Making these the magnetic pipes took a while but hopefully they make my game more _attractive._ WISHLIST NOW: store.steampowered.com/app/2373560/Panic_Lane/?.0
Alex, it would be nice if you can show the actual settings in UE and not the just the end/result of the setting as that would immensely help someone like me who is VERY NEW to UE and GameDev in general. I think most people know the logic and physics between HCOM, MCOM and LCOM and it works, but you need to show the actual settings section in UE. Its much appreciated! Thanks!
Nice vid, I think I already told u something similar on another video but I would love a level where the car has a bomb at the top and you need to reach the finish before it explodes, buuut the catch is that if the bomb at the top falls to the ground you also fail. It would be a nice addition with physics, and a good challenge. The level could be some mountain type thing with rocs on the ground as obstacles, like a rough terrain.
I will keep that idea in mind, thanks for sharing! I don't think I will be prototyping that in this game (because it would require new tracks) but it might definitely be something worth exploring in future projects.
Making these the magnetic pipes took a while but hopefully they make my game more _attractive._ WISHLIST NOW: store.steampowered.com/app/2373560/Panic_Lane/?.0
Alex, it would be nice if you can show the actual
settings in UE and not the just the end/result of
the setting as that would immensely help
someone like me who is VERY NEW to UE and
GameDev in general. I think most people know
the logic and physics between HCOM, MCOM and
LCOM and it works, but you need to show the
actual settings section in UE. Its much
appreciated! Thanks!
ua-cam.com/video/JVX7TA8GkzE/v-deo.html
Needs a ominous moose overlord lurking in the background
I think the pipes might be my favorite maps so far! Magnetic downforce is a really nice idea
Nice vid, I think I already told u something similar on another video but I would love a level where the car has a bomb at the top and you need to reach the finish before it explodes, buuut the catch is that if the bomb at the top falls to the ground you also fail. It would be a nice addition with physics, and a good challenge. The level could be some mountain type thing with rocs on the ground as obstacles, like a rough terrain.
I will keep that idea in mind, thanks for sharing! I don't think I will be prototyping that in this game (because it would require new tracks) but it might definitely be something worth exploring in future projects.
This is one of my fav dev chanels. Iam so happy you are back❤
🤫
Looks good man!!
This channel is awesome. Just found you and I'm very inspired.
Thank you for kind words!
if you havent already, make sure to do a lot of performance uh....my brain cant think of words, making it run better on older hardware
Funny you mentioned that because I've been learning optimization stuff for the past few days. I'll try my best!
Lol, yeah my laptop doesn’t have a very good graphics card