A bear is going to have to spend around 500 rage in 15 sec to get that shield, with massively nerfed Rage gen...... the whole change was a giant nerf to a set that was already horrible.
Maybe I’m just being very picky but I was under the impression we were getting a sigil build with it’s own identity, and right now it feels like we are just playing the same talents we always have with the exception of the new capstone Illuminated Sigils. Except now we are gonna use a very powerful tier set
Yeah you’re wrong about Soul Sigils previously only effecting SoF. It’s worked on all sigils since launch. Notably it’s made ED proc four souls since it came out
Pathing still feels weird on the Vengeance tree. As long as Soulcrush exists we’re always gonna be restricted. Also, having Felblade feels weird. Like we have button bloat now. Might be useful with the tier set but still not a fan.
@@Sha_IRL They could make that set work, but I highly doubt there is much willpower to make any part of the Exodia comp feel good next patch. They want to see different classes, and Blizzard isn't subtle when it comes to nerfs.
@zacharyiler136 I think they could make it stronger but I personally feel this was one of the sets they should have scrapped and went back to the drawing board.
@@Sha_IRL You aren't wrong, though a theme of a spiked ball of fur bear is not BAD, it is just clunky for the type of content they have made. "Don't taunt swap so I can use my tier bonus" is not something you want to hear from your co-tank. Frankly, as it stands, the strength of it could work, but it needs to solve the problem of being absorbed first, interacting with UF, and how degenerate the stacking portion during RotS is. If it was simplified and made less about "how much can you shove into RotS", it could be a good set bonus. I wish they would get rid of the rage interaction completely so that they can buff the underlying spec without fear that "pull 40 mobs and you can spam power into RotS to make the set OP". The rage nerfs make bear feel horrible on PTR.
Tanks are always an afterthought. Typically in terms of World First they will bring the tank that fills any missing gaps. VDH while strong generally feel pretty weak in ST and Havoc is looking good so most likely you'll see something like Brew/War or Brew/DK. (In my opinion)
fodder to the flame removed?! does that mean we dont get this ability anymore? I mean.. I would be happy this was always my least favourite SL ability (venthyr best) but it being removed is weird.. I probably understand something wrong am I?
Honestly..... that might be for the best. Prot Pally has a very good kit, and while it could use some single target damage buffs, it really isn't THAT far off. Their tier, while clunky, is probably going to give the most magic mitigation out of everyone, in a heavy magic damage season. With Bears taking the trip to nerf town, Pallies are looking pretty upper mid to me. Blood and Brew are both potentially at the top, depending on tier set balancing, but each COULD see nerfs to the tier which would drop them down. Pally feels like its sitting in an ok spot. All it would really need is a simple change like "when you get your mega Consecration, the damage/healing increase is a buff on you, so if you recast it inside the time frame, the damage and healing of the new one is increased for the remaining time on the buff, even if the radius isn't bigger" That would be a small change, that would make the set work infinitely easier.
@@CoffeeTheFreshmaker "stand in the circle" is kinda a pally and DK thing. You either like it or hate it. The circle just needs to be easier to move and not so punishing with this set bonus.
@@Gumblethebear yea but for DK it's not too bad to move out of it. DK is fine, but pally feels too rough at times. Maybe give their mastery the destro treatment and have half of it always work and rest in consecrate. But true, set makes it much worse for pally... can't really save it for optimal usage when it's also one of your main mitigation sources. They could just make judgement casts cause your current consecrate to flare up for the effects in the set while stacking the defense buff still or something.
A bear is going to have to spend around 500 rage in 15 sec to get that shield, with massively nerfed Rage gen...... the whole change was a giant nerf to a set that was already horrible.
F
Maybe I’m just being very picky but I was under the impression we were getting a sigil build with it’s own identity, and right now it feels like we are just playing the same talents we always have with the exception of the new capstone Illuminated Sigils. Except now we are gonna use a very powerful tier set
the shield would be better if it was applicable on the purifying brews.
Yeah you’re wrong about Soul Sigils previously only effecting SoF. It’s worked on all sigils since launch. Notably it’s made ED proc four souls since it came out
Pathing still feels weird on the Vengeance tree. As long as Soulcrush exists we’re always gonna be restricted.
Also, having Felblade feels weird. Like we have button bloat now. Might be useful with the tier set but still not a fan.
100% agree
Buff shear fury to make shear a viable option
Nerfing bear 😂
Almost makes me suspicious
@@Sha_IRL They could make that set work, but I highly doubt there is much willpower to make any part of the Exodia comp feel good next patch. They want to see different classes, and Blizzard isn't subtle when it comes to nerfs.
@zacharyiler136 I think they could make it stronger but I personally feel this was one of the sets they should have scrapped and went back to the drawing board.
@@Sha_IRL You aren't wrong, though a theme of a spiked ball of fur bear is not BAD, it is just clunky for the type of content they have made. "Don't taunt swap so I can use my tier bonus" is not something you want to hear from your co-tank.
Frankly, as it stands, the strength of it could work, but it needs to solve the problem of being absorbed first, interacting with UF, and how degenerate the stacking portion during RotS is. If it was simplified and made less about "how much can you shove into RotS", it could be a good set bonus. I wish they would get rid of the rage interaction completely so that they can buff the underlying spec without fear that "pull 40 mobs and you can spam power into RotS to make the set OP". The rage nerfs make bear feel horrible on PTR.
you think VDH will be the WF tank with BRM?
no
@@forrestic what you think it will be
Tanks are always an afterthought. Typically in terms of World First they will bring the tank that fills any missing gaps. VDH while strong generally feel pretty weak in ST and Havoc is looking good so most likely you'll see something like Brew/War or Brew/DK. (In my opinion)
jep agree sha
fodder to the flame removed?! does that mean we dont get this ability anymore? I mean.. I would be happy this was always my least favourite SL ability (venthyr best) but it being removed is weird.. I probably understand something wrong am I?
Nope! It was removed from the class tree entirely
@@Sha_IRL wild.. and dh doesnt get anything in return? weird
@HighTimeLP I'm not sure the reasoning. It was sharing node with collective anguish with I think just so far ahead tuning wise that they scrapped it.
@@Sha_IRL might be it... I personally would love to see a return of the venthyr ability despite it being kinda uninspired i liked playing with it
Thanks
While Blood DKs are sitting in the back picking our nose while druid and Dh get the fun stuff.
why dont you stream anymore?
Honestly, the computer is getting old. I'm working on updating it so I can stream again. Hopefully soon!
Most classes: Get buff or nerf
Prot pally: Fix bug lol
Honestly..... that might be for the best. Prot Pally has a very good kit, and while it could use some single target damage buffs, it really isn't THAT far off. Their tier, while clunky, is probably going to give the most magic mitigation out of everyone, in a heavy magic damage season. With Bears taking the trip to nerf town, Pallies are looking pretty upper mid to me. Blood and Brew are both potentially at the top, depending on tier set balancing, but each COULD see nerfs to the tier which would drop them down.
Pally feels like its sitting in an ok spot. All it would really need is a simple change like "when you get your mega Consecration, the damage/healing increase is a buff on you, so if you recast it inside the time frame, the damage and healing of the new one is increased for the remaining time on the buff, even if the radius isn't bigger"
That would be a small change, that would make the set work infinitely easier.
Now we just need the consecrate mastery buff to last for the duration of consecrate and not only if we stand in it. Kinda like fey stomp for monks.
@@CoffeeTheFreshmaker "stand in the circle" is kinda a pally and DK thing. You either like it or hate it. The circle just needs to be easier to move and not so punishing with this set bonus.
@@Gumblethebear yea but for DK it's not too bad to move out of it. DK is fine, but pally feels too rough at times. Maybe give their mastery the destro treatment and have half of it always work and rest in consecrate.
But true, set makes it much worse for pally... can't really save it for optimal usage when it's also one of your main mitigation sources. They could just make judgement casts cause your current consecrate to flare up for the effects in the set while stacking the defense buff still or something.