EA Sports WRC biggest failure is the fact of the bugs in game looks awesome but just losing FFB in game is just a big no no for me I went back to WRC 10 not an issue at all just goes to show
Never happens to me in WRC but my biggest problem is no proper triple screen support. I have to use hood cam sometimes because some cars look so bad in cockpit view.
@ yeah the game decides if the controller input been changed and when connect wheel and pedals handbrake and shifter again no FFB so restart game restart wheel etc it’s a pain. It’s all over Reddit been a known bug for a while they apparently fixed but is still there
Actually EA WRC "physics" are not correlated to real life, as all games in Dirt series. Author quickly mentions It, the most pronounced wrong effect is the "car's pivot point". Turning Dynamics on code masters games are set in a unrealistic way so broder audience can enjoy sideways driving with ease. There are videos around that clearly demonstrates that, If you are interested.
@@paulo..ferreira its called center pivot and has been a thing since the old colin mcrae games, i seriously dont understand why this is not properly known because a lot of ppl think codemasters games (more specifically dirt rally/WRC24) are sims when they dont even simulate car physics at all to begin with
I'm not trying to praise EA WRC, but I think it's a bit unfair to compare games from an era that was more mod-friendly with games from an era that was more mod-unfriendly.
EA WRC or any dirt rally game in general are not mod friendly because the devs want it like that, thats why the only mod we have in the entire saga is the RFPE for dirt rally 1 (which isnt even that big of a deal to begin with) and nothing since that game. blame codemasters for being like this
I like physics on gravel in asseto corsa, but not all gravel tracks have good gravel
You need to tweak some track.config files a little I think but not sure exactly
Which tracks are good please?
EA Sports WRC biggest failure is the fact of the bugs in game looks awesome but just losing FFB in game is just a big no no for me I went back to WRC 10 not an issue at all just goes to show
Never happens to me in WRC but my biggest problem is no proper triple screen support. I have to use hood cam sometimes because some cars look so bad in cockpit view.
"losing FFB in game" - wtf?
@ yeah the game decides if the controller input been changed and when connect wheel and pedals handbrake and shifter again no FFB so restart game restart wheel etc it’s a pain. It’s all over Reddit been a known bug for a while they apparently fixed but is still there
Assetto has better physics on gravel than EA WRC??? 🤪
100% better
Actually EA WRC "physics" are not correlated to real life, as all games in Dirt series. Author quickly mentions It, the most pronounced wrong effect is the "car's pivot point". Turning Dynamics on code masters games are set in a unrealistic way so broder audience can enjoy sideways driving with ease. There are videos around that clearly demonstrates that, If you are interested.
@@paulo..ferreira its called center pivot and has been a thing since the old colin mcrae games, i seriously dont understand why this is not properly known because a lot of ppl think codemasters games (more specifically dirt rally/WRC24) are sims when they dont even simulate car physics at all to begin with
i don't want to be rude, but you really need to work on your english pronunciation. it's difficult to understand.(especialy TH is messing it badly)
I'm not trying to praise EA WRC, but I think it's a bit unfair to compare games from an era that was more mod-friendly with games from an era that was more mod-unfriendly.
EA WRC or any dirt rally game in general are not mod friendly because the devs want it like that, thats why the only mod we have in the entire saga is the RFPE for dirt rally 1 (which isnt even that big of a deal to begin with) and nothing since that game. blame codemasters for being like this
🤣🤣🤣