@@leonaraujo9940 its actually the opposite the choices are going to the matter this most out of any telltale game beacuse you can save everyone or kill everyone in previous telltale games even if you chose to save someone they would die anyway and choices would not matter it just looks like there is no varation just because this episode did not have anything major I can see what you mean by it being lazy though like boring simple puzzles nobody asked for and episodes being too short and in terms of exploration it keeps getting more basic its just a shame that episode 4 was so linear and had basically one ending but in episode 3 the ending actually varied with mayas death and if cox was in the brig or not and so on and lets be honest choices in telltale games never really mattered anyway if you want a game with so much varation where choices actually matter try a game like detroit become human
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*Timestamps:*
0:00 - Intro
0:09 - Ending 1
12:00 - Ending 2
how does that count as different endings literally just a slight variation in dialogue
This is like the laziest telltale game ever made, there's barely any variation
@@leonaraujo9940 its actually the opposite the choices are going to the matter this most out of any telltale game beacuse you can save everyone or kill everyone in previous telltale games even if you chose to save someone they would die anyway and choices would not matter it just looks like there is no varation just because this episode did not have anything major I can see what you mean by it being lazy though like boring simple puzzles nobody asked for and episodes being too short and in terms of exploration it keeps getting more basic its just a shame that episode 4 was so linear and had basically one ending but in episode 3 the ending actually varied with mayas death and if cox was in the brig or not and so on and lets be honest choices in telltale games never really mattered anyway if you want a game with so much varation where choices actually matter try a game like detroit become human