2D and Tomorrow: How the Devs of ‘Super Mario Bros. Wonder’ Find Joy in Making Side-Scrolling Games

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  • Опубліковано 14 тра 2024
  • Following last year’s launch of the Super Mario Bros.TM Wonder game, developers Takashi Tezuka and Shiro Mouri discuss the unique challenge of taking classic side-scrolling Super Mario Bros. gameplay and turning it upside down…literally.
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КОМЕНТАРІ • 57

  • @Encyclopedia_Brown97
    @Encyclopedia_Brown97 25 днів тому +155

    Every Nintendo GDC presentation rules

  • @Yamartim
    @Yamartim 25 днів тому +63

    The pipe pin made by Mouri-san's daughter anecdote is one of the most adorable things I've ever heard 😭

  • @1gnore_me.
    @1gnore_me. 23 дні тому +91

    the fact that nintendo devs still show up to these events and provide their wisdom, shows that they really care about game development.

  • @IceForgeOfficial
    @IceForgeOfficial 23 дні тому +24

    The badge system was a very clever game design that introduces maximum replayability.

    • @leopolon
      @leopolon 15 днів тому +1

      Yes. I can't wait for silksong!

  • @killaknight12
    @killaknight12 24 дні тому +53

    LMAO I love how in the prototype it's just some japanese dude yelling "WONDAAAAA"

    • @jesse4437
      @jesse4437 24 дні тому +11

      It's in the final game but it's pitched

    • @killaknight12
      @killaknight12 23 дні тому +4

      @@jesse4437 yeah I can hear it.

  • @Goolix_Aero
    @Goolix_Aero 4 дні тому +3

    I wish Nintendo did GDC talks for all their games! I'd watch them all.

  • @MissNorington
    @MissNorington 20 днів тому +18

    Having Nintendo actually showing prototypes, and having the Main Programmer talk = surprising!

  • @Drstrange3000
    @Drstrange3000 24 дні тому +29

    Thanks to playing Super Mario Maker, I now understand how much thought and attention goes into making a compelling level. It taught me that even things that look simple sometimes aren't.
    While Super Mario Wonder isn't super hard, it made me realize how much fun 2D levels are that are bursting with personality and things to constantly interact with. The best part is they all aren't challenges. Despite levels being very short, there is a lot of variety in certain levels and game maps. It made me rethink what the main goals should be in completing levels. I really liked some of the break levels which deviated from the normal level design and had different goals.

  • @etansivad
    @etansivad 25 днів тому +112

    WHAT!?!? WHAT!?!?!? You got NINTENDO to talk about the creation process? Well done. Cannot wait to hear this talk. THANK YOU THANK YOU!!!

    • @Yolwoocle
      @Yolwoocle 25 днів тому +28

      It's actually not their first presentation. I highly recommend the other ones!

    • @cube2fox
      @cube2fox 25 днів тому +18

      There is also a talk on the latest Zelda game.

    • @Kniffel101
      @Kniffel101 25 днів тому +8

      @@cube2fox And about the last big Zelda game before that (the WiiU one! =P)

    • @timmygilbert4102
      @timmygilbert4102 25 днів тому +7

      And miyamoto gave a talk in 1999, Iwata made a few one too

    • @x149te
      @x149te 24 дні тому +4

      They did presentation about Botw, Totk (uploaded on another channel), Splatoon.

  • @scottbaumann5820
    @scottbaumann5820 24 дні тому +36

    I think it’s time for a 2d Pokemon game again. Sprites and all. There was something very charming about how Game Freak made those older Pokemon games.

    • @ziedRegaieg
      @ziedRegaieg 23 дні тому +1

      To my knowledge, the only Pokémon games that Nintendo made are the Pokémon Stadiums

    • @scottbaumann5820
      @scottbaumann5820 23 дні тому +6

      @@ziedRegaieg You’re totally right, i originally meant game freak. Thanks for the correction.

    • @user-ce5yr8wc7t
      @user-ce5yr8wc7t 23 дні тому +1

      Pokémon Box: Ruby & Sapphire (2003)
      Pokémon Stadium 3: Gold & Silver (2000)
      Pokémon Stadium 2 (1999)
      Director Shiro Mouri is involved in the production of these three Pokémon games as a programmer.
      Joined Nintendo in 1996.F-Zero X (1998) Programmer.

    • @Vivi-xn9iz
      @Vivi-xn9iz 12 днів тому

      Yeah, gamefreak was pretty good at 2D Pokémon games when it came to visuals and level design. X & Y was the same too, it was a 2D game just with 3D Graphics. The later games turned more and more into 3D with controllable cameras etc... and the charm would get lost as time passed.
      In terms of 2D/3D Formula, gamefreak showed with the 3rd Gen remakes that they can still do amazing stuff. the transition to the nintendo switch was brutal and it feels like they didn't have the tools nor the experience for such a powerful console (compared to the 3DS, DS, gameboy advance, etc..)

  • @joshdelson
    @joshdelson 13 днів тому +1

    Great talk! Honored to be in attendance.

  • @blakestewart7200
    @blakestewart7200 21 день тому +5

    WHOAAAAAAA!!!!!! TEZUKA GDC PRESENTATION?!?!??? INCREDIBLE!!!

  • @NIMPAK1
    @NIMPAK1 25 днів тому +16

    I hope Tezuka-san plays Pizza Tower one day. Not out of a desire for Mario to adopt its gameplay features, but because I just feel like he'd really enjoy the game.

    • @x149te
      @x149te 24 дні тому +4

      All they need is back to life Wario Land series

  • @thetrauth
    @thetrauth 25 днів тому +8

    was a great game, glad they are doing gdc talks

  • @MxMaker
    @MxMaker 5 днів тому

    You got me with Gameplay.

  • @Patr1ck2332
    @Patr1ck2332 25 днів тому +6

    Finally! 🙌

  • @alr2157
    @alr2157 25 днів тому +12

    Where is the GDC with the Zelda Team?

    • @noahsabadish3812
      @noahsabadish3812 25 днів тому

      someone else uploaded it. search totk gdc

    • @x149te
      @x149te 24 дні тому +3

      On their site. And someone already uploaded it on youtube

    • @cube2fox
      @cube2fox 24 дні тому +4

      It will be uploaded to the UA-cam GDC channel eventually.

    • @TheDarkDragon.
      @TheDarkDragon. 13 днів тому +1

      its out now

  • @joserosa5259
    @joserosa5259 25 днів тому +3

    Finally!

  • @markrolle2527
    @markrolle2527 21 день тому

    Is the translator the Warden from Superjail?

  • @Pakigi716
    @Pakigi716 25 днів тому +2

    please upload the one from swen (BG3) ty

  • @gltins69
    @gltins69 24 дні тому +2

    Deserves goty

  • @unvergebeneid
    @unvergebeneid 25 днів тому +50

    I wish there was a version of this that's half as long and has subtitles.

  • @uhhmir
    @uhhmir 22 дні тому +6

    is there any cut of this talk with only the english dub? i find it very hard to concentrate while switching from japanese to english

  • @smallbluemachine
    @smallbluemachine 21 день тому

    Personally it's not their strongest 2D mainline Mario game, but as long as they had fun making it, it's all the shareholders could ask for. 😅

  • @digitramch
    @digitramch 25 днів тому +6

    why does the japanese guy dev and his translator looks almost the same lol

    • @JsYTA
      @JsYTA 25 днів тому +1

      They sound very similar too

  • @Domarius64
    @Domarius64 24 дні тому

    This is so weird, Nintendo is talking at GDC...😮

    • @NuiYabuko
      @NuiYabuko 24 дні тому +4

      How is that weird?

    • @1gnore_me.
      @1gnore_me. 23 дні тому +13

      they've been doing this for decades lol

  • @BatCorkill
    @BatCorkill 25 днів тому +13

    Mario Wonder was such a disappointment to me who plays coop with my wife. The fact that you couldnt jump off each others heads ruined the game for me. The game no longer felt like we were playing together, but just playing at the same time as each other.

    • @tomlikeabomb6706
      @tomlikeabomb6706 25 днів тому

      Yeah, the coop only ever led to frustration

    • @BatCorkill
      @BatCorkill 25 днів тому +5

      @@tomlikeabomb6706 it's worth the small doses of frustration to be able to play together.

    • @NuiYabuko
      @NuiYabuko 24 дні тому +20

      Is "playing together" dependent on bouncing off another character?

    • @Drstrange3000
      @Drstrange3000 24 дні тому +3

      I can kind of understand but I prefer how you can now share powerups whenever and place standees to help one another. I feel like there is even more interaction despite not being able to jump on each other. You can still ride Yoshi's in CoOp.

    • @eduardod14s
      @eduardod14s 23 дні тому +2

      No