Quarantine 2020 checking in to let you know these vids are (still) super appreciated. I'm playing the easiest mode of vanilla after a decade hiatus from gaming and having a blast, though I can see it being dull once you know how the game works. Thanks for teaching these mechanics, and I'm looking forward to working my way to Legend Ironman for WOTC. Cheers!
after you win your campaign, i suggest that you play an ironman run on veteran in vanilla, that will be a decent upgrade in challenge. And once you win that, start the war of the chosen on normal with saves :)
@@Bandoolero hah, already completed Long War 2 on veteran, now on WOTC commander. Then its Long War of the Chosen Commander. I'd play ironman if it werent for how often I misclick moves from what I intend. I'm an honest save scummer, in that I roll with squad wipes, but reload when theres glitches or a new mechanic / weapon doesnt do what I expect.
That's a great point about the campaign being more of a test of will than anything. I have quit multiple times due to getting squad wiped, but I've never actually lost the campaign
Xcom : hoho, you running at me? Even though im in overwatch, you still running at me? Stun Lancer: i cant stun the shit out of you without getting closer. Xcom: HOHO, THEN COME AS CLOSE AS YOU WANT -starts Sprint - overwatch shot - LIGHTNING REFLEXES - xcom gets uncosious
25:15 >be Advent trooper >Shooting device >It's a simple job >Snake woman rushes inside the room >Entire wall gets blown up >She gets shot several times >Bullets miss and hit furniture all around the room >Another grenade finishes her off >What was that? >Must have been the wind.avi >Do Nothing >Mfw it was actually XCOM >Mfw I'm dead now
Please keep doing these videos! I'm learning a lot and it's really helping me out on my own play through. I'm literally referring your videos to all my friends who also can't even get through commander.
Your series really helped me progress further. I got 8 hours into a legendary ironman last time around before a few mistakes cost me. I haven't seen you fight mutons yet and forgot they have plasma grenades... One of them blew up my best soldiers in a 2 story building causing them to fall to their deaths. It was going really well before that though, getting flawless missions fairly consistently now thanks to you. I will keep watching and learning till I make it, thanks for making this series.
I thought that high-level engineers are really powerful. My second colonel is an engineer and he can kill 2-3-4 enemies from one overwatch with guardian perk. There were a lot of times when he dealt the most damage on a mission. He also carries a lot of medkits and can successfully hack everything. What a beast of a unit!
I played WOTC for a bit, but I had no idea with a lot of the mechanics you've been showing! I think I'll be ready for ironman after all these new things I learned from your videos!
Just started watching these and I'm super impressed by how you handle the situations and to be so chill when missing a 87 or a 90% shot idk how you do it stresses me out so much anyways good stuff man deffo giving this lets play a finish
I had some terrible luck with my Ironman run, the assassin, for some odd reason was hitting for 5 a hit, plus her weakness was high ground. I think high-ground was broke because my aim didn't change from ground to air. Wiped me after my amazing team missed 8 shots in a row. I was microseconds from a full monitor and keyboard toss through a window. You'll hear no "Nice try" from me lol...Anyway, loving the series, tried to follow along, but the randomness of the game simply made it pretty impossible. However, keep it up, earned yourself a subscriber for life!
As far as I noticed templars can safely kill purifiers in melee. I dunno why, but they just ignore the explosion and don't take any damage from it. Nice videos actually i surprised that you don't have much viewers.
from modding in a shocktrooper, i've noticed that all flamethrower weapons seem to be pretty well and neutered by any cover... but that flamethrowers have strong environment damage. so unless you're in the open, purifiers are really only a threat if they use their grenades.
5 campaigns later and I learn that the the timer on the rescue mission isn't hard and fast? There goes quiiiiite a few wounds that didn't need to happen...
19:50 what classes do you think pair the best with Hero classes, in terms of bonds and benefitting from those bonds? I like Rangers and Reapers, Templars and Specialists, and Skirmishers and Snipers/Gunslingers. Rangers are always up front with the reaper and often times may have an action free to spare, Templars benefit from Aid Protocol to soak bullets with Parry, Deflect and high dodge from Focus and a PCS, Skirmishers have a built in spider suit to keep up, can drag enemies out of cover and have alot of free actions to wear enemies down for a killing blow; not to mention Commanding presence and the bond action could give the sniper another whole shot
For me teamwork was mostly used to give more actions to the better soldiers so the best pairups would be a main guy, and a support guy, but playing vanilla, I rarely ever found a need to go support units so in the end I didn't really focus too much on specific bonds and just kind of took whatever I got.
You're the man! Loving this series. I learned back in Enemy Within that "low cover is no cover", and avoided it like the plague accordingly. How come you don't seem to care at all about it?
@@Ronar222 but there's a higher chance to get hit, right? Isn't avoiding wounds just as important? Also, what about critical hits by enemies? Thanks a lot! Love your content.
@@HydrogenAction a big part of crits is how crits roll, most enemies have a very low crit chance, almost always their crit chance is going to be low enough that if you're getting crit its gonna hit you in high cover too, because it rolls for crit chance and aim chance at the same time. so if an enemy has 15 crit chance, and a base aim of 65, then despite being in high or low cover, a hit that will crit will ALWAYS hit, unless you aid protocol (but even then it can STILL crit through that) and thus, high cover is far less important when considering that no hit that will hit you in low cover will kill you, unless it would ALSO hit you in high cover, rendering it pointless. and at the end of the day, a better position on the enemy is better than a wounded soldier, a wounded soldier isnt great but you should always have back up soldiers to fall back on incase of this eventuality making it far less important to worry about none fatal wounds, instead focusing on maximising your chances to kill enemies that shoot at you in the first place.
The first mission was the map that ended my campaign (more like I deleted the save out of frustration), it was a "tag the supplies" mission, it had lost, lancers, sectoids and the assassin. I didn't have squad size I yet. Let's just say it ended badly.
It's not the same map, just same enviroment. It's also the hardest variation you can get on the get supplies type missions. You can try to let the aliens clear and die to some of the lost but once they are activated, should you get revealed by a lost swarm or whatever, the aliens will act on your turn and wipe you out.
The assassin showed up in my expedition mission. What a shitshow that was. I made the mistake of trying to fight her (him?) instead of letting it interrogate my soldier. With no reaper and not being able to use explosives it was pretty much impossible. My medic with the only medkit died and a wounded sniper that I tried to carry out bled out 1 tile away from the evac.
Not that this guy isn’t great, but he seems to be favored by the RNG gods. Hitting every shot with horrible odds. I’ve straight missed 5 90% shots in a row before lmao.
Missing 5 90% shots is a 0.001%. Instead of saying everyone else is lucky, why not just say this was a bad campaign and start a new one where this won't happen again? Its not that it can't happen, but the odds are low so the right thing to do is just say, you won the reverse lottery and just do a new campaign.
I believe there is a soft cap on xp any soldier can earn in one mission when you pass one promotion thus lost farming is more effective late game (if you get the horde sitrep)
What is the axe stuck next to the Mohawk prop hair thingy? I have the Mohawk hair style from anarchy's childern dlc , but the axe? where is it from if u may tell me plz
Am never this lucky, if I get the assassin first she nearly always is immune to explosives. My last one she was immune to explosives and appeared on a lost, supply crate map with priests. Totally wrecked me. Not long after she appeared again on a eliminate the commander mission.
I am playing without WOTC, and I am having a really tough time keeping the avatar project at bay, do you have any advice ? btw I was always dashing my soldiers until I run into a group of enemies, but after seeing your approach, I will start using it,
Just make sure you're always contacting towards the nearest blacksite/avatar site. I don't remember what I did in this series, but unlike WOTC which has covert actions to stalll the project, XCOM 2 only has avatar facilities and blacksites. Don't forget skulljacking the codex/officer also stall the project. You should have enough intel as long as you do all the missions.
"Gotcha Again" you can also look at the icons that appear where you hover your mouse. Can also count 17 tiles from the enemy if a reaper has them revealed.
When I try to overwatch ambush in alien's turn, they sometime return fire immediately. In the video Roar did the overwatch ambush very often. was he taking the risk or he did that somehow differently ?
Im doing currently an ironman commander run, and i find the protect device missiona the hardest cause theres always an asshole sectopod or a andromedon that destroys half the map by noving and just nukes the device with fire or enviromental damage. Failed like 2/3 missions...
What I think he meant to say was that they're the easiest missions at that point in the campaign. The device has so much HP and the enemies hit for so little, they'll be plinking away at it for 20 turns or more before you even need to think about worrying about it. By late-game, however, those missions can be downright unwinnable, especially if a Sectopod or Gatekeeper spawns near it and decides to plow through it on their way to you.
hey. i know, the video has been released 3 years ago, but maybe someone can answer my question :D soldiers get tired if you use them in missions. does she get more tired if the enemy shoots on them. it feels like you use the same soldier over and over again (especially the one with the paper alien head ^.^) and my soldiers got tired regulary after every mission. is it because you kill all enemy befor they can shoot at your troops?
Will is a stat that governs tired/shaken. Soldiers have a % chance to lose will when they spot an enemy, are injured (or see someone injured), or see someone die (squad-mates, bond-mates, civilians). At 66 will they become tired, and at 33 they become shaken. So yes, by not taking damage you have a higher chance of not losing will, but you’re going to lose will over time anyway because your squad will inevitably spot enemies.
At ~52:50 when you're chossing covert action, wouldn't "Breakthrough Research" which gives "Improved Conventional Weapons" be MUCH better early game than -1 on avatar project?
meh. you eventually have to kill them anyway. I never did find hacking bots terribly useful. hacking computers though, that came in handy. OTOH, you don't need a specialist for that. *shrug* on the whole though, I actually did enjoy the class in vanilla xcom. but now there are hero classes. it's a tougher choice.
Yeah, I find all four classes much better balanced and useful than those in Enemy Within. Ronar's dislike of Specialists is probably my only major complaint about this guide. I can totally understand his aversion to supportive and defensive perks given his playstyle, but Specialists have an impressive variety of utility. The versatility to hack and secure objectives, as well as heal, revive, support, and buff allies, all at range, is too powerful to pass up just to take a second offensive unit of the same class imo.
@@Ronar222 cheers. I'm enjoying the videos. Your style is really different to mine so I'm learning a lot which is cool. Have you tried chimera squad yet?
Yep, they're the best things to use early game. Specialists can only guarantee 2 damage which doesn't kill anything and snipers are unreliable until levelled up. The early game is the hardest so making sure you have a team that can push through the early game is important.
54:48 Why did you choose +2 Contacts over lightning strike? You are currently at 2/3 on contacts and these orders are just for the upcoming month. Now you're at 2/5 contacts, but I don't anticipate you contacted more than one new region in the next four weeks.
youre a child. you dont play w men. let me explain; lightning strike combat wise is AMAZING....when you start off *in concealment.* otherwise? it is extremely situational. when the situation calls for it, it is good. but for 2 turns? +2 mob? do you think if you have an amazing turn where you can nuke a pod of 3 w a claymore and a grenade, youd passed that up for concealment? no you wouldnt because dealing w less enemies in the mission is better than moving forward and getting flanked. +2 contacts is broken. why? you dont need to make a comm facility quite as fast. hell, you could prolly ignore it for a *whole month.* plus those 2 contacts could be the difference between finishing the campaign or getting a continent bonus... keep in mind, the more contacts you have the better your supply drops/base econ. this is ignoring relays which boost your econ and your combat ability to a higher degree. at the very least you get more money the more contacts you have when supply drops do come. which mean more items you can use in combat...including armors that give you additional mobility. tl;dr: lightning strike is sauce. +2 contact is the main course. sure, sauce is adds more to something that is already pretty good and gets slightly better. but if the main course is very well done, *you dont need any sauce really.* (if youre already really really good in combat, [Ronar] then the difference in +2 mob while concealment is at best negligible, while +2 contacts in _all_ cases is just good in the long run.) keep in mind you can switch it out w lightning strike as soon as you have made all the necessary comm facilities, adding sauce if you really want it at that point. (which you dont if you're in the endgame)
@@iGuy28 Everything you just said is completely correct. Looking back, I'm not even sure why I asked that question because it makes no sense. I must have thought it was Lightning Reflexes or something. Anyway, you are correct in your analysis (except for the part about me being a child, lol). In any event, I finally completed my first Ironman Legend campaign and I've learned a ton the past few weeks. Ronar's videos were a big part of that.
While I agree with you that return fire isn't a very good ability, I wouldn't call it a misplay whenever you simply get shot at. Yes, a misplay often results in someone getting shot at, but considering most of the missions in this game are procedurally generated, sometimes you can't avoid someone getting shot at despite your best efforts, be it reinforcements showing up at the worst possible time, rng decides that nothing but your grenades are going to work, or perhaps you aggro two nasty pods at once when your reaper is tired or shaken and you just don't have the firepower to deal with it all in one turn.
This game is weird, with how many game mechanics are being abstracted. Like, guns don't have ammunitions and pistols of all things don't even have magazine capacity? The fuck? And why can't my ranger take, say, 5 grenades with him? Surely he's strong enough to carry at least that many? And what's with the effects of a shot being applied before the animation had been played? It feels like drawing the bullets was an afterthought.
had a save these people if u can but supersede vip mission, lost spawning etc. i stealthed into a high building, had what I could bring along (2 snips, blademan, and robo-cop) cant find pods, dont want to reveal through vip (was in building) so i set up inside building and send robocop down to scout out. BIG MISTAKE. all 3 pods (lances/sectoids) triggered on this 1 poor support, was a blue move but couldnt yellow him back up, so he sacrificed himself. then the snip battle begun, nades everywhere. got a few lancers before they could even scout top of building, but then the sectoids got their psionics off aaand... I lost both snips to mind control. hunkering down with blademaster and second blademaster thta I picked up from map, swarmed by zombongs and 2 more lancers, take out lancers, wait out mind control. as soon as the first mind control wears off the ding dong had managed to break the building and fall to low ground, was on 1 hp, second snip came off mind control, instantly gets fear'ed into throwing a NADE AT THE VIP. vip falls and dies, mission objective scrapped, new objective: kill everything, bring back bodies, get other ranger for free. safe to say, mind spin is a crude devile. (intentional misspells)
Soldier Name: Jacob Walker Nickname: Courier 6 Preferred Class: Anything but specialist Customization: Ace in the hole Tattoo I would be honored to join your squad! O7
You making it harder on yourself. Somehow instead of throwing grenade to destroy all 3 targets, you freak them out to ran 3 different ways and needs to rely on shooting or grenade 1 target each. Why Why Why?????
I rewatched the start of the missions to find a place where one grenade could kill an unalert group and I couldn't find any. If you're talking about lost, its more action efficient not to, if you were talking about the actual mission that's a terrible idea because, not only does the grenade not kill any of them, it means I'm down a unit to take actions that turn and all the enemies run to cover. Grenades are meant to remove cover or secure kills which opening with a grenade doesn't do.
Avatar project sucks. My game was going fine after my first succesful blacksite, but then i had no opportunities to decrease it. I guess it was filled completely in a couple of months. Which is bullshit when you can't even slow it down. The game is a troll
a lot of stun lancers appear
Ronar: "That's no problem at all"
Me: * uninstall xcom2 *
Quarantine 2020 checking in to let you know these vids are (still) super appreciated. I'm playing the easiest mode of vanilla after a decade hiatus from gaming and having a blast, though I can see it being dull once you know how the game works. Thanks for teaching these mechanics, and I'm looking forward to working my way to Legend Ironman for WOTC. Cheers!
after you win your campaign, i suggest that you play an ironman run on veteran in vanilla, that will be a decent upgrade in challenge. And once you win that, start the war of the chosen on normal with saves :)
@@Bandoolero hah, already completed Long War 2 on veteran, now on WOTC commander. Then its Long War of the Chosen Commander.
I'd play ironman if it werent for how often I misclick moves from what I intend. I'm an honest save scummer, in that I roll with squad wipes, but reload when theres glitches or a new mechanic / weapon doesnt do what I expect.
@@theAV8R fair enough! i think there is an option that can help with misclicking by asking for confirmation on move actions
@@Bandoolero ooh, good to know
Going to the gene therapy clinic for my mRNA booster. I'm doing it out of love for the elders!
That's a great point about the campaign being more of a test of will than anything. I have quit multiple times due to getting squad wiped, but I've never actually lost the campaign
Xcom : hoho, you running at me? Even though im in overwatch, you still running at me?
Stun Lancer: i cant stun the shit out of you without getting closer.
Xcom: HOHO, THEN COME AS CLOSE AS YOU WANT
-starts Sprint
- overwatch shot
- LIGHTNING REFLEXES
- xcom gets uncosious
Za warudoooo
Casually walks through the bullets
Shiney XCOM!
Pathetic stun lancer noises being pushed aside by an enraged berserker
"It is hard to lose a WOTC campaign."
*remembers the super best friends playthrough of xcom 2*
y-yeah
can't conpare *children* to *commanders* big man.
Another thing about Return Fire, even if your troops are gettinng shot at, it's very rarely going to be your Sharpshooter of all troops getting shot.
Yeah it's super useless
25:15
>be Advent trooper
>Shooting device
>It's a simple job
>Snake woman rushes inside the room
>Entire wall gets blown up
>She gets shot several times
>Bullets miss and hit furniture all around the room
>Another grenade finishes her off
>What was that?
>Must have been the wind.avi
>Do Nothing
>Mfw it was actually XCOM
>Mfw I'm dead now
Underrated comment.
44:19 "Sextoid" o.O
oWo
Lewd. Also, the 69 aim on one of his grenadiers
"You had a flash bang on Mox to deal with the second Faceless" - Captain Hindsight
Please keep doing these videos! I'm learning a lot and it's really helping me out on my own play through. I'm literally referring your videos to all my friends who also can't even get through commander.
Imagine being nice though to say "good try" to your soldiers after they miss.
I could never! 😂
you make L/I look so easy, seriously. Great content
Your series really helped me progress further. I got 8 hours into a legendary ironman last time around before a few mistakes cost me. I haven't seen you fight mutons yet and forgot they have plasma grenades... One of them blew up my best soldiers in a 2 story building causing them to fall to their deaths. It was going really well before that though, getting flawless missions fairly consistently now thanks to you. I will keep watching and learning till I make it, thanks for making this series.
Really appreciating this series! I have not tried an ironman campaign yet but this is making me feel like it is possible.
I thought that high-level engineers are really powerful. My second colonel is an engineer and he can kill 2-3-4 enemies from one overwatch with guardian perk. There were a lot of times when he dealt the most damage on a mission. He also carries a lot of medkits and can successfully hack everything. What a beast of a unit!
"let's send PUTO over there" lol
".... and does not connect nice try" so chill
"Always make sure you have a back up plan in case the 91% or 95% chance to hit misses"
If computer peripherals had a soul or feelings.......
I played WOTC for a bit, but I had no idea with a lot of the mechanics you've been showing! I think I'll be ready for ironman after all these new things I learned from your videos!
Just started watching these and I'm super impressed by how you handle the situations and to be so chill when missing a 87 or a 90% shot idk how you do it stresses me out so much anyways good stuff man deffo giving this lets play a finish
When you are sick with SARS-COV-2 stuck at home and feel like dying this is very nice to keep your head up and your mind entertained.
XCOM soldier misses a shot
Literally no one:
Ronar: That didn't hit, nice try!
I had some terrible luck with my Ironman run, the assassin, for some odd reason was hitting for 5 a hit, plus her weakness was high ground. I think high-ground was broke because my aim didn't change from ground to air. Wiped me after my amazing team missed 8 shots in a row. I was microseconds from a full monitor and keyboard toss through a window. You'll hear no "Nice try" from me lol...Anyway, loving the series, tried to follow along, but the randomness of the game simply made it pretty impossible. However, keep it up, earned yourself a subscriber for life!
As far as I noticed templars can safely kill purifiers in melee. I dunno why, but they just ignore the explosion and don't take any damage from it. Nice videos actually i surprised that you don't have much viewers.
You were right. Looks like i forget that i took this ability xD
from modding in a shocktrooper, i've noticed that all flamethrower weapons seem to be pretty well and neutered by any cover... but that flamethrowers have strong environment damage. so unless you're in the open, purifiers are really only a threat if they use their grenades.
Thanks for another video. Love this series!
In Lost missions I always camp on top on that fire emergency stairs and walk trough the upper buildings, usually works perfectly
43:53 i like how he calls civilians enemies
..... do you not?
I just found your videos and you really good. You make legendary look easy as hell
My inner Monk is unhappy that you don´t promote all the soldiers you could! 🤣 The Vids are great. I´ll have to try this by myself.
13:03 iffy chan spotted !
5 campaigns later and I learn that the the timer on the rescue mission isn't hard and fast?
There goes quiiiiite a few wounds that didn't need to happen...
19:50 what classes do you think pair the best with Hero classes, in terms of bonds and benefitting from those bonds?
I like Rangers and Reapers, Templars and Specialists, and Skirmishers and Snipers/Gunslingers.
Rangers are always up front with the reaper and often times may have an action free to spare, Templars benefit from Aid Protocol to soak bullets with Parry, Deflect and high dodge from Focus and a PCS, Skirmishers have a built in spider suit to keep up, can drag enemies out of cover and have alot of free actions to wear enemies down for a killing blow; not to mention Commanding presence and the bond action could give the sniper another whole shot
For me teamwork was mostly used to give more actions to the better soldiers so the best pairups would be a main guy, and a support guy, but playing vanilla, I rarely ever found a need to go support units so in the end I didn't really focus too much on specific bonds and just kind of took whatever I got.
You're the man! Loving this series.
I learned back in Enemy Within that "low cover is no cover", and avoided it like the plague accordingly. How come you don't seem to care at all about it?
Things don't kill you in one shot and there's a timer so the rules change.
@@Ronar222 but there's a higher chance to get hit, right? Isn't avoiding wounds just as important? Also, what about critical hits by enemies?
Thanks a lot! Love your content.
@@HydrogenAction kill them all is more valid than taking hits.
@@HydrogenAction a big part of crits is how crits roll, most enemies have a very low crit chance, almost always their crit chance is going to be low enough that if you're getting crit its gonna hit you in high cover too, because it rolls for crit chance and aim chance at the same time. so if an enemy has 15 crit chance, and a base aim of 65, then despite being in high or low cover, a hit that will crit will ALWAYS hit, unless you aid protocol (but even then it can STILL crit through that)
and thus, high cover is far less important when considering that no hit that will hit you in low cover will kill you, unless it would ALSO hit you in high cover, rendering it pointless. and at the end of the day, a better position on the enemy is better than a wounded soldier, a wounded soldier isnt great but you should always have back up soldiers to fall back on incase of this eventuality making it far less important to worry about none fatal wounds, instead focusing on maximising your chances to kill enemies that shoot at you in the first place.
The first mission was the map that ended my campaign (more like I deleted the save out of frustration), it was a "tag the supplies" mission, it had lost, lancers, sectoids and the assassin. I didn't have squad size I yet. Let's just say it ended badly.
hopefully you got gud _scrub_
@@iGuy28 how pleasant you are
It's not the same map, just same enviroment. It's also the hardest variation you can get on the get supplies type missions. You can try to let the aliens clear and die to some of the lost but once they are activated, should you get revealed by a lost swarm or whatever, the aliens will act on your turn and wipe you out.
The assassin showed up in my expedition mission. What a shitshow that was. I made the mistake of trying to fight her (him?) instead of letting it interrogate my soldier. With no reaper and not being able to use explosives it was pretty much impossible. My medic with the only medkit died and a wounded sniper that I tried to carry out bled out 1 tile away from the evac.
Not that this guy isn’t great, but he seems to be favored by the RNG gods. Hitting every shot with horrible odds. I’ve straight missed 5 90% shots in a row before lmao.
Missing 5 90% shots is a 0.001%. Instead of saying everyone else is lucky, why not just say this was a bad campaign and start a new one where this won't happen again? Its not that it can't happen, but the odds are low so the right thing to do is just say, you won the reverse lottery and just do a new campaign.
I believe there is a soft cap on xp any soldier can earn in one mission when you pass one promotion thus lost farming is more effective late game (if you get the horde sitrep)
you can keep promoting, but you need to go on a mission to recieve each promotion so you just need to go on a few more missions after.
Ronar150 ah ok, I trust your knowledge better than mine and that would make sense. Thnaks for letting me know
just like that sounds good :D
What is the axe stuck next to the Mohawk prop hair thingy? I have the Mohawk hair style from anarchy's childern dlc , but the axe? where is it from if u may tell me plz
Great episode. On to number 5...
Am never this lucky, if I get the assassin first she nearly always is immune to explosives.
My last one she was immune to explosives and appeared on a lost, supply crate map with priests. Totally wrecked me. Not long after she appeared again on a eliminate the commander mission.
I am playing without WOTC, and I am having a really tough time keeping the avatar project at bay, do you have any advice ?
btw I was always dashing my soldiers until I run into a group of enemies, but after seeing your approach, I will start using it,
Just make sure you're always contacting towards the nearest blacksite/avatar site. I don't remember what I did in this series, but unlike WOTC which has covert actions to stalll the project, XCOM 2 only has avatar facilities and blacksites. Don't forget skulljacking the codex/officer also stall the project. You should have enough intel as long as you do all the missions.
Brilliant it never occurred to me to use pistol shots to kill the lost...I will be implementing that tactic.
Where the hell are all these supplies coming from (for you)? I always struggle with supplies. At least until mid/late game.
Whats the mod that shows you when you're going to activate a pod
"Gotcha Again" you can also look at the icons that appear where you hover your mouse. Can also count 17 tiles from the enemy if a reaper has them revealed.
When I try to overwatch ambush in alien's turn, they sometime return fire immediately. In the video Roar did the overwatch ambush very often. was he taking the risk or he did that somehow differently ?
They only shoot back if you were in concealment and they "caught" you. If everyone is revealed, they move as normal.
I always get the chosen on this mission.
Im doing currently an ironman commander run, and i find the protect device missiona the hardest cause theres always an asshole sectopod or a andromedon that destroys half the map by noving and just nukes the device with fire or enviromental damage. Failed like 2/3 missions...
What I think he meant to say was that they're the easiest missions at that point in the campaign. The device has so much HP and the enemies hit for so little, they'll be plinking away at it for 20 turns or more before you even need to think about worrying about it. By late-game, however, those missions can be downright unwinnable, especially if a Sectopod or Gatekeeper spawns near it and decides to plow through it on their way to you.
@@alexpage4355 Fair enough.
hey. i know, the video has been released 3 years ago, but maybe someone can answer my question :D
soldiers get tired if you use them in missions. does she get more tired if the enemy shoots on them. it feels like you use the same soldier over and over again (especially the one with the paper alien head ^.^) and my soldiers got tired regulary after every mission. is it because you kill all enemy befor they can shoot at your troops?
Will is a stat that governs tired/shaken. Soldiers have a % chance to lose will when they spot an enemy, are injured (or see someone injured), or see someone die (squad-mates, bond-mates, civilians). At 66 will they become tired, and at 33 they become shaken.
So yes, by not taking damage you have a higher chance of not losing will, but you’re going to lose will over time anyway because your squad will inevitably spot enemies.
I am so late, but how do you get all those customization masks and stuff, mods?
Yep, steam workshop
At ~52:50 when you're chossing covert action, wouldn't "Breakthrough Research" which gives "Improved Conventional Weapons" be MUCH better early game than -1 on avatar project?
Its really good but I chose not to take it so I could illustrate how to do missions without a damage boost early.
@@Ronar222 Ah I see, fair enough. I was thinking you're doing it because of mag weapons rush, but your explanation makes even more sense. Cheers!
I just executed berserker queen on the second shot i took at her 😍
Aaaand squadwiped by viper king and accidental pod activation
Wait till you get this mission with sectopod firing on the device
I've had that before, if the sectopod runs over the device you can just cry while throwing an evac.
When Xcom3 gets dropped these videos are gonna get more attention... just you wait
I take it the reason you have so many options that I don't is either because it's PC or DLC.
it's too bad so many of those mods are only on Steam. seems like the Nexus community gave up? I could only find one of the mods you use over there.
44:18 sextoid 😂
a specialist with revival protocol can make the vip carry himself
not the weakest class
a less niche thing is a combat hacker controlling a sectopod
meh. you eventually have to kill them anyway. I never did find hacking bots terribly useful. hacking computers though, that came in handy.
OTOH, you don't need a specialist for that.
*shrug*
on the whole though, I actually did enjoy the class in vanilla xcom. but now there are hero classes. it's a tougher choice.
Yeah, I find all four classes much better balanced and useful than those in Enemy Within. Ronar's dislike of Specialists is probably my only major complaint about this guide. I can totally understand his aversion to supportive and defensive perks given his playstyle, but Specialists have an impressive variety of utility. The versatility to hack and secure objectives, as well as heal, revive, support, and buff allies, all at range, is too powerful to pass up just to take a second offensive unit of the same class imo.
Can you list your game play mods
thanks for the quick reply, cheers m8. Gonna use your advice on commander ironman, attempt 25 here I go ;_;
+NightshadeSC best attempt yet after your videos, games easy :thinking:
How did you get your camera to do those half rotations? I cant find an option and dont like the full 90° rotation
That's a mod, I think free camera rotation.
Same with the stats, my enemies only have a health bar
Oh thanks for the reply. Where do I look for mods like these?
@@seancallagher999 The steam workshop tab makes downloading mods super easy.
@@Ronar222 cheers. I'm enjoying the videos. Your style is really different to mine so I'm learning a lot which is cool. Have you tried chimera squad yet?
Wich modes you use that are not cosmetics ?
Video Description
Ronar thanks was looking on this video description and was on the first.
So basically you spam Grenadiers & Rangers in GTS
Yep, they're the best things to use early game. Specialists can only guarantee 2 damage which doesn't kill anything and snipers are unreliable until levelled up. The early game is the hardest so making sure you have a team that can push through the early game is important.
54:48 Why did you choose +2 Contacts over lightning strike? You are currently at 2/3 on contacts and these orders are just for the upcoming month. Now you're at 2/5 contacts, but I don't anticipate you contacted more than one new region in the next four weeks.
youre a child. you dont play w men. let me explain; lightning strike combat wise is AMAZING....when you start off *in concealment.* otherwise? it is extremely situational. when the situation calls for it, it is good. but for 2 turns? +2 mob? do you think if you have an amazing turn where you can nuke a pod of 3 w a claymore and a grenade, youd passed that up for concealment? no you wouldnt because dealing w less enemies in the mission is better than moving forward and getting flanked.
+2 contacts is broken. why? you dont need to make a comm facility quite as fast. hell, you could prolly ignore it for a *whole month.* plus those 2 contacts could be the difference between finishing the campaign or getting a continent bonus... keep in mind, the more contacts you have the better your supply drops/base econ. this is ignoring relays which boost your econ and your combat ability to a higher degree. at the very least you get more money the more contacts you have when supply drops do come. which mean more items you can use in combat...including armors that give you additional mobility.
tl;dr: lightning strike is sauce. +2 contact is the main course. sure, sauce is adds more to something that is already pretty good and gets slightly better. but if the main course is very well done, *you dont need any sauce really.*
(if youre already really really good in combat, [Ronar] then the difference in +2 mob while concealment is at best negligible, while +2 contacts in _all_ cases is just good in the long run.) keep in mind you can switch it out w lightning strike as soon as you have made all the necessary comm facilities, adding sauce if you really want it at that point. (which you dont if you're in the endgame)
@@iGuy28 Everything you just said is completely correct. Looking back, I'm not even sure why I asked that question because it makes no sense. I must have thought it was Lightning Reflexes or something. Anyway, you are correct in your analysis (except for the part about me being a child, lol). In any event, I finally completed my first Ironman Legend campaign and I've learned a ton the past few weeks. Ronar's videos were a big part of that.
While I agree with you that return fire isn't a very good ability, I wouldn't call it a misplay whenever you simply get shot at. Yes, a misplay often results in someone getting shot at, but considering most of the missions in this game are procedurally generated, sometimes you can't avoid someone getting shot at despite your best efforts, be it reinforcements showing up at the worst possible time, rng decides that nothing but your grenades are going to work, or perhaps you aggro two nasty pods at once when your reaper is tired or shaken and you just don't have the firepower to deal with it all in one turn.
obligatory algorithm comment
This game is weird, with how many game mechanics are being abstracted. Like, guns don't have ammunitions and pistols of all things don't even have magazine capacity? The fuck? And why can't my ranger take, say, 5 grenades with him? Surely he's strong enough to carry at least that many?
And what's with the effects of a shot being applied before the animation had been played? It feels like drawing the bullets was an afterthought.
had a save these people if u can but supersede vip mission, lost spawning etc. i stealthed into a high building, had what I could bring along (2 snips, blademan, and robo-cop) cant find pods, dont want to reveal through vip (was in building) so i set up inside building and send robocop down to scout out. BIG MISTAKE. all 3 pods (lances/sectoids) triggered on this 1 poor support, was a blue move but couldnt yellow him back up, so he sacrificed himself. then the snip battle begun, nades everywhere. got a few lancers before they could even scout top of building, but then the sectoids got their psionics off aaand... I lost both snips to mind control. hunkering down with blademaster and second blademaster thta I picked up from map, swarmed by zombongs and 2 more lancers, take out lancers, wait out mind control. as soon as the first mind control wears off the ding dong had managed to break the building and fall to low ground, was on 1 hp, second snip came off mind control, instantly gets fear'ed into throwing a NADE AT THE VIP. vip falls and dies, mission objective scrapped, new objective: kill everything, bring back bodies, get other ranger for free. safe to say, mind spin is a crude devile. (intentional misspells)
Soldier Name: Jacob Walker
Nickname: Courier 6
Preferred Class: Anything but specialist
Customization: Ace in the hole Tattoo
I would be honored to join your squad! O7
Not bad at all.
Nice try.
bullshit i had brutes and 5-7 hp losts coming after me on this mission
You making it harder on yourself. Somehow instead of throwing grenade to destroy all 3 targets, you freak them out to ran 3 different ways and needs to rely on shooting or grenade 1 target each. Why Why Why?????
I rewatched the start of the missions to find a place where one grenade could kill an unalert group and I couldn't find any. If you're talking about lost, its more action efficient not to, if you were talking about the actual mission that's a terrible idea because, not only does the grenade not kill any of them, it means I'm down a unit to take actions that turn and all the enemies run to cover. Grenades are meant to remove cover or secure kills which opening with a grenade doesn't do.
Avatar project sucks. My game was going fine after my first succesful blacksite, but then i had no opportunities to decrease it. I guess it was filled completely in a couple of months. Which is bullshit when you can't even slow it down. The game is a troll
5:17 you must learn to curve your bullets