All Bosses Updated | Unity Game Devlog #8
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- Опубліковано 4 лют 2020
- This is the 8.Episode in my Devlog Series about my game called "Catch Me". The game is a fast paced top-down game about dodging enemies and let them collide together to kill them.
the style of basic geometric shapes plus spinning is just wonderful
Nice game design !! I love how you made the solution to those bars!! i immediately subbed
This is the first devlog of your I watched and just wow.
I really love the visual design of "Catch Me", it's just simple shapes but you somehow made them so pretty and fluid.
Love your videos! Just pure love for game creation and software development and the challenges that come with it!
Those inidcators are really cool. I'd like to see a tutorial about them :)
they should get bigger or less transparent as the enemies get close
dude you're on the right track keep it up, love the colors, the gameplay is great!
one small remark: when the green boss shoots the green enemies, he just pauses in the same place doing nothing, it looks like the game is frozen, so maybe, when he shoots the enemies, keep the inner green square rotating so it doesn't look weird
Thanks for your idea! You are completely right. The boss looks pretty frozen, so I will change that!
Good vid keep it up! #roadto200
Idk why but I simply love your work. Can't wait to play this!
Love your work👍
You did such a good job on this!
I love the boss scenes!
They better not fuck up my catch me speedrun
hmm I think this is not what you want for your game , but I don't think the enemy bullets should hurt other enemies or bosses, because it makes the game easier, so instead maybe when an enemy or a shot hits a boss or another enemy, it will explode into other shots, so that you it turns into a bullet hell kind of game