something fun that i discovered is that if you’re ramping up, due to not build delay you can super-jump off the edge of your ramp and then place another before you actually start falling, giving you just a tiny bit more momentum than a potential opponent. it takes a lot of timing to pull off tho
You did not discover it, that’s basic common sense that any decent player can figure out. I figured out on the first hour of release while playing 1v1s
there's LOWkey a MASSIVE delay that makes pros' interest in the game FADE. it's kinda CRAZY that Epic decided to add such a delay, can't IMAGINE why they didn't think this through.
@@lavyunaYou can negate the fall damage by rolling. I've jumped off a building in Seaport City in ZB (the building with the detective npc) and landed safely because of the roll. I only took maybe 10 fall damage tops.
Idk what u have to do to do it but for me if u wait long enough after ledge jumping and u press the shoot button it just shoots without pulling ur gun out at all
Yea but the whole point is to shoot before your enemy realizes you did a side jump. With the delay the enemy always gets the first shots unless you switch to builds.
I think the best way to deal with this is making it a setting that you can enable/disable based on your preference. This way the players who dont like it can simply play without it. Maybe have a whole tab in the settings in which you can choose exactly which movement mechanics you want enabled.
@0xcpp912The problem is they love both comp and casual players but can't figure out a way to make both happy. They screw casual players over with universal balance and lootpool changes to appease comp players, and they annoy comp players with fun goofy new additions that casuals enjoy
@@OdaKa It's definitely possible to have an even balance, they've proved it two seasons ago. I think they just don't care any more for comp than they do casual. They were heavily catering to casuals like babies and when the player count dropped substantially as a result of that cradling, they switched back to favouring comp players expecting to undo their months of neglect.
This delay is MASSIVE like IMAGINE IF NINJA was trying to do this jump shot and was LOW to the ground but his shield got TAPERED so he just FADED from the fight
Yea this movement completely messes with sprinting while building and feels pretty terrible, it really doesn’t give you too much distance ontop of a normal sprint jump and it just makes everything else feel bad
you'll shoot basically instantly if you hold down shoot + just press your backward keybind, faster than pulling out builds bc you don't have to pull your gun back out again
Not everyone is on kb, also you shouldn't have to do all of that just to fire a weapon ☠️ Gun should fire when I want it to fire so long as the weapon i have is out. Not when my jump animation is over bruh
Almost like when you're a pro who relies on consistent gameplay as your main source of income, you don't want random unnecessary changes to inhibit your gameplay :/
@@four_.._. That is their job though? Let's say you're a programmer and one day your boss suddenly shows up and makes it so backspace on your keyboard had a chance to not work, that would be really inconvenient right? Besides this feature is pretty much irrelevant for casual play because it's too subtle to notice except maybe the animation.
One thing I don't understand about pro or competitive players is their constant complaining about a game so that it changes to suit their needs Look at Apex Legends, as an example. Pros complain so much about Caustic being "OP" but man's more nerfed into the ground than Crypto
As a "sweaty casual", the new parkour mechanics are my favorite addition to the game besides zero build. Being able to do mirror's edge parkour at anytime in every mode is insane and I love it.
It's just insane to me that so many people and so much money is in a game that's broken most of the time to some degree. It's always something, and as soon as we get used to it or good with it, they change it
Tbh the positives of the jump aren't worth the possbile negatives (accidentally doing it in build battles and taking fall damage). Keep it for creative maps but it can be gone with for basically everything else imo.
@@SoloLEVELRuseful for me. i play builds but in a more nobuilds way, absolutely abusing the movement mechanics to occassionaly outsmart elites and champions in ranked. I say adapt.
I disagree, chapter 5s movement was horrific I'm glad they changed the animation quite a bit, its already a step up from thst for me today, tho I do feel like the roll is unnecessary and so is the ledge jump
@@lavyuna It was horrific at first yes,but I slowly started liking it alot more before it got changed unfortunately. Maybe if they make the rolling and ledge jump a little more safer....I died way to many times while trying to mantle back up on a roof
I have went from building like a madman last season to barely building at all because of the new movement. It’s just so much easier to take height with the new movement
tip: if you use sprint to side jump you can cancel out the delay animation by stopping the sprint mid air (if you use toggle sprint you can let go of your movement keys for like a millisecond and you'll be able to shoot)
Sounds like all the issues with the "pros", they just are to rigid and refuse to use anything other then what there used to :/ it was the same thing with the vehicle mods. In summary, its just a skill issue
@@moltengears7483 but fortnite practically reached the limit of keybinds tjrough building alone. Everythong new has to be on repeating buttons, mainly because of controller, so it messes with muscle mwmory and old techs.
The combat roll mechanic is actually so unbelievably annoying. I've died countless times to combat rolling of my stairs and falling to my death. Also the combat roll mechanic has a delay for when you try to build, meaning you can fall far enough to not be able to build and/or take fall damage. I hate it...
im always triggering the new movement when i dont want to and it throws me off entirely, like when has anyone actually used wall kicking because i forgot it was even added
I hate it because in the trailer for the season they made it look like it was gonna stop fall damage because they jumped from a really high spot and didnt die but it doesn't do that
Its not a skill gap at all, it has zero benefits other than a slightly higher jump and a slightly further distance. At the cost of delay and possibly fall damage. The delay isn't like the sprint, its more like a mantle where you cannot do anything until the animation is over. its useless on bunkers as they have tires which bounces you further and saves stamina.
The problem is they added 3 different movements, and put all of them on the same damn key. I also hate when I'm trying to jump to the next floor and the character jumps on the wall to the opposite way (and depending on the building, the opposite way is death).
we don’t care. imagine wasting all your time in your youth just to earn 100 bucks from a cash cup lmao. we play the game for fun, not crying every day about stuff being buffed, removed or nerfed.
Tf you mean waste time in their youth whilst you are playing for fun this is also a waste of your time dont judge people for doing what they think is fun.
We don’t care. Imagine wasting all your time just to cry in a youtube comment section lmao. We watch videos for fun, not crying about every little thing we don’t like.
Yo Reisshub, I have an idea for a Short: I‘ve seen a lot of fortnite pros picking up the new water Sprite that heals you, but even though they have it in their inventory it doesn‘t stick to their back. Is there a specific setting to turn that of or why is that?
Parkour was already a bit wonky after Chapter 5's new movement system was implemented. Because of the new momentum system, I often undershoot, or more frequently, overshoot the platforms. Thanks to super jump, overshooting is more effortless than before!
I'm not gonna lie. I might be one of the few people who like the super jump in builds who play like this. It made it so much easier to get/take space and sometimes to get hight in a fight. In my opinion, I think it should be used for spacing when build fighting.
Can we all agree old chapter 1 movement was a lot better? Or is it just me. I wish they changed movement back to how it was in chapter 1 in the OG mode.
I don’t like how Epic makes movement mechanics just for them to heavily impact fights. The reason TFall2 was so goated was that you had your weapons out almost all the time. This is not just a problem with the new shit in CH6 but also with sprinting.
Actually, you can fire faster...you just need to fire faster and not wait till the flailing part.. its quite hard to hit the shot that way but it works. Its an animation cancel..just like crouch,>ads
If you do the side jump shot then u can piece two tiles higher and this is super good for me on controller as movements a lot easier to use then on kbm
I only play builds in OG now. So I really couldn’t give af about the super jump. What annoys me is when I’m trying to mantle something/mantle through a window and it just wall jumps instead.
It's crazy he didn't even talk about the fall damage problem when it comes this animation.
You know what else is crazy?
@@osvaldo5069low taper fade
@@backupfaith23 peak brainrot
@@osvaldo5069 You know whats crazy? The low taper fade meme is still MASSIVE
There's actually a MASSIVE delay between doing this and pulling out your shotgun
There’s a MASSIVE delay while doing this and its use is starting to FADE
You know what else is massive?
@@enderrune5563your mom
@@enderrune5563 LOOOWWW TAPER FAAAADE
LOWkey you're right
Anyone got TAPE 'Round here?
Did you just say MASSIVE delay?
rapper pic, cringe comments. yup we got a virgin over here.
You know what is massive?
@@TANTFCC LOW TAPER FADE
@@beaualoevv beefing over a UA-cam shorts comment is massively crazy work 😂😂😂
@@flapjak_staxsome would say a LOW blow
something fun that i discovered is that if you’re ramping up, due to not build delay you can super-jump off the edge of your ramp and then place another before you actually start falling, giving you just a tiny bit more momentum than a potential opponent. it takes a lot of timing to pull off tho
Itssss so annoying
yea ive been doing that in 1v1s
You did not discover it, that’s basic common sense that any decent player can figure out. I figured out on the first hour of release while playing 1v1s
Yep u can use it to double 90 from a flat ground
@morrofvhe was just sharing it with people that didn’t know, why are you such a hard condescending person 🙄
there's LOWkey a MASSIVE delay that makes pros' interest in the game FADE. it's kinda CRAZY that Epic decided to add such a delay, can't IMAGINE why they didn't think this through.
You know what else is massive?
@ItsLiterallyGokuMY MOM-
You know what else is massive?
LOOOOW TAPER FADE!!!!
Y’all need to get off the internet
“If you pull out your builds”
Me who only plays zero build: “that’s where ya lost me”
Still pretty useless in zb, bunkers have tires on them so there's no need to jump off them, that just wastes stamina and it overall risks fall damage
@@lavyunaYou can negate the fall damage by rolling. I've jumped off a building in Seaport City in ZB (the building with the detective npc) and landed safely because of the roll. I only took maybe 10 fall damage tops.
I cannot even side jump anymore bc it doesnt let u pull out ur builds so i die to fall😭
It does, builds shouldn’t have delay shotguns do
@@sahanfnYeah it didnt work until recently and I didnt know they updated it yet.
@@YTPoisy you know you can do side jumps without sprinting as well, right, even elevated side jumps don’t require sprinting
@@sahanfn not anymore, no delay on anything
@leoo_0308 really even no shotgun delay? When did they update I’ll try later
Nah I be using the super jump to get around Seaport like i’m playing Assassin’s Creed
Especially with the roll mechanic to land with.
Idk what u have to do to do it but for me if u wait long enough after ledge jumping and u press the shoot button it just shoots without pulling ur gun out at all
Yea but the whole point is to shoot before your enemy realizes you did a side jump. With the delay the enemy always gets the first shots unless you switch to builds.
@@sahanfnthere isn’t delay but it’s still annoying
@@simmo978the whole point of the video is that there is a delay
@@ders. there isn’t tho i’ve done side jumps like that and i shoot insta
@@simmo978there is literally a delay
I think the best way to deal with this is making it a setting that you can enable/disable based on your preference.
This way the players who dont like it can simply play without it. Maybe have a whole tab in the settings in which you can choose exactly which movement mechanics you want enabled.
Or a bind to activate or deactivate it, because on OR off creates a meaningless pro/con sinario
they wont do that bc they hate comp players
I wish but since we are still waiting on a setting to turn off Mantle and Hurdle, I doubt it’ll ever happen
@0xcpp912The problem is they love both comp and casual players but can't figure out a way to make both happy. They screw casual players over with universal balance and lootpool changes to appease comp players, and they annoy comp players with fun goofy new additions that casuals enjoy
@@OdaKa It's definitely possible to have an even balance, they've proved it two seasons ago. I think they just don't care any more for comp than they do casual. They were heavily catering to casuals like babies and when the player count dropped substantially as a result of that cradling, they switched back to favouring comp players expecting to undo their months of neglect.
This delay is MASSIVE like IMAGINE IF NINJA was trying to do this jump shot and was LOW to the ground but his shield got TAPERED so he just FADED from the fight
13 year old humor
@ your opinion 🤷
Yea this movement completely messes with sprinting while building and feels pretty terrible, it really doesn’t give you too much distance ontop of a normal sprint jump and it just makes everything else feel bad
Maybe don't play build anymore sweat boy
@@spirits1595 Maybe he enjoys playing builds?
@@spirits1595 your just a bot
@@spirits1595Not every builds player is a sweat. And not every ZB player is bad.
being better tham you at a game doesnt make hik a sweat @@spirits1595
you'll shoot basically instantly if you hold down shoot + just press your backward keybind, faster than pulling out builds bc you don't have to pull your gun back out again
Not everyone is on kb, also you shouldn't have to do all of that just to fire a weapon ☠️
Gun should fire when I want it to fire so long as the weapon i have is out. Not when my jump animation is over bruh
@@lavyuna A joystick direction or downward swipe is still a backwards bind
Good to know. I struggled so hard with this super jump during build fights 😅
Honestly there’s a simple fix that FnM might actually implement: make it only work if your facing the direction of the ledge.
when you sidejump, you always originally face the direction of the ledge. if you dont youre doing it wrong
@0xcpp912well I suppose that might change, in that case.
Or just have an on & off button for it in the settings
@ that would just mean you couldn’t sidejump and ledge jump in the same fight.
@@purpleheartsouljaplease lord
I hate how competitive players hate on everything, its a good feature yet competitive players dont know how to have fun
Almost like when you're a pro who relies on consistent gameplay as your main source of income, you don't want random unnecessary changes to inhibit your gameplay :/
@businesscactus if they have a problem, then have them get a job 🤣
@@four_.._. Its not a good feature, ur more projects to fall damage
@@four_.._. That is their job though? Let's say you're a programmer and one day your boss suddenly shows up and makes it so backspace on your keyboard had a chance to not work, that would be really inconvenient right?
Besides this feature is pretty much irrelevant for casual play because it's too subtle to notice except maybe the animation.
@thecoalcub6012 casual people use it alot. I've seen it. I'm a casual player.
0:27 you know what else is massive
They could just add a toggle option in settings and everything will be fine
The super jump can also make you fall off when you never wanted to because you were to close to the edge when you jump.
I hate this because of those side jumps. I'm not skilled player, so side jumping and mantling up someone elses build was my tech
I’ve died soooo many times to accidentally doing this in build fights and not being able o pull my gun out it’s annoying as hell
I love when games add features with more depth.
I love when games just add a new invisible mechanic
Maybe just make it so that you can do this but double pressing space at the end of a ledge
As someone that doesn't play build and mainly plays zero build this doesn't mean anything to me.
If they just remove it in ranked and tournaments then it shouldn’t be much of an issue
Pfffff tournaments are always what ever currnt br is
If you need to change the game to be good at it, then you aren’t good enough to be playing competitively
@ what I mean is it’s not skill, it’s because of the delay that he talked about in the video
Then just adapt to its delay, honestly I don´t care about delays and no one cares about tournaments
One thing I don't understand about pro or competitive players is their constant complaining about a game so that it changes to suit their needs
Look at Apex Legends, as an example. Pros complain so much about Caustic being "OP" but man's more nerfed into the ground than Crypto
As a "sweaty casual", the new parkour mechanics are my favorite addition to the game besides zero build. Being able to do mirror's edge parkour at anytime in every mode is insane and I love it.
Massive delay?? You know what else js massive?😈😈😈
The low taper faaaaaddeeee
Your bills
MY MOM!!!!
Or you can just let go of movement keys after you jump and you don’t have to pull out builds.
Imo this is a cool addition to the game, but is kinda useless so its better to not have it. Or epic could let us turn it off in the settings
Ye its kinda useless on builds, it should be something only for zero build since its where it actually gets the most use and is most useful.
The delay is massive bruh.... but do you know what else is massive
omg ur funny!
GET OUT 🗣🔊
yk what else is massive?
LOOWWW TAPPERR FADDEEEE
Me when my debt is *massive* and my income is *low* as I see my hopes and dreams *fading* away
MYM MOMM!!!
@@jesser5138i can help you remove that so what are you waiting for?
WE NEED TO COOK JESSE
@@jesser5138 rare funny youtube shorts comment
It's just insane to me that so many people and so much money is in a game that's broken most of the time to some degree. It's always something, and as soon as we get used to it or good with it, they change it
Tbh the positives of the jump aren't worth the possbile negatives (accidentally doing it in build battles and taking fall damage).
Keep it for creative maps but it can be gone with for basically everything else imo.
remove it from builds and keep it in zero builds
@JIDglazer09 we have a winner right here
Just remove it, it’s useless
@@SoloLEVELRuseful for me. i play builds but in a more nobuilds way, absolutely abusing the movement mechanics to occassionaly outsmart elites and champions in ranked. I say adapt.
@@SoloLEVELRit's fun actually, and useful
If you super jump and then release w then you can shoot instantly without even needing to pull out your shotgun. It’s insanely broken
Big support 4 u Reiss, love your work sir
I finally found someone who understands my pain
I just hate the new movement in general,the previous movement was amazing....since we'll never get back the movement from c4s1
I disagree, chapter 5s movement was horrific I'm glad they changed the animation quite a bit, its already a step up from thst for me today, tho I do feel like the roll is unnecessary and so is the ledge jump
If you’re talking animations then I completely agree with you
@@lavyuna It was horrific at first yes,but I slowly started liking it alot more before it got changed unfortunately.
Maybe if they make the rolling and ledge jump a little more safer....I died way to many times while trying to mantle back up on a roof
I have went from building like a madman last season to barely building at all because of the new movement. It’s just so much easier to take height with the new movement
Sweats complaining!?!?! No Way!!
1/10 rage bait😂
sybau
Worse rage bait I’ve ever seen
Bro is in Plastic Rank
@@GeyAbhahaa how is it rage bait?
tip: if you use sprint to side jump you can cancel out the delay animation by stopping the sprint mid air (if you use toggle sprint you can let go of your movement keys for like a millisecond and you'll be able to shoot)
Oh wow i just learned that
Nah i love it ngl that makes me win most fights ik how to use it rlly well
Sounds like all the issues with the "pros", they just are to rigid and refuse to use anything other then what there used to :/ it was the same thing with the vehicle mods. In summary, its just a skill issue
So anything critical is now a skill issue? He said in the video it messes with many mechanics
@@Not_Eclypsenot a mechanic its a tech. Techs change with updates in other games but here u want the exact same thing always
you can literally say the same thing about casuals. your point is mute when everyones a hypocrite
@@moltengears7483 but fortnite practically reached the limit of keybinds tjrough building alone. Everythong new has to be on repeating buttons, mainly because of controller, so it messes with muscle mwmory and old techs.
@Not_Eclypse so just learn new ones lol that's what im talking they refuse to learn anything other than the basic old fortnite their used to
ok cool.
*goes back to zero build*
How about we actually enjoy having new mechanics instead of being ungrateful and begging for them to be removed
Your clearly not skilled enough to understand how annoying it is
@@FWÆHHHHHHHHHHMaybe you're just not skilled enough to adapt? Not everyone has this issue.
@@FWÆHHHHHHHHHHgood lord, go take a shower sweaty
Nobody wants it removed, it’s just annoying, but now we can play around it
@@OtisCluckjust because someone is good doesn’t mean their a sweat, not my fault your trash
The combat roll mechanic is actually so unbelievably annoying. I've died countless times to combat rolling of my stairs and falling to my death. Also the combat roll mechanic has a delay for when you try to build, meaning you can fall far enough to not be able to build and/or take fall damage.
I hate it...
You can also just jump slightly earlier. Not that hard.
I don’t like the falling animation because it just stops you from shooting for a second. You’ll be waving your arms as you try to fire. 😭
These features should really be optional though
im always triggering the new movement when i dont want to and it throws me off entirely, like when has anyone actually used wall kicking because i forgot it was even added
why do I hate it? Because it’s just not ‘Fortnitey’
Wow, this community turned into Minecraft community
@@shard3606 Minecraft players are actual comformists tho, they could get an update with 2 blocks and a useless mob and they would meat ride it
@@jesser5138 yeah, they’re the reason we don’t get anything cool and fresh added to the game because it doesn’t feel “minecrafty”
@@jesser5138the Minecraft community literally calls the devs a “bunch of lazy bones”
I hate it because in the trailer for the season they made it look like it was gonna stop fall damage because they jumped from a really high spot and didnt die but it doesn't do that
No one asked for this mechanic
you can also just let go of the sprint button and shoot and the shot cancels the animation while still damaging whoever you aim at.
Its a new skill gap fortnite is always changing thats why different people are always dominating the competitive scene every chapter
Its not a skill gap at all, it has zero benefits other than a slightly higher jump and a slightly further distance. At the cost of delay and possibly fall damage. The delay isn't like the sprint, its more like a mantle where you cannot do anything until the animation is over.
its useless on bunkers as they have tires which bounces you further and saves stamina.
Something i really hate with the new movement is the falling animation because your arms are swaying so its harder to hit wild sniper shots
I know bro it’s way to annoying when I’m trying to do side jumps
I hate the roll mechanic because when you try to recover on a fall it will push you back further
I like it. sweats these days
hur dee durr sweats man🤖🤖🤖🤖
Sweats complaining when fortnite adds something new. Shit happens every damn time
The problem is they added 3 different movements, and put all of them on the same damn key.
I also hate when I'm trying to jump to the next floor and the character jumps on the wall to the opposite way (and depending on the building, the opposite way is death).
we don’t care. imagine wasting all your time in your youth just to earn 100 bucks from a cash cup lmao. we play the game for fun, not crying every day about stuff being buffed, removed or nerfed.
You realize the ppl your talking about are all millionaires right. Bugha made enough money to retire his family in one tournament
Tf you mean waste time in their youth whilst you are playing for fun this is also a waste of your time dont judge people for doing what they think is fun.
You're doing the same action with a different purpose, in the end even if you play for fun you would be wasting your youth as well, righy?
We don’t care. Imagine wasting all your time just to cry in a youtube comment section lmao. We watch videos for fun, not crying about every little thing we don’t like.
@@cornbread9512 lmao
Yo Reisshub, I have an idea for a Short: I‘ve seen a lot of fortnite pros picking up the new water Sprite that heals you, but even though they have it in their inventory it doesn‘t stick to their back. Is there a specific setting to turn that of or why is that?
It can be useful in some situations people are just not using it wisely.
I find it annoying when I sprint jump and try to shot someone but I get stuck in that super jump animation😭
Parkour was already a bit wonky after Chapter 5's new movement system was implemented. Because of the new momentum system, I often undershoot, or more frequently, overshoot the platforms. Thanks to super jump, overshooting is more effortless than before!
“Stop playing builds nerd!”
If you already have your shotgun equipped you have no delay if you shoot directly
I love this feature I found so many way I can make my building better using this mechanic
it also makes me completely overshoot most parkour jumps i try to make, is enforced and when you can do it isn't consistent at all.
I'm not gonna lie. I might be one of the few people who like the super jump in builds who play like this. It made it so much easier to get/take space and sometimes to get hight in a fight. In my opinion, I think it should be used for spacing when build fighting.
most of the time i’m not even wanting to do the super jump because i’m not thinking of doing one when i’m in a build fight
@@overkill8234 then dont sprint and jump on an edge
@@TheRealestHater you sprint in order to do the side jump quickly.
or, disable the bind for it
It’s so hard to side jump with this new movement, it feels really inconsistent too for some reason
i often jump off buildings & place a floor to catch myself. Now it sometimes does this little extra jump to push me out of range. dead AF 💀
I kinda like it. It helps with takin height of your opponent is about 1-2 tiles above you
I use it in 1v1s to get extra height in ramp rushes and to counter normal side jumps
If you have your shotgun equipped you can just shoot even tho the animation is on and you don’t see your shotgun on your hands.
Can we all agree old chapter 1 movement was a lot better? Or is it just me. I wish they changed movement back to how it was in chapter 1 in the OG mode.
I don’t like how Epic makes movement mechanics just for them to heavily impact fights. The reason TFall2 was so goated was that you had your weapons out almost all the time. This is not just a problem with the new shit in CH6 but also with sprinting.
A massive delay? You know what else is massive 😈
When the music comes you just know its gonna be a banger of a lap
Lowkey, this super jump thing is really useless
it isn't lmao but go off
Actually, you can fire faster...you just need to fire faster and not wait till the flailing part.. its quite hard to hit the shot that way but it works. Its an animation cancel..just like crouch,>ads
Finally the game is now playable
I’ve been doing those side jump shots for so long, and now I literally can’t at all 😂
If you do the side jump shot then u can piece two tiles higher and this is super good for me on controller as movements a lot easier to use then on kbm
I understand, but I think they could just add something to turn it on or off in settings, I play no construction, so this is really useful for me
I wish we could disable certain movement mechanics in the settings
Thank you for posting this, thought it was just me
gruesome day for the unemployed
😂
I only play builds in OG now. So I really couldn’t give af about the super jump. What annoys me is when I’m trying to mantle something/mantle through a window and it just wall jumps instead.
If I do a side jump and it does the super jump I’ll still land fine, but the issue is when I land it my character does a roll💀
Pls do more tips and tricks to get better, this helps
I played last night and I noticed they have somewhat fixed the bug. There's not as much time to pull out a gun now
Guys v33.10 patches this by letting you shoot without delay (which cancels the animation)
A tip if you ramp rush and spirnt you get the beter jump and that means you can ramp ruch faster
all you have to do is just not sprint…
obviously, but the norm for sidejumps was sprinting prior as its faster so it messes with peoples muscle memory
@ o
Its useful for ZB. Keep it there.
They need to either remove the animation or make it so you don’t take fall damage with it
super jump as increases your hitbox which can make you an easier target to kill (i believe)
It makes parkour maps that were easy before way harder