"I don't feel like a real gamedev"
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- Опубліковано 28 тра 2024
- With the amount of content on the internet, it is easier than ever to feel like you actually aren't that talented after all. This sucks, but you can work through it, it won't be solved immediately after this video, but you'll (hopefully) get the mindset shift needed to work through it.
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Timestamps:
00:00 It's a common feeling
01:44 Imposters in gamedev
04:33 How to fix it
05:42 Putting in the effort
08:54 Scared to fail
10:02 Aim at the rich kids
11:22 Closing thoughts
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If you are developing a game, you are a game developer.
Agreed!!
If the game flops?
@@wings3Dstudio Being a developer isn't about failure or success. AAA games flop, they are all still developers. You just learn, and keep developing.
@@theebulll If you can't shoot hoops to save your life in basketball, it'll be stupid to pretend being a pro basketball player though?! Triple A studios fire people all the time after a game flops. And contrary to what you may think, those companies can not survive failure after failure after failure either. I would also argue that if you do not make a living from game development, you're probably not a game developer in a true way. Yes, technically such a person can still be a developer, but their real value as tested by the end consumer market is (probably) zero. I say 'probably', because some hobbyists have released pretty successful free games too, which brings them much closer to being real game developers. Usually those people would continue making games and release stuff for people to buy soon after. A similar thing is often said about artists. Yeeah, anyone can be a painter for a day, but being an artist is something else. Would oil painting just a single oil painting make you an artist? No, probably not. There's nothing wrong with being a bedroom game developer and never releasing anything, just don't pretend to be a pro. The comparison with triple A is quite ridiculous.
As a self-taught solo game dev for 3 years now with zero games, I'm still really impressed with how far I have come from learning to use Unity, Blender, Visual Studio and Photoshop, I feel like all my experience and familiarization of each system is finally coming together to create something unique and bring my dream to reality even better than I had originally envisioned. A lot of times (almost daily) I hit a dead end or get stuck on something and very few channels have been as honest as yours that make me realize we are all going through the same struggles and that I just need to keep trying or even back up and rethink my process. We may be solo or indie devs but we are all going through this together and I'm so glad to be a part of it.
Even if I have most of my career behind me, and only started doing my gamedev journey about a year ago (midlife crisis hello! 😁), and yes have impostor syndrome, not to mention hitting the wall a couple of months ago and have been diagnosed with chronic depression, I still work on my games! Yes it's going slow, but I finally have my first game in a state that I can get some screenshots and even animated gifs to create a steam page. Which is my goal this week, and next week the goal is learning "youtubing". Marketing is important, as you guys say... 😆
What I want to say, even though you face what might seem insurmountable obstacles in your way forward, as a gamedev or anything else, persevere. You will get there in the end.
For me personally, working on my game have turned into part of my therapy, and getting to a stage where most of the core game loop is working is an incredible feeling. I have shown my kids, and they love it. I can't wait to get it onto their phones and ipads, and then show it for the rest of the world.
If someone with as many troubles as me can do it, then so can you! 😃
Jesus! You guys REALLY are in my head! This morning I realized as I’m approaching the end of my first game dev course. I thought “I’m very close to releasing this game. Something that didn’t exist before is a REAL thing!” It brought a sense of accomplishment and the thought occured to me. I’M A GAME DEVELOPER.
Make the shit games, release them anyways. Fail often, fail fast.
Imposter syndrome strikes again! But hey, even Miyamoto probably questioned himself after making Mario jump on turtles for the 100th time. Keep pushing bro! I'm trying my hard to build gamedev content, videos and other, and this can hit hard and I promise to myself that NO, I WON´T give up, cause THIS is what I L O V E!
1 time give up - 1000 times regret. Your attitude inspired me to follow surviving small dev channels like you, as bro, small channels often do better than large but quit UA-cam in few weeks as they hoped for more. You're my inspiration, keep going!!!
Impostor syndrome and tutorial hell are the worst two things to happen to anyone who starts his journey. Guys be strong, believe in Yourself and just fake it till You make it. To everyone You got this!
Another thing is if you're developing a game, then stop saying that you're "not" a game developer! You ARE a game developer!! Congratulations!!
No, I don't, and I'm tired of pretending I am...
Studied 8 years, have 2 degrees in game dev and programming with high honors, and still can't figure out how to code.
I have built a game, disappointed in the design, the results, and the response because I know I couldn't do better.
I still want to do game design, I still want to put in effort, but its hard when everything including yourself says no.
Congrats on 20K subs, 50k soon 💀
As a UX designer who's actively trying to shift into the gaming industry I can't even begin to tell you how relevant this is for me lol. It has taken years for me to build up the confidence to hop back on the horse to pursue a career in gaming.
Oh! A fellow non gaming UX Designer trying to break in the gaming industry... To be honest, the gaming industry is always complaining they lack talents (even when they are all firing everyone at the moment)... Yet they don't even look at transferable skills. As a UX you can work in finance, B2B, accounting, creative agencies, marketing, ecommerce, learning etc... yet the gaming industry is like "you lack the specific experience we need, your experience is irrelevant you haven't shipped commercial games". This is just so frustrating 😂.
I have the problem that I feel like I take way too long on stuff. I got the passion, the idea and the will to do my game. But I crashed a bit after getting burnout, focusing way too much on it for a year. Now I just feel like I'm scamming people, even though there is nothing to scam them on. I've spent little more than a year on the project atm, and a large portion of that time went to the game design document, concepts and storywriting. While I've also learned or is learning modeling, coding, map making and how the UE engine works (I initially went with Godot but had to switch)
Like, does that sound like a lot of work for a year? Its a pretty large game and I somehow feel like I've done too little 😅
This is a super helpful video, thanks for making it guys!
we all feel it, ive been making games since 95, have 2 computing degrees, even worked at rockstar, have been lead coder 30+ times but at times I get stuck on simple stuff and i think man whats wrong with me, im so dumb.. then i go and release a game and watch it fail too :) its difficult to feel like a master :)
This is a much better view than some previous videos that just felt like "You can't compete in game dev right now, come back later."
Keep going even when you feel like the odds are stacked against you. They always are and you can always still succeed.
Previous video was great, because it uncovered how sick and twisted "the industry" is. You can't compete there, but you also shouldn't. It's not a football or damn car racing, it's creativity. One day all those OG pros who are competing with each other, and who gatekeeping the indie scene will burnout. And it's better not to follow their steps if you don't want the same.
8:15 Pirate Software shorts are too addictive!
When people I don't know ask me what I do for a living, I'm always quite embarrassed and just tell them I work in a video game studio. Not that I'm indie.
The title is what i feel right now lol. My current prototype feels like a empty mess. Havnt made any progress with gameplay or mechanics, but iv made some progress on learning my game engine of choice so i think it cancels out that feeling lol.
I don't have imposter syndrome, I am an imposter. I feel like a hack. I just keep working, waiting for it all to fall apart. Then I will have to call someone who DOES know what they are doing. What kind of dev log could I do? I don't know anything... let alone help someone. But I want to make a game, tell a story. So I'll keep going and try to learn from smart people.
I don't fully agree with the end of the video though. I've worked with people who worked on big MMOs, at Disney, Unity or other big companies. They have delivered a lot, their portfolio shows it, they created value. Looking at them and telling yourself what you need to do to reach their level is not going to get you out of a real impostor syndrom. That's not how it works. Some of the people I know that have impostor syndrome, and really to a scary level, are people who work really hard, do crazy stuff and have delivered value more than most people ever will and yet they still think they are worthless and are frauds and none of the things they created bring value to anyone.
I kinda hate to look at other ppls portfolios. They just make me long more for getting on the same level as them, which I know would take a huge time. Like, no hate to ya people out there. I just feel like its making me feel worse while at the same time feeling fascinated lol
@@nardalis4832 it's definitely inspiring and can be highly motivating for sure. You see what's out there, you build an understanding and find inspiration. But what I'm saying is that achieving, even the same level as the ones you admire won't necessarily get rid of impostor syndrome. That's not how it works sadly.
Imposter syndrome vs dunning Kruger... Fight!
My Imposter Syndrome comes from not getting a games job despite publishing my own games. I've released my "bad" games on Steam, and I still rarely even get interviews. It looks like I'll have to publish a marginal hit before anyone takes me seriously as a game dev. I'll keep my head down and keep on truckin'!
A Artist is still a Artist (or at lease has Visual Artistic abilities)even he /she isn't recognized by the establishment Artist community .
I think there's just a Business aspect no Matter which route you persue
First, you already are a game-dev! Second, the two don't really have anything to do with each other, I'm afraid. Outside of very-small indies, who probably can't afford to hire FT anyway, most games companies are looking for specific expertise in a given field. You'll also need professional network connections within the industry to even get past the auto-filter. So although making your own games is great - and fun! - it's not really a track into getting a games-industry job, as such.
I would say just continue working on indie dev, the current major industry is not hiring anyway by the looks of it.
To be honest, if you make a couple of "hits" you probably wouldn't need to enter the AAA field anyway. Truck on.
I'm just gonna spam 🇯🇵⛲️💁🏻♀️ on ever single video until that Japanese fountain girl sim is announced yo
"Especially in the tech industry", definitely not. It's been talked about recently in all the industries, content creators, movie producers, artists... You get the point, it's everywhere at this point ^^' !
My main problem is that I get distracted too easily.
because i like it to do things inside and outside my house, and if i'm on the computer, i do like making games just like i do like it to play games, and just like i like it to watch movies and videos, just like i love it to write stories.
there are way too many fun things to do, and I don't have anything yet that I pay much more attention to.
I clicked the title of this video because it had a wild Marnix in it!
Just a couple of hours ago, I looked at my Steam Community for my game, and it was the first time I noticed any threads in there. It was from a month ago, and two people were commenting on an earlier build of my demo. One of the guys was saying the game might be tolerable after 2 years of continual patching. For a moment, that made me feel like an imposter, but I had to remind myself that most these people who leave comments like this, they are socially awkward and don't know how to talk to real people.
You are way too full of yourself. These people are actually spending their own free time to give you feedback. If they didn't care they wouldn't spend time to download, play/try and interact with community leaving this "hurtful message". You just take it personally instead of reading between the lines.
@@anonimowelwiatko9811this
@RealCoachMustafa: Those people are your potential buyers. Customers are king and they are probably correct in what they said anyway. Yes, they trashtalked your game and it sucks, but cared enough to take the time to leave feedback. It's videos like from BiteMeGames that creates people like you. Completely detached from reality in how your (first) game couldn't possibly be terrible.
My issue is that I don't feel like a real adult xD
why are there so many game dev advice UA-cam channels from people who either haven't completed a game or have created like, one super mediocre game?
Makes me think you're more interested in putting your face on UA-cam and marketing your shit product... 🤔
take off your shirt
Because you’re not lmao