have met her in Majula via time travel and exchanged a feather. This was probably that scene.
@@Ravielsk Ds2 is pretty good it's actually my favorite in the series. I love dual wielding and power stancing I like a lot of the weapons too. Ds3 I don't think it had a fair chance because visually it reminds me of Bloodborne (built in same game engine) and I was burnt out from.Bloodborne at the time plus I didn't like reusing characters like Andre. Ds2 felt different but still connected. To me at least. I understand why people have problems with it though.
Majula's soundtrack is one of the most melancholic, nostalgic, regretful, hopeful, sad and bittersweet music to ever grace the Souls series. I love it so much, but it makes me feel weird.
@@theusher2893 Yes. To me it sounds like missed/lost opportunity. Nostalgia and regret. All these poor souls trying to eek out a living, but their lives are gone. They will never talk to their father again to make amends, they will never see their children again. It perfectly encapsulates this feeling of longing. DS2 focuses the heaviest on the curse and on the individual. If only it had had a bigger budget, more development time and the greenlight to start all over to fully develop the themes in it. The credits song of DS2 is even called "longing". All throughout the game you can see this theme. People longing for something or someone. Majula's theme to me is perfect for that.
iWillWakeYouUp That really hit home for me when I got about halfway through the game and the characters began alluding to their failing memories. You hear about it here and there early on, but when people begin forgetting how they got there and even failing to remember you, it came as a shock. I suddenly wanted more than anything to find a way to help them, but of course there isn’t really one, at least not in-game. The only comfort I had there was not having to actually watch them go hollow.
@@theusher2893 You could lend them your crown (after uniting the crowns from the DLC) and let them have a taste of what it is like to be immune to the curse's effects. Of course, as soon as they realize what's going on, getting that crown back wouldn't be an easy task. For the player (gameplay wise), like you said, there is unfortunately no way of helping the NPCs. I think that's a shame. I wish Souls games had more interactivity with NPCs. Personally, I always found the story of the suffering individuals more appealing in Dark Souls than the big, grandiose story. I would have much rather found a way to break the cycle and resist the curse than kill the Firstborn. Personally, I didn't even want to kill the Firstborn. I thought his cause was noble. Yet when you go there, you have no other option. The only NPC questline in 3 that comes even remotely close to having a transcendent vibe to it is Hawkwood's, or maybe Greyrat's. Dark Souls 2 has some hints of greatness in it. Everytime I think about it I long for the DS2 we never got.
The Cale&Navalaan scene in Aldia's Keep, I kinda think it would really suit Lucatiel and her brother. Think about it, Lucatiel was in that exact location where she would have met her hollowed brother, and the gestures of the characters from the unused scene seem like one is sad/angry and the other is trying to comfort them, not one trying to kill the other... Still if it was Cale's model in the first place then it would make no sense lol.
I feel like the scene with Navlaan and Cale works wonders. If you think about it then the evil persona of Navlaan sends you to kill people he likely carry a somewhat grudge against. The Laddersmith Gillian, a man he refers to as greedy and foul. Cale, a man who "touched" him like a rare specimen, Felkin, a Hexer that Navlaan refers to as very formidable and finally, the Emerald Herald who is said to select the next Monarch in a sense. All of these people are people whom the kind Navlaan could hold some grudge against. Gillian could've tricked the kind Navlaan into buying what would essentially be trash. Cale either touched him sexually or treated him like an object then left. Felkin could've been a rival to Navlaan, one that Navlaan saw as superior and Navlaan might've held a grudge against the Emerald Herald simply because he wasn't chosen by her as he wanted to be the hero of the tale. If this is the case then it stands to reason why the evil persona would want them dead and why the kind persona didn't agree with it, as it is natural to feel anger towards people but something else entirely to act upon it. If Cale had some form of close relationship with the good Navlaan and at some point left, then that would also be cause of anger. However, it might also not be any anger involved at all and this contract might be a personal one for the evil persona because said persona knows that Cale can trigger the kinder persona to take over again. Hence wanting that to stop, thus wanting Cale dead. The cutscene can be exactly that, the good persona wrestling control over the body away from the evil person when Cale is about to be murdered by the evil persona. Cale knowing about this and thinking about killing Navlaan to put an end to it, but ends up not doing that.
what the hell, i knew that they cut from the game A LOT of stuff, as in every Soulsborne game, but DS2 probably is most cutted game from the series, it's insane.
from what i know, DS2 was almost a total failure. They made an engine from scratch & it went really badly so they re-worked almost everything (including the controversial graphics downgrade)
@@iHF95 umm… no, the graphics were changed when the game was pretty much finished, and the only major change in terms of graphics was the lighting system. otherwise, how the hell would youtubers be able to make direct comparisons of the same environments?
@@arsenii_yavorskyi it was 2013, wasn't it? FromSoft assigned Yui Tanimura to replace the old director (Tomohiro Shibuya) to fix their messed up development, because the previous gen hardware at the time were not able to run DS2 smoothly, so they decided to downgrade the shit of it. edit: ah yes i found the source: ua-cam.com/video/5g5EK4x20Ds/v-deo.html
Actually! Scorpions don't practice sacrificial sexual cannibalism, the kind where the male gets chomped post-sex to ensure his copulatory success. Regular cannibalism has been observed a few times, but it was only in cases after longer times of starvation, meaning the female wasn't perceiving him as a mate in the first place.
So it looks like by removing the Skull necklace, Tark also removes a curse from Najka, one which cannot be broken but only transferred, it would appear that the battle would then turn into The Player and Najka vs Tark, however Najkas torment in the cutscene may just be over the loss of her lover when she is finally cured but it might also be anger directed at The Player or a loss of sanity all together, both leading to a showdown against both Tark and Najka, if they can't be together in other way, why not be together in insanity?
I like to think that the state Drangleic is in now, full of kingdoms long forgotten, never to be remembered again other than in subtle hints to their past, is a meta reference to the amount the game changed over the course of its development
6:00 wraith is 100% the original darklurker boss fight, it seems to me that originally maybe agdyne transformed into it, but i very firmly believe they were meant for the immortal citadel section
So, I’ve played DS 2 a lot and have become quite familiar with the story and everything, which is why it’s so cool to keep seeing new things that have been hidden. Thanks for putting in the effort and showing us!
Well, it's pretty well know that the original DS2 was becoming a disaster. That's why the other director had to come in salvage what he could. It's still cool to see the original stuff, but if it wasn't up to the quality that FromSoft wanted, then it's good to know they scrapped it.
@@kevingarcia6746 Just because fanboys of ds1 like you didn't like it, doesn't mean it was a disaster. DS2 was the game which got me into souls series and I can say its far better than first souls game. 1000hours in DS2 and 50hours in DS1 speaks for itself.
I see that this thread is quite brimming with highly intelligent organisms, capable of ethereal living beyond that have simple-minded human discussion. Such a civil display is a wonder to look at.
The more I see your cut content videos, the sadder I am thinking how amazing DS II would have been (it's already good, but mostly thanks to the DLCs and NPCs).
I think the buggy emerald herald cutscene is actually her but in child form, as seen in early development. Explains why shes clipping on the ground. Also the cutscene points at the rock girl aswell...
Wow great work dude. Its good to see that DS2 is still alive. Im a bit late to the Party. Finished DS1 4 Weeks ago. Now DS2 first Playthrough ~60h. It pissed me off in the first 20 Hours, but now i have alot fun with it.
The one with kale looks like he saw his wife or someone close to him that went hollow, and went to kill it til he realised it was his loved one so he just held them back instead. It might be a half finished cut scene but it may have implicated another step in his quest line at aldias, perhaps an escort mission to find someone. Dark souls 2 had way more to offer but little time to develope which is kind of dissapointing :`\
But we know that the game was becoming a disaster, so all the original cut content was not up to the quality that FromSoft expected. In other words, it was cut for a good reason. It's still really cool to see it though.
This game definitely deserves a remake. It's already my favorite in the series, but it could be so much more awesome if it they had more time. The Wraith and Lich fight would be so cool! Now if they made Nashandra's fight harder and cooler as well.
I think the cutscene you replaced with Cale and Navlaan would make more sense if it was supposed to be Lucatiel and Aslatiel of Mirrah instead of those two, since you end Lucatiel's storyline and fight her brother in Aldia's Keep. I imagine Cale was supposed to be Aslatiel, and Navlaan was supposed to be Lucatiel in this case. It would probably take place when you and Lucatiel fight Aslatiel, ending in Aslatiel remembering his sister at last and them embracing, like what happens in the animations suggests. (As for why the cutscene IDs uses Cale, I imagine his model was simply used as a placeholder until they made a cutscene-compatible Aslatiel model.)
I imagine that the Emerald Herald cutscene was supposed to be the introduction scene where she points to the bonfire to rest, and hands you the estus flask.
Thanks so much for your hard work, it's greatly appreciated! Also, from your hard work and the hard work of others it's so clear that DSII's development was very troubled, which I know isn't news, but damn!
I can see why they cut the Tark and Najka stuff. While more decisive resolution to their story would have been nice, those cutscenes were incredibly corny, mawkish and melodramatic. You can almost hear the big "NOOOOOOOO!!!"
iv been ramaking some of ds2's content is a ps1 style , and im gonna remake the 4 armed giant next. maby one day i have enough resorces to make a ds2 psx remake or something like that
Good work! ● It would make sense if we fight Najka in Earthen Peak. The area is full of poison. Scorpion = Poison. ● It would make sense if we fight *Mytha* in Shaded Woods. In *myth*ology, a Gorgon's gaze can turn you into stone, could be the explanation to the petrified Lions there (Giant Basilisk tho). (Mytha's hair aren't snakes but her body and grab attack looks Gorgon, beheaded by Perseus in mythology). ● "Lich and Wraith in Black Gulch" reminded me of the DarkLurker boss in Dark Chasm, which is accessible under the Black Gulch. Look at the skeleton. And DarkLurker can create a clone of itself, almost like fighting 2 bosses (Lich & Wraith).
I think Najka makes sense in the Shaded Woods, because she’s a creation of Seath and the Shaded Woods-Brightstone path is full of references to Seath and you get his Lord Soul fragment at the end.
I think the four cutscenes for the scorpioness and the manscorpion are as follows: One is when scorpionman kills the scorpioness Other when the scorpioness kills the scorpionman Another when You get the killing blow on the scorpiones And another where you posibilbility betray the manscorpion and kill him during the fight
Man, the original boss arena for Najka looks awesome, wonder why we didn't get that in the final game... Also really curious about who was supposed to be in that cutscene with Cale seeing as his story in the final game was pretty much nonexistent.
I kinda wish that Miyazaki would remake Dark Souls 2. SOTFS is SIGNIFICANTLY better then what we first got but it would but it should be remade with some of the cut content as well as the new stuff SOTFS brought in.
Looks like the scorpion couple was originally a double boss fight. I see they share the same relationship as attitudes as Ornstein and Smough. Guy is respectful, woman is a brute.
I know im late to the party, but maybe the last cutscene is about Agdayne and the Darklurker? Zullie the Witch found Out, that Darklurker is called "Agdaynes Stand" in the Gamefiles. Like in Jojo. Maybe they were supposed to be bosses?
Maybe that Emerald Heard cutscene was supposed to be for her younger self, sense there was concept art of her as a child. And she's clipping in the ground
With the amount of cut content and good ideas DS2 had, it could have been the best sequel in history; dual wielding, a ton of armors and equipment, various areas and many bosses... but it all went down the black gulch (ha ha, I need to kill myself after this) and the lore was completely messed up, characters were split and unmemorable, dialogues... dialogues and interactions were so poorly designed... we had the blacksmith in Majula, zero interactions with his goddamn daughter in front of him, not even making him hostile if you kill her in front of him. Like, this level of shit. Still, I played the game for about 700 hours and enjoyed it because it has many unique concepts (dual wielding with almost everything, hex in one hand and lightning in the other, armor that speeds up cast time, consumables that let you recover spell casted, status WERE ACTUALLY VIABLE, I could use a poison dagger in one hand and a toxic whip in the other, you can infuse everything with everything...) But taking the whole game into consideration, It falls off if you want to delve deeper. Incredible work by sanadsk, really enjoy this content. Can I get a heart?
The lore is very consistent within itself and with DS1. It probably has the strongest central storyline of the trilogy (by which I mean Vendrick and Aldia’s storyline).
Alex Hamilton ehhmmm... no, the lore is completely thrown away and you know you fucked up really badly when the original author of the series decides to put places and equipment from DS2 in DS3 with detailed description of how shitty it was. Still, I have no hate for the game itself, I had 700+ hours on it and enjoyed until I could. But ancient dragon and giant kinship are only two of the things that nowadays keep me away from it. It was an 8/10 game to me and for a From game, that’s bad to me. Still, that’s my personal opinion and I’m completely okay if you disagree
It's not a bad theory. Many theories say that he's either a Fenito possessed by the spirit of Sorcerer Navlaan, or a failed recreation of a Fenito made by Aldia.
@@miticaBEP07Oh cool! I wish they had explored the Fenito a bit more, or at least that we could have seen more than just Agdayne. We encounter quite a number of the Milfanito ladies as they they sing for the "little ones" to calm them, but what would the Fenito do then? What was their purpose? Just guard the undead crypt? I wonder... :s
If they remaster DS2 that would be something I don't know what to feel about, after the BS with SOTFS and having to re buy the game if you liked multiplayer..
I wish that this game didn't have such troubled development and had Tanimura as the lead director from the start. DLCs have proven that Tanimura would be pretty much capable of making an even better game than it came to be.
They thought at cutscene of a grown man putting a ladder down a hole was better.
Truly had their priorities in order
@Alex Smith lol, i forgot I wrote this.
@Alex Smith "brink of collapse" not really, bloodborne development was in full swing
@Alex Smith what a salty bitch (bte, im insulting you because you did it first :p)
@Alex Smith Then why didn't they add this stuff back when they made Scholar of the First Sin? They were no longer in crisis then, right?
3:03 i have a feeling that this cut scene was supposed to show lucatiel's meeting with her brother at aldia's keep. Also, this cut scene explains why we never met her again after aldia's keep.
She found her brother and her storyline concluded here.
Lucatiel herself said, in our third encounter with her, that her brother may have hollowed.
In our last encounter with lucatiel it seem as if she was also going hollow.
That may be reason why she seems to be hitting her brother to express her anger because she almost went mad in search of her brother. Also, she looks at him for a while and jumps while he pats her head like he is consoling her at around 3:40, which is typical "brother-sister met after so many years" stuff.
In the first scene we see a mad hollow walking towards what he thinks is his next prey. He pulls his sword and moves forward but as he moves he realises that he is familiar with the mask that his prey is wearing. He drops his sword as he begins to remember. The memories that had long faded finally traced there way back to him. He finally remembered mirrah, his homeland and lucatiel, her sister who was standing right in front of him.
I also think that it was removed due to lore related reasons. Now, this cut scene shows that lucatiel's brother, after seeing her, kind of, unhollows and seems to remember her, which doesn't seems right from the lore prespective.
Also, when was the last time any game in souls series gave us a happy ending to any storyline? It doesn't fit their style, i think.
I think it's the other way around and Lucatiel is the one patting her hollow brother, which would explain the place-holder Navalaan trying to hit place-holder Cale
@@devildragon5740 In the style of sad endings, maybe you are right and Lucatiel happens upon her brother as a hollow, but they thought it be better for the player to infer the ending instead.
The emerald herald cutscene definitely was for the child version of the emerald herald.
Yeah, that makes sense. It would explain the height and glitched cloak, and we know that at some point we would have met her in Majula via time travel and exchanged a feather. This was probably that scene.
@@Skullivon Wow, can't believe they left out so much important stuff
Maybe
maybe cloak was wings
@Groisu They all are.
Just goes to show how much of the game was cut and reworked. A shame, looks like the original concepts had quite a lot of potential.
Yeah, well DS3 turned out decent, bit formulaic but decent. DS2 on the other hand...
@@Ravielsk Ds2 is pretty good it's actually my favorite in the series. I love dual wielding and power stancing I like a lot of the weapons too.
Ds3 I don't think it had a fair chance because visually it reminds me of Bloodborne (built in same game engine) and I was burnt out from.Bloodborne at the time plus I didn't like reusing characters like Andre.
Ds2 felt different but still connected. To me at least. I understand why people have problems with it though.
Every videogame on existance has unused assets and concepts it isn't a reason for it to be a bad game just a very iterative one
In some alternate reality, these concepts are in the game.
@Sunbro Adresse am i crazy?? i don't remember kalameet in DS2
That cutscene at 3:30, I have a feeling that was actually an interaction between Lucatiel and Aslatiel.
Majula's soundtrack is one of the most melancholic, nostalgic, regretful, hopeful, sad and bittersweet music to ever grace the Souls series. I love it so much, but it makes me feel weird.
It makes me want to die, which I did plenty of in DS2.
I thought so too. It was comforting, but also somehow sad, a theme for a dying land in its last days.
@@theusher2893 Yes. To me it sounds like missed/lost opportunity. Nostalgia and regret. All these poor souls trying to eek out a living, but their lives are gone. They will never talk to their father again to make amends, they will never see their children again.
It perfectly encapsulates this feeling of longing. DS2 focuses the heaviest on the curse and on the individual. If only it had had a bigger budget, more development time and the greenlight to start all over to fully develop the themes in it. The credits song of DS2 is even called "longing". All throughout the game you can see this theme. People longing for something or someone. Majula's theme to me is perfect for that.
iWillWakeYouUp That really hit home for me when I got about halfway through the game and the characters began alluding to their failing memories. You hear about it here and there early on, but when people begin forgetting how they got there and even failing to remember you, it came as a shock. I suddenly wanted more than anything to find a way to help them, but of course there isn’t really one, at least not in-game. The only comfort I had there was not having to actually watch them go hollow.
@@theusher2893 You could lend them your crown (after uniting the crowns from the DLC) and let them have a taste of what it is like to be immune to the curse's effects. Of course, as soon as they realize what's going on, getting that crown back wouldn't be an easy task.
For the player (gameplay wise), like you said, there is unfortunately no way of helping the NPCs. I think that's a shame. I wish Souls games had more interactivity with NPCs. Personally, I always found the story of the suffering individuals more appealing in Dark Souls than the big, grandiose story. I would have much rather found a way to break the cycle and resist the curse than kill the Firstborn. Personally, I didn't even want to kill the Firstborn. I thought his cause was noble. Yet when you go there, you have no other option. The only NPC questline in 3 that comes even remotely close to having a transcendent vibe to it is Hawkwood's, or maybe Greyrat's.
Dark Souls 2 has some hints of greatness in it. Everytime I think about it I long for the DS2 we never got.
The Cale&Navalaan scene in Aldia's Keep, I kinda think it would really suit Lucatiel and her brother. Think about it, Lucatiel was in that exact location where she would have met her hollowed brother, and the gestures of the characters from the unused scene seem like one is sad/angry and the other is trying to comfort them, not one trying to kill the other... Still if it was Cale's model in the first place then it would make no sense lol.
remember what Navlaan says about Cale.
@@arsenii_yavorskyi yeh that, gayyyyyyyy
@@marcimao622 I always thought of it more like prison rape.
@@arsenii_yavorskyi that would be so weird and dark even for dark souls lol
I feel like the scene with Navlaan and Cale works wonders. If you think about it then the evil persona of Navlaan sends you to kill people he likely carry a somewhat grudge against. The Laddersmith Gillian, a man he refers to as greedy and foul. Cale, a man who "touched" him like a rare specimen, Felkin, a Hexer that Navlaan refers to as very formidable and finally, the Emerald Herald who is said to select the next Monarch in a sense. All of these people are people whom the kind Navlaan could hold some grudge against.
Gillian could've tricked the kind Navlaan into buying what would essentially be trash. Cale either touched him sexually or treated him like an object then left. Felkin could've been a rival to Navlaan, one that Navlaan saw as superior and Navlaan might've held a grudge against the Emerald Herald simply because he wasn't chosen by her as he wanted to be the hero of the tale. If this is the case then it stands to reason why the evil persona would want them dead and why the kind persona didn't agree with it, as it is natural to feel anger towards people but something else entirely to act upon it.
If Cale had some form of close relationship with the good Navlaan and at some point left, then that would also be cause of anger. However, it might also not be any anger involved at all and this contract might be a personal one for the evil persona because said persona knows that Cale can trigger the kinder persona to take over again. Hence wanting that to stop, thus wanting Cale dead. The cutscene can be exactly that, the good persona wrestling control over the body away from the evil person when Cale is about to be murdered by the evil persona. Cale knowing about this and thinking about killing Navlaan to put an end to it, but ends up not doing that.
More then likely that Emerald Herald cut scene was actually meant to have a child version of the Emerald Herald
The necklace scene was amazing
That Wraith and Lich fight could've been badass! Sucks they had to cut out so much that could've had alot of potential
One make donut another. Bizarre as ost of video
yeah instead of throne watcher and defender 😏
Ds2 had a ton of of potencial but fromsoft. Kinda fucked that up
The game is good but it could have been better
As if the game didn't have enough gank bosses lolol
Yet they kept 2 boss fights that is just a room full of standard enemies with a shared health bar.
what the hell, i knew that they cut from the game A LOT of stuff, as in every Soulsborne game, but DS2 probably is most cutted game from the series, it's insane.
* Cuts game in half *
* sells *
@@wasdwasd4995 this stuff should've been restored in SotFS
from what i know, DS2 was almost a total failure. They made an engine from scratch & it went really badly so they re-worked almost everything (including the controversial graphics downgrade)
@@iHF95 umm… no, the graphics were changed when the game was pretty much finished, and the only major change in terms of graphics was the lighting system. otherwise, how the hell would youtubers be able to make direct comparisons of the same environments?
@@arsenii_yavorskyi it was 2013, wasn't it? FromSoft assigned Yui Tanimura to replace the old director (Tomohiro Shibuya) to fix their messed up development, because the previous gen hardware at the time were not able to run DS2 smoothly, so they decided to downgrade the shit of it.
edit:
ah yes i found the source: ua-cam.com/video/5g5EK4x20Ds/v-deo.html
Also, doesn't it seem like if Najka killed Tark she then eats him, like some arachnids actually do to their mates?
Actually! Scorpions don't practice sacrificial sexual cannibalism, the kind where the male gets chomped post-sex to ensure his copulatory success. Regular cannibalism has been observed a few times, but it was only in cases after longer times of starvation, meaning the female wasn't perceiving him as a mate in the first place.
*Me discovering the cut giant*: Yare yare daze...
1:42 It looks like Tark becomes the boss in this scene.
I think it has something to do with the necklace.
this is incredible, great work guys.
Never noticed but najka has the darksign on her left arm
Maybe an experimented hollow turned scorpion?
I only see twisted flesh and skin as it is all over her body. The dark sing is nowhere to be seen on her
But can the emerald herald deflect the emerald splash?
Nobody can deflect the Emerald Splash
She brings the emerald splash
@OrangeManBad to be fair I don't think any one wouldn't mind her emerald splash
she can't deflect my emerald sperm for sure!
No one can just deflect the Emerald Splash!
The first ones give a rly awesome look into those two...poor spiderz :(
Scorpions*
@@talion4033 he is still stuck on Quelaag and I Can see why
Yeah the herald cutscene is definitely meant for the younger version of her when she gives you the feather as part of the cut sidequest for it.
So it looks like by removing the Skull necklace, Tark also removes a curse from Najka, one which cannot be broken but only transferred, it would appear that the battle would then turn into The Player and Najka vs Tark, however Najkas torment in the cutscene may just be over the loss of her lover when she is finally cured but it might also be anger directed at The Player or a loss of sanity all together, both leading to a showdown against both Tark and Najka, if they can't be together in other way, why not be together in insanity?
I like to think that the state Drangleic is in now, full of kingdoms long forgotten, never to be remembered again other than in subtle hints to their past, is a meta reference to the amount the game changed over the course of its development
that emerald herald cutscene felt like a fever dream
The wraith/lich might have been an early darklurker prototype.
Skarflite I was thinking the same thing, perhaps even an opposite version
Perhaps they were to combine to make the Darklurker.
6:00 wraith is 100% the original darklurker boss fight, it seems to me that originally maybe agdyne transformed into it, but i very firmly believe they were meant for the immortal citadel section
I find it really funny that you chose some JoJo’s Bizarre Adventure ost to put in the background.
Look at this lad at 0:38. Can you imagine ANYTHING OTHER that JoJo music when looking at him?
I'm still amazed over the alpha iron keep. Makes me really wanna make art of the connection between iron keep and earthen peak
Yes
I literally can’t get enough of Cut content from Dark Souls 2.
So, I’ve played DS 2 a lot and have become quite familiar with the story and everything, which is why it’s so cool to keep seeing new things that have been hidden. Thanks for putting in the effort and showing us!
So cool! You did a great job uncovering these secrets. Dark Souls II will always have a special place in my heart despite its jankiness.
Dark Souls 2 was much more ambitious, much more than 3, sadly you or me will never really see or experience how the original game.
Well, it's pretty well know that the original DS2 was becoming a disaster. That's why the other director had to come in salvage what he could.
It's still cool to see the original stuff, but if it wasn't up to the quality that FromSoft wanted, then it's good to know they scrapped it.
@@kevingarcia6746 Just because fanboys of ds1 like you didn't like it, doesn't mean it was a disaster.
DS2 was the game which got me into souls series and I can say its far better than first souls game.
1000hours in DS2 and 50hours in DS1 speaks for itself.
I see that this thread is quite brimming with highly intelligent organisms, capable of ethereal living beyond that have simple-minded human discussion. Such a civil display is a wonder to look at.
This is why that isn't a good thing. Icarus, anyone?
Dark Souls 2 doesn't feel like a Dark Souls game
The more I see your cut content videos, the sadder I am thinking how amazing DS II would have been (it's already good, but mostly thanks to the DLCs and NPCs).
The bugged cutscene with Emerald Herald was the one from ds2 trailer
yeah it kinda looks like that
Man, this is an awesome work...personally i would love to see "Prepare to Cry:Scorpioness Najka"
I think she actually gives you the feather token, like in the cutscene trailer.
I think the buggy emerald herald cutscene is actually her but in child form, as seen in early development. Explains why shes clipping on the ground. Also the cutscene points at the rock girl aswell...
For Najka and Tark all deaths seem to imply petrification. The scene where Tark falls implies that she shatters him and takes his weapon.
Are you sure the one at 5:00 wasn't supposed to be young Shanalotte giving you the feather?
Wow great work dude.
Its good to see that DS2 is still alive.
Im a bit late to the Party. Finished DS1 4 Weeks ago. Now DS2 first Playthrough ~60h.
It pissed me off in the first 20 Hours, but now i have alot fun with it.
The one with kale looks like he saw his wife or someone close to him that went hollow, and went to kill it til he realised it was his loved one so he just held them back instead. It might be a half finished cut scene but it may have implicated another step in his quest line at aldias, perhaps an escort mission to find someone. Dark souls 2 had way more to offer but little time to develope which is kind of dissapointing :`\
Goddamn, this game was literally gutted.
But we know that the game was becoming a disaster, so all the original cut content was not up to the quality that FromSoft expected. In other words, it was cut for a good reason.
It's still really cool to see it though.
Love the Jojo bgm
03:42 when your friend is drunk and starts crying for his ex
I remember hearing about some unused content in ds2 thank you very much for sharing!
the scorpion lady is hot
Totally
@@SofterSocks Quelaag is 100x better
I would
Amazning! So many years from finishing this game and it still susprises me!
I feel like we could have a new dark souls game with the amount of unused things that the community discovered lol
This game definitely deserves a remake. It's already my favorite in the series, but it could be so much more awesome if it they had more time. The Wraith and Lich fight would be so cool! Now if they made Nashandra's fight harder and cooler as well.
I agree
What a *bizarre* video
Kono powah
I think the cutscene you replaced with Cale and Navlaan would make more sense if it was supposed to be Lucatiel and Aslatiel of Mirrah instead of those two, since you end Lucatiel's storyline and fight her brother in Aldia's Keep. I imagine Cale was supposed to be Aslatiel, and Navlaan was supposed to be Lucatiel in this case. It would probably take place when you and Lucatiel fight Aslatiel, ending in Aslatiel remembering his sister at last and them embracing, like what happens in the animations suggests.
(As for why the cutscene IDs uses Cale, I imagine his model was simply used as a placeholder until they made a cutscene-compatible Aslatiel model.)
Thats awosome keep with the great work man
This was an awesome watch, great job Sana!
big thanks for work!
was just watching the sinclair vid where you discussed the scorpion tussle
I imagine that the Emerald Herald cutscene was supposed to be the introduction scene where she points to the bonfire to rest, and hands you the estus flask.
to me it feels like it's the cutscene where she hands you the feather just like in the trailer
That emerald herald cutscene reminded me of DS2 trailer when she gives the aged feather to the player
This channel never ceases to amaze you’ve done gods work
I always enjoy your videos. Thanks for showing us more of the game I love so much.
Interesting to see all the different faces of Dark Souls 2. Thanks for doing this and showing us!
0:05
Maui's devil trigger form.
Thanks so much for your hard work, it's greatly appreciated! Also, from your hard work and the hard work of others it's so clear that DSII's development was very troubled, which I know isn't news, but damn!
Welcome stardusters here
I can see why they cut the Tark and Najka stuff. While more decisive resolution to their story would have been nice, those cutscenes were incredibly corny, mawkish and melodramatic. You can almost hear the big "NOOOOOOOO!!!"
iv been ramaking some of ds2's content is a ps1 style , and im gonna remake the 4 armed giant next. maby one day i have enough resorces to make a ds2 psx remake or something like that
That would be amazing! Hope you make videos :D
So, ds2 really could have been the game we all wanted
Those Tark and Najka scene look great. Too bad they were cut.
Playing the kakyoin theme while one of the wraith/lich donuts the other, brilliant
3:54 I was watching this in the dark and I thought there was a bug on my screen at first. 😂
Good work!
● It would make sense if we fight Najka in Earthen Peak. The area is full of poison. Scorpion = Poison.
● It would make sense if we fight *Mytha* in Shaded Woods. In *myth*ology, a Gorgon's gaze can turn you into stone, could be the explanation to the petrified Lions there (Giant Basilisk tho). (Mytha's hair aren't snakes but her body and grab attack looks Gorgon, beheaded by Perseus in mythology).
● "Lich and Wraith in Black Gulch" reminded me of the DarkLurker boss in Dark Chasm, which is accessible under the Black Gulch. Look at the skeleton. And DarkLurker can create a clone of itself, almost like fighting 2 bosses (Lich & Wraith).
I think Najka makes sense in the Shaded Woods, because she’s a creation of Seath and the Shaded Woods-Brightstone path is full of references to Seath and you get his Lord Soul fragment at the end.
1:30 she was supposed to be fought at the Earthen Peak area before the release.
Anonymous Uploader I know, but where she is now makes more sense in the lore. I think that’s probably why they changed it.
Yeah prolly... Or maybe they changed the lore itself that Najka "makes sense" now in Shaded Woods.
WTF this giant boss is one of the coolest bosses in entire series. What a shame they removed him from game :(
5:14 I find her lack of humanity disturbing...
In 4:33 emerald herald cut scene it is posible to be "emerald herald child" modle
You thought these where cutscenes but IT WAS ME DIO
Kono powah...
Is anyone going to mention Stardust Crusader running in the background?
Ikr
I think the four cutscenes for the scorpioness and the manscorpion are as follows:
One is when scorpionman kills the scorpioness
Other when the scorpioness kills the scorpionman
Another when You get the killing blow on the scorpiones
And another where you posibilbility betray the manscorpion and kill him during the fight
Man, the original boss arena for Najka looks awesome, wonder why we didn't get that in the final game... Also really curious about who was supposed to be in that cutscene with Cale seeing as his story in the final game was pretty much nonexistent.
4:58 is it possible that's where you were originally supposed to get that Feather that let's you go back to bonfires?
Edit: Oh, nevermind
What, no! I WANTED AN ORNSTEIN AND SMOUGH FIGHT!!! GOD DAMN! IT!!!!
New giants! Fantastic
Dude, the wight and lich cutscenes were anime as hell!
Ohohoho, the remixed JoJo music in the background
I kinda wish that Miyazaki would remake Dark Souls 2. SOTFS is SIGNIFICANTLY better then what we first got but it would but it should be remade with some of the cut content as well as the new stuff SOTFS brought in.
Billy Siravo that would be too much, we'd end up with a resident evil hd remake remaster situation XD
We should petition for a Dark souls 2 remake
Looks like the scorpion couple was originally a double boss fight. I see they share the same relationship as attitudes as Ornstein and Smough. Guy is respectful, woman is a brute.
I know im late to the party, but maybe the last cutscene is about Agdayne and the Darklurker? Zullie the Witch found Out, that Darklurker is called "Agdaynes Stand" in the Gamefiles. Like in Jojo. Maybe they were supposed to be bosses?
anymore videos like this series?
Kinda wish they'd given dark souls 2's development another year or so
Maybe that Emerald Heard cutscene was supposed to be for her younger self, sense there was concept art of her as a child. And she's clipping in the ground
With the amount of cut content and good ideas DS2 had, it could have been the best sequel in history; dual wielding, a ton of armors and equipment, various areas and many bosses... but it all went down the black gulch (ha ha, I need to kill myself after this) and the lore was completely messed up, characters were split and unmemorable, dialogues... dialogues and interactions were so poorly designed... we had the blacksmith in Majula, zero interactions with his goddamn daughter in front of him, not even making him hostile if you kill her in front of him. Like, this level of shit. Still, I played the game for about 700 hours and enjoyed it because it has many unique concepts (dual wielding with almost everything, hex in one hand and lightning in the other, armor that speeds up cast time, consumables that let you recover spell casted, status WERE ACTUALLY VIABLE, I could use a poison dagger in one hand and a toxic whip in the other, you can infuse everything with everything...)
But taking the whole game into consideration, It falls off if you want to delve deeper.
Incredible work by sanadsk, really enjoy this content. Can I get a heart?
The lore is very consistent within itself and with DS1. It probably has the strongest central storyline of the trilogy (by which I mean Vendrick and Aldia’s storyline).
Alex Hamilton ehhmmm... no, the lore is completely thrown away and you know you fucked up really badly when the original author of the series decides to put places and equipment from DS2 in DS3 with detailed description of how shitty it was. Still, I have no hate for the game itself, I had 700+ hours on it and enjoyed until I could. But ancient dragon and giant kinship are only two of the things that nowadays keep me away from it. It was an 8/10 game to me and for a From game, that’s bad to me. Still, that’s my personal opinion and I’m completely okay if you disagree
what ever happened to this guy? nothing since march last year
Where has he gone?
Is/was Navlaan a Fenito? His blue skin reminds me of Agdayne a bit.
It's not a bad theory. Many theories say that he's either a Fenito possessed by the spirit of Sorcerer Navlaan, or a failed recreation of a Fenito made by Aldia.
@@miticaBEP07Oh cool! I wish they had explored the Fenito a bit more, or at least that we could have seen more than just Agdayne. We encounter quite a number of the Milfanito ladies as they they sing for the "little ones" to calm them, but what would the Fenito do then? What was their purpose? Just guard the undead crypt? I wonder... :s
4:34 99% sure you're supposed to be using the (cut content) child version of the emerald herald for this animation to work.
Amazing... ❤️
jojo's theme fits well thanks
If they remaster DS2 that would be something I don't know what to feel about, after the BS with SOTFS and having to re buy the game if you liked multiplayer..
The original giants look awesome :O
It's mad how anime ds1 seems with these
I wish that this game didn't have such troubled development and had Tanimura as the lead director from the start. DLCs have proven that Tanimura would be pretty much capable of making an even better game than it came to be.
All I hear from this video is "20 meter emerald splash!"
Now, that's a giant!