CADIA STANDS! Lets Deep Dive Cadian Shock Troops! | Astra Militarum | Warhammer 40,000

Поділитися
Вставка
  • Опубліковано 6 лют 2025
  • Want more Mordian Glory Content? Check out the 2nd Channel!
    / @mordianglorygames
    Affiliate Links! Save money on your miniatures and support the channel :D
    Element Games - elementgames.c...
    Use this Element Referal Code to earn DOUBLE bonus store credit when buying through element games: TIM3921
    Firestorm Games (UK based Store): www.firestormg...
    Noble Knight Games (US based store): www.nobleknigh...
    Wargames Atlantic Affiliate Link! (Worldwide): wargames-atlan...
    Warlord Games Affiliate Link (World Wide): r.warlordgames...
    Sharpe Affiliate link (UK Based): amzn.to/3zoHLP5
    Music from Karl Casey @ White Bat Audio
    www.youtube.com/ @WhiteBatAudio
    Tip me here!
    streamelements...
    Please support this channel!
    / mordianglory
    Email:
    mordianglorytv@gmail.com
    I have a new Mailing address! If you want to send anything to me then please use the below address:
    Name: MGTV
    Address line 1: Store First
    Address line 2 :Roundwood Point
    Town: St Helens
    Postcode: WA9 5JD
    Country: United Kingdom

КОМЕНТАРІ • 86

  • @PitFriend1
    @PitFriend1 8 днів тому +76

    It still amuses me that a regular human can run faster than an Astartes or even an Aeldari by the simple expedient of getting yelled at.

    • @KaraKrash621
      @KaraKrash621 8 днів тому +20

      Fear is a hell of a drug

    • @johnames9253
      @johnames9253 8 днів тому +12

      It's all about motivation

    • @DT-ce1fb
      @DT-ce1fb 8 днів тому

      @@johnames9253 And nothing like a commissar with a bolt pistol behind you to provide that motivation.

    • @dougyoung9583
      @dougyoung9583 8 днів тому +10

      I look at movement as "tactical" movement and move move move is sprinting right out, not caring for safety or discretion lol

    • @basecode8
      @basecode8 8 днів тому +3

      Fear, does not exist in this conscript… does it!

  • @Cadian575
    @Cadian575 8 днів тому +20

    I like the autogun for sergeants just for the easy dice rolling when shooting. Its just two more lasgun shots.

  • @sallivan340
    @sallivan340 8 днів тому +23

    Keep calm and CADIA STANDS!

    • @mrdelaney4440
      @mrdelaney4440 8 днів тому +1

      Last i heard Cadia was a dust ring drifting around the eye of terror.

    • @KaraKrash621
      @KaraKrash621 8 днів тому +6

      @@mrdelaney4440 HE SAID. CADIA. STANDS.

  • @keyne444
    @keyne444 8 днів тому +3

    Glory for the smol boiz!
    The big boiz gotta be next!
    KASRKIN SQUAD READY FOR WAY!
    (btw, Sah, I always told you not to underestimate the Cadian Shocks :))

    • @MordianGlory
      @MordianGlory  7 днів тому

      Thank you so much for the Super comment!
      And Kasrkin are coming soon :)

  • @KevinPuttock1981
    @KevinPuttock1981 7 днів тому +6

    Cadians feel like the standard high quality Guard infantry now and the other battleline choices are slightly more niche / flavourful. Which is how it should be. Cadia set the standards in the Guard for infantrymen. Catachans are that regiment which skirmishes and Krieg are the ones that dig in. I think GW have nailed each regiment’s flavour and role plus now the power of each is more balanced

  • @danwilde4712
    @danwilde4712 3 дні тому

    Sticky objectives is nice because so many units get rerolls to hit or wound while your unit is on objectives

  • @merrickmiller1224
    @merrickmiller1224 8 днів тому +6

    Remember Feb collectable coin is Astra Miltarum

  • @louislecigne7149
    @louislecigne7149 7 днів тому

    If you have Creed hiding around a corner in combined arms you can actually use its minus one CP stratagem once per TURN, so you can use it on the + 1 to AP on your turn with offensive orders like take aim or frfsrf, and then use the stratagem for giving and other order in the enemy command phase to re-order your unit to take cover. This way you dont give up on your exposed scoring unit and maximize its value.

  • @jacob5700
    @jacob5700 7 днів тому +3

    I'm going to try Cadians in a Siege Regiment. 20 Cadian Shock Troops + Command Squad with Eager Advance + Castellan with Stalwart's Honours
    Scout 6", 3+ save and -1 to hit with smoke.

    • @ZaylidinOfficial
      @ZaylidinOfficial 7 днів тому

      One Squad of twenty with Command and Castellan is great for issuing out orders! Are they supporting Krieg or Catachan? (Or a Mix?)

  • @michaelstrickland6964
    @michaelstrickland6964 7 днів тому

    I never ever leave home without two sticky objective units no matter the army. The potential headaches they cause is absolutely amazing and opens up even more units to maneuver or perform actions for primary points. Cadians replaced krieg in my index lists long ago.

  • @alexandercain8904
    @alexandercain8904 7 днів тому

    Ones and twos? Absolutely! One or two companies!

  • @MilBard
    @MilBard 8 днів тому +9

    Cadians in the codex got infantry squad cover abilities from the index without the heavy weapons.😢

    • @madninja1993
      @madninja1993 8 днів тому +1

      the Cadian command squad did yes

  • @rcgunner7086
    @rcgunner7086 7 днів тому +3

    I always take the grenade launcher over the meltagun. I love the 'idea' of the meltagun, but I just can't seem to ever pull off a shot with it. The target is ALWAYS either out of range OR I roll a 1 to hit with it. I've always done better with the grenade launcher, even with the AP round. I don't know why that's the case, but for me it just is.

    • @jimsutter2748
      @jimsutter2748 7 днів тому

      The grenade launcher better pairs with the range of the lasguns and plasmagun, and the improved profile over the older addition makes it a competitive option. I pretty much always pick it over the meltsgun.

  • @avlaenamnell6994
    @avlaenamnell6994 6 днів тому

    4 plasma guns with the command squad is my go to. ALL THE PLASMA and regening hazardous deaths is good ;p
    without a command squad i prefer Dkok (comes with the medi kit)
    but with taking command squads i prefer cadians for the double plasma and cover on objs and access to castellans.

  • @wolfhunter98
    @wolfhunter98 7 днів тому

    Small thing about the autogun you missed, it got nerfed from 9th codex. It used to be rapid-fire 2. I guess that was "too powerful" and "meta breaking" levels of firepower so they just made it flat 2.
    GW please. Oh well still take it for easy rolls. Just roll lasguns +2, so I don't forget and think it's rapid 2 again and "cheat" in 2 whole extra lasgun shots.

  • @mjr8888
    @mjr8888 8 днів тому +2

    im def going to make lists where it is just Cadian's, then another for Krieg's, then another for Catachan's, just for all the fun.

    • @dudebromanguy
      @dudebromanguy 2 години тому

      I was just thinking it would awesome to see a tournament between the different guard regiments. Everyone brings a Cadian, Catachan, or Krieg themed list and brawl it out.
      I actually think Catachan would have a good chance at winning. Scouts would give them a screening advantage and their HWT way outperform the other two.

  • @jamesmarlow8035
    @jamesmarlow8035 4 дні тому

    If you want infantry orders then you have to have Cadians because only their characters have multiple orders.
    Wish theyd given Command squads 2 orders instead of the Castellan.

  • @joshpearson1870
    @joshpearson1870 8 днів тому +7

    RIP Infantry squads. I suppose I'll run many of my squads as Cadians now, but I'll never forget or forgive.

    • @LamentedSun
      @LamentedSun 7 днів тому

      Time to defect to chaos?

    • @devinjohnson3913
      @devinjohnson3913 7 днів тому

      @@LamentedSun I’m mad my options got taken away, I know I’ll go to chaos who famously never is mistreated or loses options. That’s a bold strategy Cotton.

    • @LamentedSun
      @LamentedSun 7 днів тому

      @@devinjohnson3913 let's see if it pays off

  • @ZaylidinOfficial
    @ZaylidinOfficial 7 днів тому

    Love the Cadians!
    With the Krieg infantry losing 5+ Feel No Pains from the Marshal and have fewer special weapons than they used to, and Cadians gaining D3 models from the medic and Castellans giving out two orders a turn, Cadians are looking pretty good right now, atleast for being the glue for Castellans and Command Squads.
    I think Cadians are going to be a solid choice going forwards, but I think Krieg are still the best bet for a Infantry Horde Guard army, It's hard to beat +1 to hit and to wound.

  • @stefanotini6157
    @stefanotini6157 7 днів тому

    If I put Creed in the Cadian squad along with a command squad, can I use the master vox to issue Creed's orders at 24 inches?

  • @madlarkin8
    @madlarkin8 7 днів тому

    Move move move should have name changed to "Advance or DIE!"" and commissars should be able to issue it. currently commissars can issue 2 different orders (+1 WS or +1 OC and LD) and those are probably the least universally useful orders. Giving them the advance order (which fits their lore as the gun in the back of troopers to keep them pointed at the enemy) would give them something actually useful for the first few turns of the game.
    If you think that would make them overpowered, consider: their ability which allows them to execute a soldier to remove battle-shock from a unit does not stop that unit from losing their currently active order, and any situation where a commissar would prevent battle-shock would not allow them to control an objective where they otherwise wouldnt since they would remove battleshock at the beginning of their command phase (where an execution would have to happen to score you VPs), and you cant then use the ability until the movement phase by which you already have failed to contest the objective during your own scoring phase. At most you are killing one of your guys to deny the enemy a chance to score, which COULD be useful, but in practice it is quite weak.

  • @ThorOdinson
    @ThorOdinson 7 днів тому +2

    I don’t see the point in a meltagun with Cadians. Unlike Kriegers, you’re going to want to keep your Cadians as far from the enemy as possible, which calls for 24” range guns. And it dovetails with their sticky objectives ability. You don’t want them to die anywhere near the enemy. Rather, you want the enemy to have to huff it to take that objective from you. So trying to get within 12” to rapid fire your plasma guns and fire your meltaguns seems pretty pointless, because if you’re close enough to fire that melta, then you’re close enough that the enemy can blast you off that objective, Advance the next turn, and then you’ve lost the objective. On top of which, they aren’t Kriegers. They don’t get Sergeants with plasma pistols, nor do they get +1 to hit and maybe even +1 damage depending on how much they get chewed up, and they don’t get medi-packs as standard. So they don’t have that extra bit of motivation to get up close.
    So give them 2 autoguns, 2 plasma guns, 2 grenade launchers, keep the enemy up to 24” away, and include a Cadian Command Squad and Castellan. Then you can have the Castellan issuing two orders to the Death Korps blobs advancing down the enemy’s throat without risking a Command Squad in those Death Korps squads.

    • @ruslanburnashev1294
      @ruslanburnashev1294 7 днів тому +1

      Good point about kriegs. I forgot that they have embeded medic. So kriegs actually don't need command squad to be tough at points and kriegs is the cheapest option to be the first wave spam infantry.

  • @nocturnowl_0100
    @nocturnowl_0100 7 днів тому

    As a person who was just thinking about using solar aux las sections as cadians and wondering if I source bits to go plasma+melta or plas+something else this was perfect timing. Shame the Sgt has lame ccw options

  • @anthonywilliams5093
    @anthonywilliams5093 7 днів тому

    Paint all the Cadians!

  • @KristophskyKooper
    @KristophskyKooper 7 днів тому

    What would you recommend for someone that just finished up 2 x 20 man infantry squads weeks before the new rules came out? 😂 my sgts have plas and power swords and my squads only have the one special weapon per 10. Is it worth just getting another box and making up some replacements? 🤣

    • @ZaylidinOfficial
      @ZaylidinOfficial 7 днів тому

      In the short term you should be fine with the fewer special weapons. It will get you into the mentality that Guardsmen aren't primarily damage dealers, but are objective scorers. Eventually, you should get an extra box for all your special weapon needs, but it's definitely not an urgent matter.
      Regarding the sergeants, people are usually fine if you just say "the sergeants have autoguns, not plas pistols and power swords". Most of us have been around long enough to know that changes come and go frequently, and WYSIWYG is really hard to maintain for a number of reasons. Ofcourse you may run into *that guy* but... do you want to play with them anyway?

  • @briangabriel9210
    @briangabriel9210 7 днів тому

    Quick question if anyone knows- if I return a Cadian blob with a Command squad using the reinforcements stratagem does the command squad come back minus the sargeant or do I only get the shock troops?

    • @jimsutter2748
      @jimsutter2748 7 днів тому

      You only get the shock troops.

    • @briangabriel9210
      @briangabriel9210 7 днів тому

      @@jimsutter2748 okay thank you I was confused because on the command data sheet it lists only the sergeant as a character

  • @sergioms8612
    @sergioms8612 8 днів тому

    They could change the stats of las rifles to make them different from Kriegers
    Example.
    -Cadians(shock troops) ,kantrael [rapid2] less range,
    -Kriegers (shooting from trenches) lucius longer range.

    • @dougyoung9583
      @dougyoung9583 8 днів тому +1

      Or just different key words, like the krieg Lucius pattern being "heavy"

    • @RazORKful
      @RazORKful 7 днів тому

      Lucius having rapid fire seems odd to me... but gw balancing rules around lore?
      Not anymore

    • @Grassouillelafripouille
      @Grassouillelafripouille 6 днів тому

      @@RazORKful they still do, they just didn't do different profile for each lasgun version like they didn't with bolters

  • @BlueBlob-k6l
    @BlueBlob-k6l 8 днів тому +2

    so it's exactly the same as it was last year.... got it.

    • @spencerclark6113
      @spencerclark6113 7 днів тому +1

      I think the key here is how the unit works now with the new command squad rules, recon detachment, and the loss of infantry squads. The base is the same, everything around them changed.

    • @ZaylidinOfficial
      @ZaylidinOfficial 7 днів тому +1

      @@spencerclark6113 Also the Krieg and Catachan infantry changed a lot too because of their command squads (and the loss of Straken and Field Marshals). Cadians are looking quite good right now.

  • @rodneygaul2227
    @rodneygaul2227 8 днів тому +1

    Reporting for duty , Sir o7
    There is 'no" best troop . Mostly it depends on your play style and which you like best , "rule of cool"
    With only 3 Regiments left "rules wise" , GW has de-flavored the guard . Johnny Rambo's , WW1 Frenchie's or NATO for millions of world ( 2 of those Regiments found ONLY on 2 separate planets in different part of galaxy while the 3rd has no planet just a pile of rubble near "eye of terror" )
    Nice choices we have .. Lets call it 2 1/2 planets to fill the Imperium
    Sadly , the Tau have more flavor now with Kroot options and Vesped

    • @basecode8
      @basecode8 8 днів тому +1

      Every trooper in my army is my best trooper

  • @Major_Problems
    @Major_Problems 8 днів тому

    CADIA STANDS

  • @bobbodagreen8404
    @bobbodagreen8404 7 днів тому

    If I've got 2 vox casters in a 20 man squad, do I roll 1 or 2 dice when farming CP?

  • @Boskonovitch113
    @Boskonovitch113 8 днів тому

    If you have 2 vox casters in a 20 man blob, do you get 2 rolls to try to recover the CP from statagems?

    • @AskJonny
      @AskJonny 8 днів тому +1

      Id say no but if you have one at each side or front and back then you can spread that 6inch bubble pretty far

    • @RotnDot
      @RotnDot 8 днів тому

      You don't get two rolls, you take two because they're free, and in case somebody snipes one.

  • @robinmankiller2100
    @robinmankiller2100 8 днів тому +1

    So what is our unit choice for mechanized infantry units? Bring Back Steel Legion MFers! 🎉😂❤

    • @DT-ce1fb
      @DT-ce1fb 8 днів тому

      Depends on what you want to do. If you want Scout it's Catachan or Kasrkin. If you don't care about scout then go Krieg as they get the medkit in the squad not the command.
      If you wanna use the transport for mech guard and giving out orders take Cadian shock troops or Kasrkin as they can have the Cadian Castellan attached.

    • @robinmankiller2100
      @robinmankiller2100 8 днів тому

      @DT-ce1fb mix it up, heard.

  • @KevinSpecialK
    @KevinSpecialK 8 днів тому

    Wait.. how do they recover d3 units?

    • @yokogaijinjr.5061
      @yokogaijinjr.5061 8 днів тому +2

      The command squad with the med kit war gear

    • @KevinSpecialK
      @KevinSpecialK 7 днів тому

      @yokogaijinjr.5061 must be new, cuz it was a feel no pain 6up

  • @kevinpatrick6080
    @kevinpatrick6080 8 днів тому +1

    X

  • @tojajestemmiszczem7926
    @tojajestemmiszczem7926 8 днів тому +1

    CADIA FLOATS

  • @mrdelaney4440
    @mrdelaney4440 8 днів тому

    How many points is a single vanilla guard squad these days?

    • @Sirilere
      @Sirilere 8 днів тому +4

      Standard Infantry is gone now in 10th edition.

    • @jasonreed1631
      @jasonreed1631 8 днів тому +1

      @@Sirilere Which is annoying, I've been running the standard Infantry Squad specifically for the heavy weapon team. Having Autocannons/Missile Launchers/Lascannons embedded organically in every squad is a good advantage, plus the sergeants could equip better weapon choices, and you had more choices for the specialist gunner. All at 5 points less than the special Regiment squads. I feel like this is a bad shift primarily centered on them trying to push the new Krieg models with the launch of their updated line and the release of the Codex.

    • @mrdelaney4440
      @mrdelaney4440 8 днів тому +1

      ​@@Sirilere im a CSM player so im just trying to figure out wether they are in line with traitor guardsmen in terms of points or wether im getting ripped off at 70 points per squad.

    • @lucasalexander43
      @lucasalexander43 8 днів тому +2

      Typically between 60 to 75 points depending on the infantry unit with Catachans being the cheapest and DKoK being the most deluxe.
      70 points for the traitor guards men squad is a little high especially since they don't get orders.

    • @jasonreed1631
      @jasonreed1631 8 днів тому

      @ In the Codex after the Day 1 "oops we screwed up the codex" point update Cadians, Catachan, and Krieg are all 65 points per squad of 10, Cadians and Catachan are 120 points per squad of 20 with Krieg being 130 per squad of 20.