The thing is, in the real world, you may often find that you're tasked with designing an assembly using many existing parts. There are already solid models for them. Going the official Layout way, in that case, always seemed to me to be mostly a waste of time- I really don't need to spend time making blocks for part models that already exist, and can simply be mated correctly, with the SW assembly then becoming a virtual representation of a planned real assembly. This SW assembly can be used much the way a layout can (I.e., to show you whether or not all your solid geometry works fits & works together properly) if you stay very disciplined about your mechanical mates. Don't worry, the assembly will force your discipline with it's annoying red text showing mate "errors".
Almost brand new to SWX. Coming from IV. I looked this up to see what this new button is (haven't touched SWX in 8yrs). I'm not seeing what the advantage of the layout is. It seems like I still have to do all the same steps of building parts. What am I missing?
What is the advantage here versus just 3d sketching in the assembly and creating the parts in context of the assembly? That is how I've been designing and it seems to accomplish the same thing. What am I missing?
I tried this and it was simply infuriating but fixed it by having at least one "base" part FIXED. .. Otherwise you add relations inside the sketch on the layout. but then you can't figure out which relation belongs to which "part".. Once I fixed the base part it was easier then to temporarily add relations for one position and then delete them when you want to move things around. I think having "automatically add relations" option unticked within only the layout assembly would also be good.
I customized my keyboard shortcuts so that the ‘C’ key is my Centerline. We have a really good video on how to customize here: ua-cam.com/video/27ljBWDEfKU/v-deo.html
BLOCKK.. you should bend your lips. upper lip to left bottom lip to left as well. And tell a little slow, with accent!. Lets say.. BLLOOCKK Blockkk :) Bllockkk
The thing is, in the real world, you may often find that you're tasked with designing an assembly using many existing parts. There are already solid models for them. Going the official Layout way, in that case, always seemed to me to be mostly a waste of time- I really don't need to spend time making blocks for part models that already exist, and can simply be mated correctly, with the SW assembly then becoming a virtual representation of a planned real assembly.
This SW assembly can be used much the way a layout can (I.e., to show you whether or not all your solid geometry works fits & works together properly) if you stay very disciplined about your mechanical mates. Don't worry, the assembly will force your discipline with it's annoying red text showing mate "errors".
Absolutely agree
Outstanding way of teaching, thank you
Almost brand new to SWX. Coming from IV. I looked this up to see what this new button is (haven't touched SWX in 8yrs). I'm not seeing what the advantage of the layout is. It seems like I still have to do all the same steps of building parts. What am I missing?
Great video showing how to study design.
Learned lot from this video thanks bro
excellent tutorial
What is the advantage here versus just 3d sketching in the assembly and creating the parts in context of the assembly?
That is how I've been designing and it seems to accomplish the same thing. What am I missing?
I have use the same method and have the same question.
Yup, don't know why you wouldn't just build 3 parts and constrain them. Is there some additional relationships this layout feature gives?
Nice video.It really helps me a lot to understand the topic you've explained
5. We are glad to help, thank you! 😊
Thanks for the excellent video.
Would you explain how did you use select contour select tool to draw a midplane extrusion? did you adjust some settings?
Salam Emad,
He used solidworks mouse gestures to get to the command, of course you can customize the commands in the mouse gestures
THANK YOU
I tried this and it was simply infuriating but fixed it by having at least one "base" part FIXED. .. Otherwise you add relations inside the sketch on the layout. but then you can't figure out which relation belongs to which "part".. Once I fixed the base part it was easier then to temporarily add relations for one position and then delete them when you want to move things around. I think having "automatically add relations" option unticked within only the layout assembly would also be good.
Hola es posible un bloque en 3d?
thanks a lot
Все равно непонятно, а как же другие механизмы, например передача момента крутящимся валом?
why do i need the M_M tanplates?
cant i just use the normal assembly and part?
You may choose any template you wish, we are using metric units in this example.
Thank you! :)
Thank you for watching.
05:37 hai what shortcut you used to change cursor to centerline?
I customized my keyboard shortcuts so that the ‘C’ key is my Centerline. We have a really good video on how to customize here: ua-cam.com/video/27ljBWDEfKU/v-deo.html
@@goengineer thankyou for the answer, i really confused how can you change to centerline without mouse gesture, cuz your mouse pointer not move
Say blocks one more time
BLOCKK.. you should bend your lips. upper lip to left bottom lip to left as well. And tell a little slow, with accent!. Lets say.. BLLOOCKK
Blockkk
:)
Bllockkk
I’ve worked for places that spent a ton of money for “VAR” training that wasn’t nearly as helpful as this.
kool