Zbrush Too Hard? Try Plasticity!
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- Опубліковано 8 лют 2025
- Plasticity Modeling Guide: www.udemy.com/...
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Been eyeing up Plasticity for a while now. Looks really good. Your videos convinced me to try it out :)
I may have to dub you the Masseuse Don of Plasticity 。いい感じ This is how I always envisioned 3D modeling interfaces and tools should work.Im ready to dive in and see if it is truly this pain free.
Just bought your course since it's on sale, can't wait to dive into this software!
I just wanted to say "Thank you". I'm hard surface game artist my whole life. I don't have the time I had when I was younger, to try every new 3d package there is. Also there are much much more software options available today (I've started with 3Dstudio R3 under DOS). I'd even say it's even too much options to be able try everything. I've discovered Plasticity thanks to you and I'm absolutely loving it since I've tried it myself!
Plasticity is a super tool
Loving this program so far. I need to practice more with it in between gaming sessions.
Zbrush needs UI/UX design redo that should be Maxone upmost priority. It would serve their wallets over the long run😁
Arrimus, you would love VR sculpting probably
Really nice kid's sounds on a background )))))
It looks very good, but I was also expecting you to show and talk about the topology at the end of the video! Nice tho
Very impressive!
I use 3D Coat.
For me it crashes out of nowhere 😭
Would you be able to do a "updating a design" in Plasticity like you did with the Samus helmet? It's always interesting watching you build things from the old textures from old games.
I mostly made assets and characters for games, do you say Plasticity would help?
Holy shiet Plasticity now has materials?
My one problem with this software is that once you finish the model, is it usable after a little cleaning or is that impossible to use for later seting Uvs, texturing, etc?
There's a baby! I love babies and children, unfortunately I never had children but I always wanted to. Take care of she/he a lot.
Greetings
Why can't I change material "m" ?
It's a weird interaction when you click from the outlier or tree and press m when your mouse is hovering the left side of the screen it just doesn't work.
I noticed that you have to click m when the mouse is hovering over the viewport. As in your 3D workspace.
Maybe the developer can update this later on.
Hope that helps.
Is Plasticity a free software ?
Google is made for that
Not free but relatively inexpensive, compared to other CAD software like Fusion 360 etc. 30 free trial is available.
close its a steal....
150usd is my monthly salary lmao
_(As a 3D artist using blender)_
That Plasticity makes it look like a joke :P
Modeling should be fun, ZBrush makes it a torment.
Their UI design reminds me of Blender's UI back in 2000.
Who ever designed ZBrush UI already got a slot in hell
well, it is more suited for organic surfaces than hard surfaces
@@DG_5856z brush is fantastic for organics. There is a reason why it’s used so much in the industry. Why not use both !?
great tutorial ! your breath sounds a little shaky sometimes i hope you're not drinking too much coffee :)
cheers mate
No coffee. Just herbal tea with no caffeine.
the bane of zbrush is its interface. its so unfocused and all over the place unless you make a custom interface. what program demands that to be efficient? and zbrush isnt real 3d its a 2.5 d hack. you never see real lighting or real shadow or materials. with blender and plast you really have some amazing thing there.
setting up a custom UI and menus really doesn't take that long though...
2.5D at least allows massive polycount, which is one of the only reasons I still use ZBrush (to process raw photogrammetry scans)
Setting up a custom UI is also complicated, requiring tutorials to remember how to set everything up and have it stick.