So, I may have clocked a few hundred hours of Dyson Sphere Program. Today I learned that you could change the layout of splitters. Dammit, what else have I missed?
I usually do the #15 trick to carry titanium and silicon back to my home planet in early game, but once I miss-clicked and goodbye 24000 titanium ingots. The good news is that I completed an achievement where you have to drop 3000 titanium ingots while in space :)
@@tanthokg Whoops, deleted my original comment. Went to do the achievement, and saw it only needed me to drop 3000 titanium. Thought it was 30k. Oh. Oh, and I actually saved the titanium by using the vacuum tool to hold the blob of floating items to me while I redirected towards the planet again. Even landed right next to where I originally grabbed it. I am a bit more proud of that than I honestly should be XD At 62/100 achievements Not trying SUPER hard, but popping them off here and there. Doubt I'm going to try the ones that require a fresh game, though. (Like beating the game in 24 hours, or travelling between 2 planets within 1 hour.) Oh well.
@@darksunrise957 I do every except the ones for speedrunners only, like fly to another planet within a hour, complete the game within a few hours, etc.
More tips for beginners: you can connect sorters from building to building! It is amazing how long I played without knowing this. On that same vein, chaining your things that use the same fuel with sorters (generators, launch pads etc.) gives a whole bunch of buildings essentially one input. Great video!
yes, Another great tip with the sorters between buildings. Been doing this for a while. And didnt even think to use that with generators! That completely changes my early game thermal setup. Even I learned something new! Love it. Thank you.
Important to note that if you connect sorters from building to building, then you cannot spray the output for increased productions o the tradeoff may not be worth it at least for later game planning.
Just got the game a day ago. My only prior experience is Rimworld. Still learning early game fundamentals. You got to tip 6+ somewhere and I see your base for the first time and my brain melted. I have a loooooòng way to go it seems.
Oh that is why I love this game, super massive scale. The size of my factory gets more insane in some of my other videos. And let me know if you have any questions. 😀
Regarding the solar panels - personally I prefer a large polar array - specifically whichever pole is angled toward the star. You maximize uptime and you free up space in the large band of equal sized grid around the equator for factory construction. And while, yes, you can get more power out of an equatorial solar line or three than you can out of similar lines near the poles, since it's a shorter ring, you've got a good chunk of space that is just generally difficult to use efficiently because of how frequent those grid break-lines are...so if you've got 500 solar panels....well, turn the entire arctic/antarctic into a solar farm because it's next to useless anyway. (I've also seen suggestions that the poles are a good place for logistics hubs, but you've got the night-facing pole for that setup.
It's only facing/not facing the star for half a year on the planet. And a year in DSP is not that long... Maybe a good thing at the start but you still need to use the other pole later.
@@AbsoluteHuman Oh, 100% - there is only one beginner-friendly planetary setup in DSP that I would say is good to build as soon as possible but still good at the end of the game, and that's the orbital gas collectors on gas giants. The bigger you go in interplanetary and interstellar production, the more logistics you're going to need. (Also, I fully admit, at the time of writing I was struggling to get my first interplanetary stations set up. As things got more advanced, yes, 1000% the poles are logistics hubs.) Though...my point about the solar panels at the equator is that somewhere near 50% of them will be facing away from the star at any given time. If you're early enough that efficiency matters, the sunny pole is a better place to build. Once your answer to "how many solar panels can I build?" becomes "ALL OF THEM", then yes, the equatorial belt is great. But if you're watching a beginner video like this one, that's probably not quite you, yet.
@@rashkavar polar panels do get more uptime if the actual tilt is not to big. So it's still a good place to build them. Preferably on both poles though.
@@AbsoluteHuman I've only done one run so far, and mostly used solar panels fairly early on (pre-warp), but I found that in my starting system, the 2 inner planets (ie: ones where solar didn't have terrible efficiency penalties) both had enough of an axial tilt that one pole was constantly in light and one was constantly in dark, out to a certain radius. Of course, conditions can vary.
1. 1:04 Wireless Power Towers 2. 2:15 Graphite Mech Power Tip 3. 4:11 Additive Power Tower Tip 4. 5:24 Pack Fuel When Offworld Travel 5. 6:24 Vein/Ore Utilization Research 6. 7:27 Max Storage Limit Tip 7: 9:02 3-D Belt Building Tip 8. 9:57 Splitter Tip (Tab) 9. 11:50 Building Horizontal Tip 10. 13:29 Merging Belts/Splitter Tip 11. 16:10 God Mode Build Tip 12. 18:28 Automate Everything Tip 13. 20:06 Deleting/Litter Tip 14. 21:10 Solar Panel Equator Tip 15. 23:40 Infinite Stack (Hack) Tip
Great tip! Completely agree. Main bus not worth it in this game. Getting Planetary Logistics Stations and Interstellar Logistics Stations (PLS & ILS) as soon as possible is the exact way I play as well XD
I know it's been kind of a long time since you've made this video, but here's a good tip for your solar panels: Instead of building them on the equator where they're individually guaranteed to have about 50% uptime at all times (which is nicely consistent when you have a complete belt, however), build them on the planet's poles where they will almost always be exposed to the sun unless you have a wildly tilted axis! You'll increase the uptime of your solar panels to almost 100%! This is also a good idea because building any assemblers near the poles is usually really annoying and should be avoided, so this uses the real estate up there that would typically be ignored! In the long run, the same trick works with Ray Receivers, allowing them to have their 100% continuous receiving bonus at all times (especially after you start feeding them graviton lenses)!
"guaranteed to have about 50% uptime at all times".. Wrong! as not all planets are aligned to the star the same way.. some are tidal locked some only show the poles to the sun
oh dang I didn't realize you could stack splitters. That's a game changer! (literally lol). I got the game recently and thought I was doing pretty good since I had some experience from playing factorio, but this will definitely help. Many thanks.
Don't worry if it is rough and you feel you need to restart. I restarted my game a few times to make a better base. And already have some more things for when I restart again. :)
@@dragonmoregaming i appreciate your confidence as well as your reply. I plan on letting it sit overnight and picking it up again in the morning. Steam says i spent 110 minutes on this first attempt and i built exactly 2 buildings with most of the time trying to read thru tutorials and all my options. Thanks for helping shed some light on things. Im sure tomorrow will be smoother.
@@jkirkpatrick076 3 months later, how is your game comming along now Jason? My brain does not help at all with games like this. The beginning is cool, but then the spagetty, and the 'what goes where now?' comes along... cheers!
I`ve played like 25h, have gotten silicon 4h ago and yellow matrixes now but on that one planet I went there are only 5 coal ores and because of that I`ve just made a dysons swarm to give me energy there... I wish I`d had reset at the beginning because I dont like my currount base where everything is so badly structured and I had abandont my base like 3 times allready but always on my main planet...
I definitely restarted a few times because I didnt like my base and learned a lot from other previous attempts to make an organized base. And for power on other planets, I like Thermal Power and bring along a lot of Energetic Graphite to power them until i get like solar online on the new planet.
I was building loads of splitters just to cross conveyors over each other. It took me a couple of days to realise that I could just raise the conveyor level 🤦♂️
Even after some of the updates this video still holds up. I've just started research on the actual dyson sphere component rockets and I figured SOME of this out (like the energetic graphite) but a lot of it I didn't know (like how to use the sorter layouts and the solar panels) Definitely going to keep this in my back pocket for later.
Tip 8 was so confusing, because you kept interchanging the word sorter and the word splitter. I am lost. Either way I am watching this and I see here that this video is 3 years old, so probably watching the video in general was a waste. Hopefully not.
I am still early on in DSP and making Red Science, I made Hydrogen soooo slowly and get endless warnings that "research is very slow!" But I get hydrogen from the oil refinery, which only outputs when both products are cleared out, and the refined oil, I can put it in a burner but then the burners only run when there's electicity need. I'm trying to make more hydrogen by having more refineries but then I have more refined oil than I can burn since I don't need that much power (yet.) Using your tip at the end though, I think I could just put the refined oil in containers, pick it all up, drop it all on the ground and then delete ground clutter and...make hydrogen faster maybe....
it's my first time playing DSP and I'm making so many mistakes. First mistake, making a tight little cluster of dense machines and belts to the point it's hard to get to stuff, without realizing I can literally spread out across an entire planet.
when it comes to power i start out with wind turbines around equator, first on right on the thick middle line then put em as close to gether as possible in a line (drag) then fill in the gaps with solars when you get to em, so should fit 2 solars between every wind so pattern should be like this: WSSWSSW, great starting energy on pretty much any planet, best of both forms of energy
Just picked up this game on sale. Instantly loved your video when you said, "This is not a how to build a perfect base guide and you shouldn't watch those". I agree entirely. I want to know how the pieces of the puzzle work, not how to make the puzzle.
great chance to subscribe to someone who collates valuable tips in a concise manner right now while their sub count hasnt tempted them into artifically inflating the videos and using clickbait thumbnails
Aloha, my similarry endowed content-creator friend! I'll cross-reference your video if that isn't a problem for you, as it contains all the know for starting. As mine will be about what happens if you don't listen to advices. :)
Hey, I dont have time to watch the video right now, so dont be mad at me if you answer the question in your video, but how do you have so much land on your starting planet?
How to play Dyson Sphere Program Properly..... WAIT UNTIL ITS FINISHED AS ALL STRATAGYIES WILL BE MADE IRRELIVENT IN A FEW MONTHS AS ITS EARLY ACCESS.. So pointless making vids like this as so much changes over the life of early access just bloody wait..
I legitimately got trapped in space with my fuel and zero and it wouldn’t stop going down. Has that happened to you and have you figured out a way to stop it. It seems like sometimes my fuel. An energy is just draining from absolutely nothing I guess you absolutely have to have some kind of fuel in there or that happens. It just sucks to lose my first save game
I am watching this during the midgame and I wish that I watched this sooner because my factory is a huge mess
Totally get it. Making this list is kind of the same thing for me. These are things I wish I knew at the beginning XD
What an amazing game!
Restarted five times so I feel this
So, I may have clocked a few hundred hours of Dyson Sphere Program.
Today I learned that you could change the layout of splitters.
Dammit, what else have I missed?
Yes! I felt the same. didnt realize i could change it either till after my first playthrough
I usually do the #15 trick to carry titanium and silicon back to my home planet in early game, but once I miss-clicked and goodbye 24000 titanium ingots. The good news is that I completed an achievement where you have to drop 3000 titanium ingots while in space :)
@@darksunrise957 how's your achievement progress?
@@tanthokg Whoops, deleted my original comment. Went to do the achievement, and saw it only needed me to drop 3000 titanium. Thought it was 30k. Oh.
Oh, and I actually saved the titanium by using the vacuum tool to hold the blob of floating items to me while I redirected towards the planet again. Even landed right next to where I originally grabbed it. I am a bit more proud of that than I honestly should be XD
At 62/100 achievements
Not trying SUPER hard, but popping them off here and there.
Doubt I'm going to try the ones that require a fresh game, though. (Like beating the game in 24 hours, or travelling between 2 planets within 1 hour.) Oh well.
@@darksunrise957 I do every except the ones for speedrunners only, like fly to another planet within a hour, complete the game within a few hours, etc.
More tips for beginners: you can connect sorters from building to building! It is amazing how long I played without knowing this. On that same vein, chaining your things that use the same fuel with sorters (generators, launch pads etc.) gives a whole bunch of buildings essentially one input. Great video!
yes, Another great tip with the sorters between buildings. Been doing this for a while. And didnt even think to use that with generators! That completely changes my early game thermal setup. Even I learned something new! Love it. Thank you.
Important to note that if you connect sorters from building to building, then you cannot spray the output for increased productions o the tradeoff may not be worth it at least for later game planning.
bonus tip: don't make a spaghetti
Your spaghetti is jedi level. From a factorio master, I applaud you.
Just got the game a day ago. My only prior experience is Rimworld. Still learning early game fundamentals. You got to tip 6+ somewhere and I see your base for the first time and my brain melted. I have a loooooòng way to go it seems.
Oh that is why I love this game, super massive scale. The size of my factory gets more insane in some of my other videos. And let me know if you have any questions. 😀
Press the up arrow....40 hours later now I can stack my belts. I am doing a fresh start after watching this.
Regarding the solar panels - personally I prefer a large polar array - specifically whichever pole is angled toward the star. You maximize uptime and you free up space in the large band of equal sized grid around the equator for factory construction. And while, yes, you can get more power out of an equatorial solar line or three than you can out of similar lines near the poles, since it's a shorter ring, you've got a good chunk of space that is just generally difficult to use efficiently because of how frequent those grid break-lines are...so if you've got 500 solar panels....well, turn the entire arctic/antarctic into a solar farm because it's next to useless anyway. (I've also seen suggestions that the poles are a good place for logistics hubs, but you've got the night-facing pole for that setup.
It's only facing/not facing the star for half a year on the planet. And a year in DSP is not that long... Maybe a good thing at the start but you still need to use the other pole later.
@@AbsoluteHuman Oh, 100% - there is only one beginner-friendly planetary setup in DSP that I would say is good to build as soon as possible but still good at the end of the game, and that's the orbital gas collectors on gas giants. The bigger you go in interplanetary and interstellar production, the more logistics you're going to need.
(Also, I fully admit, at the time of writing I was struggling to get my first interplanetary stations set up. As things got more advanced, yes, 1000% the poles are logistics hubs.)
Though...my point about the solar panels at the equator is that somewhere near 50% of them will be facing away from the star at any given time. If you're early enough that efficiency matters, the sunny pole is a better place to build. Once your answer to "how many solar panels can I build?" becomes "ALL OF THEM", then yes, the equatorial belt is great. But if you're watching a beginner video like this one, that's probably not quite you, yet.
@@rashkavar polar panels do get more uptime if the actual tilt is not to big. So it's still a good place to build them. Preferably on both poles though.
@@AbsoluteHuman I've only done one run so far, and mostly used solar panels fairly early on (pre-warp), but I found that in my starting system, the 2 inner planets (ie: ones where solar didn't have terrible efficiency penalties) both had enough of an axial tilt that one pole was constantly in light and one was constantly in dark, out to a certain radius. Of course, conditions can vary.
1. 1:04 Wireless Power Towers
2. 2:15 Graphite Mech Power Tip
3. 4:11 Additive Power Tower Tip
4. 5:24 Pack Fuel When Offworld Travel
5. 6:24 Vein/Ore Utilization Research
6. 7:27 Max Storage Limit Tip
7: 9:02 3-D Belt Building Tip
8. 9:57 Splitter Tip (Tab)
9. 11:50 Building Horizontal Tip
10. 13:29 Merging Belts/Splitter Tip
11. 16:10 God Mode Build Tip
12. 18:28 Automate Everything Tip
13. 20:06 Deleting/Litter Tip
14. 21:10 Solar Panel Equator Tip
15. 23:40 Infinite Stack (Hack) Tip
thanks so helpful
Having played the game for a few hundred hours now, I can verify that these are all really good starter tips.
More tips: using a main BUS is not worth it, rushing PLS and ILS is much easier, and after that a main BUS is basically useless
Great tip! Completely agree. Main bus not worth it in this game. Getting Planetary Logistics Stations and Interstellar Logistics Stations (PLS & ILS) as soon as possible is the exact way I play as well XD
But main buses are FUN!
But PLS AND ILS are way faster.
Wireless power tower isn't *that* early of a tech: but on the other hand it requires no tech to set up a coal miner.
I know it's been kind of a long time since you've made this video, but here's a good tip for your solar panels: Instead of building them on the equator where they're individually guaranteed to have about 50% uptime at all times (which is nicely consistent when you have a complete belt, however), build them on the planet's poles where they will almost always be exposed to the sun unless you have a wildly tilted axis! You'll increase the uptime of your solar panels to almost 100%! This is also a good idea because building any assemblers near the poles is usually really annoying and should be avoided, so this uses the real estate up there that would typically be ignored! In the long run, the same trick works with Ray Receivers, allowing them to have their 100% continuous receiving bonus at all times (especially after you start feeding them graviton lenses)!
"guaranteed to have about 50% uptime at all times".. Wrong! as not all planets are aligned to the star the same way.. some are tidal locked some only show the poles to the sun
@@Nick-jf7ku when does a beginner encounter one of those planets before discovering how that mechanic works?
oh dang I didn't realize you could stack splitters. That's a game changer! (literally lol). I got the game recently and thought I was doing pretty good since I had some experience from playing factorio, but this will definitely help. Many thanks.
great tips, god mode needs a less evocative name,I totally thought it was going to be a cheat
Too late. Already frustrated! Im here hoping you can keep me from chucking my keyboard at my tv.
Don't worry if it is rough and you feel you need to restart. I restarted my game a few times to make a better base. And already have some more things for when I restart again. :)
@@dragonmoregaming i appreciate your confidence as well as your reply. I plan on letting it sit overnight and picking it up again in the morning. Steam says i spent 110 minutes on this first attempt and i built exactly 2 buildings with most of the time trying to read thru tutorials and all my options. Thanks for helping shed some light on things. Im sure tomorrow will be smoother.
@@jkirkpatrick076 3 months later, how is your game comming along now Jason? My brain does not help at all with games like this. The beginning is cool, but then the spagetty, and the 'what goes where now?' comes along... cheers!
I`ve played like 25h, have gotten silicon 4h ago and yellow matrixes now but on that one planet I went there are only 5 coal ores and because of that I`ve just made a dysons swarm to give me energy there... I wish I`d had reset at the beginning because I dont like my currount base where everything is so badly structured and I had abandont my base like 3 times allready but always on my main planet...
I definitely restarted a few times because I didnt like my base and learned a lot from other previous attempts to make an organized base. And for power on other planets, I like Thermal Power and bring along a lot of Energetic Graphite to power them until i get like solar online on the new planet.
This guy sounds like Ed Snowden. 👍
I was building loads of splitters just to cross conveyors over each other. It took me a couple of days to realise that I could just raise the conveyor level 🤦♂️
Even after some of the updates this video still holds up. I've just started research on the actual dyson sphere component rockets and I figured SOME of this out (like the energetic graphite) but a lot of it I didn't know (like how to use the sorter layouts and the solar panels) Definitely going to keep this in my back pocket for later.
Tip 8 was so confusing, because you kept interchanging the word sorter and the word splitter. I am lost. Either way I am watching this and I see here that this video is 3 years old, so probably watching the video in general was a waste. Hopefully not.
I am still early on in DSP and making Red Science, I made Hydrogen soooo slowly and get endless warnings that "research is very slow!" But I get hydrogen from the oil refinery, which only outputs when both products are cleared out, and the refined oil, I can put it in a burner but then the burners only run when there's electicity need. I'm trying to make more hydrogen by having more refineries but then I have more refined oil than I can burn since I don't need that much power (yet.) Using your tip at the end though, I think I could just put the refined oil in containers, pick it all up, drop it all on the ground and then delete ground clutter and...make hydrogen faster maybe....
it's my first time playing DSP and I'm making so many mistakes. First mistake, making a tight little cluster of dense machines and belts to the point it's hard to get to stuff, without realizing I can literally spread out across an entire planet.
I had the same problem. I solved it poorly by building a huge number of power plants to use up all the spare oil I was making... 😅
when it comes to power i start out with wind turbines around equator, first on right on the thick middle line then put em as close to gether as possible in a line (drag) then fill in the gaps with solars when you get to em, so should fit 2 solars between every wind so pattern should be like this: WSSWSSW, great starting energy on pretty much any planet, best of both forms of energy
Just picked up this game on sale. Instantly loved your video when you said, "This is not a how to build a perfect base guide and you shouldn't watch those". I agree entirely. I want to know how the pieces of the puzzle work, not how to make the puzzle.
Right?! I like the metaphor. nice.
They're meaning God Mode as a throwback to old God Mode games like Populous not like God Mode on games like Doom.
before you watch this. keep in mind this is 3 years old.
things might not function the way they did back then.
i just started ( 5 hours in) i glad i found this video, very usefull thank you !
50hours in and still no idea what im doing half the time, but i got alot of resources XD
Helpful video! Thanks for the time & effort you put into this!
always going for perfection and symmetry wastes my time lol.
Thanks for the tips! (And man, does this game give me nostalgia for Spore.)
Glad it helped! And yes, Spore super fun! Played that for hours too. 🚀
Noice ❤
Tip 15 is very useful inthe early game when you need to bring Titanium and Silicon
I may have the messiest bases ever
OMG!!!!!!! The last tip was mind blowing and I feel dumb as hell that I never figured that out!!! Thank you very much.
Play on infinite resources and take it easy.
awesome tips, thank you! had to update my 'todo' list :P
Thanks! Glad that helped.
Tip # 13.5 - you can use SHIFT+DEL to permanently delete items without the extra step.
Number 15 blew my mind!
I will now use that all the time!
Also I wonder how many items I can dump in space before the game breaks?
great chance to subscribe to someone who collates valuable tips in a concise manner right now while their sub count hasnt tempted them into artifically inflating the videos and using clickbait thumbnails
Aloha, my similarry endowed content-creator friend!
I'll cross-reference your video if that isn't a problem for you, as it contains all the know for starting.
As mine will be about what happens if you don't listen to advices. :)
Ready: ua-cam.com/video/IqKPdgkTVoA/v-deo.html
Thanks! I am just starting so this is super helpful! Been playing Satisfactory so this is a bit different!
Eeeeeeeeee are you RUNNING HOWWWWW
Thanks alot, i've started the game yesterday, and you give so usefull tips ! :)
I was blown away that you can use logs to power lmao. I was using leaves lol
Great tips overall, but the god mode one was game-changing
tab makes the belt not snap
I'm high right now and I'm watching Breaking Bad while playing Dyson sphere program and watching this (I didn't hear a word you said)
Youre doing it right
Hey, I dont have time to watch the video right now, so dont be mad at me if you answer the question in your video, but how do you have so much land on your starting planet?
I'm pretty sure the planets are randomly generated. so everyone's starting Planet will be slightly different
Thank you
Thanks for tips.
How to play Dyson Sphere Program Properly.....
WAIT UNTIL ITS FINISHED AS ALL STRATAGYIES WILL BE MADE IRRELIVENT IN A FEW MONTHS AS ITS EARLY ACCESS..
So pointless making vids like this as so much changes over the life of early access just bloody wait..
I legitimately got trapped in space with my fuel and zero and it wouldn’t stop going down. Has that happened to you and have you figured out a way to stop it. It seems like sometimes my fuel. An energy is just draining from absolutely nothing I guess you absolutely have to have some kind of fuel in there or that happens. It just sucks to lose my first save game