How to export & import Skeletal Mesh between Blender and Unreal

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  • Опубліковано 1 лис 2022
  • Are you frustrated trying to export a Skeletal Mesh from Unreal Engine to Blender and try to bring it back? Did you get that error:
    FAILED TO MERGE BONES
    This could happen if significant hierarchical change has been made
    - i.e inserting bon bteween nodes
    Would you like to regenerate Skeleton from this Mesh ?
    **WARNING: THIS WILL RECOMPRESS ALL ANIMATION DATA
    AND POTENTIALLY INVALIDATE***
    Here is my journey to make that work!
  • Наука та технологія

КОМЕНТАРІ • 97

  • @riotechmod
    @riotechmod Рік тому +22

    Actual Correct Steps from here 8:30

    • @BaluZarD
      @BaluZarD 2 місяці тому +1

      holly you! thanks you so much lol

    • @mamutcz4
      @mamutcz4 2 місяці тому

      xdd

  • @MAUREISHON
    @MAUREISHON 3 місяці тому +7

    Now i understand why the last 342 tries to import my own skins to Unreal was not working haha. Thanks you much!

  • @wolfnaya0
    @wolfnaya0 Рік тому +9

    You saved my psyche... I've spent multiple hours trying to understand why did blender add another armature bones...
    There are no words to describe how greatful I am, thank you so much! 🐺

    • @tolgasn
      @tolgasn 11 місяців тому +1

      It's same for me :) Thank you Chrix

  • @alex-qn5xp
    @alex-qn5xp Рік тому +23

    I like how you showed yourself finding the solution to problems instead of cutting them out. Good stuff.

    • @ChrixB
      @ChrixB  Рік тому +5

      thanks, I'm glad you find it useful

    • @teemo1wildhunt944
      @teemo1wildhunt944 Рік тому +5

      DEAD WRONG! you shouldve cut it for UA-cam.

    • @alex-qn5xp
      @alex-qn5xp Рік тому +7

      @@teemo1wildhunt944 But if people make the same mistakes or run into the same problems he's already solved it for them.

  • @brentpollard4938
    @brentpollard4938 19 днів тому

    Thank you so much! I've been struggling with this for weeks.

  • @thsuperelite
    @thsuperelite Рік тому +20

    the big file size is because you used mirror modifier on the whole mesh to the whole model was duplicated. so you exported double the number of polygons.

    • @ChrixB
      @ChrixB  Рік тому +2

      Yes I saw that at the end 😀

  • @KulTheSwordsman
    @KulTheSwordsman Рік тому +1

    Thank you alot mate, this trick of selecting & exporting really saved me from tons of headache, cheers. Had same problem when importing in Unreal with the Game Rig Tools Addon of Blender.

  • @AlexParkYT
    @AlexParkYT 16 днів тому

    Literally telling us what was causing it is 95% of the problem. Thank you and showing the extra issues was very helpful. Now I don't feel stuck :)

  • @seanmccabe4653
    @seanmccabe4653 4 місяці тому

    Worked, thanks for that. It was also helpful showing the problems and fixing them as well.

  • @lz4090
    @lz4090 Рік тому +4

    Thank you so much. The selecting of the root and not the first hierarchy was the solution. I always get problems when editing my mesh and editing it blender, it was because I was selecting the root made by blender.

    • @ChrixB
      @ChrixB  Рік тому

      I'm glad that helped you!

  • @lovelettar
    @lovelettar 9 місяців тому +2

    I'm CRAZY by this "Failed to merge bone" thing and let me kiss you in the face, Thank you for making this!!!!!!!

  • @b.delacroix7592
    @b.delacroix7592 3 місяці тому

    Thank you x 100. I had just did this same thing trying to make a mod to an asset and I know 0 about animations but when I imported my modded mesh the bones were all mucked up and animations wouldn't run. It was indeed a nightmare.
    Your vid helped fix all of that.

  • @tableterns8469
    @tableterns8469 8 місяців тому

    So glad I found this video. Thank you for this!

  • @GetBoros
    @GetBoros 3 місяці тому

    Life saver, really good video, hope to see more, even if it's not useful, u have cheerful voice

  • @Guesswholw
    @Guesswholw 8 місяців тому +1

    this is a great way of doing tutorials! thank you sir

  • @kblargh
    @kblargh 3 місяці тому +2

    Thank you sir, the merge bones thing was driving me up a wall

  • @Kappinski
    @Kappinski Рік тому +8

    Your process of solving the problem teached me more than any fancy edited tutorial video ^^

  • @rob99201
    @rob99201 6 місяців тому

    I felt your pain through this entire video and I live in that space! :D Very helpful. I needed to behead my character so I could use an already rigged head in its place. This should accomplish that!

  • @svens3722
    @svens3722 7 місяців тому

    bro i have to thank you so much. i have a lowpoly pack but i want elfes and i just wanted to add ears to make more variety and with your video i finaly done it. thaaank you.

  • @shanliumoshi7904
    @shanliumoshi7904 6 місяців тому

    Thank you, thank you very much. Solved the problem that after I exported to blender, I imported Unreal again.

  • @JayCreationsDev
    @JayCreationsDev Рік тому +2

    I'm actually blown away at how good this solution is, fixed it perfectly

  • @LoneWolfJ6
    @LoneWolfJ6 Рік тому +1

    Thank you so much. Exactly what i needed

  • @jacovanvuuren8752
    @jacovanvuuren8752 Рік тому +1

    Thank you SO MUCH! This helped me!

  • @ZeGentlemen
    @ZeGentlemen 9 місяців тому +3

    For someone starting with blender, this was amazing. Thank you so much!

  • @Deck_Dynasty
    @Deck_Dynasty 9 місяців тому +1

    Zooming in on the error that much gave me ptsd. I'm going to have nightmares now. Thanks, I hate it.

    • @ChrixB
      @ChrixB  9 місяців тому

      I was thinking of making merch with it haha

  • @maskridercomeback7464
    @maskridercomeback7464 10 днів тому

    when I export the fbx, the texture is not exported, how can I fix it ?

  • @MrMeen
    @MrMeen Рік тому

    This was helpful. Thank you.

  • @sethdaigle2284
    @sethdaigle2284 6 місяців тому +1

    Life saverrrrrrrr, million thanks brother. You get a sub for this.

  • @badja3d580
    @badja3d580 4 місяці тому +1

    The mirror modificator duplicates the whole mesh that's why it doubles, you should just activate mirror editing on X ^^

    • @ChrixB
      @ChrixB  4 місяці тому

      yep, you got it :)

  • @devonroyer8044
    @devonroyer8044 2 дні тому

    see my issue is the fact that those bones are all jacked, they arent connected in blender, but are in unreal. Surely we are exporting from Unreal and Importing into Unreal incorrectly which is what lead me here but good vid!

  • @peterhall4216
    @peterhall4216 10 місяців тому +1

    Thanks this helped a lot!!

  • @user-uk9kc2cb2j
    @user-uk9kc2cb2j Місяць тому

    exactly what i needed

  • @JupiterLIII
    @JupiterLIII Рік тому +1

    Super ca fonctionne, merci bien !

  • @GameDevAraz
    @GameDevAraz 7 місяців тому

    dude your a lightsaber! thanks so much!

  • @heatwavegames3588
    @heatwavegames3588 9 місяців тому +1

    Thank You!

  • @zzxd7720
    @zzxd7720 Рік тому +1

    6:48 The file huge because you are using the mirror modifier, which doubles the mesh when you export. You use mirror when you have half of the model. In this case you are using mirror on a full complete model, so you end you with two models one on top of the other.

    • @ChrixB
      @ChrixB  Рік тому

      Yes, you got it!

  • @GH-zr4mb
    @GH-zr4mb 8 місяців тому +1

    Great tutorial!, I wanted to ask do i need to apply the scale of the Imported Mannequin ? It dosent seem to affect anything but without applying the scale it gave me allot of problems in other Stuff rig related.
    Edit: I tested out Applying the Scale of the armature it shrinks the Character into A tiny bit

    • @ChrixB
      @ChrixB  8 місяців тому

      I think apply Transformation to your model is always a good thing before exporting it.

  • @JDARRASVP
    @JDARRASVP 6 місяців тому

    ok, it's work, but did you notice that when you want to use animations, the neck is not in the good place ? There are few deformations of the mesh !

  • @shaunramkelawon
    @shaunramkelawon 9 місяців тому +1

    lol 😅😅this was driving me insane past few days!! thanks a lot :)

    • @ChrixB
      @ChrixB  9 місяців тому +1

      You are welcome, I am glad that I gave you some help 🙂

  • @eshwarthegreat
    @eshwarthegreat Рік тому

    thank god, thanks alot bro it worked finally

  • @larouguexcs2553
    @larouguexcs2553 Місяць тому

    How do you add a character from sketchfab to this bone structure?

  • @ManoCraftas3
    @ManoCraftas3 Рік тому

    You're the real MVP

  • @Ba8sbaNybRMAcXCNdKnLTA
    @Ba8sbaNybRMAcXCNdKnLTA 7 місяців тому

    I keep having this same issue no matter what I do. When I export my character into Unreal it keeps saying 'Failed to merge bones' I have tried everything in this video... Do you have any idea what else it could be, or would you maybe be able to take a quick look at it? Have tried for so many hours now and I am starting to give up....

  • @visceralerror
    @visceralerror 2 місяці тому

    Thanks!!!!

  • @MorRobots
    @MorRobots 11 місяців тому +2

    You need to do this video again but without you messing up 5 times in a row because between the start of this video and when you get it to work you fix the issue. This is because it's unclear where you fix the issue, took me a bunch of watching and reproducing your steps to find what you did to fix it.

  • @Chareidos
    @Chareidos Рік тому +2

    Thanks for that tutorial. You did not use any pricey tool nor made any fancy BS to it.
    Why on earth is there not a "free" in-house solution from any of those two companies?
    I guess there is a way to use your own model mesh and replace the mannequin mesh, like use your mesh with that mannequin skeleton?

    • @ChrixB
      @ChrixB  Рік тому

      Thanks for the comment. There is a free in-house solution that you can check in a video a made:
      ua-cam.com/video/KtiWmjPFpi0/v-deo.html
      You can also check more up-to-date info about this open-source plugin made by Epic Games:
      epicgames.github.io/BlenderTools/send2ue/

  • @Riseuhh
    @Riseuhh Рік тому

    I’m getting this same error but I’m importing from Maya. I have one metahuman I exported/imported with no issues, I did the EXACT same thing with the next one and I got the error

  • @nyospike
    @nyospike 9 місяців тому +1

    thank you so much. this was slowly eating on me😂

    • @ChrixB
      @ChrixB  9 місяців тому

      yes, I can rely on that feeling when you face a weird bug in a project 🙂

  • @MrMustachio43
    @MrMustachio43 7 місяців тому

    So this solved the error and the skeleton binds (thank you so much) but I'm running into another issue. Trying to do a custom head mesh but the bones for the head (smiling, blinking, eyebrows etc) don't work, but the morphs do. so it wont move the eyelid, for example, but it will do the morphs (the morphs just smooth things out so it doesn't look silly). I'm using the pre made "mh_arkit_mapping_anim" to see if things work, but it just wont. Any thoughts?

    • @MrMustachio43
      @MrMustachio43 7 місяців тому +1

      So I found a fix:
      - Find "import settings" on ORIGINAL metahuman face skeletal mesh
      - Change file path to new morphed .fbx file (I had to change this because it didn't give me two steps from nows option, which is weird)
      - Click the three dots next to "reimport base mesh" (located at the top)
      - Click "reimport base mesh with new file" (select the morphed .fbx file again)
      - You'll be asked to match up the materials needed, right click the yellow highlighted ones and select the correct material
      Should be it.

    • @ChrixB
      @ChrixB  7 місяців тому +1

      @@MrMustachio43 thanks for sharing the solution you find!

  • @Dhieen
    @Dhieen 10 місяців тому

    9:06 it doesnt work for me, when i import i dont have the sk mannequin by default

  • @Alaabale
    @Alaabale 9 місяців тому

    thanks

  • @kushnarovanatoli345
    @kushnarovanatoli345 9 місяців тому

    Golden!

  • @evolutionaer2161
    @evolutionaer2161 20 днів тому

    Thx

  • @DavoMora
    @DavoMora 7 місяців тому

    Thaks!!!

  • @oceankingdom1985
    @oceankingdom1985 6 місяців тому +1

    can we get bones of skeletal mesh from UE, then somehow using it as new bones for model in Blender then export to using that model in UE ?

    • @ChrixB
      @ChrixB  6 місяців тому

      If you want to rig a custom character mesh to the Unreal Engine Manequin skeleton, I suggest AccuRig. It's free, and that has a good set of tools to do that.

    • @oceankingdom1985
      @oceankingdom1985 6 місяців тому

      @@ChrixB Thanks bro, i used ACC too, but i got problem with my model when i using model import from ACC to UE.
      So i'm wondering how can manual making or fixing bones from blender to using in UE

    • @ChrixB
      @ChrixB  6 місяців тому

      @@oceankingdom1985 Have you tried using the new animation toolkit in UE5.3? It might be easier to accomplish this there instead of in Blender.

    • @oceankingdom1985
      @oceankingdom1985 6 місяців тому

      i'm not yet, thanks for suggest bro

  • @lordew9476
    @lordew9476 3 місяці тому +1

    yeah im cry when im import it frist time ))) why why why this two good programs dont wanna work each other

  • @DariusYoung
    @DariusYoung Рік тому +2

    Afternoon Sir! I'm a character artist and I am having a bit of trouble duplicating your success in the video. I'm trying to do the exact same thing you are doing but with a metahuman. I've followed your steps exactly and I still am getting this error. Is there a different procedure for metahumans or is there something else? Would you be willing to do like a zoom call or something if you have the time. I can pay you for your trouble (we can schedule something for the week of the 30th). Thanks in advance if you get this

    • @ChrixB
      @ChrixB  Рік тому +1

      That a good question; MetaHumans are a bit specials in Unreal Engine. I need to check what is going on with them for that process, I will let you know if I found something.

    • @ChrixB
      @ChrixB  Рік тому +1

      Ok doing a quick test; you have to be careful of what you select in Blender when you export. It can skip the root and armature if you do not check properly. But from that said, the main issue is the Materials. Unreal seem not exporting the Material to Blender. So when you bring it back into Unreal, from Blender, that is something to be aware of; your materials slots will be empty. I'm not sure how can it be fixed without re-creating manually all the material in Blender and associating the right vertices to it... looks like a very tedious process...

    • @DariusYoung
      @DariusYoung Рік тому

      @@ChrixB word. Thanks a bunch for the help, I’ll be sure to see about that next time I try it for work

    • @annalevina4245
      @annalevina4245 Рік тому +1

      Hi, I had the same situation as you. And what I've found: When I import a metahuman skeleton TO blender some bones disappear for some reason, some the bone count doesn't match with unreals version after I put it back. So the solution for me was to use the blender addon Better FBX Importer&Exporter while IMPORTING metahuman to blender (u should change some default import settings there) . For export I used the standart blender exporter. Maybe this helps

    • @DariusYoung
      @DariusYoung Рік тому

      @@annalevina4245 thanks a bunch

  • @nemesiser89
    @nemesiser89 2 місяці тому

    Oof followed the steps and I still get the same error. Imported the skeleton and did not have any changes. Racking my brain over here.... It really is SM Hell!

  • @XxbennythebeastxX
    @XxbennythebeastxX Рік тому

    can you also do animations there with that SK Mesh?

    • @ChrixB
      @ChrixB  Рік тому

      I did not try that yet but I don't see why it would not be possible.

  • @levi83
    @levi83 Місяць тому

    UE 5.4 Blender 4.01... not working

  • @migueldumaraos1750
    @migueldumaraos1750 Рік тому

    Bro my guy only export rootbone and bellow dont export the group silly cause if you do what happens is the root bone ain't the root anymore its the SKM_Quinn_Simple not the "Root" the hierarchy system will get ruined if that happens winkkkk your welcome

  • @slastrasdev6711
    @slastrasdev6711 Рік тому

    Sorry, still doesnt work. The weights are messed up and animations look bad.

    • @slastrasdev6711
      @slastrasdev6711 Рік тому +1

      Ok I fixed it. I mistakenly picked "automatic bone rotation" do NOT enablethis in the import setting.

  • @BaluZarD
    @BaluZarD 2 місяці тому

    bro just show us the working method instead of wasting a while XD
    This tutorial could be done in less than 3 minutes...

  • @elgrekko9634
    @elgrekko9634 Рік тому +2

    Why you show us all your errors ? don't get it !

  • @connorjade5460
    @connorjade5460 4 місяці тому

    u r getting too clumsy

  • @bitffald
    @bitffald 8 місяців тому

    This guys is a chad

  • @ronioclarenzo6137
    @ronioclarenzo6137 Рік тому

    Thanks!