Projects Every Programmer Should Try

Поділитися
Вставка
  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 640

  • @AbhinavKulshreshtha
    @AbhinavKulshreshtha 10 місяців тому +1180

    My goto project is always a music player, it has networking, file management, byte stream management, all kind of data structures can be used for playlists, database access. Basically a simple to visualise project that covers everything.

    • @aylazer23
      @aylazer23 10 місяців тому +26

      Which language did you choose to implement it

    • @Chilli_Tea
      @Chilli_Tea 8 місяців тому +21

      hmmm interesting, cheers for the idea

    • @talesvinicius598
      @talesvinicius598 8 місяців тому +46

      @@aylazer23 any language should be fine for something like that, even if implementing it with python would turn out to be a very slow program, learning the stuff necessary to implement it is what matters.

    • @crazyboyandyomama
      @crazyboyandyomama 6 місяців тому +5

      do you make that as a web app, desktop app, or mobile app?

    • @ghevisartor6005
      @ghevisartor6005 6 місяців тому +24

      @@crazyboyandyomama do all three, you need one backend

  • @ColossalMcBuzz
    @ColossalMcBuzz 10 місяців тому +500

    I once wrote a Gameboy emulator in C# (C# MENTIONED!) and the hardest part is finding accurate information on how everything works. Plenty of resources on how 95% of it works, but I never found a single source that covers 100%. Second hardest part is understanding all that info making the damn thing work. Seeing a game display for the first time is insanely rewarding.

    • @apollolux
      @apollolux 10 місяців тому +17

      While you're probably right that there's no _single_ source that covers 100% of emulating the Game Boy, I've found that starting from community documentation like the legendary "PANDOCS" and GBDev combined with studying the source codes of highly accurate emulators (admittedly written in other languages) like Gambatte, MGBA, Bizhawk, and higan is usually helpful in trying to understand more fully how a particular console specifically did a thing.

    • @ColossalMcBuzz
      @ColossalMcBuzz 10 місяців тому +14

      @@apollolux You pretty much nailed what I ended up doing. I relied heavily on Pan Docs and the Game Boy CPU Manual for the bulk of it and looked through the higan source code for things that weren't covered in those docs.

    • @max3446
      @max3446 9 місяців тому +2

      Pandocs covers like 95% of it tbh (which is enough for an emulator which works reasonably well with the vast majority of games).

    • @antebutum3332
      @antebutum3332 6 місяців тому

      I have a same problem implementing jpeg decoder and encoder. 99% of the sites have the same information and nowhere on 1%.

    • @Alex113234
      @Alex113234 5 місяців тому +1

      C# MENTIONED HELL YEAH C# C# C# C# 💪💪💪💪💪💪💪💪

  • @beanarine
    @beanarine 10 місяців тому +193

    The best project I worked on in school - the one I learned the most but felt like I accomplished the least - was building a graphics editing program with simple animation tools and timeline. Figuring out layers, undo/redo, manipulating things on the canvas, the clipboard, all of it left me feeling like I was way in over my head and yet I came out with a clunky and ugly piece of software that I made all on my own. I was humbled but still proud

  • @robgrainger5314
    @robgrainger5314 10 місяців тому +702

    The satisfaction to be gained from getting a bare bones OS booting on hardware to a command line cannot be understated. The closest I've felt to a wizard in any programming project.

    • @IAMTHESWORDtheLAMBHASDIED
      @IAMTHESWORDtheLAMBHASDIED 10 місяців тому +31

      omfg I'd literally explode from the hypo-manic episode after.... omfg one day..... :D

    • @datboi1861
      @datboi1861 10 місяців тому +10

      This sounds like the coolest shit ever bro.

    • @FredrikMeyer
      @FredrikMeyer 9 місяців тому +1

      Any tips on how to start?

    • @robgrainger5314
      @robgrainger5314 9 місяців тому +23

      @@FredrikMeyer The OS Dev wiki is a mine of information. That's what got me going.

    • @wzup23
      @wzup23 9 місяців тому +1

      Dude I'll try this, thanks!

  • @aCrumbled
    @aCrumbled 10 місяців тому +64

    ive done a text editor with vim motions, an interpreter for my comp sci final, and a terminal game engine. All great projects that ive learned so much from, now all i have to do is get a job.

    • @timalk2097
      @timalk2097 7 місяців тому +7

      did you get ? pls tell me you did

  • @InfiniteQuest86
    @InfiniteQuest86 10 місяців тому +1334

    So I'm confused when people say you shouldn't go to college and then recommend stuff like this. What do you think you do in college? Literally all of these plus WAY more.

    • @pookiepats
      @pookiepats 10 місяців тому +361

      Cost to value ratio smart man

    • @defeqel6537
      @defeqel6537 10 місяців тому +201

      I'd guess it really depends on the college

    • @TheBswan
      @TheBswan 10 місяців тому +113

      Computer science is one of the remaining valuable degrees

    • @tc2241
      @tc2241 10 місяців тому +138

      Or, all that, and more, for free.

    • @David-gj6dc
      @David-gj6dc 10 місяців тому +177

      I don't know what school you went to but the only one from this list we had at mine was a compiler, and even that was an elective.

  • @FrankHarwald
    @FrankHarwald 10 місяців тому +229

    I also can definitely recommend writing a compiler if you want to be really good at programming in general - except when you write your first compiler, I'd really recommend to skip the whole optimization part. Code optimization has several problems:
    a) there is NO one approach fits all, instead you need to shove a plethora of different complex specialized algorithms into it
    b) this is ongoing research (even the theory of compiler optimization changes quickly with only a few exceptions) - this means you'll conceptually be not just between two but three moving targets
    c) a lot of even mildly sophisticated optimization algorithms are computationally hard. This means among others you'll need to get into heuristical algorithms, approximation theory & numerical computing as well which you otherwise wouldn't need to do in a compiler

    • @JayDee-b5u
      @JayDee-b5u 10 місяців тому +1

      I'm a few hours from my first compiler and interpreter and I agree with you about optimization.

    • @yaksher
      @yaksher 10 місяців тому +8

      There are some optimizations you can perform that are relatively straightforward and worth doing, even if you don't go all the way to the fancy modern stuff. For example, constant folding-i.e., replacing arithmetic on constants with constants representing their output. The most rudimentary form of this doesn't try to infer when it knows the value of a function call/variable and just does it for literals, but you can extend on it.
      If you're doing a compiler to assembly instead of a transpiler (and like, if you're writing a transpiler to, e.g., C, many optimizations are pointless because the C compiler layer would do them for you anyway), you can also do some stuff like strength reduction (replacing multiplication/division by power of two constants with left and right shifts) and basic register allocation for intermediate expressions (expressions are handled naively by recursively placing outputs onto the stack; if you can allocate some number of registers for a shallow "virtual stack", you can vastly speed up low-depth arithmetic) and for variables.

    • @vitalyl1327
      @vitalyl1327 10 місяців тому +6

      There is a lot of very simple optimisations giving you a good enough baseline. Convert your IR to an SSA, and this alone will give you tons of useful optimisations alnost for free. There are hard things, like loop fusion, polyhedral analysis, etc., but you can get a long way without ever needing them.

    • @ajinkyakamat7053
      @ajinkyakamat7053 10 місяців тому +2

      I would recommend writing an interpreter. I wrote one in production for a robotic arm, we were building. It was a fun exercise and optimization wasn't required because moving the arm from one point to another is going to be slower than compute.

    • @jamesross3939
      @jamesross3939 10 місяців тому

      For an 8 bit CPU. 6502/Z80/6809

  • @scottwarner7729
    @scottwarner7729 6 місяців тому +10

    @4:11 - Keeping track of a cursor in a text editor is just a matter of keeping track of the index of the row you were on when you pressed up - Each time you press up you try to move up to the nth index in that row, where the index is stored when you first pressed up. Enter any other key, be it typing or another cursor moving key, and that stored index is reset.

  • @bobbycrosby9765
    @bobbycrosby9765 10 місяців тому +142

    I always recommend MUDs. It's a game but focused more on backend activities. You'll need to tackle sockets, file IO, RFC implementation (telnet), AI, etc. The sky is also the limit depending upon how complex you want to get.

    • @justinbasinger7728
      @justinbasinger7728 10 місяців тому +7

      This is exactly what I do/did! If you want to learn C, pull down any MUD's source and add some feature!

    • @ProdbyHway
      @ProdbyHway 10 місяців тому +3

      What's MUD?

    • @bobbycrosby9765
      @bobbycrosby9765 10 місяців тому +17

      @@ProdbyHway MUD stands for Multi User Dungeon/Domain. They're text based multiplayer roleplaying games. I played them through high school and college, and some of the more popular ones had hundreds of players online at any given time.

    • @justinbasinger7728
      @justinbasinger7728 10 місяців тому +3

      @@ProdbyHway It is a text based MMORPG style game, it stands for Multi User Dimension. Played them as a kid because I couldn't afford Ultima Online or Everquest ha

    • @Hillgrov
      @Hillgrov 8 місяців тому

      @@justinbasinger7728Dungeon. But close enough.

  • @dealloc
    @dealloc 10 місяців тому +80

    Before starting on a text editor, I recommend trying to make a line editor first. It has similar constraints but more limited to a line-by-line basis; and you'll learn that there's a ton of ways you could abstract it with different data structures, each having their own pros and cons.
    I started with a simple interactive rebase editor in terminal when I learned Rust, and I still use it for rudimentary rebase tasks. This probably doesn't need a ton of optimizations for my uses, but you it can end up being a fun project to try and implement and optimize as you go, as you introduce more lines you have to start thinking about scroll buffers, etc. Which is also something you'll get into when writing a text editor.

    • @TheNewton
      @TheNewton 10 місяців тому +5

      Yeah a lot things in this list are off the deep end, more like captstone projects , easy to dash a noobs enthusiasm against.

    • @curtislevey7639
      @curtislevey7639 4 місяці тому

      Could you explain quickly what a line editor is and how it differs to a text editor? Where would you start with that?

    • @dealloc
      @dealloc 4 місяці тому

      @@curtislevey7639 Line editors works on a line-by-line basis, rather than character-by-character. You operate a single line at a time, rather than text in a document as a whole.
      Of course you can enhance line editing to do multiple line edits at once, etc. but the core editing experience is different.
      You can simplify the implementation of line editing by working with arrays rather than with trees (i.e. ropes) as you would for text editing. Then you can go from there to think about how to implement undo/redo functionality, and other editing capabilities with the limitation of working line by line.

    • @Cosmo8J
      @Cosmo8J 6 днів тому

      @dealloc i'm a complete beginner in programming, i've made some gui apps but the idea of text editor from scratch interested me, the thing is i don't get how i am even supposed to start without any gui library?

    • @dealloc
      @dealloc 5 днів тому

      @@Cosmo8J You don't need a GUI-you'll likely end up working around GUI more than the _editing_.
      Instead, start with a simple terminal-based UI. You can either go nitty gritty and learn ANSI escape codes (tons of resources available here-just search "ANSI Escape Codes"). Or use a library that abstracts away a lot of the detail; I'm sure there's some TUI-based library for the language you are interested in writing.

  • @chukwunta
    @chukwunta 8 місяців тому +7

    This is arguably the most useful information I have gotten from this channel. I usually just come for the rants (it's quite entertaining). Thanks for making the effort to make us better programmers than ChatGPT. Truly appreciated.

  • @yumekarisu9168
    @yumekarisu9168 10 місяців тому +13

    This video couldn't be more recommended at the right moment than this to me. I was wondering what to do after finishing mooc fi intro to programming with python course and doubting myself of trying those seemingly niche project that on the surface doesn't contribute much to most dev jobs on the market. However seeing those type of projects are what made me interested in programming in the first place, glad to know that the knowledge you'll gain from those projects are applicable in the real world. Thanks for the insight Primeagen

  • @RainOrigami
    @RainOrigami 6 місяців тому +9

    "I don't know what to build" goes away once you identify things that annoy you and think you can improve. There are more things I want to build than I have time for. It's never-ending.

  • @insylogo
    @insylogo 10 місяців тому +24

    C# is a good language.
    I know C# takes a lot of shit for being a super-generic copycat of several languages/techniques that came out just before it, names unmentioned. But I think people will have to admit that it's like the Porsche of managed languages. Hear me out. I recently heard Porsche described as an 8-9/10 at everything, but not a 10/10 at anything. There are other cars that are faster but less reliable or can be hellish to work on in the long run, like Ferraris (lookin at you, C). There are languages that are simpler and easier to learn, but like Toyotas (Py&JS) they are never going to be anywhere near as performant. And there are those that are fantastic and more fun but nobody buys because of the difficulty of driving them, like the Dodge Viper (Rust). There are cars that try to do the same thing, or even did it first but couldn't keep up in the long run, like Lotus (Java).
    C# does everything these days, and does just about everything it does well, but it's never 10/10 in anything. Its has very consistent and well maintained and documented standard libraries. It's got a decent dependency management system with lots of well maintained public packages. It compiles down to either a portable IL or can compile to architecture-specific bytecode. Its memory management is simple and rarely needs any intervention for anything beyond advanced 3D games or HPC (which, why are you using C# for?). Performance is more than decent, support is easily available, it uses easy to learn syntax for anyone who has had any programming education in the last 30 years, and did I mention that its well maintained? New features frequently come out, and they're almost never breaking.
    I can't say I think C# is the best at anything, but it's better than most at just about everything. Even things it has no business being good at. But go ahead, flame me.

    • @ShadoFXPerino
      @ShadoFXPerino 10 місяців тому +5

      >But go ahead, flame me.
      I refuse. Because C# is good

    • @Ripcraze
      @Ripcraze 10 місяців тому

      I work with C# but it's definitely the best language, totally unbiased. But really, it's cool, I make websites, games and mobile apps with it, pretty cool with Blazor Hybrid and whatnot.

    • @ElatedBlue
      @ElatedBlue 10 місяців тому +1

      I've used js, php, python, c, c++, and c#. C# was my favorite so I also don't get all the hate. I'm just out of the 'fancy programming languages' game I guess

    • @bennymountain1
      @bennymountain1 10 місяців тому

      Epic offtop 😂 but yeah, c# is just too milk toast to draw new people in. I don't think it even deserves flame for anything other than not being sexy AND it gets very little defence in social media bc even it's users rarely bother😅. But yeah, c#4lyfe and all that 🤜🤛

  • @shapelessed
    @shapelessed 10 місяців тому +71

    I wrote a filesystem with full volume encryption in JS so everybody would hate me and leave me alone.
    (the "leave alone" part didn't work out well)

  • @robertfletcher8964
    @robertfletcher8964 10 місяців тому +15

    I did the Text Editor a few years ago in Go. It used a Gap Buffer which was a fun data structure to learn

    • @dan_le_brown
      @dan_le_brown 7 місяців тому

      I was gonna embark on the same. Started, but haven't made much progress

  • @xcuu
    @xcuu 10 місяців тому +109

    I wrote a compiler in Java of a language similar to C back when I was doing my masters. Great experience, and very interesting to understand how things run when you compile your code.

    • @marmont8005
      @marmont8005 10 місяців тому +3

      During my time pursuing my master's degree, I had the opportunity to create a Java compiler for a language resembling C. It was an incredible learning experience, and I found it quite fascinating to delve into the inner workings of code compilation.

    • @datboi1861
      @datboi1861 10 місяців тому +20

      Currently trying to make a compiler in C and I agree so much. Holy shit, programmers back then were freaking awesome for being able to do this shit without all the tools we have now.

    • @klnmn3722
      @klnmn3722 10 місяців тому

      @@marmont8005chatgpt generated comment

    • @aryansinha8259
      @aryansinha8259 10 місяців тому +7

      how do you approach building a compiler? did you follow a youtube tutorial at first?

    • @xcuu
      @xcuu 10 місяців тому

      @@aryansinha8259 it was a whole subject of my Masters Degree. I was lucky to have a great teacher. Basically you have 4 big sections:
      - lexical analyzer: we used lexx and yacc if I remember well. I’m talking about mid 2000s though, so it might have changed a lot. Knowledge of grammars and things like that is useful (LL1 grammar comes to my mind, but I can’t remember why).
      - syntax analyzer: expressions, statements, you name it. I remember Composite pattern being extremely useful for this.
      - semantic analizer: again I can’t remember all the details, but basically after the previous steps you need to make sure the code actually makes sense (i.e you don’t use a variable before declaring it). For all these checks you’ll be visiting the AST tree a lot, so the Visitor pattern will be your best friend.
      - code generation: this was the easiest step for me. For each node in the tree you just generate the right assembler instruction.
      Overall it’s good fun, I do recommend it.

  • @MrVinicius5000
    @MrVinicius5000 10 місяців тому +6

    Writing a emulator can be quite easy and equaly valuable if you made based on you own "fantasy architecture". Just put together a program counter with a few memory adresses and basic set of assembly operations implemented through functions, and you can make a very simple virtual processor that can teach you the basics in hardware emulation.

  • @longlostwraith5106
    @longlostwraith5106 10 місяців тому +10

    A piece table is perfect if you want to be able to handle humongous files which wouldn't fit in RAM. For anything that would though, just use a line array and be done with it. Simple, reliable, fast.

  • @pixalquarks4623
    @pixalquarks4623 10 місяців тому +51

    Recently made a single thread synchro http server from scratch using sockets, was really fun learning how to parse incoming data into http request format(straight from http specifications), routing the uri to handlers (parsing the path) and request response cycle. It's very basic but got to learn a lot.

    • @MrZombastic
      @MrZombastic 10 місяців тому

      siiick, currently doing the same in c to learn the language :)
      Imma skip the parsing of http but focus more on making it multithreaded just to see how that works in c.🤝

    • @ziaahmad8738
      @ziaahmad8738 10 місяців тому +1

      this is something i really wanna do

    • @pixalquarks4623
      @pixalquarks4623 10 місяців тому +1

      @@MrZombastic I did in python so yeah it definitely wasn't on hard mode like c. I'll also try multithreading in python, although it sucks.

    • @pixalquarks4623
      @pixalquarks4623 10 місяців тому

      @@ziaahmad8738 Definitely give it a try, it's really fun.

    • @BenTJacobson
      @BenTJacobson 10 місяців тому +1

      I didn't realize you could get low level like that in scratch.

  • @wzywg
    @wzywg 10 місяців тому +41

    NAND to Tetris is an amazing introduction to computing in general.

  • @danBhentschel
    @danBhentschel 10 місяців тому +3

    "Reactive programming paradigm" - I'm pretty sure this is referring to how to update only the affected cells in the spreadsheet. If you make a change to a cell, you only want to recalculate the affected cells. A naive implementation would recalculate all cells and would be very slow for larger spreadsheets. This also could factor into display updates. Only repaint the cells that changed and are on screen. I've done some of both in a past position. You can run into some pretty tricky scenarios.

  • @jawadalamoush6112
    @jawadalamoush6112 10 місяців тому +25

    Father Primeagen with his majestic soothing voice puts out a banger again...

  • @SimGunther
    @SimGunther 10 місяців тому +8

    I've had this bookmarked for years! Glad he's finally looking at it.

  • @vsolyomi
    @vsolyomi 10 місяців тому +34

    I'm genuinely scared to try and write a text editor. You start it to learn the language and 5 years later it completely consumes your life and it has a user base of 5 people...

  • @shinoobie1549
    @shinoobie1549 10 місяців тому +8

    Haha the game loop thing hit me. First time I tried programming games was in Borland Delphi making pong using the predefined components like shapes and changing properties like top and left. I couldnt figure out why a simple game like pong use so much processing power lmao

  • @oleksiistri8429
    @oleksiistri8429 10 місяців тому +5

    I wrote textbox twice in c++ with mouse and keyboard support, shortcuts, clipboard support and everything. One time for monospace fonts only and 2nd time for any font + caching and support of many encodings it was fun 😊

  • @Tex215
    @Tex215 3 місяці тому +1

    I got inspired to get back to my programming foundations. I'm gonna work on an SDL 2.0 Pac-Man clone. It's been a minute since I used SDL but I got inspired to improve my programming capabilities! Thank you for sharing this article and commentary!

  • @larryrowe
    @larryrowe 8 місяців тому +2

    I believe in mixing different languages for various tasks you then understand the optimization of different parts of your code package
    I coded Cobol/IBM Assembler/Fortran/c/c++ (be careful)/Java/several others and other mainframe utilities ... many more in the old days
    Sometime you need high internal performance, at other times you need high level package models to manage
    Python/Java/... C/C++ etc. ... Assembler (only on occasion) ...
    We programmed a high level user interface in Cobol but it had a unique value assigned on every transaction so I needed IBM assembly machine code for
    that task to optimize the time cost for that tag.

  • @dragonmaster1500
    @dragonmaster1500 9 місяців тому +2

    I do most of my coding in R, primarily for data science. Super basic and a pretty easy language to understand. It's also a fun language to work with if you're starting out, so long as you like making graphs, bar charts and machine learning. I dabble a bit in python though and these definitely sound like fun projects to try, especially the text-editor, compiler and OS.

    • @AubreyBarnard
      @AubreyBarnard 4 місяці тому

      R doesn't have proper programmer-defined structures, proper error handling, proper modules / namespaces, proper language documentation, etc. I wouldn't recommend it for programming projects.

  • @mdfalexis
    @mdfalexis 10 місяців тому +2

    I always recommand a project I got for uni, a text cloud generator.
    Not really complicated, but represent a bit a I/O, bit of algorithm with the collision, can add file reading, start from a cli that generate a .png to a UI with words removal.
    Really like this projet to learn new languages.

  • @andyschannel687
    @andyschannel687 Місяць тому +2

    Build a text editor using Arrays. Just limit each line to a max of 80 characters and your good to go. Nobody needs more than 80 characters in a line.

  • @Slackow
    @Slackow 10 місяців тому +56

    You mentioned that undo isn't linear but I'm not convinced, every undo implementation I've interacted with has been linear, I've heard of tree based ones before, but I don't think it's an implied requirement.

    • @Belissimo-T
      @Belissimo-T 10 місяців тому +20

      it has to be a tree such that no information is lost, however, most programs cut of branches such that information is lost

    • @yurcchello
      @yurcchello 10 місяців тому +4

      @@Belissimo-T to make use of undo tree list additional UI or command must be used. maybe its great but users must learn about such functionality somehow

    • @bluecup25
      @bluecup25 10 місяців тому +12

      Don't mind Prime, he's a vim user...

    • @danBhentschel
      @danBhentschel 10 місяців тому +10

      I was going to write this same comment. Most users never interact with undo in a tree fashion, and I strongly suspect that most editors prune "branches" immediately. I have implemented undo / redo in the past. My implementation was linear, and users never complained. It got the job done.

    • @skorp5677
      @skorp5677 10 місяців тому +7

      Undo trees are extremely rare as they confuse most users. This is a UX decision.

  • @onogrirwin
    @onogrirwin 10 місяців тому +4

    a 3d software renderer is my go to. Maybe a bit simple compared to some of these, but it's always fun.

  • @zkreso
    @zkreso 10 місяців тому +3

    Reactive programming is mentioned for spreadsheets because you don't want to redraw/recalculate all cells when something changes.

  • @peteruelimaa4973
    @peteruelimaa4973 10 місяців тому +14

    The "what should I do" question always baffles me. I have plenty of ideas, but no time

    • @sirbrokkoli5309
      @sirbrokkoli5309 10 місяців тому +2

      I think this question comes at least partly from people who feel like they need to do such a project to "qualify" as a proper programmer who can actually do stuff. It's also not quite as easy as "just do things" when you perceive yourself as someone who doesn't "just do things" and are sort of validated in that view by your own past where you evidently did not "do things."
      Personally, I was in that boat during my bachelor's program until I had a forced break that gave me the room for some desperately needed introspection (covid and personal things).
      Nowadays I have things I want to do, the confidence that I can do them (edit: or at least give them an honest shot) and the patience to actually do them, but I doubt that I'd ever have managed to cultivate those in a University setting.

    • @Gaer56
      @Gaer56 10 місяців тому

      The main problem for me are projects I want to do are out of my scope for now, but also wanting to get into a job asap.
      That doesn't stop me from writing MVP's for things that helps me with things (custom matchmaking, activity checker bots) but it also doesn't move me forward in my career. And since it's barely working MVP's it's not worth showing it for recruiters

    • @pietime123123
      @pietime123123 10 місяців тому +2

      It's from people who want to be programmers (probably because they heard they can make money) but don't know why they want to be a programmer.

  • @PhilipAlexanderHassialis
    @PhilipAlexanderHassialis 10 місяців тому +2

    Heh. Somehow I 've moved through half of this list, even when I didn't have the knowledge / resources to actually implement any of these things. Ended up making a tiny editor in Win32API (yes), a Space Invader-ish thingamajigg with Locomotive Basic (yes) and something trying to emulate yacc. So no, no full deep dive in any of these and all of them failed miserably both in implementation but most importantly in teaching me the things I should learn from them since I used some off the shelf stuff (esp. in the editor). But boy was the feeling there. I kinda feel the urge to revisit the compiler/interpreter one since basically this is - for me - a rite of passage for any engineer worth his salt.

  • @rjmunt
    @rjmunt Місяць тому +1

    I get the same question all the time. I started programming because of the projects I wanted to complete not the other way round. Hard to advise on this one.

  • @flameofthephoenix8395
    @flameofthephoenix8395 2 місяці тому

    3:30 I've never needed a text document to run all that fast, however if speed was very important you could probably split your text document into several arrays where text that is close to the camera is split into more arrays than text that is further away, then you can gradually split and merge pieces of text as they scroll.

  • @MarcelRiegler
    @MarcelRiegler 10 місяців тому +2

    A basic Chip-8 emulator is surprisingly easy to create. It takes less than a week of casual coding to get the basics working.

  • @thenonsequitur
    @thenonsequitur 10 місяців тому +8

    As far as 2D games go, tetris is a fun one to implement.

  • @LEGOOOOOOOOOOOS
    @LEGOOOOOOOOOOOS Місяць тому

    Decided on a tcp chat application for a project. Writing in ac. Will turn into a command linen utility and a terminal interface. Learn multithreading, linux, netowrking, protocols (may even implement your own).

  • @8bitoverclocking932
    @8bitoverclocking932 10 місяців тому +15

    I am literally building a text editor while watching this to learn!

    • @iahmed1400
      @iahmed1400 10 місяців тому +2

      does it have GUI like notepad++? or is it terminal based?

    • @nimaoth5347
      @nimaoth5347 10 місяців тому +1

      same ^^. In my case for the terminal, GUI and browser at the same time

    • @8bitoverclocking932
      @8bitoverclocking932 10 місяців тому

      It's GUI based. I'm building it out in Python first, since I know some python, then rebuilding in C++ to learn C++ in depth

    • @rajmajumdar5253
      @rajmajumdar5253 10 місяців тому

      ​@@8bitoverclocking932 are you using any UI Library or are you implementing from scratch?

  • @FrankHarwald
    @FrankHarwald 10 місяців тому +5

    14:00 Watch out! when trying to write your own OS! I've found out myself this is harder then this guy makes you want to believe - NOT because it's algorithmically or conceptually difficult but because a shitload of things around kernel & bare-bone binaries running on real or emulaed hardware without the usual userspace is really different, tedious, requires hardware or platform-specific knowledge (=spend hours seeking specialized detail knowledge on the interweb & crawl archives of forum you didn't even know existed) about lesser known features/bugs & are also more difficult to debug because debugging hardware may be different then debugging software.

    • @FrankHarwald
      @FrankHarwald 10 місяців тому +1

      also: some stuff around kernel / driver stuff is still only available in compiled binary form & there might not even be source code of a hardware component / interface tbw.

  • @chonkusdonkus
    @chonkusdonkus 10 місяців тому +7

    Back when I was first learning programming, the first thing I would do in each language was write an MP3 player

    • @EmirAssassin
      @EmirAssassin Місяць тому

      why an MP3 player?

    • @chonkusdonkus
      @chonkusdonkus Місяць тому +2

      @@EmirAssassin requires interacting with the filesystem, listing directories, reading files, etc. you generally also pull in some dependencies to do the decoding and then send the audio data to the system for playback.
      I just like it as a project to see how the tooling and language feels, it also works well for me as a GUI library test.

  • @alex-v7e6v
    @alex-v7e6v 2 місяці тому

    brilliant, thank you for reading this article!

  • @pauloheres
    @pauloheres 5 місяців тому

    I love to watch your reacts. It works as an energy boost. Thanks!

  • @larryrowe
    @larryrowe 8 місяців тому

    I like this for heavy hitting deep coding .... I may look at this if I program again ....
    I think 1st. Create a simple database model (use an existing database or create a simple one)
    2: create a data model from some information content.
    3: create a Html data input/output for creating the information to be used.
    4: create a user code to modify the data, store the data, retrieve the data, backups the data
    5 Pick a simple process that the user can change in simple ways/store/read/backup

    • @larryrowe
      @larryrowe 8 місяців тому

      Then use that as a working model to move to the deep projects he is offering you to get good at data/coding/transformation/presentation to the user.

  • @RoadsideCookie
    @RoadsideCookie 10 місяців тому +6

    If you want an easy way into games, focus on UI programming. The text editor is a good idea, but also a window manager environment is great. Learn to make the UI run on a separate thread so the menu can be brought up at any point in the game, even during loading screens.
    All of this is because good UI programmers are rare.

    • @Puzomor
      @Puzomor 10 місяців тому

      Good suggestion indeed, but I feel like having the asset and level loading in a separate thread is better than having UI in a separate thread. Good exercise non the less!

    • @RoadsideCookie
      @RoadsideCookie 10 місяців тому +1

      @@Puzomor These options are not mutually exclusive!

    • @Puzomor
      @Puzomor 10 місяців тому

      @@RoadsideCookie true

  • @rafaeljordao_
    @rafaeljordao_ 10 місяців тому +2

    My girlfriend heard Primeagen's voice and thought it was Michael Scott speaking

  • @arewaboluwatife
    @arewaboluwatife 10 місяців тому +1

    Everytime, I remember the headache of having to implement an undo feature. Never got around to solving it completely 4:55

  • @dawre3124
    @dawre3124 10 місяців тому +1

    I actually bought the book
    The read test sounds useful for my next school project of implementing a mini shell

  • @mattjax16
    @mattjax16 10 місяців тому +3

    The mini operating system is suchhh a fun project

  • @petersmythe6462
    @petersmythe6462 8 місяців тому

    "What data structure should we use?"
    C# SortedDictionary sitting there, temptingly in every single instance despite the massive performance cost.

  • @segganew
    @segganew 7 місяців тому

    Can definitely recommend building a compiler. I built one two years ago and now I can’t stop.

    • @legciv
      @legciv 6 місяців тому

      Can I get your mail address please? I am in final year of my post graduation and gonna build my project for academic work

    • @segganew
      @segganew 2 місяці тому

      ​@@legcivI'm afraid I can't help with that: it was for the jvm

  • @ObtecularPk
    @ObtecularPk 10 місяців тому +4

    If you want to build a house, you gotta learn how to make a hammer, which is made of minerals consisting of silver, copper and bronze. So learn how to mine the minerals. But where do the minerals come from? Well you'll have to study physics and get deep into string theory, so I suggest you start there. Finally when you learn the beginning of the universe, you can then forge the hammer to then begin hammering a nail.
    Useless projects

  • @AlexanderNecheff
    @AlexanderNecheff 9 місяців тому

    Another classic project is writing your own shell. If you make it a programmable shell it dovetails with compilers.
    I believe the interpreter book has you start with a REPL to boot.

  • @junaid1464
    @junaid1464 5 місяців тому

    I have written a text editor, it's hard and iterative thing, you will go through simple strings to complex balanced trees, then memory management etc etc

  • @iamtheV0RTEX
    @iamtheV0RTEX 10 місяців тому +1

    Funny enough, I'm in the process of implementing an interpreter (as a bytecode compiler and custom VM) for a toy esolang (Rockstar). It's super interesting and helps me understand a lot of what makes languages like Python and JavaScript work.

  • @renierbarnard2999
    @renierbarnard2999 6 місяців тому

    We have to do a compiler
    In C, the project is due in 4 months, the semester hasnt started
    No-one has been taught C yet
    And later we will have to do a project in assembly language
    This is one semesters worth of work from my uni, we also have 2 other coding languages but they will be minor stuff in comparison to the compiler project

  • @1nterstellar_yt
    @1nterstellar_yt 10 місяців тому +2

    I am currently (on and off) writing multiplayer for unity engine (sockets, serialization without allocations, etc). Hard stuff, but very interesting.

  • @demolazer
    @demolazer 7 місяців тому

    Excellent ideas for the more advanced stages. However, I do struggle to understand how people can't think of projects to build. Just do what you enjoy and want to use. Solve a problem for yourself.

  • @Mempler
    @Mempler 10 місяців тому +2

    Just write operating system from scratch
    Like fr, learning all those things from writing an OS is insane, as insane as learning rust and learning vulkan.
    Literally an "AHHH, thats why" moment

  • @larryrowe
    @larryrowe 8 місяців тому

    For the previous simple project I recommend, pick the software you want to use:
    Then pick one of his tasks and modify your model ...
    Then
    then work on specific things using that your model, then later on for each type of task he recommends as separate tasks if you wish
    pick your languages high level/low level ...
    I. E. Work your way into thinking about the deep crap of each of his deeper tasks .... with the ideal of a framework.
    Use different levels of code as you need User input/output/data management/specific task he requests/pick the one he recommends you
    want for it being simple or hard, our your interest.
    Also along the way experiment with different code bases from C/C++ (be careful), ... to javascript, whatever .... and mix take his recomendations.

  • @mazito4445
    @mazito4445 29 днів тому

    'Buy' the compiler book with that dragon from Aho et al.

  • @pedrmunhoz
    @pedrmunhoz 5 місяців тому

    Text editor, 2D game, compiler and mini OS are all projects I've done in college with different levels of knowing what the hell I was doing

  • @Lemmy4555
    @Lemmy4555 10 місяців тому +26

    i'm not convinced about the ctrl-z thing. vscode's implementation is linear.

    • @KingJellyfishII
      @KingJellyfishII 10 місяців тому +26

      a lot of text editors do it linearly, but it really _should_ be a tree

    • @polvoazul
      @polvoazul Місяць тому +1

      ​@@KingJellyfishIIbut users won't know how to use it anyway

  • @TimSavage-drummer
    @TimSavage-drummer 6 місяців тому

    Seems I'm hitting a bunch of these items, my current pet project is a 6502 emulator that emulates old 8bit systems. While this isn't entirely unique the project covers a lot of topics, understanding a simple CPU and how they actually work, designing how the peripherals interact, making it configurable, 2D graphics for the output (raylib), networking for a GDB interface to allow for debugging programs running on the emulator.
    Was started in Rust but have since moved over to Zig, this project covers a wide range of topics and greatly accelerated my learning of Zig (and CPU's).
    Highly recommend all of these types of project.

  • @njnjhjh8918
    @njnjhjh8918 10 місяців тому

    Skip lexing+parsing and do it all in one go with Parsing Expression Grammars. Better yet, it's easy to take a PEG and turn it into a parser with a function.

  • @alexanderpotts8425
    @alexanderpotts8425 10 місяців тому +1

    I did a bunch of these in university. I don't think I'd remember how to do them now, 15 years later. lol

  • @flameofthephoenix8395
    @flameofthephoenix8395 2 місяці тому

    1:28 Hm, the only one of these I don't think I've done is making a spreadsheet, but I've made Conway's game of life, and the underlying coding is probably pretty similar.

  • @patrickshepherd1341
    @patrickshepherd1341 4 місяці тому

    I'm creating a programming language from scratch. I'm gonna tell ya, I'm learning a lot. Yeah, that's one way you could put it.

  • @EddieComlin-mo5js
    @EddieComlin-mo5js 10 місяців тому

    This is a pretty good list, I can never answer this question well when I’m asked. Now I’ll just fwd this to people 😅

  • @kenneth_romero
    @kenneth_romero 10 місяців тому +1

    currently porting a raylib example to zig to get a feel for it. After that i was gonna make the game of life (hasbro) to learn 2D more before i get into 3D for the game i actually wanna make.

  • @LolKiller_UA
    @LolKiller_UA 10 місяців тому +31

    C# mentioned

    • @adotinthecosmos
      @adotinthecosmos 10 місяців тому

      He did it in Unity (lol)

    • @shapelessed
      @shapelessed 10 місяців тому

      @@adotinthecosmos With use of C#

    • @thatsalot3577
      @thatsalot3577 10 місяців тому

      ​@@adotinthecosmos C# is a good language to write applications but where's fun in that ? we need Chaos.

    • @AnnasVirtual
      @AnnasVirtual 10 місяців тому

      @@adotinthecosmos he did it in xna

    • @adotinthecosmos
      @adotinthecosmos 10 місяців тому

      @@shapelessed yes...

  • @gameovergandy
    @gameovergandy 10 місяців тому

    Thanks for the discount on the "Writing an interpreter in go" book

  • @michaurbanski5961
    @michaurbanski5961 10 місяців тому +21

    Most undo/redo implementations are linear though

    • @formbi
      @formbi 10 місяців тому +1

      there's undo-tree for Emacs

    • @sb_dunk
      @sb_dunk 10 місяців тому +5

      Indeed, I've never seen an undo/redo tree before (this could be on me), so treating them as the default seems odd

    • @defeqel6537
      @defeqel6537 10 місяців тому +1

      At this point, most users expect them to be linear. Though it's not like you cannot first build a linear one, and then a tree-one. Personally, I'd have a hard time deciding when to put actions in the tree; each keypress? each character? each control operation?

    • @abdelrahmankhalil
      @abdelrahmankhalil 10 місяців тому

      @@defeqel6537 after typing a whitespace character

    • @NihongoWakannai
      @NihongoWakannai 10 місяців тому +2

      ​@defeqel6537 you'd probably want it to be per-word. But then if you're putting letters in an existing word it has to be per-character. But if you're putting letters in between special characters you'd want that to count as a word.
      Making a good user experience often involves a lot of edge-case chasing. There's rarely an elegant solution.

  • @slobrat3556
    @slobrat3556 5 місяців тому

    "Gap buffer? I only know thigh ga-"
    I really felt that one 😞👉👈

  • @PaulPassarelli
    @PaulPassarelli 5 місяців тому

    Back in 1980, I wrote a version of Missile Command on an Apple ][ with 64k RAM and a floppy disk.

  • @SeaWasp
    @SeaWasp 10 місяців тому +2

    It'd be awesome to see your take on an ECS

  • @birdoflames329
    @birdoflames329 12 днів тому

    In my experience ive found that coding games is very similar to coding robots, so if robotics intrests you big projects are built similarly to big games

  • @tjdgmlchl6305
    @tjdgmlchl6305 10 місяців тому

    I forget how to read because father reads us a nice bedtime programming article everyday

  • @grimm_gen
    @grimm_gen 10 місяців тому

    A chat app with social media authentication is a great little project for beginers!

  • @ryangrogan6839
    @ryangrogan6839 10 місяців тому +96

    I actually personally hate this approach. All of these projects are for gigachad programmers who already understand programming paradigms very well. If you want to learn the language instead of complete a masters, how about making an API? Why do we feel the need to throw other people into the deep end simply because we feel confident swimming there?

    • @weaksauce9999
      @weaksauce9999 10 місяців тому +30

      I have to mostly agree. These are great projects for experienced devs who have time/energy, but as a beginner these would be pretty daunting (I'm an experienced dev). Maybe a very simple text editor or game isn't too bad. An easier starting point would be something working in your language of interest - maybe use its library to create a web server, then add more and more functionality to it. Connect it to a database on the back end. Build a UI on the front end. Incremental steps, etc.

    • @Jarek.
      @Jarek. 10 місяців тому +8

      Actually, I’m after my Xmas break when had my first dive in into golang. Then found Writing An Interpreter In Go by Thorsten Ball and even with my limited knowledge - you can progress quite well. But yes, I’m fully aware what’s the difference between “creating an interpreter” and “follow a well-written book”. Having said that - still a lot of fun and tons of useful knowledge.

    • @bennymountain1
      @bennymountain1 10 місяців тому +6

      Troooo, all of those ideas are good as college curriculum, because you will have supervision, community, time allotted and infinite stomach for red bull and weed 😂 Not so much when you're a grown up with a 9-5, a kid and pregnant wife trying to make ur next mortgage payment.

    • @markmywords3817
      @markmywords3817 8 місяців тому +4

      The optimal answer for learning is a project that's just a tad beyond your reach.
      Not too easy that it causes no learning, but not too hard that you can't divide and conquer it (e.g. a whole ass operating system)
      Another good project is a project that you would personally use, even if others won't.

    • @3_14pie
      @3_14pie 5 місяців тому +3

      these can be mostly as hard as you want to, and if you aren't comfortable challenging yourself maybe shouldn't code

  • @talkativekrishna2310
    @talkativekrishna2310 Місяць тому

    Man , I got owned with text editor project itself

  • @michaelpingleton776
    @michaelpingleton776 2 місяці тому

    9:00 You’re mentioning this as I’m working on a compiler at this very moment.

  • @blindguyaudiophile
    @blindguyaudiophile 2 місяці тому

    I might sound crazy because I only done a hello world
    But a compiler sounds like a good project

  • @henson2k
    @henson2k 10 місяців тому

    I went through Text Editor implementation 30 years ago when tried to start Windows 3.x programming

  • @mohammadbahrami416
    @mohammadbahrami416 3 місяці тому

    writing a game with assembly is where you actually understand every single shit in IO

  • @scorpionesp6510
    @scorpionesp6510 10 місяців тому

    oh my god. that course you just described is the problem that I am having. Like the seniors I work with do more doing vs teaching.

  • @Ripcraze
    @Ripcraze 10 місяців тому

    I make apps that I want to use, even tho there's thousands of them and they're better than what I will make I just make my own anyway because it's fun to use something you create.

  • @nomadshiba
    @nomadshiba 10 місяців тому

    09:50 i really wanna write my own language, and compile it into C# as well.
    why C#? it has simple yet can be advanced enough if you want to, you can create unions, you can allocate space on the stack, you can do anything without allocating any managed memory. etc but also you can just use and allocate managed stuff if you dont wanna deal with something at that time. so flexible enough. and there are also C# compilers that will just compile it into machine code and not gonna include GC at all because you didnt use any managed type.
    and im pretty sure a compiler can optimize C# code better than C code because it has more info on what is what, and less unpredictable stuff that compiler cant optimize.
    so i can just focus on the language syntax and typing system and etc. and not worry about compiling to assembly and low level optimizations.

  • @flameofthephoenix8395
    @flameofthephoenix8395 2 місяці тому

    0:46 A Mini operating system is a video game emulator. It's just emulating video games that may not exist yet.

  • @ymi_yugy3133
    @ymi_yugy3133 6 місяців тому

    I always found that these kinds of projects don't really work for me. I just can't motivate myself to spend weeks if not month building an operating system, text editor or whatever that in every single way will be worse than any text editor or operating system was in 1990. I derive my motivation to build and learn things out of solving actual problems.
    So fixing a tiny bug in an open source project is 100x more interesting to me, than building a clone from scratch.

  • @Tvalfager
    @Tvalfager 5 місяців тому +1

    5:53 I'm too dumb to understand the difference I get the sense that the reasoning is valid but I cannot reason check it

  • @biomorphic
    @biomorphic 10 місяців тому +1

    I have implemented the text editor, or better, an edit box, so to speak, when I was 18 in Turbo Pascal. I basically wrote what in Pascal is called a Unit (substantially a library) to have edit controls, where the text was shifting left and right if you were inserting more than the characters you could fit on the input control. Also I created another module to create menus and menu items. And yes, you could handle everything with the mouse as well, since I use DOS interrupts to handle the mouse. it also made the monochromatic version cause it has to run under a Olivetti M24. It was fun, now programming sucks.

  • @allancomar
    @allancomar 10 місяців тому

    I build 3 compilers on my life by working on the kernel of a telecom company. There is to much to flexibility you need for your customers to be able to get away without it. So I would not say is academic, I would rather say it is rare to face ;)

  • @tetraquark2402
    @tetraquark2402 6 місяців тому

    Making your own forth is fun

  • @flameofthephoenix8395
    @flameofthephoenix8395 2 місяці тому

    8:37 Modulo is a great operator!

  • @octavioavila6548
    @octavioavila6548 5 місяців тому +1

    I feel like this list is subject to the tragedy of the commons. You will have a plethora of people all with the same projects in their portfolio. Hence, by making all of these projects, you join the brigade of the average.

    • @lenk172
      @lenk172 4 місяці тому +1

      It's not about the projects themselves, it's about the skills gained from working on them. More beginner/intermediate devs working on them = more skilled devs. And hopefully they would use these skills as a jumping off point to create more interesting things eventually.