Hello Mark. I have a request. You have said that digital art skills are transferable to physical media. Would you grace us with some drawings done by with color pencils? i love watching you draw. Or would you consider going over proper drawing form like back posture, wrist posture and ergonomics? Either would be great. Thank you and love your videos
i coincidentally started messing around in blender last night. while i was using it i started to wonder if marc would ever do 3d modeling content for this channel and luckily we at least get 3d modeling in the background for this video
I'm sure Marc isn't going to read this but regardless I just want to express my gratitude and overall thanks to you Marc for helping me improve so much. I had a down period for about 1 and a half years of where I just could not finish a single drawing or even be satisfied with one but thanks to you, I have recently gotten the motivation to start drawing again and you have also helped me improve quite alot! Thank you for all you do for us Marc!!
Interesting! I’ve always considered “good art” to be art that skillfully communicates a story, emotion, or belief/truth in a way that viewers can understand implicitly. I’d have to disagree with anyone who says _negative_ emotions are superior though. I think negative emotions are sometimes easier to do in an interesting way, but I have seen positive emotions in art that also made a powerful, unforgettable impression on me. I think it’s up to how well you communicate the particular emotion you’re aiming for. Incidentally, the reason why I personally don’t care for most abstract/modernist art is that it doesn’t seem to be communicating anything, or if it is, it’s communicating that the artist sees a world without meaning. Such a worldview is categorically opposed to my own and I consider it destructive, so I respond negatively to such art. However, I do still appreciate the art because it portrays the author’s mindset. Actually, I believe all art reveals something about the artist. The question is how well other people can understand that revelation, even if they aren’t artists themselves. I’d love to hear other peoples’ thoughts on this!
It's not that art must evoke negative emotions, it's just easier to make art that evokes negative emotions. Negative emotions are more universal while positive ones are more subjective. To make something that appeals to a wide audience using positive emotions is like trying to win the lottery.
@@Acaykath very interesting point. Although there is still quite a bit of subjectivity in negative emotions, especially the one mentioned, nostalgia. But I think you’re right in that most of us agree on certain things that make us feel negatively. Death, for example, evokes negative emotions in nearly everyone.
I complete a lot of commissions Monday to Friday and experience a lot of burnout. These videos come at the perfect time to motivate me for the following week. Thanks Marc!
What makes good art in my opinion, Good line strokes. Shows confidence. Good color value, shows they know what they are doing. And a Recognizable style/silhouette.
Being able to draw volumes in different perspectives is the most important thing we need to comfortable with. I still struggle with it, unfortunately, and so I was wondering if you, Sire, have any tips on how to do them efficiently and faster. Maybe a possible video about it from you, Sire, would be such a holy grail! Thank you again for your unending conscientiousness, Sire!
If I may, I want to request some "fantasy features" tutorial. Like drawing not the anatomy, but wings, claws, fangs, animal-like (tip-toe, claw-y) foot etc...
This is a really good one Marc, definitely built a lot on stuff I figured out from observing Instagram posts. Also, I've never see your 3D Process, it's so amazing, can't wait to try your Art School
I have to agree that bad art is not emotionally engaging, and it can be from good artists too! For me, ever since I've stopped being obsessed over being good to gain followers, I've improved majorly over just 4 months. I haven't watched art tutorials for a long time, but I'm glad Marc did this video. And thank you! Popularity has nothing to do with good art, and it really is because it's unique that most artists that make good art aren't actually the most popular artists. I know a few and I'm glad to hear Marc speak about this, it was encouraging 😊
Astonishingly beautiful 3D art. Wow. I never thought I'd be interested in trying it but now...hmm! And great tips as always, Marc. What really stuck with me was you saying how fundamentals get more important the better you get at them, because you're able to appreciate how much work it takes to master them when you see a good piece. That's exactly what I was thinking as I watched you sculpt that 3D face, "wow, his understanding of facial anatomy is so immaculate". Thank you Marc for the vid. Always a joy. Can't wait to see your new office! :D
That last segment of the video, I needed that. Thank you! My art is nothing perfect nor realistic and some aspects of its technicality have been questioned or criticized but I put a lot of feeling into it and that was my reminder. I'm experimenting with poses and angles and I invoke this sense of beauty and mystical that makes me feel proud. Others may not take in the art the same way or even be interested, but I know what I want others to take from it and I put in the effort to try and make that happen. Thanks for the encouraging words, that clarification was needed.♥️♥️
Nice to have a refresher on this - its smt my mentor is always preaching too. Basically, technical skill will come with time and practice but if you dont have engaging stories and lack conceptual thinking even technically impressive work can end up boring...
I found this pretty interesting. I also have a scale for grading art that I've used for quite some time that others might find intriguing. I tend to judge on 5 criteria regardless of medium or style. Does/is it: -A) Visually interesting? -B) Convey a thought or idea? -C) Evoke some sort of feeling or emotion? -D) Establish a theme or narrative? -E) Something that no one has to tell you what the 4 are? My feeling for years now has been. If you can pass 1 of these you can call it art. For it to be decent it has to have at least 2. Good art has 3 or more and has to include the last one.
I've had quite the opposite experience when it comes to art quality. As I got better at art I stopped caring that much about execution and I gain much more enjoyment out of cool concepts people explore in spite of execution that would make me disregard them years earlier.
Marc, i have to say this, you're my top favourite artist on youtube and i love all your videos, always sooo much to learn from you. i dont really get to draw these days, but once pressure for med school is over, im sitting back and doing art because i want to be like you ! love you ! Also, we'd love to see more 3d modelling tutorials pls!!
Great video, Marc! I've been working on conveying emotion without words more in my pieces recently. The shift from joke pictures, cool picture and random meme comics to trying to make the people looking at my art feel deeper emotions is--- not going well haha. I feel it more looking at my work because I create it while listening to sad song playlists. But to someone doing literally anything else, my work doesn't leave an impact. I will keep going until someone either tells me they cried looking at my piece or responds to my piece with a sad memory they were reminded of while looking at it. You've made many great videos on this subject, too. I just need to level up my skill to properly implement what you've taught me.
Hello Marc, would it be possible in the future to have a video about how you organize your layers and what are, in your opinion, the different steps that should be thought about if we want to keep improving a drawing we are working on ? (like: 1: sketch/ 2: inking/ 3: shadows etc...
I dont know if you have done it yet but it would be cool if you did a class about drawing diferent anatomies like, someone with six arms, or with disproportions
Love your videos Mark and the art school program has taught me a lot! I hope you do some more videos in the future about extreme dynamic poses. Something I personally struggle with is mapping a body or parts that I can not see or are hard to visualize in your head 3-dimensionally.
Hey Marc, Ive been branching out into blender after spending time on artstation for art inspiration! I had a lot of issues with a workflow and lowkey, this video was incredible for helping me "see" how blender can be used as part of a process. Thank you!
I tend to like complex looking art. Like for character design I like it when there is a cluster of accessories and at least a part of their clothes semi-bland but eye catching. Overall thanks Marc for uploading!
Hello I am a training manga and comic artist and I just started watching you and you have help me a lot and I gotta say your one of the best art teachers I found on UA-cam and thank you for your content
"Good art is unique, it's different, it's not boring." -Marc 2022. Literally Marc executes this quote so well. His ideas and designs are just so insanely creative and -- unique!
Thanks for the video! The points on boring and emotionless art are very good! My technical skill is alright, but I definitely think I'm missing the spark. I'll keep this advice in mind!
this was a good thing before I started a new drawing, so I hope one of the 3 things applies to my own artwork or all in one is better.you've came in right on time thanks
Just discovered your channel with this video... Couldn't agree more with your take on the topic. Also keep up the good work, hands down one of the coolest art channels in UA-cam!
As a concept artist working in the game industry I personally think that there is no way to objectively evaluate whether a piece of art is "good" or "bad" without first establishing the objective of the art. Art can be born from infinite amount of different intentions and objectives, they often aren't trying to deliver the same message or achieve the same goal, therefore I don't think it would be proper to judge them base on one universal set of rules unless you are only judging them subjectively in a vacuum. Especially if you are doing designs for a larger project, some designs are not meant to stand out, some designs might not even meant to be visually pleasing, and you'll have to evaluate how well they serve their functions on a case by case basis within the context they exist in.
Let's be honest, in a consumer-driven society, art is determined by marketing value & casting the widest net in viewership. Often times, these are things lacking any ambiguity, because being comfortable isn't good branding. I'm not convinced by "art technique" as a measure of "good art". I've seen lots of technically good DeviantArt that's shallow and lacking any emotional value. Vapid technique is lame, and sadly becoming common in the "consumer-level computer age". It's easy to allow algorithms to conglomerate an image, but to what end? Obviously, that's purely a rhetorical question.
I always assume my art is because is nowhere near at the level of skills as those artist that I admire and yet some people well a lot of people actually seen to like my art and I think there a lesson in that you which is we all want to be as good as our heroes and for those who are in a lower level think of us as heroes because we can do things they at there current level can't meanwhile we think we not good because arent at the level of our own heroes
Marc have you heard David Deutsch's statements on Objective beauty in art? He concurs with what you are saying about ugly being that which is boring. He also states that knowledge containing complexity will be appreciable to and hence interesting to any sufficiently intelligent species capable of universal calculation and universal construction. Thus interesting knowledge complaining complexity is objectively beautiful and that which is boring and non-information containing is ugly. I think this is a good explanation of objective beauty, however as artists we must remember that human beings do have an innate species centric set of predispositions and that these species level subjective feelings of attraction and repulsion also must be considered when we think about beauty when we paint for human beings.
Him: Just calmly explaining what is good and what is bad art Me: Totally amazed by the art in the timelapse while being able to follow the subject and understanding everything How do you do it man? Love your vids!
Engaging the audience is one point, but I would say that art is also about "engaging" the artist. When the artist is not interested in the journey (i.e. learning, crafting) and only interested in the results (i.e. money, followers), their art may suffer.
I have to say, the modern concept art landscape is boring to look at. There's a strange lack of originality in the games space and the portfolio work of those artists reflect that. I want more creativity in the industry. Everything looks and feels samey across the board. I want your work in a game, you have such a great blend of high fantasy and sci-fi.
Marc once again descending down like an angel to give us advice wrapped in pure gold. I look forward to next weeks class. Also I wonder what program was being used in the background, I would love to learn how to make art in it.
Marc, great video as always. I was wondering if you could make a series about getting started in 3D art (sculpting/modeling/painting)? What softwares to use for what etc.
Glad to see I'm not the only one who thinks that drawing a basic standing pose is too boring that it's not even worth completing, not to hate on anyone who does it, a lot of people can make even that look good but I don't think I'm at that level yet. Maybe it's because I unconsciously want to do everything Marc says about good art that I draw stuff and scrap them so often oof
I think there's a keen difference between what makes art for entertainment good and what makes art for 'museums' good (let's say fine art). Marc brushes on the whole idea of its historical significance etc, but I think part of what can make, let's say, 'badly drawn' art good (stuff that doesn't fly in triple A game Dev etc) is that, when done with some sense of sincerity or convinction, it can communicate a ton of emotion the most produced overwatch character never could. It could be that it's tapping into childhood nostalgia, fear or pain, or that there's just something goofy and delightful about the way something is captured and understood. In that way it's often a great peer into the mind of the artist themselves- it will instill a sense of reality you may otherwise missed, or resonate so well with something in yourself that you feel like you've known it all along. Just to clarify I'm not trying to shit on overwatch or anything, it's just a pretty applicable example considering Marv's history and something that's come to mind when I've analysed my own response to popular media. In any case it very much about the audience you're reaching and what kind of iconography you need to get an idea across. Im all for the skill that goes into contemporary game art and I'm very much trying to develop my own (why I'm here), it's just for me a lot of what makes great art is in its sincerity (not delivery alone); and I think something like Overwatch has a hard time being sincere. But that's just the nature of development on that scale; it's visual design over any one person's expression And before this ramble goes on too far some of my happiest gaming moments have been playing leftfield, artistically naive indy title created by individuals.
I don't personally think that good art needs to be emotionally engaging, unless you mean something like ''oh wow that's really good!'' in a sense of awe because that's all I ever really feel unless it's something like a comic or animation personally.
Thanks for the insight Marc! I always wonder what i could do to make my art stuff better but i can never get a grasp on how. Love the vids and class vids (even tho its hard to catch u live)
Hey Marc nice video! Like a lot of people in the comments, I like that you showed a 3D sculpting process this time and would love to see more of these. As someone with a heavy 2D background but just recently started getting into 3D too, I love seeing the process and how mixing the two mediums can make the final piece look cooler.
I think it may because people are in P-3 Color Mode. I think it makes people thirst for more color and saturation. They are in P-3 Color Profile in their images or exported as. I'm still using SRGB Color Profile.
Countdown has started, 4 more episodes in this office until the NEW office 👀 -also get the brushes here cbr.sh/befto
Teacher Marc, what about the countdown for the discord server? 👀
youve helped me so much thank you
Hello Mark. I have a request. You have said that digital art skills are transferable to physical media. Would you grace us with some drawings done by with color pencils? i love watching you draw. Or would you consider going over proper drawing form like back posture, wrist posture and ergonomics? Either would be great. Thank you and love your videos
The fact that Marc also roast those NFTs quality make me respect him even more.
Haha so true
what its meas NFT sorry i dont know can you tell me please
agreed! Roasting nft art will never get old. 😂
@@Asura504 It means Non fundable Token. its where any one can bid an image for the cost of the environment
I mean any artist will roast it because its just a stupid and ugly picture
Even my little sister could draw it
(She is 9 btw)
(And i am 15)
i coincidentally started messing around in blender last night. while i was using it i started to wonder if marc would ever do 3d modeling content for this channel and luckily we at least get 3d modeling in the background for this video
Yeah, I'd like to see him talk about his use of 3D in concepting.
@@DaRhyno he does in his class
If you need to know how to sculpt a head, I suggest you check out Danny Mac
ua-cam.com/play/PLud7kvRn-3hhgsdUQ7NFkzG_cqc02vgyY.html
Not everything is art, not everyone is an artist but Everything CAN be art, anyone CAN be an artist.
thank you for it
That reminds me of Anton's quote from Ratatouille: "Not everyone can become a great artist, but a great artist can come from anywhere."
Wise words
I'm sure Marc isn't going to read this but regardless I just want to express my gratitude and overall thanks to you Marc for helping me improve so much. I had a down period for about 1 and a half years of where I just could not finish a single drawing or even be satisfied with one but thanks to you, I have recently gotten the motivation to start drawing again and you have also helped me improve quite alot! Thank you for all you do for us Marc!!
Don't you know? Marc always reads all of the comments. That's what makes him the best teacher. :)
Interesting! I’ve always considered “good art” to be art that skillfully communicates a story, emotion, or belief/truth in a way that viewers can understand implicitly. I’d have to disagree with anyone who says _negative_ emotions are superior though. I think negative emotions are sometimes easier to do in an interesting way, but I have seen positive emotions in art that also made a powerful, unforgettable impression on me. I think it’s up to how well you communicate the particular emotion you’re aiming for.
Incidentally, the reason why I personally don’t care for most abstract/modernist art is that it doesn’t seem to be communicating anything, or if it is, it’s communicating that the artist sees a world without meaning. Such a worldview is categorically opposed to my own and I consider it destructive, so I respond negatively to such art. However, I do still appreciate the art because it portrays the author’s mindset.
Actually, I believe all art reveals something about the artist. The question is how well other people can understand that revelation, even if they aren’t artists themselves.
I’d love to hear other peoples’ thoughts on this!
TLTR
(Too long to read)
I think you are the person who makes all the stories in my school tests. Love your work man
It's not that art must evoke negative emotions, it's just easier to make art that evokes negative emotions. Negative emotions are more universal while positive ones are more subjective. To make something that appeals to a wide audience using positive emotions is like trying to win the lottery.
@@Acaykath very interesting point. Although there is still quite a bit of subjectivity in negative emotions, especially the one mentioned, nostalgia. But I think you’re right in that most of us agree on certain things that make us feel negatively. Death, for example, evokes negative emotions in nearly everyone.
Abstract art: look at Edward Hopper, Wayne Thiebauld, Wolf Kahn, JMW Turner, James McNeill Whistler, Andrew Wyeth.
@@nancylee2120 I don't think he was referring to those kind of "abstract" works. He meant more like Kandinsky, Rothko, Pollock.
I complete a lot of commissions Monday to Friday and experience a lot of burnout.
These videos come at the perfect time to motivate me for the following week.
Thanks Marc!
Love to see the 3D work in the background, what a beautiful final result!! Hopefully we get more 3D content from you in the future! ^-^
What makes good art in my opinion,
Good line strokes. Shows confidence.
Good color value, shows they know what they are doing.
And a Recognizable style/silhouette.
Being able to draw volumes in different perspectives is the most important thing we need to comfortable with. I still struggle with it, unfortunately, and so I was wondering if you, Sire, have any tips on how to do them efficiently and faster.
Maybe a possible video about it from you, Sire, would be such a holy grail!
Thank you again for your unending conscientiousness, Sire!
If I may, I want to request some "fantasy features" tutorial. Like drawing not the anatomy, but wings, claws, fangs, animal-like (tip-toe, claw-y) foot etc...
Just when I thought I can't be more amazed by your art, you show us those 3D gorgeous works. OMG. You're my favorite art teacher.
Sometimes, I forget you're a beast at 3D art as well.
This is a really good one Marc, definitely built a lot on stuff I figured out from observing Instagram posts. Also, I've never see your 3D Process, it's so amazing, can't wait to try your Art School
I have to agree that bad art is not emotionally engaging, and it can be from good artists too! For me, ever since I've stopped being obsessed over being good to gain followers, I've improved majorly over just 4 months. I haven't watched art tutorials for a long time, but I'm glad Marc did this video. And thank you! Popularity has nothing to do with good art, and it really is because it's unique that most artists that make good art aren't actually the most popular artists. I know a few and I'm glad to hear Marc speak about this, it was encouraging 😊
I appreciate this video and the 3d sculpting is so unexpected but of course nobody's complaining. You're truly top tier🥰
Astonishingly beautiful 3D art. Wow. I never thought I'd be interested in trying it but now...hmm!
And great tips as always, Marc. What really stuck with me was you saying how fundamentals get more important the better you get at them, because you're able to appreciate how much work it takes to master them when you see a good piece. That's exactly what I was thinking as I watched you sculpt that 3D face, "wow, his understanding of facial anatomy is so immaculate". Thank you Marc for the vid. Always a joy. Can't wait to see your new office! :D
Ah yes EVERYTHING IS NORMAL
Marc's floating head: INDEED I AM
That last segment of the video, I needed that. Thank you! My art is nothing perfect nor realistic and some aspects of its technicality have been questioned or criticized but I put a lot of feeling into it and that was my reminder. I'm experimenting with poses and angles and I invoke this sense of beauty and mystical that makes me feel proud. Others may not take in the art the same way or even be interested, but I know what I want others to take from it and I put in the effort to try and make that happen. Thanks for the encouraging words, that clarification was needed.♥️♥️
Thanks a lot for the classes 😌😌
Came here for the class firsttttt
*You diabolical mad lad*
nope someone commented faster than you
Nice to have a refresher on this - its smt my mentor is always preaching too. Basically, technical skill will come with time and practice but if you dont have engaging stories and lack conceptual thinking even technically impressive work can end up boring...
One of your best videos, sums up a lot of what I've learned as a game designer. Would love for you to explore this even deeper
Yes
Lewd anime girl drawing:
Isn't boring *
Knows the fundamentals *
Engages us on an emotional level*
Lewd anime girls are good art thanks Marc 😂
I found this pretty interesting. I also have a scale for grading art that I've used for quite some time that others might find intriguing. I tend to judge on 5 criteria regardless of medium or style.
Does/is it:
-A) Visually interesting?
-B) Convey a thought or idea?
-C) Evoke some sort of feeling or emotion?
-D) Establish a theme or narrative?
-E) Something that no one has to tell you what the 4 are?
My feeling for years now has been. If you can pass 1 of these you can call it art. For it to be decent it has to have at least 2. Good art has 3 or more and has to include the last one.
I've had quite the opposite experience when it comes to art quality. As I got better at art I stopped caring that much about execution and I gain much more enjoyment out of cool concepts people explore in spite of execution that would make me disregard them years earlier.
BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK
Great to know this much brother, keep doing!
Marc, i have to say this, you're my top favourite artist on youtube and i love all your videos, always sooo much to learn from you. i dont really get to draw these days, but once pressure for med school is over, im sitting back and doing art because i want to be like you ! love you ! Also, we'd love to see more 3d modelling tutorials pls!!
Great video, Marc!
I've been working on conveying emotion without words more in my pieces recently. The shift from joke pictures, cool picture and random meme comics to trying to make the people looking at my art feel deeper emotions is--- not going well haha. I feel it more looking at my work because I create it while listening to sad song playlists. But to someone doing literally anything else, my work doesn't leave an impact. I will keep going until someone either tells me they cried looking at my piece or responds to my piece with a sad memory they were reminded of while looking at it. You've made many great videos on this subject, too. I just need to level up my skill to properly implement what you've taught me.
i love how smooth the segway is xD
Hello Marc, would it be possible in the future to have a video about how you organize your layers and what are, in your opinion, the different steps that should be thought about if we want to keep improving a drawing we are working on ? (like: 1: sketch/ 2: inking/ 3: shadows etc...
I dont know if you have done it yet but it would be cool if you did a class about drawing diferent anatomies like, someone with six arms, or with disproportions
The thing that separates good art from bad art is whether or not I like it as my opinion is the only one that matters.
only true if you don't ever plan to share it with others, or work as a professional where by definition you make art for others :)
The opening always makes me amused lol.. thanks for the inspiration Marc!
Really great compressed tips! 👌
Thanks for the video Marc!
Love your videos Mark and the art school program has taught me a lot!
I hope you do some more videos in the future about extreme dynamic poses.
Something I personally struggle with is mapping a body or parts that I can not see or are hard to visualize in your head 3-dimensionally.
Hey Marc, Ive been branching out into blender after spending time on artstation for art inspiration! I had a lot of issues with a workflow and lowkey, this video was incredible for helping me "see" how blender can be used as part of a process.
Thank you!
I tend to like complex looking art. Like for character design I like it when there is a cluster of accessories and at least a part of their clothes semi-bland but eye catching. Overall thanks Marc for uploading!
Hello I am a training manga and comic artist and I just started watching you and you have help me a lot and I gotta say your one of the best art teachers I found on UA-cam and thank you for your content
"Good art is unique, it's different, it's not boring." -Marc 2022.
Literally Marc executes this quote so well. His ideas and designs are just so insanely creative and -- unique!
Thanks for the video! The points on boring and emotionless art are very good! My technical skill is alright, but I definitely think I'm missing the spark. I'll keep this advice in mind!
this was a good thing before I started a new drawing, so I hope one of the 3 things applies to my own artwork or all in one is better.you've came in right on time thanks
If you worked hard or had fun while making your art its good no matter how it looks
Awesome to see your progress from Z-brush to le Shoppe! Oh yes.. and good talk too c;
Thank you for mentioning that "Art" has rules and parameters which define how good it is. I am constantly debating this point with people.
thank you brother
Hahahaha... Marc sensei you are the only one that makes your class promotion program sounds really resonable that should to enroll !!!
Marc is a wonderful artist
I am not an artist but atleast I recognize good art. You Sir are amazing!
I love you, sir. I love you. Thank you
These videos connect to me an emotional level. So they're art.
Wow man it really works!
Just discovered your channel with this video... Couldn't agree more with your take on the topic. Also keep up the good work, hands down one of the coolest art channels in UA-cam!
Possibly the best Art teacher in the world! Thankyou so much for your valuable knowledge 🙌❤️
yo that transition to your art program was cleeeean
Thank you 👏🏻💖
Thanks Marc! What you said about about good art being engaging was helpful😁
Thank you for this amazing video 🔥♥️
Thank you for the free brushes.
I would really appreciate a class on how to create unique weapons for characters
As a concept artist working in the game industry I personally think that there is no way to objectively evaluate whether a piece of art is "good" or "bad" without first establishing the objective of the art. Art can be born from infinite amount of different intentions and objectives, they often aren't trying to deliver the same message or achieve the same goal, therefore I don't think it would be proper to judge them base on one universal set of rules unless you are only judging them subjectively in a vacuum. Especially if you are doing designs for a larger project, some designs are not meant to stand out, some designs might not even meant to be visually pleasing, and you'll have to evaluate how well they serve their functions on a case by case basis within the context they exist in.
Oh thank goodness another video
Let's be honest, in a consumer-driven society, art is determined by marketing value & casting the widest net in viewership. Often times, these are things lacking any ambiguity, because being comfortable isn't good branding. I'm not convinced by "art technique" as a measure of "good art". I've seen lots of technically good DeviantArt that's shallow and lacking any emotional value. Vapid technique is lame, and sadly becoming common in the "consumer-level computer age". It's easy to allow algorithms to conglomerate an image, but to what end? Obviously, that's purely a rhetorical question.
thanks boss. good video
Man i wish Marc would tell me the song in the beginning haha
I always assume my art is because is nowhere near at the level of skills as those artist that I admire and yet some people well a lot of people actually seen to like my art and I think there a lesson in that you which is we all want to be as good as our heroes and for those who are in a lower level think of us as heroes because we can do things they at there current level can't meanwhile we think we not good because arent at the level of our own heroes
Marc have you heard David Deutsch's statements on Objective beauty in art? He concurs with what you are saying about ugly being that which is boring. He also states that knowledge containing complexity will be appreciable to and hence interesting to any sufficiently intelligent species capable of universal calculation and universal construction. Thus interesting knowledge complaining complexity is objectively beautiful and that which is boring and non-information containing is ugly. I think this is a good explanation of objective beauty, however as artists we must remember that human beings do have an innate species centric set of predispositions and that these species level subjective feelings of attraction and repulsion also must be considered when we think about beauty when we paint for human beings.
Him: Just calmly explaining what is good and what is bad art
Me: Totally amazed by the art in the timelapse while being able to follow the subject and understanding everything
How do you do it man?
Love your vids!
Engaging the audience is one point, but I would say that art is also about "engaging" the artist. When the artist is not interested in the journey (i.e. learning, crafting) and only interested in the results (i.e. money, followers), their art may suffer.
I have to say, the modern concept art landscape is boring to look at. There's a strange lack of originality in the games space and the portfolio work of those artists reflect that. I want more creativity in the industry. Everything looks and feels samey across the board. I want your work in a game, you have such a great blend of high fantasy and sci-fi.
Simple fill of a character in a simple pose... you called all of us out there
At first minutes I thought the timelapse video is sculpting Marc
Marc once again descending down like an angel to give us advice wrapped in pure gold. I look forward to next weeks class. Also I wonder what program was being used in the background, I would love to learn how to make art in it.
its called blender :)
Love your outfit Marc it's so cute
I listened to this with my 'Writer's brain' activated and the points apply to being an 'artist' in that sense too. Great vid!
just amazing bro, look so easy on this video, wow!!
indeed
I can't trust art teachers after one of them said Bob Ross wasn't a real artist
With the reveal of Stormgate, some people say it have bad art, but maybe with this rules could be check
I love how in the intro he just goes full cyriak style like crazy
would love to see more of this mix of 3d + painting video/tutorial :)
Woah 3d art!? I like how it looks hope to see more of that in the future!
Marc, great video as always. I was wondering if you could make a series about getting started in 3D art (sculpting/modeling/painting)? What softwares to use for what etc.
I love marc what an artist
I really want to be like you
Glad to see I'm not the only one who thinks that drawing a basic standing pose is too boring that it's not even worth completing, not to hate on anyone who does it, a lot of people can make even that look good but I don't think I'm at that level yet. Maybe it's because I unconsciously want to do everything Marc says about good art that I draw stuff and scrap them so often oof
I think there's a keen difference between what makes art for entertainment good and what makes art for 'museums' good (let's say fine art). Marc brushes on the whole idea of its historical significance etc, but I think part of what can make, let's say, 'badly drawn' art good (stuff that doesn't fly in triple A game Dev etc) is that, when done with some sense of sincerity or convinction, it can communicate a ton of emotion the most produced overwatch character never could. It could be that it's tapping into childhood nostalgia, fear or pain, or that there's just something goofy and delightful about the way something is captured and understood. In that way it's often a great peer into the mind of the artist themselves- it will instill a sense of reality you may otherwise missed, or resonate so well with something in yourself that you feel like you've known it all along.
Just to clarify I'm not trying to shit on overwatch or anything, it's just a pretty applicable example considering Marv's history and something that's come to mind when I've analysed my own response to popular media.
In any case it very much about the audience you're reaching and what kind of iconography you need to get an idea across. Im all for the skill that goes into contemporary game art and I'm very much trying to develop my own (why I'm here), it's just for me a lot of what makes great art is in its sincerity (not delivery alone); and I think something like Overwatch has a hard time being sincere. But that's just the nature of development on that scale; it's visual design over any one person's expression
And before this ramble goes on too far some of my happiest gaming moments have been playing leftfield, artistically naive indy title created by individuals.
So glad to see you do 3d sculpting here!! Would love to see more!
I don't personally think that good art needs to be emotionally engaging, unless you mean something like ''oh wow that's really good!'' in a sense of awe because that's all I ever really feel unless it's something like a comic or animation personally.
Yesterday I had some doubts about my drawings and this helped me a bit, thank you.
Thanks for the insight Marc! I always wonder what i could do to make my art stuff better but i can never get a grasp on how. Love the vids and class vids (even tho its hard to catch u live)
Marc has transcended humanity. 🤩 On which criteria? Dunno, that's just neat
🖐😌👌
Okay, maybe due to the intro itself. 🙃
I never thought of nostalgia as a negative emotion before. Hm food for thought.
Hey Marc nice video! Like a lot of people in the comments, I like that you showed a 3D sculpting process this time and would love to see more of these. As someone with a heavy 2D background but just recently started getting into 3D too, I love seeing the process and how mixing the two mediums can make the final piece look cooler.
I think it may because people are in P-3 Color Mode. I think it makes people thirst for more color and saturation. They are in P-3 Color Profile in their images or exported as. I'm still using SRGB Color Profile.
This was such a good video!!
3:10
On that you can rely
Marc Brunet releases a video
The like button: my time has come