DEMO Godot Burning grass v1

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  • Опубліковано 20 жов 2024
  • Is it going to work? I don't know.
    SUPPORT MY CHANNEL AND DOWNLOAD THIS FILE IN PATREON
    / burning-grass-v1-99275780
    TAGS
    #godot #godot4 #shaders

КОМЕНТАРІ • 6

  • @AkimaBR
    @AkimaBR 7 місяців тому

    Hello Pixezy, your channel is excellent, I started studying shaders at Godot through your videos. Recently I'm trying to achieve a similar result to T3ssel8r with a pixel art shader, he managed to make a wonderful grass effect in pixel art, coloring the grass according to the color of the terrain. It seems very complex to me. Could you give us a lesson on how to work with the shader in this way, it would be incredible, as it's not easy to find this type of content. =/

    • @pixezy8962
      @pixezy8962  7 місяців тому

      I did a little research on the shader, I've been following him for a long time but I hadn't paid attention to this one. I don't know exactly how he positions the particles (I would have to watch more videos and pay more attention), I guess he projects them from the orthographic camera. Then I believe I have read that these are billboards (that simplifies things a lot). To transfer the terrain data you can use the screen texture and take the opacity value and combine it with the grass color.
      There are some shaders I have pending before I think about doing that one. It looks interesting by the way

  • @HydyrSopyyev
    @HydyrSopyyev 7 місяців тому +2

    Well i love it but i have question here why none talking about the encrypting game source code files and also i decompiled my own game with apktool all of my game assets available for client side. We come to 2024 but there aren't any topic about it! Guys we need to open topic somewhere about it (sorry for bad English!)

  • @amirosman8797
    @amirosman8797 7 місяців тому

    looks nice, may I ask how performant is this? I mean can I use this grass technique for production without FPS drawbacks?

    • @pixezy8962
      @pixezy8962  7 місяців тому +1

      The version 4.3 dev (the one I am using) has important improvements in terms of particle systems, it can join the processing of several systems as if it were one. Why is this important? because I want to use a chunks system with several particle systems at the same time and this improvement is great.
      Now I am no expert in measuring performance. I can only say that I am using 140k grass particles on my computer which is practically a toaster (i3, GT 730). Maybe the performance will be much better on a computer with better graphics. Also a lot of optimizations can be done on my system, for example packing all textures into one, to make a single texture readout. Maybe the curve texture, is not really required, you can use an interpolation and that's it, maybe you can increase the scale of the blades in xz to use far less particles (maybe 30k) and have much better performance.
      It really depends. But in my opinion on my hardware the performance is very good.

  • @FrizyOficial
    @FrizyOficial 7 місяців тому

    amazing