@LordGenericRPG That's understandable! It's clear the work comes from a place of passion so take your time with it. That's my big rule as a beginning GM as I'm writing my own stuff!
Great video, very informative! I just have a question about clerics AOE spells not harming friendlies. I see that Divine Wrath deals 4d10 spirit damage to enemies in the area but im not seeing how the wording for Eclipse Burst or Sunburst indicates only enemies. Could you elaborate on this? I'm also curious because at the beginning of the video you had the pros and cons list and stated that AOE spells after level 4 are ally friendly, are these particular spells what you were referring to or is that some feat for clerics that I'm overlooking? I ask because my friend was looking into being a cleric and never played pf2e so he watched this video. He then told me he was thinking of being a cleric because their AOE spells don't harm Allies. I had never seen that stated anywhere so thats why I'm asking. Thank you in advance and keep up the good work!
Okay so Eclipse Burst and Sun Burst DO hurt your friends. Those two are interesting in that they are the main rank 7 AOE damage spells shared by Arcane and Primal casters. So you get to throw out huge numbers the same way the Wizard and Druid do! One huge perk of Divine AOE spells is that they often (not always) don't hurt allies. Such as Divine Wrath and Divine Decree. Generally these spells do lower damage but mix in debuffs, perfect for covering the battlefield when party members are already mixed into the melee to take advantage of the debuffs. So for your friend, some of the best blasting spells I reccomend they take if they love the idea of party safe big booms are: Divine Wrath - rank 4 Divine Decree - rank 7 Summon Elemental Herald - rank 8 Wails of the Damned - rank 9 And upcast Divine Wrath for ranks 5 and 6 if you really don't want to be careful with aiming. And of course against any undead enemies you can spam 3 action Heal spells from your Divine Font (or if you memorized even more casts of Heal) for the classic heal the party and hurt the enemy combo. I'm thrilled to hear my video helped though! Happy casting!
I really appreciate the effort and clarity you've put behind this guide! This is some very professionally done stuff
Thank you!
I haven't posted anything in a couple months, but I am cooking back here slowly and I'm hoping the next one will be even better! :D
@LordGenericRPG That's understandable! It's clear the work comes from a place of passion so take your time with it. That's my big rule as a beginning GM as I'm writing my own stuff!
THANK YOUUU!! AHHH YOU HAVE SUCH GOOD DESCRIPTIVE VIDEOS!! HAVE MY LIKE AND SUBSCRIBE ❤️❤️❤️!!
Great video! These are great spell suggestions for my divine caster players. Keep up the good work, I'll be checking out other videos for sure.
Happy to hear the spells helped!
Cool
Great video, very informative! I just have a question about clerics AOE spells not harming friendlies. I see that Divine Wrath deals 4d10 spirit damage to enemies in the area but im not seeing how the wording for Eclipse Burst or Sunburst indicates only enemies. Could you elaborate on this? I'm also curious because at the beginning of the video you had the pros and cons list and stated that AOE spells after level 4 are ally friendly, are these particular spells what you were referring to or is that some feat for clerics that I'm overlooking? I ask because my friend was looking into being a cleric and never played pf2e so he watched this video. He then told me he was thinking of being a cleric because their AOE spells don't harm Allies. I had never seen that stated anywhere so thats why I'm asking. Thank you in advance and keep up the good work!
Okay so Eclipse Burst and Sun Burst DO hurt your friends. Those two are interesting in that they are the main rank 7 AOE damage spells shared by Arcane and Primal casters. So you get to throw out huge numbers the same way the Wizard and Druid do!
One huge perk of Divine AOE spells is that they often (not always) don't hurt allies. Such as Divine Wrath and Divine Decree. Generally these spells do lower damage but mix in debuffs, perfect for covering the battlefield when party members are already mixed into the melee to take advantage of the debuffs.
So for your friend, some of the best blasting spells I reccomend they take if they love the idea of party safe big booms are:
Divine Wrath - rank 4
Divine Decree - rank 7
Summon Elemental Herald - rank 8
Wails of the Damned - rank 9
And upcast Divine Wrath for ranks 5 and 6 if you really don't want to be careful with aiming.
And of course against any undead enemies you can spam 3 action Heal spells from your Divine Font (or if you memorized even more casts of Heal) for the classic heal the party and hurt the enemy combo.
I'm thrilled to hear my video helped though! Happy casting!