This is why I wholeheartedly believe every frame should have an augment slot. Certain builds use more than one, and there could be a way to implement augment mod adapters which would then give us even more space on our builds.
@@fejotorewhat about builds that want to use more than 1 augment? It wouldn’t have to be a grind, just add it as another reward or add it to teshin’s rotation or even arbitrations, sorties, nightwave etc. Things most people with regular access to augments are probably already doing anyways.
@@heroicxidiotsomething along those lines. Every frame should come with one singular augment slot by default, and every subsequent augment slot would require an augment adapter. Frames that can have builds using 2 augments like rhino, mag, zephyr, equinox would benefit a lot. And in general every build with an augment slot would save a slot and potentially and mod points if the slot was forma’ too.
Wouldn't say horrible. His sentience can bring more trouble than it's worth, and recasting abilities after every transference is very annoying. The trade off is fine, though not perfect. Would've been better if DE fixes the issues, but for now this is all we can get for him. If you value Umbra as a person, play without the augment. If you don't then use it. Simple as.
Not to mention I've found that this mod stops working at random for no apparent reason. It seems to be most common in conjunction survivals on lua. They'll do anything but make umbra the prime alternative he was meant to be I suppose
Nothing has Improved.... DE was Scum then and DE is Scum Now.... That's exactly Why This Augment Exists and why people aren't Using Eclipse anymore and Why Nourish Got Nerfed despite There being Nothing Wrong With It. 👀 Its no likt 2 People Leaving Turned DE into a Whole New Company.
Real shit, I think we need a warframes option drop down where you can toggle some of these shit passives off. Cause making it a mod is just goofy at this point. We have how many mods where the entire point is just wholesale disabling a major part of a frame passive? 3?
If DE doesn't want to add a toggle, then how about an overhaul to how Umbra's sentience works? There exist two Umbras, player Umbra and specter Umbra. When the warframe is in use, player Umbra is in play, as with any other frame, while specter Umbra exists out of bounds in a safe box with his AI disabled. When transference is active and the operator is out, player Umbra teleports to the safe box while specter Umbra teleports in at his position, waking up. Transfering back into the frame will teleport specter Umbra to the box and disable its timers while player Umbra will naturally return like with all warframes, but he'll keep timers and channeleds. This way, Umbra doesn't turn into a different entity, thus shutting down his timers, and is just switched out for an identical entity with specter AI. It also helps the concern of ammo usage and taking damage when not in use, since the specter would have a separate pool for both and the real Umbra would be unaffected like any normal frame while hiding in the box.
Was looking at a forum post about this and someone said a nice rework for Umbra would be to reverse the effect. By default, make Umbra inactive, but with an augment mod you can activate its sentience
I feel like that ruins the point of Umbra then. He's the only Frame to be fully sentient without Tenno control, take that away and you might as well just have another Excalibur reskin. Plus it would completely destroy the Sacrifice quest from both a Lore and Logic standard. Considering how pivotal that quest is to the story, DE would most likely never do that.
@@johnprice6271 I agree. I’m just relaying a suggestion I saw that made sense within the context of how the augment mod works, but they should either fix the channel ability bug, or make sentience a toggle.
This augment is the WORST case of bandaid solution I have ever seen DE pull out, because it's a lot different than when they design an ability poorly and use an augment to fix their design mistake, this augment is meant to "fix" a bug that has been bothering us for A LONG TIME, and it outright shows how lazy they are. This augment should not exist and to me it tells me they are not going to bother fixing the actual bug anytime soon
I think it’s fine. I run a high efficiency low duration build (unless you’re using the augment for Radial Javelin, duration is pretty useless), so I don’t even use Flow. Also I’m pretty sure using Slash Dash makes you immune to knockdown effects, and since it’s such a quick cast, you can react to incoming knockdowns (which are usually pretty telegraphed) and avoid them. Honestly it’s probably the best of the disabled passive augments, since the thing it’s disabling is less of a tool and more of a hindrance.
Hey man, I don't know if you can read this since it's been a few days since this upload, but I love the background music you chose (Mario Kart: Wii's main theme). The game was a big part of my childhood and I've been listening to the theme at work basically ever since I watched this video. Keep using it if possible! C:
Many people just actively do not want the sentient frame running around, even if the issues were fixed. So since Umbra is strictly better than vanilla Excal in all other regards, this augment is a small price to pay for that utility.
This is the type of thing that feels like it shouldve been a setting N if they did that then they could let you make any frame have the umbra running arround thing, cuz it just feels like a uhh niche playstyle that could work on other frames I’ve never rlly had a reason to go into operator when playing umbra even on steelpath So it rlly doesnt feel like a mod worth using I feel like it’s main thing is it doesnt feel like a trade off, if it was 30% than that’s a different story
there are enemies and content that require you use operator, not to mention operator abilities can add a lot to a build, or are just good for rapid traversal. A lot of the last few content updates have pushed us towards more and more op usage tbh. Zarmin, Lua's Prey, Whispers, etc.
*_i feel like most people who complain like crazy about this augment are either people who constantly shield gate, or who uses health or shield pads or whatever they're called_* *_like hello the awful thing about Excalibur Umbra is that when you go into operator mode, your warframe isn't gonna get healed (like regen shield or proc an operator arcane that heals the warframe after 4 seconds or so as someone had said), unlike other warframes, and so it's much harder to survive properly_* *_honestly i'd say this augment is really good for people who doesn't constantly shield gate or use infinite overguard or something, even if the strength increase is pretty low_*
Excal Umbra main here, I think it's an ok mod. I was already running power drift so the difference for me is only the 30% knockdown resistance. I have to run Brief Respite a bit more before giving a definitive response but I don't remember running into problems. Also if I wanted something about knockdown resistance I wouldn't be running a 30% slot machine but something more reliable. I find it shocking how people find the 15% strength too little and want more, often equivalent to already existing mods. I guess these are the average warframe players who just want to see big numbers and don't see the bigger picture.
In the very near future we get an update to mod slots.....it'll be like the mechramech page with like twelve slots. Not just to certain frames but in general mods rework. Maybe. Idk. A lot of mods do the same thing in action so like idk. Still love the game tho
@@andrewsabin7679 They just failed the first objective on Munio. I am guessing a mania spawned and force pulled them away as they were trying get to it.
This is very nice for my slash dash build using roar as a subsume over exalted blade since I don't need psf anyway. I still would've preferred they fixed it but it's still really nice even without the extra strength.
It’s essentially No difference with A Power drift mod. (Both mods put. 15% power strength) Edit I use Wrathful advance on my excal’s one However When I hop out we operator Wrathful advance doesn’t go away. With life strike on my melee’s (Syam and Exalted blade) Edit 2: gonna leave my build here if anyones curious. Build: Subsume: Wrathful advance over Slash Dash (I never used Slash dash as much but WA gives Teleportation and crit chance) Aura slot: Steel charge (Or any aura mod if your willing to put a Aura forma) Exilus Slot:Power drift Arcanes: Arcane Energize and Molt augmented Umbral Vitality,fiber,Intensify Adaptation (added D polarity next to All 3 umbra mods) Transient fortitude (With a Added V under The first Umbra slot) Primed continuity (not fully ranked up yet) Chromatic blade (With Corresponding polarity so you can use Any of excal’s Augments) Primed flow (also not fully ranked) Archon shards: 3 crimson 2 Azure (for better Stats use Tauforged if your able to acquire Tauforged shards) Azure: x2 +50/55 energy max (+ 100/110 energy max) Crimson: x2 +15% ability strength (giving 263% strength) x1 +15% ability duration (making 133%) Edit 3: I’ll do some math to see how much Strength gets added with Molt augmented to the modded strength I have on here. (it’s 323% strength) If you have the time to do this try to have all of these maxed in order to maximize this build if possible. I will update this again once I’m done doing the math since the Umbral mod set gives more strength when all 3 are combined.
besides the fact that the only other strength mods you can fit in that slot are also all 15% more power strength. same as with the other augments that turn off passives.
@@unusualscyra yea but Zephyr's feather fall and Nezha's slide don't actively take up ammo, shorten your buffs or make you lose hp they are just mildly annoying enhanced movement.
@@BaeBunni on paper the augments do the same thing, that is the reason for the same strength increase. ofc it is not quite the same in practice but still.
When I saw this I immediately thought of power drift. They should of made the power strength 25-30 otherwise..why wouldn’t you use power drift? Not only is it the same thing but instead of you getting a negative you get a mini handspring. Literally better than this aug by a mile. I hope they buff it, or change it or something. Cuz rn it’s basically useless
I tried to run this, and as you said, umbra needs double the amount of mod slots to use comfortably. If you're like me, exalted blade augment is already eating up a slot on you build, still dont know why there isnt, at least, one slot for augments. I also run the javelin mod, so thats a thing too. Umbra forma slots nowadays are pretty much power crept outta the game, since the introduction of a few things, molt augmented being better than umb Intensify, umb fiber is a joke bc well, armor in this game lol, and umbral vitality is meh, if you can proc heat on abilities, archon vitality is your go to. Besides that, try playing a melee frame without PSF, its gonna be an experience as far as I can tell.
They should have just removed Sentience on Umbra and instead of "Warrior's Rest" and given us "Warrior's Awakening" which gives him back the Sentience.
I totally agree. Turning off passive skills with mods seems like the most useless way to do it. I just wish they could turn passive skills on and off without mods. When I asked for that, they asked for augment mods. LMAO, looks like DE isn't that tech-savvy.🤣
Umbra main here, this augment is a JOKE and basically an insult to us, we're basically being punished for playing the best AVAILABLE version of excalibur in favor of GARBAGE passive that has no actual benefit except for a niche afk strategy is a niche gamemode, it's not a passive it's more of a nerf and when pablo was asked about fixing it he gave a very vague answer that could mean a fix for it may never come. Imo the passive should have been removed from the base kit and then added as an augment, asking us to give up PSF on someone like excalibur or other mods on someone as squishy as excal who needs every slot is a joke and giving psf on him is a death sentence in higher sp levels, i'll keep giving feedback about this situation on the forums and i hope every umbra main does the same ...
What they need to do is buff the passive, fix its bugs, and give us a dedicated augment slot for all frames. Personally I really like umbras passive but it's just so bad on higher levels. If it bothers you so much you could build normal excal like I did, it's not Umbra but it works for stuff like level cap.
@@kaitanaroyr the reason Pablo gave, is because then any augment made will become mandatory in the build, and he likes the current way, where you have to sacrifice a mod slot for it's power. His words.
Shouldn't Umbra be...I don't know, advantage over normal Excalibur, on par with Excalibur Prime if you didn't pay aaaaall the way back, or simply didn't play the game? Especially after a nice story and a major reveal what warframes actually are? Just opinion. Also, to primed sure footed....knock it down to 80 or 90%, not 100%...since its basicaly a must have on most frames...which pushes other options far behind. But same, just an opinion as it seems...too powerfull
The "or Excalibur Prime" hurts every time
This is why I wholeheartedly believe every frame should have an augment slot. Certain builds use more than one, and there could be a way to implement augment mod adapters which would then give us even more space on our builds.
A slot opens up for each adapter you throw in but getting the adapters is a grind. I think that's a fair trade off
No more grind, just add the slot and that's it
Brother, just use the STR arcane so you can remove a STR mod
We get so much space for mods now as you can use arcanes for STR, Dura, HP, Armor
@@fejotorewhat about builds that want to use more than 1 augment? It wouldn’t have to be a grind, just add it as another reward or add it to teshin’s rotation or even arbitrations, sorties, nightwave etc. Things most people with regular access to augments are probably already doing anyways.
@@heroicxidiotsomething along those lines. Every frame should come with one singular augment slot by default, and every subsequent augment slot would require an augment adapter. Frames that can have builds using 2 augments like rhino, mag, zephyr, equinox would benefit a lot. And in general every build with an augment slot would save a slot and potentially and mod points if the slot was forma’ too.
An even easier solution: Make the sentience toggleable in the armory just like Khora's daggers or any incarnon evolution.
It's easy to say this, but the code needed for it is more then likely why they've never fixed the bug. Sometimes that's just how bugs are.
@@TheLotusEaterUnveiled I'm sorry, but if they're able to release a mod for it, they can make a toggle.
the entire point of umbra is his sentience, only 15% for that trade off is horrible
Wouldn't say horrible. His sentience can bring more trouble than it's worth, and recasting abilities after every transference is very annoying. The trade off is fine, though not perfect. Would've been better if DE fixes the issues, but for now this is all we can get for him. If you value Umbra as a person, play without the augment. If you don't then use it. Simple as.
@@KhezuOnYourScreennah still ain't fine 15% is close to no difference...
Not to mention I've found that this mod stops working at random for no apparent reason.
It seems to be most common in conjunction survivals on lua.
They'll do anything but make umbra the prime alternative he was meant to be I suppose
Really? so its just bugged too...
@@UmbraGuide Yep as usual with umbra, it seems they went out of their way to make it mediocre in comparison even to the base version.
If you die, mod disables.
As much as things have improved with Rebecca at the helm, it's frustrating to see that DE still continues to release bandaid mods.
Nothing has Improved.... DE was Scum then and DE is Scum Now.... That's exactly Why This Augment Exists and why people aren't Using Eclipse anymore and Why Nourish Got Nerfed despite There being Nothing Wrong With It. 👀
Its no likt 2 People Leaving Turned DE into a Whole New Company.
Real shit, I think we need a warframes option drop down where you can toggle some of these shit passives off. Cause making it a mod is just goofy at this point. We have how many mods where the entire point is just wholesale disabling a major part of a frame passive? 3?
would have been so much better
Then we got mods that should just be baked into the warframe’s passive. Biting frost for example.
If DE doesn't want to add a toggle, then how about an overhaul to how Umbra's sentience works?
There exist two Umbras, player Umbra and specter Umbra. When the warframe is in use, player Umbra is in play, as with any other frame, while specter Umbra exists out of bounds in a safe box with his AI disabled. When transference is active and the operator is out, player Umbra teleports to the safe box while specter Umbra teleports in at his position, waking up. Transfering back into the frame will teleport specter Umbra to the box and disable its timers while player Umbra will naturally return like with all warframes, but he'll keep timers and channeleds.
This way, Umbra doesn't turn into a different entity, thus shutting down his timers, and is just switched out for an identical entity with specter AI. It also helps the concern of ammo usage and taking damage when not in use, since the specter would have a separate pool for both and the real Umbra would be unaffected like any normal frame while hiding in the box.
The only thing that makes it worth using is that It's an exilus mod
The nice part is that you no longer need to deal with the 138 different bugs the passive has.
@@duskdeadman4333what bugs does it have?
Zephyr has the same Augment. Just use Power Drift.
Umbra's sentience is useful for specific things too.
Uh, no. I use that for PSF
@@FerunaLutelou i just use unairu
Reminds me of those augments for Zephyr and Nezha that disable their passives for a teeny tiny strength buff
not a tiny strength buff, it is the equivalent of Power Drift, an existing mod, that is also an Exilus.
Well yeah, it's another example of an augment that disables a passive that some players find more detrimental or annoying than beneficial.
Was looking at a forum post about this and someone said a nice rework for Umbra would be to reverse the effect.
By default, make Umbra inactive, but with an augment mod you can activate its sentience
i mean yea but they could also just try to fix the bugs : \
I feel like that ruins the point of Umbra then. He's the only Frame to be fully sentient without Tenno control, take that away and you might as well just have another Excalibur reskin.
Plus it would completely destroy the Sacrifice quest from both a Lore and Logic standard. Considering how pivotal that quest is to the story, DE would most likely never do that.
Just make it a toggle ability to have the choice to make him Sentient or not without an augment since He is an umbra after all.
no. his sentience should be kept, that's his whole shtick. it should just be a toggle.
@@johnprice6271 I agree. I’m just relaying a suggestion I saw that made sense within the context of how the augment mod works, but they should either fix the channel ability bug, or make sentience a toggle.
Well, I love Umbra as it's my favorite frame, so I see this as a glorious win, even though DE could just have fixed a so important frame for the lore.
It hurts every time you say “use excal prime.”
0:23 this is legit not true
its not a bug the specter turns the ability off its an ai issue not a bug.
the wiki is known for misinformation
This augment is the WORST case of bandaid solution I have ever seen DE pull out, because it's a lot different than when they design an ability poorly and use an augment to fix their design mistake, this augment is meant to "fix" a bug that has been bothering us for A LONG TIME, and it outright shows how lazy they are. This augment should not exist and to me it tells me they are not going to bother fixing the actual bug anytime soon
I think it’s fine. I run a high efficiency low duration build (unless you’re using the augment for Radial Javelin, duration is pretty useless), so I don’t even use Flow. Also I’m pretty sure using Slash Dash makes you immune to knockdown effects, and since it’s such a quick cast, you can react to incoming knockdowns (which are usually pretty telegraphed) and avoid them.
Honestly it’s probably the best of the disabled passive augments, since the thing it’s disabling is less of a tool and more of a hindrance.
Hey man, I don't know if you can read this since it's been a few days since this upload, but I love the background music you chose (Mario Kart: Wii's main theme). The game was a big part of my childhood and I've been listening to the theme at work basically ever since I watched this video. Keep using it if possible! C:
I think I'd rather have an Umbra that doesn't immediately lose all his health in the steel path.
L2B 😛
they should up the strength increase to make it a more viable pick over Power Drift
Conumbrum
Since Umbra Excal sometimes bugs out and don't move by himself, this augment seems valid enough to use.
Feels weird watching Warframe gameplay with your view leaning to the right side instead of the left lol.
So it's a poor man's power drift.
Power drift
We like these shorts. very informative and quick to the point
dont speak for me fleshbag
Many people just actively do not want the sentient frame running around, even if the issues were fixed. So since Umbra is strictly better than vanilla Excal in all other regards, this augment is a small price to pay for that utility.
can we get a video for your hud colors cuz they look sick
This is the type of thing that feels like it shouldve been a setting
N if they did that then they could let you make any frame have the umbra running arround thing, cuz it just feels like a uhh niche playstyle that could work on other frames
I’ve never rlly had a reason to go into operator when playing umbra even on steelpath
So it rlly doesnt feel like a mod worth using
I feel like it’s main thing is it doesnt feel like a trade off, if it was 30% than that’s a different story
there are enemies and content that require you use operator, not to mention operator abilities can add a lot to a build, or are just good for rapid traversal. A lot of the last few content updates have pushed us towards more and more op usage tbh. Zarmin, Lua's Prey, Whispers, etc.
This would be a wicked augment if it also gave excal umbra normal excals passive
Excal Umbra already has normal Excals passive. The sentience thing doesn't replace it, it's just a second passive.
Wait, some of this is not true. His blade stays out when going in and out of operator. This was changed a while ago.
Passive Augmenta need an Augment Slot.
Biting Frost, Warrior's Rest, Valence mod for Lavos, that mod for Zephyr....
*_i feel like most people who complain like crazy about this augment are either people who constantly shield gate, or who uses health or shield pads or whatever they're called_*
*_like hello the awful thing about Excalibur Umbra is that when you go into operator mode, your warframe isn't gonna get healed (like regen shield or proc an operator arcane that heals the warframe after 4 seconds or so as someone had said), unlike other warframes, and so it's much harder to survive properly_*
*_honestly i'd say this augment is really good for people who doesn't constantly shield gate or use infinite overguard or something, even if the strength increase is pretty low_*
Excal Umbra main here, I think it's an ok mod. I was already running power drift so the difference for me is only the 30% knockdown resistance. I have to run Brief Respite a bit more before giving a definitive response but I don't remember running into problems. Also if I wanted something about knockdown resistance I wouldn't be running a 30% slot machine but something more reliable.
I find it shocking how people find the 15% strength too little and want more, often equivalent to already existing mods. I guess these are the average warframe players who just want to see big numbers and don't see the bigger picture.
I didn't think they've ever make a mod exclusive to Umbra....
In the very near future we get an update to mod slots.....it'll be like the mechramech page with like twelve slots. Not just to certain frames but in general mods rework. Maybe. Idk. A lot of mods do the same thing in action so like idk. Still love the game tho
in real life noone gives you quests :)
oooh, two handed skana, now I get it
wait no this is impossible
I got jumpscared by nova umbra voice 😭😭😭
1:10 "This means you're left with 5 mods"
Who told you that? lmao
you can just replace them with other polarities
That's.. thats what I literally said, forma out the umbra slots and keep 2 or 1
@@UmbraGuide Apparently some people dont like to use the tools called 'ears' 😅
@@andrewsabin7679 They just failed the first objective on Munio. I am guessing a mania spawned and force pulled them away as they were trying get to it.
At least its cheaper than power drift capacity wise, right guys?... haha...
Im just happy my boy got his first augment
Getting a nap is not exactly the most exciting of augments though.
@@doctorhealsgood5456 yeah true, I just thought it opened up the possibility for more and better augments
This is very nice for my slash dash build using roar as a subsume over exalted blade since I don't need psf anyway. I still would've preferred they fixed it but it's still really nice even without the extra strength.
That's because 15% Strength is Literally Nothing. ¯\_(ツ)_/¯
@@lookalike4805 yea I agree it's stupidly low. It should be raised to like 50% imo
Finally I don't have to get regular Excalibur because of my dumb Umbra AI ruining the abilities.
Better off using power drift or buff the augments, but highly unlikely
The only solution for this is giving the mod more benefits than prime sure footed, otherwise its sitting in the dust.
It’s essentially No difference with A Power drift mod. (Both mods put. 15% power strength)
Edit I use Wrathful advance on my excal’s one However When I hop out we operator Wrathful advance doesn’t go away. With life strike on my melee’s (Syam and Exalted blade)
Edit 2: gonna leave my build here if anyones curious.
Build:
Subsume: Wrathful advance over Slash Dash (I never used Slash dash as much but WA gives Teleportation and crit chance)
Aura slot: Steel charge (Or any aura mod if your willing to put a Aura forma)
Exilus Slot:Power drift
Arcanes: Arcane Energize and Molt augmented
Umbral Vitality,fiber,Intensify
Adaptation (added D polarity next to All 3 umbra mods)
Transient fortitude (With a Added V under The first Umbra slot)
Primed continuity (not fully ranked up yet)
Chromatic blade (With Corresponding polarity so you can use Any of excal’s Augments)
Primed flow (also not fully ranked)
Archon shards: 3 crimson 2 Azure (for better Stats use Tauforged if your able to acquire Tauforged shards)
Azure: x2 +50/55 energy max (+ 100/110 energy max)
Crimson:
x2 +15% ability strength (giving 263% strength)
x1 +15% ability duration (making 133%)
Edit 3: I’ll do some math to see how much Strength gets added with Molt augmented to the modded strength I have on here. (it’s 323% strength)
If you have the time to do this try to have all of these maxed in order to maximize this build if possible. I will update this again once I’m done doing the math since the Umbral mod set gives more strength when all 3 are combined.
no one has primed sure footed
I have it ... And I'm Im only MR 5😝
I have it but personally I never bothered using it
Honestly if they put it to 25 strength at least I would at least accept trying it on a build but 15 is to low to consider with umbra.
besides the fact that the only other strength mods you can fit in that slot are also all 15% more power strength. same as with the other augments that turn off passives.
@@unusualscyra yea but Zephyr's feather fall and Nezha's slide don't actively take up ammo, shorten your buffs or make you lose hp they are just mildly annoying enhanced movement.
@@BaeBunni on paper the augments do the same thing, that is the reason for the same strength increase. ofc it is not quite the same in practice but still.
"use excaliburg prime" ooo yeah use the founder exclusvie why i never think on that
He clearly said " use excalibur or prime".
@@omegalulkappa5640 but why he mention the prime nobody has it only founders
@@LordM_Hankannonbecause excal prime exists and founders also look for guides?
Damn This Guy is Extra Salty. 😳
When I saw this I immediately thought of power drift. They should of made the power strength 25-30 otherwise..why wouldn’t you use power drift? Not only is it the same thing but instead of you getting a negative you get a mini handspring. Literally better than this aug by a mile. I hope they buff it, or change it or something. Cuz rn it’s basically useless
I tried to run this, and as you said, umbra needs double the amount of mod slots to use comfortably.
If you're like me, exalted blade augment is already eating up a slot on you build, still dont know why there isnt, at least, one slot for augments. I also run the javelin mod, so thats a thing too.
Umbra forma slots nowadays are pretty much power crept outta the game, since the introduction of a few things, molt augmented being better than umb Intensify, umb fiber is a joke bc well, armor in this game lol, and umbral vitality is meh, if you can proc heat on abilities, archon vitality is your go to.
Besides that, try playing a melee frame without PSF, its gonna be an experience as far as I can tell.
They should have just removed Sentience on Umbra and instead of "Warrior's Rest" and given us "Warrior's Awakening" which gives him back the Sentience.
I totally agree. Turning off passive skills with mods seems like the most useless way to do it. I just wish they could turn passive skills on and off without mods. When I asked for that, they asked for augment mods. LMAO, looks like DE isn't that tech-savvy.🤣
Its not useless its just a bandage for something they couldn't fix
No
But bs that the bugs arnt actually being fixed
also u have ur 2 and sldie attack 4 for cc and ur 1 s
You mean, need rework?
Honestly, its just the same as the Titania, Nezha, or Zephyr mods.
Not worth using? Probably, but it's nice for people who dont want the passive.
The difference is those passives aren't a hindrance to gameplay, Sentience is.
Umbra main here, this augment is a JOKE and basically an insult to us, we're basically being punished for playing the best AVAILABLE version of excalibur in favor of GARBAGE passive that has no actual benefit except for a niche afk strategy is a niche gamemode, it's not a passive it's more of a nerf and when pablo was asked about fixing it he gave a very vague answer that could mean a fix for it may never come.
Imo the passive should have been removed from the base kit and then added as an augment, asking us to give up PSF on someone like excalibur or other mods on someone as squishy as excal who needs every slot is a joke and giving psf on him is a death sentence in higher sp levels, i'll keep giving feedback about this situation on the forums and i hope every umbra main does the same ...
i think if they made the augment disable passive and just have PSF instead of 15% strength maybe that could work
Dramatic much?
@@williamemami3507 And it'd be so much better for new players but we know that won't happen sadly tho it's a 100% valid suggestion
What they need to do is buff the passive, fix its bugs, and give us a dedicated augment slot for all frames. Personally I really like umbras passive but it's just so bad on higher levels. If it bothers you so much you could build normal excal like I did, it's not Umbra but it works for stuff like level cap.
Use Base Excal, it'll save you mod slots that excal needs since hes already starving.
all augments should just be applied to a frame and toggled on or off in arsenal.
bad news, but the current gameplay director directly disagrees with that.
Definitely not all augments but for augments exactly like this one? Absolutely
@@0Rosanna no reason it shouldnt be for all augments
@@ChozenBardoUmbra they will always take the lazy way out
@@kaitanaroyr the reason Pablo gave, is because then any augment made will become mandatory in the build, and he likes the current way, where you have to sacrifice a mod slot for it's power. His words.
dead on arrival
Just leave flow out of your builds. Energy economy is honestly not an issue anymore.
Id rather have his ai over slight strength.
Shouldn't Umbra be...I don't know, advantage over normal Excalibur, on par with Excalibur Prime if you didn't pay aaaaall the way back, or simply didn't play the game? Especially after a nice story and a major reveal what warframes actually are? Just opinion.
Also, to primed sure footed....knock it down to 80 or 90%, not 100%...since its basicaly a must have on most frames...which pushes other options far behind. But same, just an opinion as it seems...too powerfull
This mod is stupid. DE should have just made it a toggle in the armory.
Umbra no longer dies when transferring easy fix for mod text
That doesn't address the problem of him turning off your buffs and abilities
Well its a de bandaid like usual so… they couldve just added a passive toggle switch that gives 15 str in exchange but its gotta be a mod
You should not be using flow
Why not?
Ah yes, because I definitely don't need energy max mods to help my energy economy on excalibur of all warframes....
It’s a trash mod.
DE needs to fix the Bugs that plague his Spector form.
Cringe augment, just let us helminth passives with some basic options and this is it
Pablo said that solution would take a whole lotta work, so it seems this is the only solution left.
Ya it is useless to the very beginning
Yes... It's Useless....
¯\_(ツ)_/¯
Thats trash. Power drift does the exact same thing...
It’s pretty shit
W mod it just sucks thats all
Umbra is shit. Accept it and move on.
I couldn't disagree more.
Terrible mod with some niche utility.