IBC 2018 Rewind: Neil Stubbings - Looney Shaders

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 39

  • @KevinCBurke
    @KevinCBurke 4 роки тому +6

    Yeah, that audience playing on their phones while this wisdom is being shared is tragic. Thank you Neil! Some of us recognize how cool what you're doing is!!!

  • @ace5
    @ace5 6 років тому +26

    You are not getting enough laughs from the audience :) I laughed out loud a couple of time, the 99 plugin, the hair domain, scooter and hypernurbs :)) And great presentation overall!

    • @vancefry7485
      @vancefry7485 4 роки тому

      with a small audience, the mic doesn't pick up laughter very well, even if it's there.

  • @BrandonLeeSmith
    @BrandonLeeSmith 4 місяці тому

    not me stumbling on this 5 years later even tho I feel like I've seen every maxon presentation and have no idea how I missed this one.

  • @NaniParlapalli
    @NaniParlapalli 3 роки тому +1

    25:13 - Eagerly Waiting !

  • @michanowaczewski9561
    @michanowaczewski9561 2 роки тому

    Thank you Nail! Great presentation and great movies! :)

  • @mastjappa
    @mastjappa 6 років тому +8

    Ok the best joke yet "Hair is not really my domain..." Anyway very nice workflow and you have reignited a fire within my own search for cartoon style 3d, huge thanks for that. About the node system... Lumas is not available yet in this way of constructing shaders so I would just stick to your old setup.

  • @NaniParlapalli
    @NaniParlapalli 3 роки тому +1

    36:00 - Glory of a 🤩Digital Tree!

  • @Gee-Jay
    @Gee-Jay 6 років тому

    Nice speech and presentation, Neil! So much love for the details! Great to have some insight here.

  • @DanielZat
    @DanielZat 5 років тому

    Simply awesome! I tried something similar before but this showed some great next steps. Thanks!

  • @troyoxford
    @troyoxford 6 років тому

    This was great! And not as complicated as I thought it would be. I enjoy the trial-and-error process of building textures so I'm looking forward to implementing your technique. Thanks again for sharing.

  • @ginadiekatz
    @ginadiekatz 6 років тому

    I love Neils work, it's amazing

  • @sofscapes
    @sofscapes 5 років тому

    Great stuff, thanks Neil!

  • @Kar-1989
    @Kar-1989 4 роки тому

    Awesome presentation! Great knowledge and very funny explanation.
    If I was there they would have thrown me out for laughing too much :)

  • @quentincompson2181
    @quentincompson2181 6 років тому

    Really inspirational stuff. Thank you!

  • @bengregoire
    @bengregoire 6 років тому

    Thank you for posting this!

  • @alexfx7768
    @alexfx7768 6 років тому

    Really insightful presentation Neil!

  • @shawnastrom
    @shawnastrom 5 років тому

    Awesome presentation!

  • @petrholusa5855
    @petrholusa5855 5 років тому

    Wow! This is amazing how simple the workflow looks like. Just that long renders in standard renderer scares me.

  • @MarcoBezoetdeBie
    @MarcoBezoetdeBie 6 років тому

    Love your style Neil

  • @MatthieuFremeaux
    @MatthieuFremeaux 6 років тому +2

    Really clever technics !
    I was thinking I was the only one that use Lumas shader to restrict effects into the illuminated parts ^_^
    BTW, it would have been even greater to see how you've set up your adjustement layers inside AfterEffects (find edge as mask + tiny multiple turbulences as i guess ?). Especially how to make your "fill" colors of several textures (the ice shot for exemple) overlap like a few brush strokes would !

  • @barnabasszakal7258
    @barnabasszakal7258 5 років тому

    amazing work!

  • @rafaellewis1263
    @rafaellewis1263 3 роки тому

    Love it!

  • @edmungbean
    @edmungbean 6 років тому

    That talented and that humble :0

  • @siaamak
    @siaamak 5 років тому

    great stuff!

  • @IllumateCh
    @IllumateCh 6 років тому

    Super. Merci für d'Hints!

  • @VincentWuAnimation
    @VincentWuAnimation 4 роки тому

    Cinema 4D is very powerful !

  • @jmdenisme
    @jmdenisme 6 років тому +2

    Great preso, too bad he didn't show which noise/scale he was using.

  • @rariancom
    @rariancom 4 роки тому +1

    TLDW: Use Noise Layers :)

  • @MrSuvidh
    @MrSuvidh 3 роки тому

    He sounds normal at 1.75x

  • @ScottGelber
    @ScottGelber 5 років тому +2

    These are lovely renders. I tried recreating the shader by following along and It looks awful (says more about me than your technique). It would be helpful to look at an actual working shader. Has anyone successfully recreated any of these?

    • @andysills
      @andysills 3 роки тому

      Im just on this now haha that first noise that he uses on the first shader is Cell Voronoi (Around 45% scale) and I find thats the base of shader look! And I find the other noises he messes around with a lot is Stupl.

  • @baili9935
    @baili9935 5 років тому

    good

  • @prowlhome6157
    @prowlhome6157 6 років тому

    Can't find the Paint plugin on his site he mentioned... where is it?

    • @dwayneneckles
      @dwayneneckles 5 років тому

      Prowl Home it was a joke their is no paint plugin

  • @VincentWuAnimation
    @VincentWuAnimation 3 роки тому

    24:15

  • @dwayneneckles
    @dwayneneckles 5 років тому

    Wonder if this could be done in blender

    • @erfansh1925
      @erfansh1925 5 років тому

      i don't think so, c4d noises are so powerful and i don't think blender has sth similar for now