Hi! I'm OrigamiPete. Thanks for using my plugin and making this video! I love your suggestion to leave reminders for yourself using the "next" keyword.
I find the more work it takes to maintain a system the less likely you are to stick with it. So I like to keep things simple. I wasn’t kidding when I said it helps me get out of my own way. 😝
This will be so usefull to me. Im always commenting todo's on my code and this is perfect to keep track of them. Just added "TO-DO", the way I type in an lo behold 17 bits of TO-DO comments that I forgot most of lol
Solid recommendation! I like a few similar ones in VS Code for a todo tree and for better comments that changes the color of comments with certain keywords/symbols (# TODO, # !, # ?, etc.)
Nice! Will definitely have to check this one out. For me I've already got a working system for things like next tasks etc, but it could still be useful just really to prioritise the various TODOs that I'm already in the habit of leaving. Thanks for the recommendation!
With the Todo pane open, there's a tab called "Settings". At the very bottom, there's a "Auto Refresh" option that should be turned on. This used to be on by default, but it's possible that changed since I made that video.
@nue_hazel Hm, I’m not sure. That might be a question for the creator of that tool. It’s possible that something conflicts with the version of Godot that you’re running. I know there’s a version of this tool for 3.5 and another for 4.0+. Could that be the issue?
When I installed this, I can't enable the plugin and the console kept giving me parse errors. It says "Parse Error: "TodoItem" is a constant but does not contain a type." Which doesn't make sense to me because the constants are the preload commands... so... any help is very much appreciated
What version of Godot are you using? There’s one version of Todo Manager for 3.X and another for 4.0+. Is there any chance you’ve grabbed the wrong copy? I thought Godot auto-displayed the right one based on the version you’re running so I didn’t mention that but perhaps I was wrong. 😑
@@ure2grit931 exactly! Now I need to learn what testing tooling exists for Godot. In most frameworks you can also Mark tests to skip or expect fail so that you can differentiate between a to-do test and an already implemented one. I don't tend to use them that way in my day job though.
@@baconandgames well technically you can hit ctrl+shift+f to search across the whole project for certain words but its not as convenient as the plug in does it. And the reason I think you haven't seen this coloring is that the keywords have to be caps to count (by default); try typing # TODO and it should become a brownish color. You can also adjust how which words are colored, but it's limited to three colors atm. Have a look at the editor settings: text editor/theme/comment_markers and adjust it to your likings (e.g. lowercase keywords, but that could result in highlighting the wrong words, for example with your "next" keyword)
@kunai9809 you are correct. I eventually realized the caps thing. I never use all caps so I hadn’t seen it before. The search trick is neat though, didn’t know about that. Thanks!
Hi! I'm OrigamiPete. Thanks for using my plugin and making this video! I love your suggestion to leave reminders for yourself using the "next" keyword.
Pete! You’ve made my life so much easier! Thank you, my friend.
Hi Pete.
Your tool has changed how I work in Godot. Thank you
@@Crits-Crafts So glad to hear that! ❤
I got this recently, such a great workflow tool! Thanks for extra tips using it
Thanks! If you come up with any more, please come back and share them with us 🙏
Looks really good - I like that you just add a reminder here and there, and that's it.
I find the more work it takes to maintain a system the less likely you are to stick with it. So I like to keep things simple. I wasn’t kidding when I said it helps me get out of my own way. 😝
Just added to my project. Thank you! I am slowly making my way through your videos :)
🙏 What are you working on? I love hearing what other devs are up to.
This will be so usefull to me. Im always commenting todo's on my code and this is perfect to keep track of them.
Just added "TO-DO", the way I type in an lo behold 17 bits of TO-DO comments that I forgot most of lol
You just leveled up, my friend 🍄🍄🍄
Solid recommendation! I like a few similar ones in VS Code for a todo tree and for better comments that changes the color of comments with certain keywords/symbols (# TODO, # !, # ?, etc.)
Nice! I’m a little surprised this isn’t built into Godot but maybe one day it will be 😃
Nice! Will definitely have to check this one out. For me I've already got a working system for things like next tasks etc, but it could still be useful just really to prioritise the various TODOs that I'm already in the habit of leaving. Thanks for the recommendation!
That’s great! You’re ahead of me then 😃
Another amazing video! Thank you for all these great resources!
Thank you kindly!
Why there's no 3D workspace?
I have it turned off (Editor Settings) in 2D projects so they don’t come up when searching for nodes. It’s just less “noise”
Hey! Foxtrot! Love that comic!
Heyyyyyy, good eye! My brother bought that for me at a comic convention. It’s actually signed by Bill Amend 😬
@@baconandgames that's awesome! For some reason it popped right out at me! Just joined your mailing list!
@NOFRILLS_GAMING oh no! Guess I better start making more newsletter 🤣 Kidding! That’s awesome, thanks!
@@baconandgames your hard work is appreciated!
@NOFRILLS_GAMING your kind words and participation is appreciated 🙏
the todo list is only updated/showed up after i run the project, is there any step that i missed ?
With the Todo pane open, there's a tab called "Settings". At the very bottom, there's a "Auto Refresh" option that should be turned on. This used to be on by default, but it's possible that changed since I made that video.
@@baconandgames i turned on the auto refresh but still need to run the project to update the todo.
@nue_hazel Hm, I’m not sure. That might be a question for the creator of that tool. It’s possible that something conflicts with the version of Godot that you’re running. I know there’s a version of this tool for 3.5 and another for 4.0+. Could that be the issue?
When I installed this, I can't enable the plugin and the console kept giving me parse errors. It says "Parse Error: "TodoItem" is a constant but does not contain a type." Which doesn't make sense to me because the constants are the preload commands... so... any help is very much appreciated
What version of Godot are you using? There’s one version of Todo Manager for 3.X and another for 4.0+. Is there any chance you’ve grabbed the wrong copy? I thought Godot auto-displayed the right one based on the version you’re running so I didn’t mention that but perhaps I was wrong. 😑
I write a failing test.
Sorry, what do you mean?
@@baconandgamesa failing test is a todo reminder in a way. Not sure what testing library is good in godot though
@ure2grit931 well now I have some googling to do 😃 Thanks!
@@ure2grit931 exactly! Now I need to learn what testing tooling exists for Godot.
In most frameworks you can also Mark tests to skip or expect fail so that you can differentiate between a to-do test and an already implemented one. I don't tend to use them that way in my day job though.
@jamesrivettcarnac looks like we’ve both got some research to do 🤜🤛
and by now Godot even natively supports coloring certain words (or phrases) in comments
Neat! Did they add any todo-like features along with that or just the coloring?
@@baconandgames well technically you can hit ctrl+shift+f to search across the whole project for certain words but its not as convenient as the plug in does it.
And the reason I think you haven't seen this coloring is that the keywords have to be caps to count (by default); try typing # TODO and it should become a brownish color.
You can also adjust how which words are colored, but it's limited to three colors atm.
Have a look at the editor settings: text editor/theme/comment_markers and adjust it to your likings (e.g. lowercase keywords, but that could result in highlighting the wrong words, for example with your "next" keyword)
@kunai9809 gotcha
@kunai9809 you are correct. I eventually realized the caps thing. I never use all caps so I hadn’t seen it before. The search trick is neat though, didn’t know about that. Thanks!
@@baconandgames the search thing is also great for refactoring since it can also rename
Thank you
Thank you! 🙏
Adam shoutout ❤
🫡