Rise of Nations Mythbusters #3
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- Опубліковано 27 бер 2022
- Rise of Nations Mythbusters #3
I will upload a part 4 (probably) the last mythbusters at 10000 subscribers!
Discord Server: / discord
Music:
Super Mario Galaxy Music Extended - Purple Coins Theme
Link: • Purple Coins - Super M... - Ігри
3:25 Rebel activity, stability and war exhaustion are three *completely* different factors. Funding rebels increases rebel activity, not affecting country stability or war exhaustion. Countries become free because of Rebel activity, not stability. Low stability only increases it. I believe that funding rebels actually works, but it's more like support to already existing rebels.
if im correct, funding reels only speeds up the process of killing stability respectively to what the country player is doing already like war exhaustion
@@thej7362 I also believe that funding rebels will only work for countries that are players, because no unrest message appeared in the news box with the AI, however when I fund rebels to a player country that has 50+ stability messages/countries declaring independence appears. Or maybe this only works for public servers.
Yeah the funding rebels work. I suddenly got Unrest on Malaysia after Kazakhstan try to fund rebel on me
ay it's such a specific use thing that it's not really useful
War exhaustion is the only number that increases rebel activity, stability issues are just usually there when you have high war exhaustion anyways.
The fund rebel option provides a multiplier, giving no benefit stand-alone.
5:10 The longer a bomber is kept directly over a city, the bigger its unrest becomes, which seriously affects its population growth. I kept 200 bombers on NYC for 30 minutes, it dropped to 800k population and had -110% unrest lol
200 Bombers?!
NYC gets bombed for 30 mins
@@near5148 That's like many years in game.
Its cruel lol just like japan has 100 million population in tokyo become after a 3 months of bombing its 892K population
The bomber has 500 with aircraft carrier near at capital
3:25
If there is 0 rebel activity, giving it a multiplier doesn't do anything. It will give more rebel activity in countries with war exhaustion
yea
Yep
do they need to have high war exhaust?
@@aaoltbestjust less stability
Myth: All aircraft have defence bonuses if they’re hovering above a fort.
Bruh its really cool myth
Myth: the further the target the less damage a nuke does
that's, a really good myth tbh
Put it in the discord for it to be picked, hes not picking from comments
@@47_Ze thanks :D
myth: if you specialize your troops for arctic and go in arid they will take double the attrition
BUSTED
busted
Myth: Troops cost more time to reinforce if they are not grouped together.
7:28 funny enough this came in handy for me when i played as the uk and took canada. Then got invaded but the US decided to blockade the continuing invasion and i moved my capital to vancouver
Myth: You can be able to see hidden enemy submarines if you move your screen at a certain speed.
thats true
it happens to em all the time
Myth: Trained Units Still lose troops by attrition, even in their respective territories.
They do. If you read help+rules then you will know that losses by attrition are lowered but not entirely.
It is obvious cause attrition is gained when troops don't have any city close to give protection, specialization only reduces the attrition gained and the movement speed debuff
It does it happened when i played australia and moved my troops to north Australia
@@chrisandreidesquitado1928 idoit
@@chrisandreidesquitado1928 Because it's your own territory 🤦
Technically fund rebels works like this: once you start funding rebels country u founded rebels at gets mostly bad events such as "raided armory"
i literally watched this video as you hit 10k subs, congrats!!!!
with the rebel thing, i funded rebels in china once and it worked, it just took a really long time and places just became independant
1:14 trainer:more jumping jacks
nuke:okay!
Trainer:MORE BURPEES
Nuke:AHHHH
System:level up
Trainer:AGAIN
Nuke:FINE
Five hours laters
Trainer:YES it’s ten times bigger!!!
Nuke:are we done yet?
Trainer:well go ram that city and go boom boom
Nuke:WHAT!!!
Myth: Winter specialization works in the arctic reigon even when winter isn't there yet
It does
arctic is there year round..
@@jk-gb4et he said even when winter isn’t there not when arctic isnt
funding rebels does decrease stability you just need to do it in a nation that is already suffering from unrest to get the most effect as it increase rebel activity like someone already said it does work i was able to cause a turkey player to lose almost all of their territories by just funding rebels twice
pls part 4
Myth: Shore bombardment is improved with specialization.
Love it!
Fund rebels does do something, But war exhaustion has to be high for rebel activity to be high (just hover over the War exhaustion meter)
Less goooo bislo did my myth
2:13 it only works when there already are rebels so for example more rebel bombing because of funding
Myth: subscribing to bislo makes you a sigma gigachad.
Myth confirmed
man i love this series
with a fragmented part of a country (any of the chinese provinces) you can still re-unite and form a formable like qing
I was playing as cuba and i had annexed all of north and south america. The USSR was being a thorn in my side so i decided to fund rebels. Like 4 years later he finally started to collapse, honestly i dont know how this happened. But what i do know is the fact that it costed ALOT of money (like 1t)
Myth: If ur capital name is the same than the country, u make a faction with capital name, and then u form, if the capital name changes then the faction name changes? (For this u can use Djibouti, it has a formable and the name of the capital is Djibouti too)
How does he do that thing when moving a unit and makes it move to the left or right
7:30 funny enough, i found this out on the first game i ever played when i played as france and got invaded but brazil gave me argentina
myth: scorching all of your land will make you collapse into different states
that will just give you shitloads of unrest. which would in turn make you lose stablity and fall apart.. so ig thats true?
Funding rebels only works depending on the stability and war exhaustion
(Low stability and support rebels)
(High war exhaustion = low stability)
i know im late but i noticed this ingame and wanted to see if its really true
myth: reinforcements go faster while your training your unit
for the capital changing one, you need ur core in there also.
While In My RON Gameplay.I Accidentally Trained My Nuke.I Just Got Confused From The Sight Of That.
Myth: If you are a country you get anexed and the enemy wins you can still be that country but after you abandon that country you can't be that country anymore
How the hell does a nuke train? Does it pull a rocky and practice at kerbles space program?
6:28
The news bar looks accurate
what font do u use in ur vids?
dosis extra bold
Funding rebels does work, If your enemy is in a bad situation, Funding rebels is like putting your foot on their neck to destroy them faster, They'll get more rebel protests and stuff, I've seen it lol
this is nice
I have a myth, when playing a country whose capital is the same name as its country, countries like djibouti and kuwait. If you form a formable the capital's name would also change to the name of the formable.
Btw Bislo you can stop population growth in the console
Also when I was moving tanks in rise of nations I increased tank mobility in research and it suddenly became faster so yeah that’s busted
Thank god it you did one for funding rebels, I always waste my money doing it :(
PART 3 LESS GOOOO
when you fund rebels when the country’s stability is low there will be higher chance that the country your enemy took will gain indepedence
nice
finding rebels is not affecting stability, but war exhaustion
Myth: When fighting allies of a country and you take them over you can’t take them in a peace deal
Just press the allies flags during the peace deal, you can do the terms whatever the terms you want, including white peacing, but sometimes there some "x" that makes me unable to do terms unless i occupy the allied countries
I’ve tried that before but it just goes to the countries profile
@@ryanmczowoskiiii3673 no you need to go to send terms and click the countries flag, not in the casualty screen
@@fortressandfortress974 those X thing are means they are in a faction the only one who doesnt have the X thing he is the faction leader
@@myoptimumpride5178 The X can also mean that country is puppeted
This makes me want to play rise of nations
I always try and find rebels but I’m never sure if it works or not, I can finally find out :)
The fund rebels does not affect stability, but they cannot declare independence
4:17 i think the one on land had more health because it was on a city so it way actively healing while the one on water was not. i wonder what would happen if one is on water and one is on land but not a city
if you would invade a country having troops go there on water and dont land then they die faster not because city heals them
Myth: subscribing to Bislo will give you luck and a father
Myth: if your laggy ro have less the 30 fps you will have to form a line alot of times in order to spread out units
Maybe try to comment more when you prove a myth busted or confirmed to make the video a lot more pleasant to watch
oh lol, play jtoh after 10k subs (for parkour)
Myth: Attacking a large city with small troops will slow your troops and kills your troops
Myth: if you u form and your capital name and the country name are the same, then your capital name will change to the country name. For example, form the EU as San Marino.
I tried to get a private server in RON to try to prove the myth but unfortunatly, when I went to purchase it, roblox didn't register my purchase correctly making me lose 50 robux while also making it so that the private server doesn't show up.
Myth : your troops won't face attrition to terrain or biomes if your country has the same terrain
Myth: popular war support gives 1 stability on offensive wars even if your a democracy
Funding rebels really only works if the country you are funding is in a stability crisis
Myth: If you fund rebels while the country had civil unrest it will do something
Myth: Declaring Liberation or Subjection wars if your ideology is Democracy can also lower your stability.
7:00 were you checking how fast the troops moved? cus you just upgraded attack and defence, not mobility
no, i researched mobility check it again
Myth : The improved infrastructure policy only speeds up newly built buildings building time.
What is your name dude?!?!?!?
Myth Busted, i use this for developing cities, it does reduce the price for buildings by 10 percent
@@napoleonbismarck5532 Thank you but not quite what I said. What I am trying to say is if you make a motor factory for example and then activate the policy and see if it speeds it up or not.
@@YouHaveAnApeHead no it doesnt then
the rebels are usefull if the nations u fund rebels in has low stab or high war exhaustion
jelly be happy hes spending money for bislo
Myth: Activating a nuke while in no war still works
busted, waste of a nuke
Myth: Oil shortage doesn't effect ships.
Myth: You cant concede too many cites in a peace deal.
Thats true, i was italy and was giving germany the cities he needs for the EU, guess what, i cant send the peace deal
I gave the balkans, italy, iberia, the baltics and kievan rus
@@fortressandfortress974 because you are playing as italy and italy is an core country for you
@@Owenrandom u can still cede ur core country, my friend was forming EU and i had iberian union and i managed to cede it to him
@@princeporridge6928 i can't cede china as qing
Day 5, I'm pretty sure you know the drill
Fund rebels works if there's preexisting unrest
Can't fund rebels if there isn't any
Myth: training aircraft carrier will allow you to keep more planes
3:25 rebel funding doesnt rly do anything if stab is over 55, and also it only causes rng events. RNG events do not occur if the country is AI
Myth: nuking countrys you arent at war with will damage their population slightly but not not set them on fire
1 : i think rebels work but only on a long very long periode (it still useless but it work ... I think)
2 : for the capital name clan it is normal that the Paris accord still the Paris accors even if the capital is Lion because the "accords" got made in Paris not Lion
3 cool video
i rage quit when i first start tis game cuz i idk how to play but now its a little fun
Can anyone tell how to move your boats through small seas
myth: the rebels, the country have to get war exuasation, it says rebels activity then maybe they will work
One time i think i was fighting russia and russia occupied some parts of iran and i had a strategy just to make russia collapse and part of that plan is to fund rebels bcs why not and iran just popped out of existence and the news thing hasnt even said iran declared independence for some reason, so the conclusion is that funding rebels work but just sucks
Myth: Events in the Rise of Nations official Discord are harder than public servers.
Myth: Stacking more planes do more damage to units
E.g, 1 attacker doing 10k losses while 2 doing 20k losses, etc
Confirmed (i do this)
I thought everybody knew this
No shit sherlock obviously they do more damage
Pretty sure funding rebels only works on player nations, as it makes bad events pop up
That includes Rampant Corruption or no?
@@AbdulwahidANur depends
@@walala2126 alr
@@AbdulwahidANur only widespread insurgency
@@ieverhart is it similiar to Rampant or no?
Myth: If you have a billion infantry, you can kill a sub with infantry.
cool
myth: if a lot of your troops die during a battle and you have less then 1k left example: 15 troops when the game thinks its actually 15k
Funding rebels does do something, China just didn't have anything else bringing down their stability. Countries with very costly militaries will easily be effected by having their rebels funded. Funding rebels doesn't really work when the country has a stability increase of about %0.05 or higher.
If someone was playing as China, they would've seen that their stability increase went down when their rebels were being funded.
Myth: splitting troops will cause them to do more damage when attacking 1 enemy
That’s already confirmed in 1 or 2
Myth: If you lose all military things, you also lose cities and money if you are in a war.
i thought funding rebels only works when you have low stability since rebels can actually rebel :Skull:
Myth: Nations Declare Independence From You When Your Stability Is Below 40 Or 35.
I always thought of funding rebels of countries I don't like, but I was afraid it would warn the country like "X country is funding rebels in your country", so that the enemy country would invade us...
Same
Myth: troops on the ground can completely destroy troops coming from the water and more in number
Myth: If you subscribe to Bislo you become a king at RON and he will upload part 4 soon
Myth: If you don't sub you get low stability
Myth: If You conquest a country whit artical and You conquest all his cities your troops die at artic
this channel is a myth
possibly
Myth: Nuking yourself on cities or units still has effect.
This is true
myth: if you move your capital into a country you can release they cant declare independence from u and u cant release them
Myth: you can wipe out completely an entire country's population by nuking it multiple times
Myth: if the population grows then the city size grow and will be harder to take