Thank you and glad it helped🙌🏻 If you need any other info feel free to contact me as well, I didn't want to go too in depth with every matchup, it would be a too long video😂
This deck is really simillar to one i build. I really like adding lucario with roaring resolve. Can push energy acceleration a bit earlier than sandy shocks
Yeah it's a good idea. My initial thought was with Garchomp Ex, but sadly turbo Hands became a popular deck😢 but it is more resource heavy, but it eliminates the sandy shocks completely
@@Vaaraiant Stage 2 is always the pain. I think the field this deck can work is setting up early and hitting as much dmg as u can. You cant really do that when u play stage 2. You can play rare candy but thats taking a card spot. What do you thihnk about squakabilly? I was thinking about including it
I agree, it was mostly meant for Garchomp to be the main Pokemon with having Bolt for the big knockouts, but it is pain, yes😅 I used Squawkability in the first versions, but I noticed myself running out of resources quicker, especially in longer matchups, and found it a big liability with the 160 HP, and already having Mew Ex I think it's too much. And you can always reset your hand with Bolt's first attack, but yes it does end your turn. I think with Squawk it would be better, more reliable, but would then need maybe another super rod and pal pad, especially if you run trekking shoes
@@Vaaraiant Thx for your insight. Keep me updated with your runs with this deck :D Also on my locals ppl tend to play lost zone decks variants a lot so i was thinking about including fluttermane to counter flowerselecting or cramorant in these matchups
Of course, happy to be of help!🔥 I think maybe instead of 2x Koraidon you can play one Flutter Mane + Koraidon as a tech against lost zone - it really helps a lot. I played in a Cup and a Challenge so far, finished 8th in the challenge and 6th in the cup, just missing out on top cut😭 Like it's really a 50/50 deck, need to figure out something for better consistency, Squawk might actually be an answer, but sometimes you can struggle mid game as well, after Iono/Roxanne... So yeah, double edged sword this deck😅
Hell ye, that's what I like to hear. I will do the the Bolt one more try and we will see how it goes😅 And yeah defo will do the deck profile for the new version, and I must also start going a bit more in-depth during the deck profiles🙏🏻💪🏻
I'll take some of your deck recipe, actually mine looks similar, thank you for making this video!
Thank you and glad it helped🙌🏻 If you need any other info feel free to contact me as well, I didn't want to go too in depth with every matchup, it would be a too long video😂
🏆If you like content like this, make sure to subsrcibe here 🔥
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This deck is really simillar to one i build. I really like adding lucario with roaring resolve. Can push energy acceleration a bit earlier than sandy shocks
Yeah it's a good idea. My initial thought was with Garchomp Ex, but sadly turbo Hands became a popular deck😢 but it is more resource heavy, but it eliminates the sandy shocks completely
@@Vaaraiant Stage 2 is always the pain. I think the field this deck can work is setting up early and hitting as much dmg as u can. You cant really do that when u play stage 2. You can play rare candy but thats taking a card spot. What do you thihnk about squakabilly? I was thinking about including it
I agree, it was mostly meant for Garchomp to be the main Pokemon with having Bolt for the big knockouts, but it is pain, yes😅
I used Squawkability in the first versions, but I noticed myself running out of resources quicker, especially in longer matchups, and found it a big liability with the 160 HP, and already having Mew Ex I think it's too much. And you can always reset your hand with Bolt's first attack, but yes it does end your turn. I think with Squawk it would be better, more reliable, but would then need maybe another super rod and pal pad, especially if you run trekking shoes
@@Vaaraiant Thx for your insight. Keep me updated with your runs with this deck :D Also on my locals ppl tend to play lost zone decks variants a lot so i was thinking about including fluttermane to counter flowerselecting or cramorant in these matchups
Of course, happy to be of help!🔥
I think maybe instead of 2x Koraidon you can play one Flutter Mane + Koraidon as a tech against lost zone - it really helps a lot.
I played in a Cup and a Challenge so far, finished 8th in the challenge and 6th in the cup, just missing out on top cut😭
Like it's really a 50/50 deck, need to figure out something for better consistency, Squawk might actually be an answer, but sometimes you can struggle mid game as well, after Iono/Roxanne... So yeah, double edged sword this deck😅
gimme more deck profile videos, they are the best also update on this giraffe deck would be nice (give it another chance)💪😎
Hell ye, that's what I like to hear. I will do the the Bolt one more try and we will see how it goes😅 And yeah defo will do the deck profile for the new version, and I must also start going a bit more in-depth during the deck profiles🙏🏻💪🏻