Rimworld : Bedrooms : Tutorial Nuggets

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  • Опубліковано 5 жов 2020
  • Are they worth investing Gold, jade or silver? No their not, marble and some large statues and your good to go. Keep them fairly compact and you don't even have to floor them early on. Don't worry about comfort from end tables, but try for a good quality bed or better for the rest effectiveness.
    Bedrooms are 3x6 on the inside though you can get away with 3x5.
    Big rooms are 18 Down x 17 Across, done in blocks of two to ensure you can sub in power or greenhouse.
    / francisjohn
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КОМЕНТАРІ • 397

  • @acheron16
    @acheron16 3 роки тому +1338

    I use end tables and dressers because I like them.
    That's it.

    • @adamwilding9520
      @adamwilding9520 3 роки тому +49

      This.

    • @jarradscarborough7915
      @jarradscarborough7915 3 роки тому +57

      me too, but there is a benefit if your constructors are crap. well built beds get a high score on their own, but bad ones need end tables to reach the same scores. is useful if you overflow hospital beds and pawns are resting in their own beds because comfort then applies.

    • @KiotheCloud
      @KiotheCloud 2 роки тому +19

      @Nike 5 Mega I never use stone on beds cause it gives less rest effectiveness at most it would be jade(very late game like 22mil wealth) since that doesnt reduce rest effectiveness
      also circadian half cycler are amazing on crafters and researchers even if its a -15% conscience they are not only giving up a free bedroom but over all a lvl 20 crafter w/0 circadian half cycler cant craft as fast as a lvl15 crafter w/ circadian half cycler since they have to sleep with is basically 8 hours of work missed (I tested this by cloning a colonist and seeing who can craft faster on a day) also if ur really willing give that crafter luciferium and it would only be a -5% conscience with the benefit of that very neat manipulation bonus

    • @geoffbeidler
      @geoffbeidler 2 роки тому +13

      I end up doing a lot of rock smoothing even though it's not worth the effort. I like to think my pawns have a taste for mountainside fortresses, and they are committed enough to the theme to put in the extra effort.
      Also, don't for get to build a layer of granite walls around your marble walls for double walled temperature insulation and maximum battle readiness.

    • @scorpixel1866
      @scorpixel1866 2 роки тому +5

      ​@@geoffbeidler Or jut don't do marble at all, it's structural weakness isn't justified by the +1 beauty when you can get +100 from a normal statue.

  • @pussinboots9983
    @pussinboots9983 3 роки тому +444

    I did not know that "wondrously impressive" actually exists.

  • @MuhGuy
    @MuhGuy 3 роки тому +489

    A info nugget to endtable and dressers: in your hospital their usefullness exells. The reason is because your injured pawns lay awake in bed when they recover from their wounds! Thus a higher comfort might be the nicer thing to cancel out negative moodlets like intens pain, etc.

    • @basildaoust2821
      @basildaoust2821 3 роки тому +15

      sure but that sounds like it would mess with my tiny sized 8 beds around a single monitor. Maybe I could have a treatment place and a recovery place but I have never done that.

    • @DJTimeLock
      @DJTimeLock 3 роки тому +27

      @@basildaoust2821 I honestly always have hospital baracks, i never bother with individual ones.

    • @jerryandersson4873
      @jerryandersson4873 3 роки тому +6

      @@basildaoust2821 i know old ass post, but when i do the 8 beds to a monitor, i put end tables in the inner corners, so some beds get the bonus. If i remeber it right.

    • @basildaoust2821
      @basildaoust2821 3 роки тому +2

      @@jerryandersson4873 Interesting, it funny I watch other videos that suggested you never build an end table to dresser because they consume too much bedroom space, which I suppose isn't relevant in a hospital. Having said all that I just love the medipod, though you do have to stay alive until you have the researched and resources to build it and maybe a few beds just in case several people all need the hospital now but it is amazing last time I played.

    • @Beth-zs2jr
      @Beth-zs2jr 3 роки тому +4

      @@basildaoust2821 For the beds around a monitor method, I've seen people who arrange the beds in such a way that there are 2 beds facing each direction around the monitor, and then add end tables in the corner spaces between the beds (to make the entire bed/monitor/end table setup a square) and then all of the beds get a boost from the end tables

  • @RFC-3514
    @RFC-3514 3 роки тому +352

    Ah, the three stages of any game:
    Stage 1: Clueless
    Stage 2: Focus on numbers
    Stage 3: Stop caring about your stupid characters and design something that looks cool to you

    • @TheOpalHammer
      @TheOpalHammer 2 роки тому +21

      I skipped stage 2

    • @RedLeicesterCheese
      @RedLeicesterCheese 2 роки тому +25

      the 3 stages of my game are
      Stage 1: basic stuff
      Stage 2: focus on defense
      Stage 3: go onto a new save and repeat from stage 1

    • @woohan6430
      @woohan6430 2 роки тому +15

      @@RedLeicesterCheese mine is
      1
      Stage 1: make a plan
      Stage 2: design and research the numbers
      Stage 3: build everything not referencing once to my plan

  • @fenrin49
    @fenrin49 3 роки тому +337

    You forgot the amazing strategy of just planting flowers on the dirt floor.

    • @ShepardCommander
      @ShepardCommander 3 роки тому +3

      Will they grow without sunlight?

    • @fenrin49
      @fenrin49 3 роки тому +44

      @@ShepardCommander Decorative plants typicaly only need 30% so a torch small lamp or camp fire is enough - which is good to have anyway for heat or light

    • @RFC-3514
      @RFC-3514 3 роки тому +49

      The time spent replanting them probably costs you more than a fancy floor, after a few cycles.

    • @danielfarfudinov3193
      @danielfarfudinov3193 2 роки тому +22

      @@RFC-3514 But it's also training for plants skill, and a dedicated 18+ plants master with specialized arms and bionic legs can basically plant flowers over your entire base in a day or so.

    • @RFC-3514
      @RFC-3514 2 роки тому +14

      @@danielfarfudinov3193 - The issue isn't the time it takes to _plant_ them, it's the time it takes to _walk_ between locations (especially if they interrupt the job to go eat or do something else, and have to walk back two or three times to finish each location - and with flowers it's never really "finished").
      That's always the main problem as bases grow in Rimworld: time wasted walking between jobs.

  • @mikeokismall3831
    @mikeokismall3831 2 роки тому +85

    End tables and dresser are effective in a hospital. Being Luxuriously Comfortable is a great way to counter the various pain debuffs for pawns on bed rest.

    • @TheIceThorn
      @TheIceThorn 2 роки тому +26

      "ahhh! ahhh! my leg is boiling with pus and cancer but hey! There's a quite impressive wardrobe here so it's fine!"
      ...rimworld logic.

    • @Laireso
      @Laireso Рік тому

      Excellent quality wooden bed gets you over the 0.9 comfort therehold so you don't need the end table nor the dresser as long as you have a decent builder you can just build and deconstruct until you get the right quality for all your needs. Wood is easily accessible in most biomes so wasted resources don't matter.
      The dresser bonus is good for roleplay if your bedroom design can afford losing couple tiles of space or if you really want that comfort early on, but as long as it's over the 0.9 it will give you the +10 max bonus for the whole time a pawn lays in it. At the end of the day it's just a +1/-1 mood difference which isn't nearly as much as other things so feel free to build them the way you want.

  • @zeidrichthorene
    @zeidrichthorene 3 роки тому +82

    Early game when you have a single room, a good trick I like to use is to cover the floor in daylilies (plant zone, not in pots). This does a few things, first it adds a lot of beauty without taking up space which means with the large room and the high beauty it's often an impressive or very impressive barracks. The next is, since the floor is dirt, pawns don't track dirt on to it, so you don't have to clean. Next is it trains up growing for new pawns, so they don't fail so much in early harvests. Next, if you also put dining furniture in it, pawns will eat there and you'll have a very impressive dining room moodlet. There's obvious downsides, interrupted sleep, wasted time replanting, etc. So they do eventually transition into rooms, but you can go for quite a while on a multipurpose room with a floor filled with daylilies.

  • @MilkySubstance
    @MilkySubstance 3 роки тому +36

    I love these little tutorial nuggets. Ive got just over 3500 hours in rimworld since I started playing in the A14 days, and even then I still find myself learning new little mechanics watching these videos.

  • @Lonlyboysh
    @Lonlyboysh 3 роки тому +76

    Finally a Francis John bedroom tutorial

    • @FrancisJohnYT
      @FrancisJohnYT  3 роки тому +47

      When you say it that way you make me a little nervous :)

    • @size15shoeswinkwink
      @size15shoeswinkwink 3 роки тому +12

      @@FrancisJohnYT Next up: Lovin Tutorial!

    • @duplicantlivesmatter9083
      @duplicantlivesmatter9083 3 роки тому +2

      I love Francis John so much.

    • @Lonlyboysh
      @Lonlyboysh 3 роки тому +6

      @@FrancisJohnYT don't worry I'll bring chocolates and whisky :)

    • @Logiwonk
      @Logiwonk 3 роки тому +2

      Exactly, now we can be confident in the bedroom.

  • @JTGonz
    @JTGonz 2 роки тому +17

    The tidbit about the barricades preventing drop pods was a big highlight of this video for me

  • @commanderori
    @commanderori 3 роки тому +8

    I like that he's using ONI terms (dupes, morale) instead of rimworld terms (pawn, mood) for this video.

    • @RFC-3514
      @RFC-3514 3 роки тому +3

      I gave my sims an epic bed and it almost doubled their willpower.

  • @SaneTrinity
    @SaneTrinity 3 роки тому +29

    Getting them maxed on comfort while sleeping dose help, if you max comfort they have bigger pool of comfort to drop down from, and at the very least it helps to prevent them from geting debufs from to low comfort. Not to mention they are quite cheap and add a tiny beat of beauty themself, enough to mostly offsett lose of space, at least in earlygame rooms.

    • @FrancisJohnYT
      @FrancisJohnYT  3 роки тому +6

      By 13:00 to 14:00 the comfort buff is gone, the extra comfort you gain from end tables buys you about 1.5 hours more buff. Which is not nothing, it's just not enough to motivate me to install them.

    • @raismin739
      @raismin739 3 роки тому +1

      it could help to go from awful to dull, but at this point you can just floor the bedroom, confort, like beauty e space need, go up really fast and go down very slow, so you don't need that extra confort, is better if you spend that wood to try to make a better chair for when they eat.
      P.S. don't use the confy chair, excellent wooden chair are way better, they ave the same amount of confort, but better beuty e less value (most of the case)

    • @SaneTrinity
      @SaneTrinity 3 роки тому +4

      @@raismin739 Pawns normaly dont spend that much time eating, you can even see here ua-cam.com/video/ybHLtGwWEF8/v-deo.html
      comfor from eating that meal went up only like 10 %

    • @raismin739
      @raismin739 3 роки тому +2

      @@SaneTrinity it was just a normal chair, if you put an excellent one, you get a much hight boost that will keep your morale for 1-2 hour more, enought if they go to meditate to the tree

    • @SaneTrinity
      @SaneTrinity 3 роки тому +5

      @@raismin739 plz get your facts straight before spouting nonsense, how fast you gain comfort is not based on furniture comfort stat, it only affects max amount of comfort you can get when using it. and you dont use dining chairs long enough to matter much. shure its still usefull, but way less cost efective than bed.

  • @4ftermarch
    @4ftermarch 3 роки тому +14

    I really like the no nonsense, straight to the point style of this video. (And then also yea, it's super informative!). Thanks!

  • @brosef4154
    @brosef4154 2 роки тому +12

    My bases always fall apart mid game. This should help out a lot. They usually end up disorganized and inefficient because I just slap stuff on

  • @cenbuyu711
    @cenbuyu711 29 днів тому +1

    Your 17*18 tile design is definitely awesome.

  • @fortusvictus8297
    @fortusvictus8297 2 роки тому +14

    If you make your walls out of smoothed rock it also gives a beauty buff. More work, but great training early game for your constructors.

  • @camilomoncada5428
    @camilomoncada5428 3 роки тому +15

    "the dups...".
    The reference tho

  • @DSlyde
    @DSlyde 3 роки тому +9

    I always enjoy these tutorial videos. How i found this channel actually.
    A few notes though:
    The buff from the dresser and endtable coupled with a royal bed (which also improves rest effectiveness) means you start with a +10 to mood for a couple of hours, at which point you then progress through your normal comfort bonuses. Its basically equivalent to half a beer every day that 1) stacks with actual beer 2) has no side effects 3) is really cheap to implement and 4) costs nothing to maintain.
    They also improve room impressiveness early game again for basically nothing
    The requirements for titles should also be mentioned. You need 30 tiles for the highest titles, merging 2 of the fullsized bedrooms gives you 42, which is enough, but as the highest requires ALL fine flooring not just 30 tiles of it, that's an extra 240 stone blocks. On the ones with the middle dining room, you only have 35 tiles which is a lot more managable.

  • @wingsolution
    @wingsolution 3 роки тому +32

    I'd say adding lights is a very good idea early game, and leaving them in(and off) is still good late game. Early game players generally don't have a dedicated hospital, and if you do have one bed, what happens when several pawns get sick/injured? The penalty from treating in darkness could be the make/break point for saving someone. It also makes it just a bit easier to convert bedrooms into prison cells in an emergency. As a side note you have had enemies drop pod directly onto your hospital, who can say when that will happen to everyone else right when it's most inconvenient.
    Standard lights are only 10 steel, if you put in one unconnected conduit so you don't have to have pawns turn them on and off that still only 11 steel. Not a huge investment for a measurable increase in tend quality. Now late game this is much less important, as you likely have a couple of high grade medics, and a dedicated hospital. But it will still hurt you if you're ever unprepared, because it's Rimworld.

    • @FrancisJohnYT
      @FrancisJohnYT  3 роки тому +8

      I agree, put in the light. I usually stick in a table, chair and light when it's for prisoners. I also spread out the cells so that their are no mass prison breaks.

  • @Cifer77
    @Cifer77 3 роки тому +25

    Personally think that first room is a bit misleading. Having good art and +1 walls makes a big difference at that level. Plus at that level having good marble statues laying around isn't exactly common. Prioritizing art skills usually comes after other essentials on most difficulties. Again, referencing early game, when you would just have dirt and or wood floors.

  • @BugPowderDust
    @BugPowderDust 3 роки тому +11

    Fantastically useful, the modular approach is great. I am a new fan to three wide corridors as chokepoints are so useful!

  • @matthewchandler7845
    @matthewchandler7845 Рік тому +2

    I also appreciate the insurmountably provided by the simple CHEST HIGH WALL!!!~

  • @duplicantlivesmatter9083
    @duplicantlivesmatter9083 3 роки тому +6

    Francis you are by far my favorite UA-cam content creator. I seriously hope you keep it up. 👍

  • @kornygerm
    @kornygerm 3 роки тому +3

    Learn a lot. Took bedroom quality for granted. No wonder my pawns have breakdowns often

  • @shosroy
    @shosroy 3 роки тому +1

    Had to play this on 75% Speed. This man talks fast but has really good information

  • @Veryspecificassortmentofwords
    @Veryspecificassortmentofwords 2 роки тому +4

    I swear I’m going to dig up my dead dog and put him on the dining room table if I don’t get a new statue for my room this year.

  • @TheOpalHammer
    @TheOpalHammer 2 роки тому +4

    This has introduced me to the tryhard side of the Rimworld community.

  • @greb653
    @greb653 3 роки тому +2

    A guide I didn't realize I needed. This, this is why I subbed in two ONI vids but didn't even own it. Tah mate, much appreciated.

  • @TheHamster4430
    @TheHamster4430 2 роки тому +1

    I like how scientific all your videos are. Thank you for sharing your experience

  • @Conqueror933
    @Conqueror933 3 роки тому +18

    no endtables and dressers? barbaric!

  • @TheFlood2009
    @TheFlood2009 2 роки тому +2

    Thanks! That was extremely informative and helped me keep my pawns happy even in the worst of times.

  • @agamemnonofmycenae5258
    @agamemnonofmycenae5258 3 роки тому +5

    Well done. I didn't know that dressers and end tables are useless. Will probably still use them for RPing, but should I want a no nonsense playthrough, I will follow your advice.

  • @mirjanbouma
    @mirjanbouma 3 роки тому +3

    Another in depth tutorial, let me grab some tea and the cat and settle in.
    Thank you for these great, insightful videos, FJ.

    • @FrancisJohnYT
      @FrancisJohnYT  3 роки тому +1

      I like your planning, no cat myself but have to have a tea before I think of starting.

    • @mirjanbouma
      @mirjanbouma 3 роки тому

      @@FrancisJohnYT I got distracted and forgot the tea, but the cat and some chocolate are here! Thank you.

  • @Michalosnup
    @Michalosnup 2 роки тому +9

    He: Having double bed is worth it, colonists are going to ged the lovin' buff
    My colonists: mood -10: Had terrible lovin'

  • @davidsalisbury1688
    @davidsalisbury1688 3 роки тому +7

    Hey Francis, thanks for the guide.
    You may be pleased to know, in my latest playthrough, I just finished purging all Savages, Pirates, and the Empire from my planet. Long live The Anima Tree 😀

    • @FrancisJohnYT
      @FrancisJohnYT  3 роки тому +4

      Respect! how many years did that take? The planet is a big place.

    • @davidsalisbury1688
      @davidsalisbury1688 3 роки тому +3

      @@FrancisJohnYT just under 3 years, I think. I had a squad of 7, 3 melee with cat armor, 4 range with recon. Neuroquake is broken lol. You get a faction hit on everyone when you use it, but if you use it to clear a enemy base, your gain all the faction back, so . . .

    • @davidsalisbury1688
      @davidsalisbury1688 3 роки тому +1

      Additionally, my jedi that cast neuroquake had a persona weapon that gives him psyfocus on kill, so we could roll into a savage base, kill everyone with weapons, and then roll into the next pirate or empire base, and unleash all that kill energy in a Neuroquake. Worked out beautifully.

  • @RaiNAgara
    @RaiNAgara 3 роки тому +8

    You forgot to mention the barracks though it's there...
    Another thing to add maybe the bedroom requirement of entitled pawn that need minimum 30 spaces, all fine floored, min 80 impressiveness, a drapes, royal bed, dresser and end table for max title. Mostly for entitled guest from empire's quest and your own entitled pawn.
    That's why i usually set my room by 7 X 5 to fulfill those requirements. Eat more spaces, but anything for my pawns

    • @FrancisJohnYT
      @FrancisJohnYT  3 роки тому +26

      I have been avoiding dealing with the royals, Ireland has a bad history with them. I prefer to shoot them first and then a couple more times to make sure they got the point.

    • @basildaoust2821
      @basildaoust2821 3 роки тому +2

      @@FrancisJohnYT Really every time I see them they seem like they could wipe out most colonies in the beginning.

    • @r3dp9
      @r3dp9 3 роки тому +3

      @@basildaoust2821 As long as you don't bump them up past yeoman, royals are pretty nice with no drawbacks. The temptation to promote them can bankrupt a colony pretty quick though.

    • @camo_kamikaze1598
      @camo_kamikaze1598 3 роки тому +1

      @@FrancisJohnYT exactly how I thought an Irishman would respond to that, very based lmao. I've only had one acolyte but because of the throne room requirement and having braziers fueled 24/7 their usefulness declines rather quickly as the amount of wasted resources goes up

  • @pcentertainment1135
    @pcentertainment1135 2 роки тому

    This is it. The one video that got me into Rimworld. Thanks.

  • @Tamizushi
    @Tamizushi 2 роки тому +1

    With ideology, bedrooms are now the ideal place to grow nutrifungus. While most ideologies won't appreciate eating it, it makes for a fine hay subtitude for all your animal ranching needs and will improve the beauty of every tiles from -1 to +1.
    Another option would be and a Standing lamp and to grow Dandelions (which only require 30% light) and to zone/pen grazing animals in it. Make sure your colonists sleep schedule is synchronise with animals to avoid interupted sleep. A good option are Guinea Pigs because they nuzzle, give minimal filth and that their leather is the most heat insulating textile in the game, which is great for tribalwear.

  • @MarvashMagalli
    @MarvashMagalli Рік тому +1

    Didn't know about tightness being that important, having passive coolers in each bedroom was making the difference between slightly and somewhat impressive

  • @gaming_bigfoot
    @gaming_bigfoot 3 роки тому +17

    Not even notified yet, it was in recommendations lol

  • @NovaGirl8
    @NovaGirl8 Рік тому +1

    Thank goodness I found this again XD. Saving this time sobi can go back

  • @maximusprime6768
    @maximusprime6768 2 роки тому

    I've only just got into Rimworld and I've been looking online for useful ideas/hints I might not have thought of yet. The 17x18 modular room size is an AMAZING idea! I've always favoured good design over asthetics, so seeing how this works is an eye opening. Going to have to design my bases like that from now on!
    Also, I never new you can have solar panels inside of the Wind Turbine areas; I thought those had to be completely clear, that really helps with keeping things compact. Fantastic video, have a new sub :)

  • @jaredwilliams8621
    @jaredwilliams8621 3 роки тому +1

    Higher rest effectiveness is not always better. I have a pawn in my current colony who is a quick sleeper, so I decided to give them a masterwork double bed. They sleep amazingly fast, which has 2 drawbacks.
    1. Since they only need like 2 hours of sleep, they end uo spending almost 22 hours awake each day. By the end of the day, they are exhausted and in a bad mood, leading to mental breaks.
    2. They sleep so fast, that despite being married for most of the time I have had my colony, he and his wife almost never "get some lovin"

  • @likeablekiwi6265
    @likeablekiwi6265 2 роки тому +5

    to get wondrously impressive you either need a very large room (as big as your usual late game base stockpile) made of gold walls and floors with 2-4 gold large legendary sculpture as for a wondrously impressive bedroom you'll need to make it bigger 6x8 or somethin similar and have all the furniture's on legendary quality alongside three legendary golden grand sculptures and space matters on it cause a anything that doesn't add any beauty reduces the impressiveness by 5-10 points the catch is that you barely get 240+ cause you start to trade beauty with space.

  • @TheEternalHermit
    @TheEternalHermit 3 роки тому +7

    If you're looking for a good tribal seed, I like to use torment, it has 3 joggers, generally manageable pawns (a couple greedy and an abrasive) and is really only missing medical skills. It also has a nice empire pawn, double flame in social, single flame in shooting, jogger, psychically hypersensitve.

    • @Fr33zeBurn
      @Fr33zeBurn 2 роки тому

      Seed? Pretty sure that only affects the planet biome generation.

    • @crunch.dot.73
      @crunch.dot.73 2 роки тому

      @@Fr33zeBurn When choosing a starting scenario you can type in a seed into the custom scenario menu

  • @memeoususer2704
    @memeoususer2704 2 роки тому +3

    Barracks are working just fine when realistic room size mod is on!

  • @prateekkarn9277
    @prateekkarn9277 3 роки тому +5

    What I learnt this video
    One night stand gives you 5 comfort

  • @nicolascharpentier3917
    @nicolascharpentier3917 3 роки тому +3

    very good video as usual, that remind me a very good video of Yeti on the V1, i appreciate the care you have about wealth problem
    I have just few remarks to do:
    1 - marble statue are long to produce and marble is not on all maps or need additionnal work to produce while wood statue are quick and cheap to produce
    2 - chair improve impressiveness without reducing walkable place
    3 - smaller rooms are possible by flooring one tile of valuable material (ie: gold or jade) depending of how much space you want to save

    • @basildaoust2821
      @basildaoust2821 3 роки тому

      Nice points, I have tended to choose my starts but maybe wood statues would make more sense, just not WOOD FLOORS OR WALLS EVER, EVER. I built a base with wood and then watched 80% of it and almost everything in the warehouse gets destroyed by fire... it was bad but I did fix the base with stone and did manage to recover and get the win but man talk about getting depressed.

  • @Kaiser282
    @Kaiser282 2 роки тому

    People already mentioned hospitals but there's one other situation end tables and dressers work I think: couples.
    It's nice to have a comfortable room when you get some lovin. And since I'm pretty sure they're awake they get that bones.

  • @Catsrock46060
    @Catsrock46060 2 роки тому +5

    7:51 I suppose a use for them might be if your artist has an inspiration? Would make some sense for them to make a grand sculpture, then, as you'll potentially get the rough equivalent of 4 legendary large sculptures for the price of one inspiration, instead of the 4 inspirations you would otherwise need.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому

      Good point, would be useful in a dining hall as it unlike a bedroom would have enough space to support it.

  • @FasterthanLight11
    @FasterthanLight11 Рік тому +3

    13x13 are my go to. Those make 5x5 (with walls) bedrooms and workshops and fit orbitals just fine. And 13x13 doesn't need pillars if you don't subdivide them

    • @gildedphoenix
      @gildedphoenix 6 місяців тому

      In fact I love 23x23 layout especially because it doesn't make roofs, it works through initial mess and later in the game I can make more sensible layouts.

  • @gary0044187
    @gary0044187 3 роки тому +1

    glad I saw this, because until very recently the wiki showed barracks providing the same bonus as bedrooms at the top most tiers and when I first adopted barracks this was true and never considered barracks squad being nerfed. This meant that if you could get the head of the bed far enough from where other people traveled you could effectively save a ton of wealth by just making deep cubbies for your colonists to sleep in in a very large and thus easy to improve room. I personally was using a room with wall length 19 on the vertical to achieve this. bonus points if you extended the room horizontally to add your dining and rec room to the side. It all being one room meant that you saved on heating and cooling, total amount of wealth spent on art, etc. trade off was that no matter how far away from the main hall your colonist was they still receive the sleep disturbed debuff from other colonoists going to their beds. now that I checked because I wanted to be all smarmy and say "but with barracks you can get wondrously... easier" I find that it changed. barracks squad has been nerfed and I need to reconsider how I strategize around bedrooms. one tidbit you should mention is bed materials, stone for prisons, wood/steel/plasteel for everything else. a marble bed may look pretty but it slows your rest down. I personally use wood.

  • @benhayward7706
    @benhayward7706 2 роки тому

    I subscribed just because you explained it so well

  • @bcpond
    @bcpond 3 роки тому +1

    I Loved this video and will be implementing these design principles into my new base tonight

  • @AndresFnt
    @AndresFnt 2 роки тому +1

    That many rooms is necessary if playing on adventure mode/med difficulty because you can make 1 large stone walled room with 1 large marble sculpture and 3-4 beds in the room. The small negative effect from being woken up by others is offset by the room being spacious, clean, and the beds being good.

  • @staubfux
    @staubfux Рік тому +1

    thx for all the numbers und good explanation. It helped me a lot.

  • @ErinsAaron
    @ErinsAaron Рік тому +1

    Thank you for this helpful and informative video.

  • @KPdewstar
    @KPdewstar 3 роки тому

    This has made my playthrough so much better. I fluked out and crafted a masterwork art piece worth 2000 beauty too lol

  • @rhmagalhaes
    @rhmagalhaes 3 роки тому

    That's a lot of notes to go through... THANK YOU !!!

  • @Truemmerphantom
    @Truemmerphantom 3 роки тому +4

    I like to use a fort-like design for my bases, though the bedrooms are essentially the same size: 24/48 6x3 bedrooms, "circled" around the central storage zone. Though turning the hallway connecting all those bedrooms to one another into a giant, extremely impressive dining room never occured to me. I'm too used to build them next to my future killbox and hospital. ^_^

    • @FrancisJohnYT
      @FrancisJohnYT  3 роки тому +1

      I like to go with multiple dining rooms, dedicate half a block in different corners of the base and it cuts down on the amount of eating without table incidents. Though in all fairness that is usually fairly late game.

  • @tyraelpl
    @tyraelpl 3 роки тому

    Thank you FJ, great analysis!

  • @knownas2017
    @knownas2017 2 роки тому +2

    Grand Sculptures are really good when Colonists do recreational act "Viewing art".
    This will increase their recreation stat, based on how high the beauty of the art is.
    The higher the Beauty, the faster the Recreation increases.
    This is the best possible way to increase recreation, as it's possible to max out the bar in like three seconds or faster.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      Now that we have an artist we are going to be making some statues, if I get an inspiration we can burn it on a grand statue.

    • @knownas2017
      @knownas2017 2 роки тому +1

      @@FrancisJohnYT Pog
      That's a good strategy.
      If you have too many recreational activities, it becomes less likely the colonist will view the art.
      Alternatively, you could sell it for the big bucks.

  • @frankulfberht
    @frankulfberht 2 роки тому +1

    the free sleep spots would do to prevent pots from landing ;)

  • @randallporter1404
    @randallporter1404 2 роки тому +1

    I kinda go for the organic look because of the map. I choose small or large hills. It looks like this method is better suited to flat maps. But, but but but but (I like butts), this method has so many advantages and the detail about making rooms impressive is very much appreciated. So maybe I will be implementing this method in an organic style. :)

  • @TheAnimeFalcon
    @TheAnimeFalcon 2 роки тому +1

    More information i never knew i didnt know. Thwnk ya

  • @parallel4
    @parallel4 Рік тому +2

    I feel like an idiot for putting coolers and heaters in every single bedroom when I could have just used vents and then temp controlled the central hallway... Oh well!

  • @techpriestemily
    @techpriestemily 3 роки тому +1

    Huh. I'll start using that modular system, definitely sounds very useful.

  • @ianallen738
    @ianallen738 3 роки тому +1

    Impressive bedrooms, masterwork statues, a spreadsheet to micromanage the happiness quotient of your population... the only thing this game is missing is alcoholic dwarves.

  • @Omni0404
    @Omni0404 2 роки тому +1

    You're really good at teaching 😁👍

  • @maxtindal7449
    @maxtindal7449 3 роки тому +1

    Thanks Francis, very very useful

  • @joenapalm4841
    @joenapalm4841 Рік тому +1

    Smoothing floors takes longer but you don’t have to carve the blocks or even haul them

  • @chipszed
    @chipszed 2 роки тому +1

    nice modular base build idea, i've approached it similarily before but not near this well refined of as an idea!

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому

      I have made some modification since, just changed the dimensions a little. Makes building a base really scalable.

  • @Veryspecificassortmentofwords
    @Veryspecificassortmentofwords 2 роки тому +2

    That hospital arrangement is gigabrained. I’m stealing it.

  • @danielgustavoreis6468
    @danielgustavoreis6468 3 роки тому

    I love your videos! Very informative

  • @camo_kamikaze1598
    @camo_kamikaze1598 3 роки тому

    I always go with a 17x19 design. Makes for 6 5x5s and a 3 tile hallway. The bedrooms come out to 30, "average size" with a bedside table, dresser, and lamp. Throw in carpets and you've got slightly impressive, which is a +3. I was unaware of how unimportant dressers and bedside tables are until this video. I always went with it because you can just make three bedrooms and have the other side be used for temporary storage lol

  • @djlalorocks
    @djlalorocks 2 роки тому +1

    Excellent advise thank you

  • @IamGhede
    @IamGhede 3 роки тому +10

    I cannot believe you murdered Sora's parents just to prove a point. Smh
    I remember watching a video with modular octagon shaped rooms. Think it saved resources or something by using less blocks to encapsulate the same space.

    • @Scott_Burton
      @Scott_Burton 2 роки тому

      Mother and Uncle, not parents. Just saying. I don't think this is Arkansas or West Virginia (the butt of most in-family relationship jokes in the USA)

  • @Rexini_Kobalt
    @Rexini_Kobalt 4 дні тому +1

    my colonys comfort = _copious amounts of drugs_

  • @bruhder5854
    @bruhder5854 3 роки тому +1

    Great guide as usual 👍

  • @elliejohnson2786
    @elliejohnson2786 2 роки тому +1

    The comfort is worth it. It's about an extra hour of +2 mood buff, and I've had colonists literally break when they didn't have a break risk because they were right at that line of minor break risk for ages. An extra hour away from that barrier decreases the chance of a break, which is definitely worth it.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +2

      I tend to not bother early game and by late game everyone has an excellent bed so I don't bother. Still an extra hour or two of comfort is not the worst thing in the world.

  • @henkhenk4396
    @henkhenk4396 3 роки тому +5

    my pawns on wakeup schedule: what's a bed?

    • @HoneyBadgerVideos
      @HoneyBadgerVideos 3 роки тому

      Ai chip (EPOE mod), circadian half cycler, joy wire and pain stopper and you have a godmode pawn that never sleeps and has permanent 100% consciousness

  • @Anonerak2
    @Anonerak2 2 роки тому

    This is why I put comfy chairs in the forest so that my hunters can hunt in comfort.

  • @PatrickRatman
    @PatrickRatman 2 роки тому +1

    huh, i was always building my rooms based around the radius of the orbital trade beacon to get around that analysis paralysis, but now that im using Ogre stack i don't need as much storage space, so im trying this!

  • @casuallifeenjoyer9953
    @casuallifeenjoyer9953 3 роки тому +1

    Thanks. It's a very informative video.

  • @_Firebert
    @_Firebert 2 роки тому +1

    Helpful and entertaining, good video.

  • @greedtheron8362
    @greedtheron8362 3 роки тому +2

    Use Steel Floors! They give the same beauty as marble tiles and slightly more wealth, but also have a cleanliness bonus of 0.20. Not much but helps a lot in between the janitor coming though

  • @Draconicrose
    @Draconicrose 3 роки тому +5

    A thousand hours in this game and I had no idea about the room stat balance.

    • @RFC-3514
      @RFC-3514 3 роки тому

      The thresholds are all in the wiki, beyond that you just need to experiment a bit (unless you want to add everything up manually).

  • @williamhustonrn6160
    @williamhustonrn6160 3 роки тому

    Something that i started doing recently in my games is i build the bedrooms larger, but i moved the main job they will do to their rooms IE Stone Cutter bench in with the main stone cutter. This helped in multiple days, now the rooms are much larger and give larger room bonus, they seem to stay happier at way higher levels and the most impressive stat that this changed is they NO LONGER socialize as much together, so there is rarely anymore social fights due to negative socializing. I am currently playing a game which i am testing restriction zoning, so they are rarely ever see one another and placed 1x1 frigerators in the corner of joining rooms that also touches the outside hallway. They will access the frig from within their room.

    • @llumac007
      @llumac007 3 роки тому

      Won't the room become ugly due to the stone cutter bench and stone chunks? Or does the increased room size compensate for that? This is something I've thought a lot about trying, especially for cooks and researchers.

  • @uaral4957
    @uaral4957 2 роки тому +1

    great guide thanks a ton

  • @nopenope5626
    @nopenope5626 3 роки тому

    This is freakin awesome! I'm going to start building like this. Do you do double walls at any point for keeping things warm or cold?

  • @evilmonkeyshineful
    @evilmonkeyshineful 3 роки тому

    1) Use wooden floors to start because of limited resources but upgrade to stone asap to prevent fires; the same goes for wooden furniture. Fighting a fire in a small enclosed space is time consuming and deadly. 2) Grand Sculptures can be placed in large rooms and used for defensive cover and decor, I like plasteel grans sculptures since they are not flammable and have a large amount of hp. 3) End tables and dressers are quick ways to skill up construction and can be sold off later if you do not want them. 4) Build your bedrooms as close to the projected location of your kill box or main defensive line as possible to reduce travel time and as a better lure for raiders to your defensive positions. 5) Plan your settlement around your geothermal vents and use the geothermal power plants exhaust to heat your base. Build either a small outside patio garden, animal area or some other unroofed structure either adjacent or near the geothermal plant and use vents to shunt the heat either into the base hallways or venting it out into the open.

  • @likeablekiwi6265
    @likeablekiwi6265 2 роки тому +2

    comfort in bed is useful while in lovin plus medical beds cause I think they awake on those

  • @Swordphobic
    @Swordphobic 3 роки тому +2

    The grand sculptures are better for recreation purposes and to fill the "beauty" bar. Its overall beauty is faaaar higher than regular statues. Recreational rooms, workshops, kitchen place one where your pawns spend most of their day.

    • @FrancisJohnYT
      @FrancisJohnYT  3 роки тому +1

      The way you describe it they are beauty bombs. Interesting. I would be interesting in testing our putting them on heavily trafficked areas. Could you get a statue so awesome that a dupe could max out their beauty meter simple by walking past it? Adding to the list of tests that need doing.

    • @Swordphobic
      @Swordphobic 3 роки тому

      @@FrancisJohnYT Just how much wealth will a legendary grand golden statue add?

  • @altaem9152
    @altaem9152 3 роки тому +1

    Have to be honest. I love organic messy settlements and hated your regular squares in your 25 base. However you made some good points and I'm feeling tempted to try your layout on a new play through. Maybe I can try fighting all my battles in the corridors and leave out the outer wall and kill box.

    • @llumac007
      @llumac007 3 роки тому

      I feel the same way, it pained me greatly to discover end tables and dressers really aren't worth it :(

  • @bobnewkirk7003
    @bobnewkirk7003 3 роки тому +1

    Very nice video, the modular design is super efficient and I really like the add of the dinning room corridor. pretty much eliminates "ate without a table" save for hunting/killbox shenanigans. I am still going through your Nomadic Tribal play though and its painful every time you get a scattered mech drop and have to rebuild half your power grid. this is a much improved design. Is there any issues with the solar breaking down and not being able to be fixed? or can the pawns still make it to the ones in the middle?

    • @FrancisJohnYT
      @FrancisJohnYT  3 роки тому

      They can still navigate to the middle ones but they move very slowly like they are walking across sandbags. Totally worth the cost.

  • @bg3841
    @bg3841 3 роки тому

    One thing is that you can get +3 on a really good barracks. Since u save so much space and can cram loads of wealth in its quite easy.
    In fact the only issue is disturbed sleep
    Edit: in fact I think if u just remove the inner corridor doors and move the beds to the back or the room u would hit +3 with a fraction of the wealth and aboid disturbed sleep for the most part! Could probably slim it down to 2x6 blocks for 33% more beds. May need to thin the inner corridor to 1 wide to ensure u don't cramp the beds and keep enough distance.

  • @codyedition
    @codyedition 3 роки тому

    very informative and helpful!

  • @ryorai5804
    @ryorai5804 2 роки тому +1

    The rooms ive been using that i like are 4x7, 1 statue, one dresser, one end table and a double bed.

  • @herokopter3
    @herokopter3 3 роки тому

    Awesome protips! So if i cover all thin-roofed spaces In my base with sandbags the raiders wouldn't land in bedroom/kitchen/storageroom. Also i will redesign my bedrooms now. Thanks 🙂

  • @Ryv0c
    @Ryv0c 3 роки тому

    Jade statues are both more beautiful and cheaper than the silver ones. I have no problem using it mid game, especially for the barracks which are beautiful enough to negate the -3 debuff for interrupted sleep and are very compact.