Yeah it's a neat trick that you'll never pull off against anyone who's never heard of it. I don't know what the odds are of you drawing the right cards to pull it off. But I trust the universe that the only time you draw them in a tournament is against a Sabine deck who sees you played a ground unit and responds by playing a green squadron A-wing.
Imo it's much simpler to play a sneak attack with a SLT then turn 2 you can play an ECL SLT or better yet a resupply and save your ECL for later. Cool vid though!
ya honestly if bib comes out you gotta kill him asap... the key to fighting these decks is to have initiative also.. leading out with an attack on ground starting turn 2 is really really key. so decks that only have 1 play on turn 1 are pretty much required.
This is crazy! Wow thank you Sandy and Tower!
wow that combo is insane
It's a strong one, though it requires a pretty specific setup!
Thanks for the sharing!
Great combo I didn't know about it , extremely situational and unfortunately I still would rather play Smuggler over Bibn but it's good to know.
Yeah it's a neat trick that you'll never pull off against anyone who's never heard of it. I don't know what the odds are of you drawing the right cards to pull it off. But I trust the universe that the only time you draw them in a tournament is against a Sabine deck who sees you played a ground unit and responds by playing a green squadron A-wing.
A more reliable way to do it is sneak attack into DJ, that way it guarantees dies, and then you can resupply or DJ to get to 5 on turn 2
Interesting point!
downside to this strategy is that depending on how hard you sell into the combo, you can find yourself incredibly disadvantaged on cards
Thx! Nice Vid.
Imo it's much simpler to play a sneak attack with a SLT then turn 2 you can play an ECL SLT or better yet a resupply and save your ECL for later. Cool vid though!
ya honestly if bib comes out you gotta kill him asap... the key to fighting these decks is to have initiative also.. leading out with an attack on ground starting turn 2 is really really key. so decks that only have 1 play on turn 1 are pretty much required.
Do turn 2 Han combo.
The combo there being turn one Han activation -> Resupply, turn two Han activation -> Resupply?
@@TowerNumberNine Ya that is it. Gotta high roll that one.
MTG vibes ...