Cities: Skylines Asset Creation - How I Made a Custom House
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- Опубліковано 10 лют 2025
- An overview of how I made this Cities: Skylines custom building. This is my first time making a custom game asset for Cities Skylines. I share a walkthrough of the overall process and my thoughts along the way, rather than an asset creation tutorial. I hope you enjoy.
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Steam Workshop (Single Asset): steamcommunity...
Steam Workshop (FULL COLLECTION): steamcommunity...
--Chapters--
00:00 Intro and Start of 3D Modeling
01:09 Planning and Inspiration Thoughts
01:52 In-Game Size and Functionality
02:49 Choosing Textures
03:14 Optimization #1 - Low triangle count
03:41 Optimization #2 - Using textures to fake geometry
04:01 Optimization #3 - Texture atlas
04:18 Optimization #4 - LODs for model and textures
04:32 In-Game Asset Editor - Testing
05:47 Strategy for Placing Props
06:52 Setting Color Variations
07:15 Reveal and Final Thoughts
Great job. I think the cottage design turned out really nice. I like the look of the neighborhood. I think creating some more variations for the houses would be good so that your neighborhood looks a bit more varied. Seems like a great learning experience for getting started early with asset creation in CS2
Great stuff Zillie. Will you be treating us to any Twitch streams once Cities 2 drops? 😊
Thank you 💜💜 Yes, I’m back to streaming and plan to play the new Cities when it drops!
Just amazing!
roof shine is just realistic, even if the roof isn't very well maintained
i dont know if you still replying to comments, but when i was about to import the fbx file, the model doesn't show up in the preview, and also the import button is darkened out so it dont work, can you help me if im doing anything wrong?
how about modelling in sketchup and export to blender ?
Trying to learn for custom vehicles