Yeah, that audience playing on their phones while this wisdom is being shared is tragic. Thank you Neil! Some of us recognize how cool what you're doing is!!!
You are not getting enough laughs from the audience :) I laughed out loud a couple of time, the 99 plugin, the hair domain, scooter and hypernurbs :)) And great presentation overall!
Ok the best joke yet "Hair is not really my domain..." Anyway very nice workflow and you have reignited a fire within my own search for cartoon style 3d, huge thanks for that. About the node system... Lumas is not available yet in this way of constructing shaders so I would just stick to your old setup.
This was great! And not as complicated as I thought it would be. I enjoy the trial-and-error process of building textures so I'm looking forward to implementing your technique. Thanks again for sharing.
Really clever technics ! I was thinking I was the only one that use Lumas shader to restrict effects into the illuminated parts ^_^ BTW, it would have been even greater to see how you've set up your adjustement layers inside AfterEffects (find edge as mask + tiny multiple turbulences as i guess ?). Especially how to make your "fill" colors of several textures (the ice shot for exemple) overlap like a few brush strokes would !
These are lovely renders. I tried recreating the shader by following along and It looks awful (says more about me than your technique). It would be helpful to look at an actual working shader. Has anyone successfully recreated any of these?
Im just on this now haha that first noise that he uses on the first shader is Cell Voronoi (Around 45% scale) and I find thats the base of shader look! And I find the other noises he messes around with a lot is Stupl.
Yeah, that audience playing on their phones while this wisdom is being shared is tragic. Thank you Neil! Some of us recognize how cool what you're doing is!!!
You are not getting enough laughs from the audience :) I laughed out loud a couple of time, the 99 plugin, the hair domain, scooter and hypernurbs :)) And great presentation overall!
with a small audience, the mic doesn't pick up laughter very well, even if it's there.
not me stumbling on this 5 years later even tho I feel like I've seen every maxon presentation and have no idea how I missed this one.
25:13 - Eagerly Waiting !
Thank you Nail! Great presentation and great movies! :)
Ok the best joke yet "Hair is not really my domain..." Anyway very nice workflow and you have reignited a fire within my own search for cartoon style 3d, huge thanks for that. About the node system... Lumas is not available yet in this way of constructing shaders so I would just stick to your old setup.
36:00 - Glory of a 🤩Digital Tree!
Nice speech and presentation, Neil! So much love for the details! Great to have some insight here.
Simply awesome! I tried something similar before but this showed some great next steps. Thanks!
This was great! And not as complicated as I thought it would be. I enjoy the trial-and-error process of building textures so I'm looking forward to implementing your technique. Thanks again for sharing.
I love Neils work, it's amazing
Great stuff, thanks Neil!
Awesome presentation! Great knowledge and very funny explanation.
If I was there they would have thrown me out for laughing too much :)
Really inspirational stuff. Thank you!
Thank you for posting this!
Really insightful presentation Neil!
Awesome presentation!
Wow! This is amazing how simple the workflow looks like. Just that long renders in standard renderer scares me.
Love your style Neil
Really clever technics !
I was thinking I was the only one that use Lumas shader to restrict effects into the illuminated parts ^_^
BTW, it would have been even greater to see how you've set up your adjustement layers inside AfterEffects (find edge as mask + tiny multiple turbulences as i guess ?). Especially how to make your "fill" colors of several textures (the ice shot for exemple) overlap like a few brush strokes would !
amazing work!
Love it!
That talented and that humble :0
great stuff!
Super. Merci für d'Hints!
Cinema 4D is very powerful !
Great preso, too bad he didn't show which noise/scale he was using.
TLDW: Use Noise Layers :)
He sounds normal at 1.75x
These are lovely renders. I tried recreating the shader by following along and It looks awful (says more about me than your technique). It would be helpful to look at an actual working shader. Has anyone successfully recreated any of these?
Im just on this now haha that first noise that he uses on the first shader is Cell Voronoi (Around 45% scale) and I find thats the base of shader look! And I find the other noises he messes around with a lot is Stupl.
good
Can't find the Paint plugin on his site he mentioned... where is it?
Prowl Home it was a joke their is no paint plugin
24:15
Wonder if this could be done in blender
i don't think so, c4d noises are so powerful and i don't think blender has sth similar for now