I'm surprised reishubb forgot how storm sickness originally worked. I thought he would mention it in the video but originally storm sickness was time based rather than damage based. If you spent like 6 minutes in storm then you would get storm sickness. But the major issue was players who were given a max distance zone pull would die to storm sickness whether it be a 1 tick or an 8 tick. So then it was changed to be based on damage taken.
Original release BR only had large shields and they were so rare you carried them in your inventory until late game. If you took damage up until that point you could heal with medkits (more available) and not waste precious blue. As someone who stopped around the time planes were added and came back recently the amount of healing available now seems somewhat absurd.
Tbh, rebooting resetting storm sickness makes sense, I mean, you die, leave, and come back, you don't have your guns and items, you're a new spawn, so of course you wouldn't have storm sickness. Really weird that's judged an exploit, if it's in the game, it's in the game.
I feel like that's a situation where similar to how the CIA busted Al Capone. Epic wanted to punish them for such a strategy, but what they did was perfectly in line, Epic gave them the book for a smaller crime.
it wasnt that simple only reason it "reset" sickness is because they died to it it didnt technically reset it because if u healed off in zone for 600 dam again you didnt get it it was completely gone on top of that instant death the counter to healing of against sickness also got negated making it a exploit
It’s not resetting from the player it fully removed it from the player that means if you die 1 time from storm sickness and get rebooted you will never get it again in the same game
to be fair, as a casual zero build player, I like the medkit change. It's a pain to be a sitting duck for 10 seconds without the ability to create cover. So I guess, fortnite has the same problem, as many other competitive games: Deciding whether you make it more fun and more balanced for casusal trash tier players or for the competitive top players.
In my opinion, heals should lose effectiveness the longer you’re in the storm (at least for end game). Your medkit, or any heal, should have a timer that starts when you enter the zone in end game, rapidly decreasing its effectiveness as time goes on.
MY SOLUTION: In the final 1 or 2 zones, players heal for 50% of damage dealt to other players, this increases to 100% of damage dealt if both players are in the storm. Incentivizes people to take action and actually fight, or at least try to, as opposed to just full tarping in and praying if they arent the team on height. People can still heal off but theres way more risk, especially if other players know where you are/can find you with visual audio or something. This would at very least lead to more games ending in actual gunfights.
it all started back up in chapter 4 season 2 with long healoffs when they added the most broken healing item, the slurp juice, before then yeah maybe 1 or 2 plays would play zone with chugs or try to time a medit, but after they added the slurps you could legit fight in 10 tick zones, along with CHUGS still being in the game and pizza, and slurpfish. And all of those thing weren't hard to find. I remember when people would go over water and just stack an insane amount of heals with fishing and mark the box later. Man heal off was crazy in chapter 4
Im so glad someone made a current vid on this issue. If Epic would fix the scoring system in FNCS then Peterbot and Pollo would bring this game back to life breaking more records, making great entertainment.
Easy way to fix heal offs is instead of a closing zone i hope they do a constant 24/7 moving zone or one that never closes just keeps finding new end game circle spots. It would keep the fights going, more end game fights compared to hiding in closed zone to heal.
I literally had a game yesterday in normal old Zero Build where some guy spent around 4 Zone rotations in the storm, not battling me since he was that far away, until he finally died.
Personally think the weird hoops people jump through to avoid having to fight at the end of a match and such is very interesting especially because it highlights several design oversights and such as well as different approaches towards fixing it, no less engaging than build spam galore until someone slips up honestly but you do to feel the seconds tick by and I get why that makes it so icky to sit through, something something low attention span overstimulated nonsense or whatever is the ideal goal :b
Ngl you are right. During World Cup and other Cups, players would try to kill the remaining player when the storm closed and it was so intense and fun but now they just run away and heal and heal and heal until one of them win and there is no suspense or as much hype as when you kill the last guy
You also forgot the time where a team would kill another team, but instead of finishing the whole team, they would leave one person knocked. This allowed them to go to a spot that had a regenerating slurp flower. This flower allowed the team to pickaxe the guy a couple of times, heal him up with the flower, and do this process all over again. This was crucial because if you do enough damage in the match, and get stuck in storm, you won’t be able to get storm sickness (or something like that) So they ended up doing this strat, healing off in storm without the disadvantage, and were able to win (idk if they did win)
small patch would be to make it so you have to be 70 or 80 HP to outheal a 10 tick, sure you’ll still be spamming medkits but you’ll have a small time frame to do so, wont completely fix it sure but it’s at least a bit better
Suggestion: turn the storm into a gladiator ring by stopping the storm from shrinking, and show where other teams are, encouraging people to fight with eachother, and not to give it up to heal offs, and if a Victory isn't had within 3 minutes of this activating, close the storm extremely fast, change the damage from 10 to 20, and make all forms of healing impossible to use.
There's an easy solution to this. You have not one but two randomly moving areas which slowly converge. One is the normal 'Safe from the Storm' circle which starts big and goes smaller, moving around as it shrinks. The other, the new one is a different colour - say blue and it's called something else like 'Null Zone' and it prevents any kind of healing if a players is within. It starts small and as the 'Safe Circle' gets smaller and moves the No Healing 'Null Zone' gets bigger and moves around. At the end game you end up with nobody able to heal and everyone taking storm damage so it would encourage people to fight.
I think one way to solve the heal off problem is by making the storm not fully close in the final circle but making it shrink vertical until a certain layer. This will allow ONLY one person to still be in zone and not taking damage, and there will be a lot of fighting around this zone. Since you could stay in that zone for as long as you want to, healing becomes useless. And to not make it unfair because of rng you could show the last zone on the map so that everybody knows where it will be. (Pin?)
After the final circle there should be "sudden death" ... where you must tag an enemy every minute or you lose 50 HP instantly. There needs to be an incentive to keep engaging with other players more so than nerfing healing.
Honestly in hindsight considering how uncommon heal off was back in chapter 2, them trying to patch qrei strat just made the heal off situation worse 😭
In LoL theres this thing called Grevious Wounds which makes heals 30% less effective, I would apply that effect in the final storms, you can heal off flopers somewhat to rotate but in general you lose more health than gain if you stay making it more convenient to just stay in the circle
Epic could make changes to Storm Sickness. Since pros are trying not to take ANY storm damages, they could make Storm Sickness occour much sooner in later games to make the players actually have to fight to win. It's like the zone has completely closed off & you need to eliminate your opponent FAST to win before you get storm sickness in... Hmm, let's say 10 seconds!
This is why a win shouldnt really matter if you only have a few kills. Its always frustrating to die when you have more than 20 kills, spectate the person who killed you and find they only have 2 kills and won. It just makes it like all those kills you earned and hunted down meant nothing.
proposal to stop heal off: keep the storm sickness and any heal "initiated" inside the storm area is half effective. There, now stop hiding and healing and go make mayhem.
Dont hate the player hate the game. These guys get it. Its a survival game and you have to do anything to survive thats it. Kudos to those chaps who keep on finding ways to do heal offs.
no hate the player, they have the choice to have fun an go fight and they decide to be lame and unfun. if they want to sit on their ass and stuff their faces they can hop off fortnite and order ubereats again
TLDR: storms does less damage, but progressivly antiheals to 100% in later stages. It annoys me that this is still a problem, not only are your slots now limited and your wins determined by rng, but the fix is so simple: add a actual storm sickness(not removing the current one) where heals only work for a certain amount of time within early storms and antiheal is applied altogether at end game storms, with the boon of this change being less storm damage. This would make people want to fight, and not determine their win by rng.
The announcers trying to make heal offs sound entertaining is hilarious
12:09
"Queasy he was able to pop a pizza that's going to keep him in the game for even longer"💀💀💀
Trying to make sitting and healing sound exciting💀
to be fair the casters have to try to make it seem intense, but also RIP
🤣
Pizza gives u 5 HP 🤔
@@Not.Xizly. 15 or 25 storm ticked for 10
"by not dying, they win the game." HOLY SHIT HOW HAVE I NEVER THOUGHT OF THAT
Really? I thought you won by getting sniped in the head
@@epicslapbattlesguy7362same bro
These are some crazy strategies Qrei had been developing many years ago, there’s just no way to stop his genius without a ban
Me trying to get the most words to finish my 500 word essay:
but the game is about dying!-The Person who thought we were playing nitefort
Insta clicked.
same
Ok
Me too
Same
@@Drillzfn4 lemme pop your profile pic to outlive the storm :)))))
I'm surprised reishubb forgot how storm sickness originally worked. I thought he would mention it in the video but originally storm sickness was time based rather than damage based. If you spent like 6 minutes in storm then you would get storm sickness. But the major issue was players who were given a max distance zone pull would die to storm sickness whether it be a 1 tick or an 8 tick. So then it was changed to be based on damage taken.
i think that's why he talked about the storm sickness like that
it never was like that. it was 1500 damage till storm sickness.
“But by not dying they were able to win the game.”
-Reisshub 2024
Remember, when season OG, there were limited Medkits and Shields? That was probably the best way to deal with these types of situations
Original release BR only had large shields and they were so rare you carried them in your inventory until late game. If you took damage up until that point you could heal with medkits (more available) and not waste precious blue.
As someone who stopped around the time planes were added and came back recently the amount of healing available now seems somewhat absurd.
Yeah but games ended around 6th zone
The best way to deal it is actually by playing Zero Build instead of building that was meant for a CoD Zombies/Minecraft hybrid called Save the World.
@@themelancholia my brother, that "building that was meant for a cod zombies/Minecraft hybrid" is literally the core of the whole damn game
Tbh, rebooting resetting storm sickness makes sense, I mean, you die, leave, and come back, you don't have your guns and items, you're a new spawn, so of course you wouldn't have storm sickness. Really weird that's judged an exploit, if it's in the game, it's in the game.
They love banning people for crap that's ultimately their fault.
I feel like that's a situation where similar to how the CIA busted Al Capone. Epic wanted to punish them for such a strategy, but what they did was perfectly in line, Epic gave them the book for a smaller crime.
it wasnt that simple only reason it "reset" sickness is because they died to it it didnt technically reset it because if u healed off in zone for 600 dam again you didnt get it it was completely gone on top of that instant death the counter to healing of against sickness also got negated making it a exploit
@@pilkyfn Sounds like programming issues instead of intended behaviour to me.
It’s not resetting from the player it fully removed it from the player that means if you die 1 time from storm sickness and get rebooted you will never get it again in the same game
god damn there's nothing to watch... HOLY SHIT REISSHUB UPLOADED AGAIN
god?
Bro that’s my exact reaction too😂
If there's nothing to watch, realize UA-cam put you in a bubble that you might wanna try to get out of. There's literally never nothing to watch.
@@Diaviretrue
Literally the only thing Epic had to do to avoid this in chapter 5 was not change medkits. And they couldn't help themselves.
to be fair, as a casual zero build player, I like the medkit change. It's a pain to be a sitting duck for 10 seconds without the ability to create cover. So I guess, fortnite has the same problem, as many other competitive games: Deciding whether you make it more fun and more balanced for casusal trash tier players or for the competitive top players.
In my opinion, heals should lose effectiveness the longer you’re in the storm (at least for end game). Your medkit, or any heal, should have a timer that starts when you enter the zone in end game, rapidly decreasing its effectiveness as time goes on.
Epic after reading your comment: OMG HOLY F WE MUST LISTEN TO THIS ONE PERSON! 😱
Not a bad idea, even buff the time storm sickness takes to activate from idk 7 mins to 3
@@T0X1C_DemonWho hurt you? 💀
it was just one suggestion damn @@T0X1C_Demon
That's not the problem, people will still be using heal offs but now the loser (the one that took more damage in the storm) will just die faster.
MY SOLUTION:
In the final 1 or 2 zones, players heal for 50% of damage dealt to other players, this increases to 100% of damage dealt if both players are in the storm. Incentivizes people to take action and actually fight, or at least try to, as opposed to just full tarping in and praying if they arent the team on height. People can still heal off but theres way more risk, especially if other players know where you are/can find you with visual audio or something. This would at very least lead to more games ending in actual gunfights.
1:48 voice crack tho 😭😭
no cap this is one of the best explainers of this game ever
Been following Qrei and Vontrex forever, you really summed up their story so well 👍
Amazing Reis love you on your videos and the extra channel plus on fntasia. Thx for the shoutout in fntasia ❤
Always wondered about this, thank u for telling me! Thanks!😂❤
REISS omg I LOVE YOU THAT INTRO GOT ME IN TEARS LMAO PLEASE YOU ARE THE BEST
it all started back up in chapter 4 season 2 with long healoffs when they added the most broken healing item, the slurp juice, before then yeah maybe 1 or 2 plays would play zone with chugs or try to time a medit, but after they added the slurps you could legit fight in 10 tick zones, along with CHUGS still being in the game and pizza, and slurpfish. And all of those thing weren't hard to find. I remember when people would go over water and just stack an insane amount of heals with fishing and mark the box later. Man heal off was crazy in chapter 4
Never missing it❤
Im so glad someone made a current vid on this issue. If Epic would fix the scoring system in FNCS then Peterbot and Pollo would bring this game back to life breaking more records, making great entertainment.
I love watching reisshub videos with a good dinner . 🥘
New fear unlocked in tournament: Heal off
the amount of effort going into these videos is insane
Excellent video. There was one more glitch/exploit used by Vontrex. When his teammates died to storm, the medmist would refresh from 5 back to 100.
hi reisshub i really love your videos i can definitely learn from the things to get better
I know you done read the comments reiss but this is a banger thanks!
That ending is a W
Simple and to the point
Love how he says “we were trash at that time” where I’m pretty sure that we will say the same thing for now in three years
Assie was loosing it over pizza back in the day 😂😂😂
Easy way to fix heal offs is instead of a closing zone i hope they do a constant 24/7 moving zone or one that never closes just keeps finding new end game circle spots. It would keep the fights going, more end game fights compared to hiding in closed zone to heal.
Huh, an entertaining video. Please upload more id like to see more of these kind of videos
I literally had a game yesterday in normal old Zero Build where some guy spent around 4 Zone rotations in the storm, not battling me since he was that far away, until he finally died.
I've watched Reisshub since forever and this guy deserves way more subs
No he doesn't.
@@diehardskins4109 bro thinks he’s him 💀
You help me soo much with fortnight competitions
"he tryna gas it up" LMFAOO
Always a good day when reiss posts
Bro I remember so many heal offs in chapter 1 and 2 pub games bc I was too scared to fight
always a smashing day when the man himself uploads
I love the reminder, saying remember everyone was a bit shi- 🤣🤣
love the editting reiss
people who miss the twin mag SMG and other non moddable guns
Sometimes 6 medkits is not even enough 😂
me waiting for the day reishub would post again
final circles interrupt heals
would probably be complained about heavily
but it would force fix the issue
Personally think the weird hoops people jump through to avoid having to fight at the end of a match and such is very interesting especially because it highlights several design oversights and such as well as different approaches towards fixing it, no less engaging than build spam galore until someone slips up honestly but you do to feel the seconds tick by and I get why that makes it so icky to sit through, something something low attention span overstimulated nonsense or whatever is the ideal goal :b
Smile on my face every time i se a resihrubs video
Bro says Sweetcorn, that’s hilarious n never heard that. That it’s just regular corn lmao
You know if a new reisshub video comes out I'm stopping everything I'm doing and watching it
Ngl you are right. During World Cup and other Cups, players would try to kill the remaining player when the storm closed and it was so intense and fun but now they just run away and heal and heal and heal until one of them win and there is no suspense or as much hype as when you kill the last guy
Goner the day of mongral jumping from height to his death and pumping thr guy at bottom in mid air
Man how I loved Qrei
You had me at "sweet corn"...
bro really drops crazy good edits and its not even his main thing
I know I'm just another comment but I just wanna say that your videos are really entertaining❤
You also forgot the time where a team would kill another team, but instead of finishing the whole team, they would leave one person knocked.
This allowed them to go to a spot that had a regenerating slurp flower.
This flower allowed the team to pickaxe the guy a couple of times, heal him up with the flower, and do this process all over again.
This was crucial because if you do enough damage in the match, and get stuck in storm, you won’t be able to get storm sickness (or something like that)
So they ended up doing this strat, healing off in storm without the disadvantage, and were able to win (idk if they did win)
So those nerds took away my precious chug cannon
The editing is insane
Heal-offs are the reason I stopped caring about competitive Fortnite back in chapter 2, it saddens me to see that they still happen to this day.
People always mention qrei but dont bother giving vontrex any credit, so its nice that u did
I see a reisshub video, I click. Simple as
this is pretty easy to fix actually, bring back siphon and make getting a kill reset sickness
I wonder how much/little will change before next year on this exact day.
Heal off in french lans in 2017/2018 was crazy... Campfires, med kits, bandages, ...
i think heal offs are fun when doing it in a squad pubs and just having a laugh, but when I started ranked It became a hassle to compete with it
small patch would be to make it so you have to be 70 or 80 HP to outheal a 10 tick, sure you’ll still be spamming medkits but you’ll have a small time frame to do so, wont completely fix it sure but it’s at least a bit better
Love this
Suggestion: turn the storm into a gladiator ring by stopping the storm from shrinking, and show where other teams are, encouraging people to fight with eachother, and not to give it up to heal offs, and if a Victory isn't had within 3 minutes of this activating, close the storm extremely fast, change the damage from 10 to 20, and make all forms of healing impossible to use.
no views in 39 secs bros a goat
I didn't know Qrei was from poland until now I checked his map and saw polish writing
i nearly broke my finger clicking on this video
There's an easy solution to this. You have not one but two randomly moving areas which slowly converge. One is the normal 'Safe from the Storm' circle which starts big and goes smaller, moving around as it shrinks. The other, the new one is a different colour - say blue and it's called something else like 'Null Zone' and it prevents any kind of healing if a players is within. It starts small and as the 'Safe Circle' gets smaller and moves the No Healing 'Null Zone' gets bigger and moves around. At the end game you end up with nobody able to heal and everyone taking storm damage so it would encourage people to fight.
Love the title
Using variable tick damage based on proximity would help significantly
I think one way to solve the heal off problem is by making the storm not fully close in the final circle but making it shrink vertical until a certain layer. This will allow ONLY one person to still be in zone and not taking damage, and there will be a lot of fighting around this zone. Since you could stay in that zone for as long as you want to, healing becomes useless. And to not make it unfair because of rng you could show the last zone on the map so that everybody knows where it will be. (Pin?)
Make Strom Surge(not Storm Sickness) disable all heals
2:43 wow tfue looks young asf here man. time flies but i had no idea he was so young when he was that popular it's crazy to think about
The campfire let's you stay in there as long as you have enough wood then it will start asking you for gold
After the final circle there should be "sudden death" ... where you must tag an enemy every minute or you lose 50 HP instantly.
There needs to be an incentive to keep engaging with other players more so than nerfing healing.
Honestly in hindsight considering how uncommon heal off was back in chapter 2, them trying to patch qrei strat just made the heal off situation worse 😭
At this point they are adept at avoiding the storm to not take storm damage, so simply the storm instagib players from the very start.
I think when the zone closes they should have a rift that spawns you into a whole other part of the map without storm
In LoL theres this thing called Grevious Wounds which makes heals 30% less effective, I would apply that effect in the final storms, you can heal off flopers somewhat to rotate but in general you lose more health than gain if you stay making it more convenient to just stay in the circle
0:04 I laughed so hard🤣
KARIYU MENTIONED MY GLORIOUS KING
I mean I guess Vontrex and Qrei made the Reality Tree strat and the Storm Sickness get around
Epic could make changes to Storm Sickness.
Since pros are trying not to take ANY storm damages, they could make Storm Sickness occour much sooner in later games to make the players actually have to fight to win.
It's like the zone has completely closed off & you need to eliminate your opponent FAST to win before you get storm sickness in... Hmm, let's say 10 seconds!
What if the storm deals 15 damage per tick on the last circle so that medikits and other forms of heals are not enough? Would that fix the problem?
I think reduce healing by 50% in the storm will fix this issue
kariyu made it to reisshub channel🙌
You need to do a video on this season and how bad it is and hopefully the next one is better
REISS HAS MEME LORD IN CAPTIVITY
This is why a win shouldnt really matter if you only have a few kills. Its always frustrating to die when you have more than 20 kills, spectate the person who killed you and find they only have 2 kills and won. It just makes it like all those kills you earned and hunted down meant nothing.
love the vids
Is it possible for you to still do vod rewiews cause I've got quite a few interesting games
YOU ARE UNDERRATED!
proposal to stop heal off: keep the storm sickness and any heal "initiated" inside the storm area is half effective. There, now stop hiding and healing and go make mayhem.
Dont hate the player hate the game. These guys get it. Its a survival game and you have to do anything to survive thats it. Kudos to those chaps who keep on finding ways to do heal offs.
no hate the player, they have the choice to have fun an go fight and they decide to be lame and unfun. if they want to sit on their ass and stuff their faces they can hop off fortnite and order ubereats again
bro heal off is not boring it is super fun i like it
Crazy how some exploits are aloud and some are not don't truly make sense
TLDR: storms does less damage, but progressivly antiheals to 100% in later stages.
It annoys me that this is still a problem, not only are your slots now limited and your wins determined by rng, but the fix is so simple: add a actual storm sickness(not removing the current one) where heals only work for a certain amount of time within early storms and antiheal is applied altogether at end game storms, with the boon of this change being less storm damage. This would make people want to fight, and not determine their win by rng.