www.longplays.org Played by: Valis77 02:24 Salamander 16:12 Life Force 30:15 Salamander 2 - Disclaimer: Most videos by World of Longplays use SaveStates!
So, basically the difference between Salamander 1 and Life Force are the graphics and some enemy sprites, besides the weapon select system. I'm used to the NES game and it seems like a mix of SL and LF elements. Great series!
Yes. Salamander was more space like while Life Force was more of a "what if a movie like Fantastic Voyage were a video game" due to the organic graphics
@ValisHD Yes, the option called "Wait Control" can be set to "Off" to remove the slowdown that was present in the original arcade version (and has been faithfully re-created in the PS1/Saturn ports). Give it a try.
The major difference between Salamander and Life Force are the design aesthetics. Salamander offered upgrades as drops, Life Force had the powerbar system a la Gradius. Salamander had area thematics, Life Force had areas named after parts inside a gigantic biomechanical defender. The NES Life Force had a very different look, and borrows elements from both (area thematics ala Salamander and Gradius powerbar a la Arcade Life Force), the only major difference is that there are no "buffer areas" from the Arcade version. Area 4 in Salamander was placed in Area 2 of Lifeforce NES; Areas 4 and 5 are completely new, and the Gradius throwback bosses are put in Area 5, instead of Area 6.
47:19 a final boss... in a gradius/salamander game... which is not a pushover... FINALY A FINAL BOSS IN A GRADIUS/SALAMANDER GAME WHICH IS A ACTUAL FINAL BOSS!!!!!
Subseries perhaps, but overall, not even close. Gradius 3 arcade and Gradius 4 arcade can make your life, very, very miserable trying to beat them, especially 4 in later loops, where it is said to be harder than 3 in later loops.
I've never beat salamander....the final eye supports would never die but I didnt have the missiles. The 4th end boss with 3 blue balls would always stay covered for ages too making it impossible to avoid all the masses of flying blue balls. Die there and your finished on the next level. I wonder if the difficulty was set on ultra on the machine. Still one of my favourite games though. Salamander 2 is just ridiculous.
@XanthinZarda More or less. More Lifeforce was more inside the bioplanet. Hence why everything is more organic. Same game, just rather then random power ups it had the more common gradius power-up system
Cool, I had the Saturn version of this. Shame you didn't turn off the slowdown (Wait Control), that was the best thing about these ports (Gradius Deluxe as well).
i watched the first 3 levels of salamander 2...how the heck did you manage not to get touched a single time at the hardest setting??? did you put some sort of mod on the game???
about the salamander 2 last boss. To avoid such amount of bullets you simply need to avoid the shots if you fire the bullets they explode and spread more bullets.
I wonder if the pilot and the star fighter had to be shrunk down first before the mission? Also, can you imagine another plane being used to defeat Zelos Force? (imagines maybe an F-16, a Mig-23 or 27 Flogger or even an F-2 being used to defeat the evil. Or what about an F-15 Eagle?)
So, let me get this right; Salamander I and Life Force were in essence, the same game? As for Salamander II, was it released for the ill fated 32-bit era?
Guys, I can't find a video game that I have been looking for for more than 17 years. Please help me out. I vaguely remember some details but other details i know for sure (i'll specify on the list below) - 2d top down shoot em up. - Played it on Playstation 1 (i don't know if it was ported or was a port). - (not sure) Japanese (or japanese influenced) game. - (not sure) Sprite based. - The distinguishing feature of the game is that you have different kinds of bullets that you acquire throughout the game. You can switch between them on the fly. Every bullit kind has a powered up version except the starter bullet type. And at some point of the game (and that blew my mind at the time) you actually acquire the powered up version of the starter bullet type. - (not sure) Each boss is weak to the powered up version of each bullet type. PLEASE HELP ME FIND THIS!!!
@@Over_Sky Harmful Park isn't a top down vertical shooter, it was a side scrolling horizontal shooter, and had humor like Parodius, essentially a cute em up, like Parodius.
Hmm why I do keep liking the nes Boss theme more better ? Even though I like the synthesizer drum in this one when the song loops but it feels so weak..... X_X
Um.. It just dawned on me, that in Lifeforce... The order of the zones means your entry point was.... Eww. Ad here i always thought the expression "You got your brains in your rear' was just one of those things....
Life Force arcade came before the NES version, so the NES version didn't stick true to it's arcade roots. It is a cross of Life Force and Salamander arcade games.
So, basically the difference between Salamander 1 and Life Force are the graphics and some enemy sprites, besides the weapon select system. I'm used to the NES game and it seems like a mix of SL and LF elements.
Great series!
Yes. Salamander was more space like while Life Force was more of a "what if a movie like Fantastic Voyage were a video game" due to the organic graphics
@@figment1988organic graphics?
(For Salamander 2) "Light speed is too slow. We'll have to go right to ludicrous speed!"
For a game that is now 28 years old this year, Salamander 2 is as amazing as a game from PlayStation 5.
@yeahgoood I agree, Valis' longplays are of the best that are uploaded!
2024 this is still the best.😊
@ValisHD Yes, the option called "Wait Control" can be set to "Off" to remove the slowdown that was present in the original arcade version (and has been faithfully re-created in the PS1/Saturn ports). Give it a try.
Salamander Deluxe Plus for me is the hidden gem of GRADIUS franchise.
The major difference between Salamander and Life Force are the design aesthetics. Salamander offered upgrades as drops, Life Force had the powerbar system a la Gradius. Salamander had area thematics, Life Force had areas named after parts inside a gigantic biomechanical defender. The NES Life Force had a very different look, and borrows elements from both (area thematics ala Salamander and Gradius powerbar a la Arcade Life Force), the only major difference is that there are no "buffer areas" from the Arcade version.
Area 4 in Salamander was placed in Area 2 of Lifeforce NES; Areas 4 and 5 are completely new, and the Gradius throwback bosses are put in Area 5, instead of Area 6.
I thought Gradius Throwback bosses were put into Stage 7.
One of the few times I've heard a dying boss make a threat like that - "I'LL TAKE YOU TO HELL WITH ME!!!!!!" Love it. :D
I want this game so bad! And now I have to find it!
It is also on Sega Saturn. Equally amazing like on PS1.
doom: I'm going to scare you like you've NEVER been scared before!
after defeat: I'll take you to hell with me!
This is what I call a shooter and a longplay!
And also as great as Gradius Gaiden.
33:10 The true boss of Stage 1 fancied some "brain food" for a change.
The music in this game sounds pretty good.
Definitely. Also as great as in GRADIUS V.
Hot damn, Valis77. If we ever get invaded by aliens and there's only one super fighter that can save us, I'm nominating you to fly it.
I love the crude speech synthesis
Salamander 2 is my favorite! I've never even finished Life Force before...
47:19
a final boss...
in a gradius/salamander game...
which is not a pushover...
FINALY A FINAL BOSS IN A GRADIUS/SALAMANDER GAME WHICH IS A ACTUAL FINAL BOSS!!!!!
Nemesis 3 and Nemesis 90 Kai (on the X68000 for Kai) had bosses that fought back. Gofer actually did some fighting back on Gradius II Famicom.
Cool longplay. I really like Valis' longplays.
The similarities between this "Life Force" and "Life Force" for the NES are so small I don't think it's fair to use the same name for this game.
OMG, Salamander 2 must be the hardest game in the Gradius series/subseries.
Awesome video!
Subseries perhaps, but overall, not even close. Gradius 3 arcade and Gradius 4 arcade can make your life, very, very miserable trying to beat them, especially 4 in later loops, where it is said to be harder than 3 in later loops.
Vic Viper's driver haven't tripophobia :v
I've never beat salamander....the final eye supports would never die but I didnt have the missiles. The 4th end boss with 3 blue balls would always stay covered for ages too making it impossible to avoid all the masses of flying blue balls. Die there and your finished on the next level. I wonder if the difficulty was set on ultra on the machine. Still one of my favourite games though. Salamander 2 is just ridiculous.
@DominicWhite Dodonpachi Daifukkatsu is a MANIC SHOOTER, while Salamander 2 is traditional/classic shooter !
very nice play guy!!
If you see a giant brain with arms in a dark alley, turn around and go the other way.
wow super nostalgia with a remixed soundtrack...good shit
@XanthinZarda
More or less. More Lifeforce was more inside the bioplanet. Hence why everything is more organic. Same game, just rather then random power ups it had the more common gradius power-up system
This music like a Mercury Station Game on PC!
Cool, I had the Saturn version of this. Shame you didn't turn off the slowdown (Wait Control), that was the best thing about these ports (Gradius Deluxe as well).
Nice playthrough! I think I prefer the music from the MSX (SCC) versions of salamander though!
Also, What madness is this! A Gradius series final boss that puts up a fight?!
Amazing game.
I think these games are really important. Need to practice because then they go harder.
i watched the first 3 levels of salamander 2...how the heck did you manage not to get touched a single time at the hardest setting??? did you put some sort of mod on the game???
© 1986, 1996 Konami Amusement Co., Ltd. All Rights Reserved.
Now:
©1986, 1996, 2024 Konami Digital Entertainment.
No human being can survive that rain of bullets in Salamander 2 (Final Boss).
@Valis77 are You a human being?
about the salamander 2 last boss. To avoid such amount of bullets you simply need to avoid the shots if you fire the bullets they explode and spread more bullets.
I wonder if the pilot and the star fighter had to be shrunk down first before the mission? Also, can you imagine another plane being used to defeat Zelos Force? (imagines maybe an F-16, a Mig-23 or 27 Flogger or even an F-2 being used to defeat the evil. Or what about an F-15 Eagle?)
VectorOmega there was the lord british in salamander 1, super cobra in salamander 2
And those ships are used by the 2nd player
The creature you fly through in Life Force was huge, no shrink down needed.
@ReikuYin Ah, thought so.
What's this about a Bioplanet?
👌
So, let me get this right; Salamander I and Life Force were in essence, the same game?
As for Salamander II, was it released for the ill fated 32-bit era?
Life Force plays like "arrange mode" of Salamander
wow this game is insane
Nice GAME PLAY
Guys, I can't find a video game that I have been looking for for more than 17 years. Please help me out.
I vaguely remember some details but other details i know for sure (i'll specify on the list below)
- 2d top down shoot em up.
- Played it on Playstation 1 (i don't know if it was ported or was a port).
- (not sure) Japanese (or japanese influenced) game.
- (not sure) Sprite based.
- The distinguishing feature of the game is that you have different kinds of bullets that you acquire throughout the game. You can switch between them on the fly. Every bullit kind has a powered up version except the starter bullet type. And at some point of the game (and that blew my mind at the time) you actually acquire the powered up version of the starter bullet type.
- (not sure) Each boss is weak to the powered up version of each bullet type.
PLEASE HELP ME FIND THIS!!!
I may know what game you mean but just to be sure... what did the first boss look like?
Harmful Park? I think that was a PS1 exclusive in Japan.
@@Over_Sky Harmful Park isn't a top down vertical shooter, it was a side scrolling horizontal shooter, and had humor like Parodius, essentially a cute em up, like Parodius.
Hmm why I do keep liking the nes Boss theme more better ?
Even though I like the synthesizer drum in this one when the song loops but it feels so weak..... X_X
Um.. It just dawned on me, that in Lifeforce... The order of the zones means your entry point was....
Eww.
Ad here i always thought the expression "You got your brains in your rear' was just one of those things....
Since when did Gradius become a "Bullet-Hell" game?
Gradius V is mix of classic+bullet hell
BAAAAHHHHHH!!!
good gameplay
It's this a sequel of Gradius?
Not a sequel, it's a spin off series of Gradius.
ALWAYS the brain...gotta have the brain bosses.
I think I like the PC engine port of salamander better. The stages seem a tad longer
Longer like my dick
PCE port of Salamander is almost too hard for it's own good with checkpoints added to the game. Still a great port though.
What console are these games running?
@StojanOdVeles You call that a rain of bullets? Check out video ID "-JuqEvUTbVE" to see what real pain looks like.
I only like Salamander alaso known in US Lifeforce
Life force didnt stick true to its NES version.
Life Force arcade came before the NES version, so the NES version didn't stick true to it's arcade roots. It is a cross of Life Force and Salamander arcade games.
WORK IN PSP for 6.60 prob-10
22:20 trololol
Lifeforce arcade
konami logo so wierd....
Too hard .no sale.
u.u that portable lifeforce is completely awfull comparing this with the NES Lifeforce (crying)
That's not even the real Life force
No, I know that, but that's like a different variation of life Force that's on the NES
+ThePOPKILLA , after watching again, it's nothing like Life force on the NES
+Sam11176 this channel has Life Force gameplay from both arcade and NES, check the channel xD