Thank you for still having Pathfinder 1 content. I'm trying to learn the system, I had a fighter about 6 sessions in, then the campaign fell apart, hoping to get to learn the system for if we start up, or for either running it myself or finding a Pathfinder 1 group. I'm also creating my own version of 5e (just for my own group of 12 (sounds massive but it's similar to a west marches campaign so 12 players isn't all that overwhelming) so it won't be published) and I've drawn heavily from Pathfinder 1 in a lot of respects (how fighters work, feats, etc). So even when I'm not actually playing pf1 knowledge of the system helps a lot. I still would like to join or run a Pathfinder game at some point though.
Just to help out if anyone is interested in the mechanics used in the video and would like to know where they are located, the salvage mechanics and the table used in the video are found in Pathfinder: Ultimate wilderness pg 134, herbalism pg152, and trophies on pg 162.....essentially if you have Ultimate Wilderness you can find all this exact useful information if you need alittle more info. Wasnt sure if it was mentioned where this info originated from so figured i would give the exact pg numbers for those who needed them.
Trade Goods are great. I ran a campaign based entirely around trading Uncharted Waters style. There was still plenty of classic dungeon crawling mind you, but in between crawling through dungeons or what-not they would pack their hull with trade goods and transport them about Golarion. They really enjoyed it, largely because it quickly snowballed from a simple small sailing ship to a *massive* air ship complete with griffon riders as defenders, enchanted canons and all the best things money could buy. They had (or have) hundreds of thousands of platinum pieces at this point and I used a bit of Kingmaker to make it so they could carve their own Kingdom out of some of Golarion's unclaimed territory. Thanks to their central location their little city is one of the busiest and richest trade hubs in the world now.
This makes me want to run a monster hunting campaign for my students. Use the PF2E system for play, but using the PF1E crafting setup for them to get powerful and craft.
If you are looking for an RPG system with a well-integrated crafting system I would highly recommend the Numenera and Invisible Sun systems by Monte Cook games. These games have fully functional and entirely optional crafting systems that include dedicated crafting classes, clear rules for acquiring the components for crafting, and the actual crafting rules that involve a series of skill checks with a sliding scale of difficulty and time required to craft the item based on the character's skill, their tools, workspace, and power and type of thing being crafted as well as additional options for modifying the characteristics and difficulty of the item by adding extra components or substituting other components. Edit: spelling and grammar.
Thank you for still having Pathfinder 1 content. I'm trying to learn the system, I had a fighter about 6 sessions in, then the campaign fell apart, hoping to get to learn the system for if we start up, or for either running it myself or finding a Pathfinder 1 group.
I'm also creating my own version of 5e (just for my own group of 12 (sounds massive but it's similar to a west marches campaign so 12 players isn't all that overwhelming) so it won't be published) and I've drawn heavily from Pathfinder 1 in a lot of respects (how fighters work, feats, etc). So even when I'm not actually playing pf1 knowledge of the system helps a lot. I still would like to join or run a Pathfinder game at some point though.
My favorite system so far and something I love doing in games i play in as sort of an underrated mechanic. Definitely saving this for later.
Just to help out if anyone is interested in the mechanics used in the video and would like to know where they are located, the salvage mechanics and the table used in the video are found in Pathfinder: Ultimate wilderness pg 134, herbalism pg152, and trophies on pg 162.....essentially if you have Ultimate Wilderness you can find all this exact useful information if you need alittle more info. Wasnt sure if it was mentioned where this info originated from so figured i would give the exact pg numbers for those who needed them.
Thank you very much. Exact pages weren't mentioned, but it's good to know.
Trade Goods are great. I ran a campaign based entirely around trading Uncharted Waters style. There was still plenty of classic dungeon crawling mind you, but in between crawling through dungeons or what-not they would pack their hull with trade goods and transport them about Golarion. They really enjoyed it, largely because it quickly snowballed from a simple small sailing ship to a *massive* air ship complete with griffon riders as defenders, enchanted canons and all the best things money could buy. They had (or have) hundreds of thousands of platinum pieces at this point and I used a bit of Kingmaker to make it so they could carve their own Kingdom out of some of Golarion's unclaimed territory. Thanks to their central location their little city is one of the busiest and richest trade hubs in the world now.
this is awesome thank you for making this !! . would you consider making a video on the ship combat rules?
This makes me want to run a monster hunting campaign for my students. Use the PF2E system for play, but using the PF1E crafting setup for them to get powerful and craft.
Nice, i don’t often look back at old systems so its good to have this window back.
A lot of people still play 1e. Its better than all the alternatives.
If you are looking for an RPG system with a well-integrated crafting system I would highly recommend the Numenera and Invisible Sun systems by Monte Cook games. These games have fully functional and entirely optional crafting systems that include dedicated crafting classes, clear rules for acquiring the components for crafting, and the actual crafting rules that involve a series of skill checks with a sliding scale of difficulty and time required to craft the item based on the character's skill, their tools, workspace, and power and type of thing being crafted as well as additional options for modifying the characteristics and difficulty of the item by adding extra components or substituting other components.
Edit: spelling and grammar.
Actual crafting classes is a new one. I haven't seen a table top that tries that yet.
@@d6damage93 I can't if you are being sarcastic or serious.
This was amazing
Take notes from the Monster Hunter series.
Yeah, Monster Hunter is a lot of fun, but can definitely be stressful on occasion. LOL
Swg trash gathering great crafting
i love dnd but it doesn't have crafting
if you want a good crafting system that's simple an open ended between players and DM? pf2e has got it. you should check it out.
At some point I'll do a deep dive on crafting in PF2