Bringing a Star Wars Cantina to Life in 'Jedi: Survivor'
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- Опубліковано 6 тра 2024
- You can't think of Star Wars without the Mos Eisley Cantina. Learn how the narrative team on 'STAR WARS Jedi: Survivor' brought Pyloon's Saloon to life, generating hundreds of state-based interactions for its diverse cast of evolving NPCs.
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Pyloon's was brilliant. It was easily the most immersive cantina in a Star Wars game that I've seen. It almost lived up to the unreachable (and unrealistic) *memory* of cantinas in Star Wars Galaxies 20 years ago, and it was so meticulously crafted and enjoyable to visit. Some of this sounds non-value-adding, but that just makes me so happy that *this* level of TLC went into something as 'sideshow-y' as a cantina.
This is so cool! I love seeing the thought behind these amazing parts of our favorite game! 💚
The NPC interactions and being in the Cantina was such a huge part of falling in love with this game in my first playthrough.
Fantastic game. Loved the cantina! Really interesting to hear how it came together.
I thought it really did a great job of capturing the essence of the Star Wars universe. Moran and Turgle couldn’t be more different but both felt cohesive IMO
Interesting coincidence, just when I started playing the game
Great talk with practices and concepts that could be incorporated to all departments. Thanks for sharing!
Nice talk. Liked the narratology breakdown 👍
I fricking loved the cantina.
FIX THE PERFORMANCE ISSUES
Sir, this is a UA-cam video
And they get it now
And yes they talk about 2024 so that is ok
Ok?
And they need to talk about Call Of Duty
Why does this presentation even exist? These non-linear narrative "problems" were solved years ago and have been widely used through the industry in narrative hubs. In Mass Effect you had the Citidal and the Normandy, in Deus Ex you had Hells Kitchen and UNATCO HQ, the list goes on and on. What this seems to me like the developers need to be more aware of their own industry and spend less time reinventing the wheel.
It's...to show their workflow? It's not meant to be a conclusive "how to write for open world games" tutorial. It's a post mortem. Cool it.
@@NoTengoIdeaGueyThey need to fix performance issues bugs and crashing so people can enjoy any of these features.
@@TRONiX404 this is a talk aimed at industry professionals. Maybe go watch a dunkey video, the adults are busy.
@@NoTengoIdeaGueySearch " Fallout Developer Explains why modern games suck"
These professionals are video game developers, if software engineers Contracting for government, industrial, financial or millitary sectors released software this bad they wouldn't be in business.
Digital Foundry's technical deep dive will explain everything to you "adults"
@@TRONiX404digital foundry video use these talk and consult these people my child 🚸
Still done better in Lego Star wars
Cantina huh?
Why don't we talk about this being the worst performing game in years "Digital Foundry".
probably cus these two have nothing to do with the core development or optimisation
@@calpolenthusiast ohya absolutely the cantina such a awesome experience with seizure inducing studdering, fps drops of over 70% lol.
Script kiddies take no pride in their work these day's.
@@TRONiX404What does that have to do with the writing team? Please elaborate.
@@NoTengoIdeaGueyImagine if a AAA movie released with fps drops to 15, bad glitchy CG, resolutions from 720p and randomly shuts off in the theater?
So then how is someone going to experience dialog and writing with a next gen experience of 30fps 900p on consoles and constant frametime jutter stutter.
Just read the steam reviews crashing bug's poor performance
dated UE4 graphics.
3000$ PC will run this game @ 1080p wich is not even last Gen.
The Xbox 360 was 1080p gaming.
Compare this to Spider Man, Ghost of Tsushima Horizon Forbidden West.
@@TRONiX404 this does not answer the question, at all.
I don't like 2023 because that year was disappointing