Bringing a Star Wars Cantina to Life in 'Jedi: Survivor'

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  • Опубліковано 6 тра 2024
  • You can't think of Star Wars without the Mos Eisley Cantina. Learn how the narrative team on 'STAR WARS Jedi: Survivor' brought Pyloon's Saloon to life, generating hundreds of state-based interactions for its diverse cast of evolving NPCs.
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КОМЕНТАРІ • 39

  • @WekBenHelix
    @WekBenHelix 12 днів тому

    Pyloon's was brilliant. It was easily the most immersive cantina in a Star Wars game that I've seen. It almost lived up to the unreachable (and unrealistic) *memory* of cantinas in Star Wars Galaxies 20 years ago, and it was so meticulously crafted and enjoyable to visit. Some of this sounds non-value-adding, but that just makes me so happy that *this* level of TLC went into something as 'sideshow-y' as a cantina.

  • @RuthlessNightsister
    @RuthlessNightsister 24 дні тому +2

    This is so cool! I love seeing the thought behind these amazing parts of our favorite game! 💚
    The NPC interactions and being in the Cantina was such a huge part of falling in love with this game in my first playthrough.

  • @rowegardner9673
    @rowegardner9673 25 днів тому

    Fantastic game. Loved the cantina! Really interesting to hear how it came together.

  • @nickludlam
    @nickludlam 25 днів тому +3

    I thought it really did a great job of capturing the essence of the Star Wars universe. Moran and Turgle couldn’t be more different but both felt cohesive IMO

  • @DefaultDanielS
    @DefaultDanielS 25 днів тому +4

    Interesting coincidence, just when I started playing the game

  • @GenesisAsis_Art
    @GenesisAsis_Art 25 днів тому

    Great talk with practices and concepts that could be incorporated to all departments. Thanks for sharing!

  • @caffedinator5584
    @caffedinator5584 25 днів тому

    Nice talk. Liked the narratology breakdown 👍

  • @CaptainPerfect
    @CaptainPerfect 25 днів тому +2

    I fricking loved the cantina.

  • @Celltastic
    @Celltastic 24 дні тому +1

    FIX THE PERFORMANCE ISSUES

    • @teevee23
      @teevee23 15 днів тому

      Sir, this is a UA-cam video

  • @joaquinvaleri7022
    @joaquinvaleri7022 25 днів тому

    And they get it now

  • @joaquinvaleri7022
    @joaquinvaleri7022 25 днів тому

    And yes they talk about 2024 so that is ok

  • @joaquinvaleri7022
    @joaquinvaleri7022 25 днів тому

    Ok?

  • @joaquinvaleri7022
    @joaquinvaleri7022 25 днів тому

    And they need to talk about Call Of Duty

  • @KryyssTV
    @KryyssTV 25 днів тому +12

    Why does this presentation even exist? These non-linear narrative "problems" were solved years ago and have been widely used through the industry in narrative hubs. In Mass Effect you had the Citidal and the Normandy, in Deus Ex you had Hells Kitchen and UNATCO HQ, the list goes on and on. What this seems to me like the developers need to be more aware of their own industry and spend less time reinventing the wheel.

    • @NoTengoIdeaGuey
      @NoTengoIdeaGuey 24 дні тому +20

      It's...to show their workflow? It's not meant to be a conclusive "how to write for open world games" tutorial. It's a post mortem. Cool it.

    • @TRONiX404
      @TRONiX404 24 дні тому +1

      ​​@@NoTengoIdeaGueyThey need to fix performance issues bugs and crashing so people can enjoy any of these features.

    • @NoTengoIdeaGuey
      @NoTengoIdeaGuey 24 дні тому +12

      @@TRONiX404 this is a talk aimed at industry professionals. Maybe go watch a dunkey video, the adults are busy.

    • @TRONiX404
      @TRONiX404 24 дні тому +1

      ​@@NoTengoIdeaGueySearch " Fallout Developer Explains why modern games suck"
      These professionals are video game developers, if software engineers Contracting for government, industrial, financial or millitary sectors released software this bad they wouldn't be in business.
      Digital Foundry's technical deep dive will explain everything to you "adults"

    • @timmygilbert4102
      @timmygilbert4102 23 дні тому

      ​@@TRONiX404digital foundry video use these talk and consult these people my child 🚸

  • @macgyvermankirk572
    @macgyvermankirk572 25 днів тому +6

    Still done better in Lego Star wars

  • @TRONiX404
    @TRONiX404 25 днів тому +5

    Cantina huh?
    Why don't we talk about this being the worst performing game in years "Digital Foundry".

    • @calpolenthusiast
      @calpolenthusiast 25 днів тому +7

      probably cus these two have nothing to do with the core development or optimisation

    • @TRONiX404
      @TRONiX404 25 днів тому +4

      @@calpolenthusiast ohya absolutely the cantina such a awesome experience with seizure inducing studdering, fps drops of over 70% lol.
      Script kiddies take no pride in their work these day's.

    • @NoTengoIdeaGuey
      @NoTengoIdeaGuey 24 дні тому +5

      ​@@TRONiX404What does that have to do with the writing team? Please elaborate.

    • @TRONiX404
      @TRONiX404 24 дні тому +1

      @@NoTengoIdeaGueyImagine if a AAA movie released with fps drops to 15, bad glitchy CG, resolutions from 720p and randomly shuts off in the theater?
      So then how is someone going to experience dialog and writing with a next gen experience of 30fps 900p on consoles and constant frametime jutter stutter.
      Just read the steam reviews crashing bug's poor performance
      dated UE4 graphics.
      3000$ PC will run this game @ 1080p wich is not even last Gen.
      The Xbox 360 was 1080p gaming.
      Compare this to Spider Man, Ghost of Tsushima Horizon Forbidden West.

    • @NoTengoIdeaGuey
      @NoTengoIdeaGuey 24 дні тому

      @@TRONiX404 this does not answer the question, at all.

  • @joaquinvaleri7022
    @joaquinvaleri7022 25 днів тому

    I don't like 2023 because that year was disappointing