Did some lab testing as well. On normal form falling nair depending on weight can confirm to side tilt sweet spot. And falling nair in one winged form can lead to tech chases with short hop uair with links to bair as well
I get what you’re saying and you’re right but from my experience and testing and from what I’ve seen, most of these work and mid weights and smaller and lighter characters, but they’re definitely harder
Great video! I feel like it is important to mention that you can DI out of many of sephiroth’s grab confirms. Thus it is important for sephiroth to mix up which throw they do. For example, if they DI out expecting back throw, you can down or up throw instead. You can also use forward throw to force a tech chase scenario, and then punish their getup.
hey u really helped me out and learnt a lot from u, im slowly losing elite smash so I needed to actually learn some sephiroth stuff, it was so helpful Im subbing keep it up
Yeah you can do that and it is super super. It’s kinda like budget magic burst or whatever the move was called again with less drawbacks. But I’ve learned that if you fall off ledge and wait a bit to recover and grab ledge again, you can avoid it, just like magic burst. But then some characters will just get stuck again because their recovery it too slow so...
@@btu1734 you can also time your neutral getup and then jump, attack or shield. I have never gotten hit by gigaflare when doing a neutral getup and it looked like I could act out before sephiroth could. I haven’t tried it with the other ledge options but I think that they wouldn’t work on the gigaflare ledgetrap. You probably won’t get hit by gigaflare if you getup attack of roll getup but it can be punished by sephiroth because of it’s endlag and the I-frames on jump from ledge probably run out before gigaflare ends.
Nair nair back air works pretty nice for me I settled on this for the easy execution and damage also I kinda disagree about up throw at early percent but it’s all on what inputs you are comfortable with
@@TheNegationist It works on heavies, unsurprisingly, and I was able to pull it off on Foxes online too. The 2nd nair hit has to be a fastfall, or a buffered fastfall if that's possible. I can pull it off ok though.
Despite this (great video btw) I still feel like Sephiroth is not a combo character. I feel like he excels more at setplay and stage control more than combos and aggression.
I probrably gonna forgot he exist and keep playing my characters so far the only dlc that have impact me tonthe point yhat I wanna play it a lot its banjo
My only thing is that I can’t input the double jump and the attack cancel at the same time for Seph’s late percent fair and bair kills. Any tips on achieving that?
Thanks, this really helps. Liked and Subscribed! Have you been labbing with smaller/smallest characters? It would be interesting to see how he fares against characters like Pichu and Olimar.
I think that to balance this, adding lag to throws is the best option. It wont hurt the character that much while still giving Sephiroth the advantage and makes it fair for both
I think he's good as is. He's already light enough, has 2 smash attacks unsafe on shield even if spaced, no throw kills, lots of landing lag on all Aerials except Nair
@@matthewgonzaga2778 yeah i think he is too but i should have said if the team balances him, my idea could be appropriate. imo they wont nerf him because he is majorly balanced unless someone finds something broken. That was my bad
I haven’t watched the full vid but if this combo is in there I will just delete this comment, Down tilt followed by up tilt then up smash and can be followed up by as many up airs as you can manage to land leading to at least 45 and at most an entire stock (very unlikely) but this only works for zero percent for me (Edit) you can also do a nair before the down tilt as well to get more damage on
@@TheNegationist While camping the MU is still even cuz Ness absorbs stuff like a Thanksgiving buffet. Which is the only reason Sephiroth has to play aggressive against Ness, making it even cuz They can both kill each other at dumb percents
Most of these are diable. Particularly anything with b throw. And super heavies aren't typically viable anyway. So, this is all good to know, but killing k rool shouldn't be too big of a concern.
@@TheNegationist in my experience if you’re close enough to nair with him you’re 100% going to get hit. Nair on seph is like clouds nair... it’s a get off me tool that comes out faster than other people’s nairs. Like I said you can pull it off in matches I’d love to see, because my experience with attempting these combos is that when people see you get that close they know there’s only one move you’re going to try to do... and they punish it.
From my understanding, you have to go back throw into bair without the wing. On smaller characters it seems pretty tight, but should still work. With it, I’m pretty sure you can do a short dash into ROAR bair, but don’t quote me on that because I haven’t messed around too much with that. I will say that as far as I’m aware, sometimes the combo counter doesn’t say it’s true, but it still may be inescapable. From my understanding, the combo counter only counts it as a combo if there are zero frames in which the opponent getting can do any action. Which means that if you’re off by like 1 frame and that 1frame is what prevents it from being true, then the combo counter won’t count with as far as my knowledge goes with that. Anyways, my point is that most characters don’t have super fast options, well at least fast enough to hit or protect themselves before getting hit. And if they do like how little mac and pika have like frame 2 nairs, sephiroth has a huge sword and likely will our range them anyways. Im not saying don’t go for true combos bc you want to try and make sure they’re true, but don’t get super discouraged over it bc with combos with super tight execution, often times the combo counter won’t count it as true when in reality you have like an extra 4 or so framed with the exception of little mac sometimes cuz his nair is interesting with its hitstun. But yeah for some reason that nair is frame two, so is pika nair, bayo has bats within and a few other characters with super quick options. Anyways I’ll zip it now because at this point I’m just rambling lol. Have a great day
Yo I got a question. In regards of sephiroths frame data can close range characters have a fair chance of closing in on him despite the reach of his sword? Because the length of Masamune is kinda making me anxious to actually reach him when I play bayo to try to start something with him.
From what I’ve seen the down throw or back throw into fair or bair isn’t consistent or true with smaller characters unfortunately. He feels insane against heaves/big hurtbox characters but against smaller characters his combos don’t feel true.
Yeah down/back throw fair is definitely tight in smaller characters. From my own experience and what I’ve seen and done in training room, they seem to be true, just super tight, which is true for many characters
@@btu1734 Yeah they are kinda awkward. Back throw Bair with the wing kills Ridley at around 47% at ledge which is insane. And I believe Nair Bair kills slightly earlier, but you have to do a buffered full hop Bair for you to get the sweet spot so it’s tight.
Don’t know I understand. I would’ve reacted far more sarcastically if I wasn’t taking you seriously. I have sometimes found in my videos that the music was too loud, But in recent times I haven’t thought of that.
So today, I got consistent with doing run forward>flick back>short hop BAir on idle characters in Traning Mode. However, if a character is too short for this way to work, is there a similar option?
He is so op I’m a really good cloud tho it was me and him and I sweated soooo hard with cloud I destroyed him lol 😂 btw I was talking about a kid online if that wasn’t clear I was rushing
@@TheNegationist Maybe the issue is that so many of his attacks and style/spacing have so much reach, that the range of nair is jarring among the rest of his moveset. So, might still get better with it, but not so far, for me.
The percent window get tighter but there is a sweet spot where it does lol confirm. The lightest smaller characters will be the hardest. Also dash back rar bair is you best friend on di back if you have the stage to do so.
Honestly I have no idea what im doing with this character but everything he does looks cool so im playing him.
Exactly why i main ken
Shhhh... don’t reveal our secrets.
Same
Hes from final fantasy 7 my guy enjoy
Same reason I main Lucario. In my enemies head, im am underdog. In my head, I'm Goku
I found this sick 8 hit combo
You hold up b and tilt the stick at the other person
STOP. I didn’t buy this game to do complexing input combos. THIS IS A PARTY GAME!!!!!
This is so hard to pull off....
Instructions unclear. Mario died.
Instructions unclear, I became wii fit trainer
haha they die at 0 when I go down
I like how Sakurai said swordfighters usually have bad throws but Sephiroths grab game is like his second best trait behind nair
Ikr! It’s insane!
His grab is slow
@@Dufflebags202 and doesn't have good range
He said that because he was contrasting normal swordies with Sephiroth.
God I miss Melee Marth
yea you could do all that combo type stuff, OR you could do a single up b
Lot of lag tho
No no he’s got a point
Why waste effort doing a 4 hit combo when u can just do 8 and look sick af
Michael Wu
Trueeee
Octoslash do be fuckin crazy tho
Mkleo will absolutely slay this character
Lucas and Incineroar: 3 Kill throws
Sephiroth: 3 Combo throws
Interesting...
Charizard: 3 kill throws, 3 combo throws
@@TheNegationist Blitz to win anyway.
I discovered some of these myself but u definitely added some to the collection. Thanks
I play Sephiroth as the most intimidating way, WALKING during matches, scares the opponent so bad they do not know how to approach
Nair, grab, upthrow, uptilt is probably the most optimal damage combo until about 40%. where upthrow no longer connects with up tilt
Wow. I feel dumb. I never tried to do up throw up tilt.
Is uthrow utilt true at low percents?
@@TheNegationist okay so actually, its not totally true so Its just a mix up option. Were you doing RAR back-air after back-throw?
Oh and FYI, back throw bair without wing does not combo, you have to do RAR backair which may or may not be true.
nair -> side b -> grab for extra percent
Did some lab testing as well. On normal form falling nair depending on weight can confirm to side tilt sweet spot. And falling nair in one winged form can lead to tech chases with short hop uair with links to bair as well
Nice!
Side tilt angled up especially.
This content is super good, I love that Sephiroth has a combo back throw as a really unique and cool option. Good stuff.
I don't even have smash bros but I like how awesome this all is...
It’s not the same when you test with a heavy. You gotta do a mid weight or something.
Yeah I know. But It was just going to be easiest to demonstrate on one. Now that people are informed they can do their own testing.
@@TheNegationist Heavies are better for testing IF a combo could work. You then test those same combos on lower weights after you have ideas.
I get what you’re saying and you’re right but from my experience and testing and from what I’ve seen, most of these work and mid weights and smaller and lighter characters, but they’re definitely harder
Ok
Ye cause nair into down tilt doesnt connect on mid weights at all, need to wait like half a second
Great video! Gonna give these a try!
Great video! I feel like it is important to mention that you can DI out of many of sephiroth’s grab confirms. Thus it is important for sephiroth to mix up which throw they do. For example, if they DI out expecting back throw, you can down or up throw instead. You can also use forward throw to force a tech chase scenario, and then punish their getup.
This video is really helpful. You deserve more subs
Wait a few hours
My man deserves more subsss, you’re cool! Just subbed :)
❤️
hey u really helped me out and learnt a lot from u, im slowly losing elite smash so I needed to actually learn some sephiroth stuff, it was so helpful Im subbing keep it up
Holy Cow! Those kill confirms are so sick, that I bet MkLeo will Win EVO 2021 as soon as possible.
Not if I have anything to say about it
The Negationist lol
Nice video man! I subbed
Throw a gigaflare when they are trying to recover and they dead. Insane hitbox
Also side b when they stand still and grab and chuck em for it to proc mid air
Yeah! It’s also stupid at ledge trapping.
Yeah you can do that and it is super super. It’s kinda like budget magic burst or whatever the move was called again with less drawbacks. But I’ve learned that if you fall off ledge and wait a bit to recover and grab ledge again, you can avoid it, just like magic burst. But then some characters will just get stuck again because their recovery it too slow so...
@@btu1734 you can also time your neutral getup and then jump, attack or shield.
I have never gotten hit by gigaflare when doing a neutral getup and it looked like I could act out before sephiroth could.
I haven’t tried it with the other ledge options but I think that they wouldn’t work on the gigaflare ledgetrap.
You probably won’t get hit by gigaflare if you getup attack of roll getup but it can be punished by sephiroth because of it’s endlag and the I-frames on jump from ledge probably run out before gigaflare ends.
Nice video, new sub
REALLY GREAT VIDEO BRO 😎!
Love yours too!
I miss read the thumbnail and thought it said his hair was busted.
glad that your my brother in real life😁
This is a very complex kill confirm that will take a while to master, but it’s worth it.
Get hit until winged mode -> Charged Up B
Nice, you just earned a sub
Dude you sound just like Dave Franco.
Great video.
Who?
Thank you bro I glad you did this 😊😊😊
Np!
lol you did this all on k rool one of the biggest and heaviest characters in the game
Nair nair back air works pretty nice for me I settled on this for the easy execution and damage also I kinda disagree about up throw at early percent but it’s all on what inputs you are comfortable with
I’m pretty good at anything when it comes to inputs so I’m all about optimization
This has strict timing for me but,
Landing Nair-Up Air-Nair-Up air is something that works for me.
Are you sure up air is fast enough for that?
@@TheNegationist It works on heavies, unsurprisingly, and I was able to pull it off on Foxes online too.
The 2nd nair hit has to be a fastfall, or a buffered fastfall if that's possible. I can pull it off ok though.
Despite this (great video btw) I still feel like Sephiroth is not a combo character. I feel like he excels more at setplay and stage control more than combos and aggression.
Combos will definitely be apart of his kit, just not as much as other characters
I agree. However, I feel that his best thing is his advantage state
I was testing without di up throw up tilt into up air
Makes More sense
The up air after isn’t true after but it’s a good mix up
I probrably gonna forgot he exist and keep playing my characters so far the only dlc that have impact me tonthe point yhat I wanna play it a lot its banjo
Great video🥰🥰🥰
My only thing is that I can’t input the double jump and the attack cancel at the same time for Seph’s late percent fair and bair kills. Any tips on achieving that?
Am I the only one who thought of using up b charged after missing an edguard and still recovering
You mean... recovering?
@@TheNegationist think he's talking about reversing charged up b to kill your opponent
Yeah common technique
You reverse the up b and your enemy gets thrown off stage again when hot by up b
Ive never really put practice into this game, but for Sephiroth... Time to practice on the daily lol
Sergeant, we got another one!
Thanks, this really helps. Liked and Subscribed!
Have you been labbing with smaller/smallest characters? It would be interesting to see how he fares against characters like Pichu and Olimar.
Part 2?
@@TheNegationist Yes please!!!
I think that to balance this, adding lag to throws is the best option. It wont hurt the character that much while still giving Sephiroth the advantage and makes it fair for both
I think he's good as is. He's already light enough, has 2 smash attacks unsafe on shield even if spaced, no throw kills, lots of landing lag on all Aerials except Nair
I agree with Matthew, Sephiroth's fine
@@matthewgonzaga2778 yeah i think he is too but i should have said if the team balances him, my idea could be appropriate. imo they wont nerf him because he is majorly balanced unless someone finds something broken. That was my bad
They know he’s good. That why he has a heavy hurtbox with light weight
Sephiroth is so fun to play!
At 0% you can always do a free upthrow into uptilt
Sephiroth overall is very strong in SSBU... may even be a top 15 character
Yeah. But there’s still so much development to come.
@@TheNegationist for sure! the meta will take awhile... but im thinking he'll end up somewhere around top 15
I love this character
I haven’t watched the full vid but if this combo is in there I will just delete this comment,
Down tilt followed by up tilt then up smash and can be followed up by as many up airs as you can manage to land leading to at least 45 and at most an entire stock (very unlikely) but this only works for zero percent for me
(Edit) you can also do a nair before the down tilt as well to get more damage on
Noice
I feel like Sepiroth plays so similarly to Byleth?
Yup
In the air, kinda. On the ground or with The Wing, he's practically completely different
Without one winged form, yes
If you have a full side b on your opponent and forward throw at ledge around 60, they’re dead
Timing is everything
Sephiroth Vs Ness MU is Even btw :)
Idk. Sephiroth’s anti camping is kinda underwhelming
@@TheNegationist While camping the MU is still even cuz Ness absorbs stuff like a Thanksgiving buffet. Which is the only reason Sephiroth has to play aggressive against Ness, making it even cuz They can both kill each other at dumb percents
Most of these are diable. Particularly anything with b throw.
And super heavies aren't typically viable anyway.
So, this is all good to know, but killing k rool shouldn't be too big of a concern.
Thank you, but day one was 72 days ago! Nevertheless, the comment is appreciated.
Yeah... I’d love to see you try using running up nair on a non CPU lol
I mean it’s pretty safe. And the counter play is to shield. So then his grab game
@@TheNegationist in my experience if you’re close enough to nair with him you’re 100% going to get hit. Nair on seph is like clouds nair... it’s a get off me tool that comes out faster than other people’s nairs. Like I said you can pull it off in matches I’d love to see, because my experience with attempting these combos is that when people see you get that close they know there’s only one move you’re going to try to do... and they punish it.
@@brandondapro Your not mixing up. His nair is not the only tool he has
Up throw > up air is a 50/50 at like 100%
Ok
Only works with super heavies?
Anyone have advice on hitting back throw to back air? I’m having trouble making it connect for the combo meter indicator
From my understanding, you have to go back throw into bair without the wing. On smaller characters it seems pretty tight, but should still work. With it, I’m pretty sure you can do a short dash into ROAR bair, but don’t quote me on that because I haven’t messed around too much with that. I will say that as far as I’m aware, sometimes the combo counter doesn’t say it’s true, but it still may be inescapable. From my understanding, the combo counter only counts it as a combo if there are zero frames in which the opponent getting can do any action. Which means that if you’re off by like 1 frame and that 1frame is what prevents it from being true, then the combo counter won’t count with as far as my knowledge goes with that. Anyways, my point is that most characters don’t have super fast options, well at least fast enough to hit or protect themselves before getting hit. And if they do like how little mac and pika have like frame 2 nairs, sephiroth has a huge sword and likely will our range them anyways. Im not saying don’t go for true combos bc you want to try and make sure they’re true, but don’t get super discouraged over it bc with combos with super tight execution, often times the combo counter won’t count it as true when in reality you have like an extra 4 or so framed with the exception of little mac sometimes cuz his nair is interesting with its hitstun. But yeah for some reason that nair is frame two, so is pika nair, bayo has bats within and a few other characters with super quick options. Anyways I’ll zip it now because at this point I’m just rambling lol. Have a great day
@@btu1734 thank you so much for that explanation. I’ll definitely make sure to account for the points you made.
I need how to punish moves with Sephiroth series because I can't punish a lick lol.
Nair
@@Geeisjudied It's still too slow for the faster characters.
Yeah his matchups are polarizing
Yo I got a question. In regards of sephiroths frame data can close range characters have a fair chance of closing in on him despite the reach of his sword? Because the length of Masamune is kinda making me anxious to actually reach him when I play bayo to try to start something with him.
Well. While his sword is long, his landing lag is surprisingly large and his sword is quite narrow. So bayo should be ok?
@@TheNegationist oh damn he has a pretty large landing lag? Alright I think I can get around him a bit more easily now.
NOTE I meant all his aerials other than nair
Clouds enemy I might get him
good video
From what I’ve seen the down throw or back throw into fair or bair isn’t consistent or true with smaller characters unfortunately. He feels insane against heaves/big hurtbox characters but against smaller characters his combos don’t feel true.
The windows may be smaller yes
Yeah down/back throw fair is definitely tight in smaller characters. From my own experience and what I’ve seen and done in training room, they seem to be true, just super tight, which is true for many characters
@@btu1734 Yeah they are kinda awkward. Back throw Bair with the wing kills Ridley at around 47% at ledge which is insane. And I believe Nair Bair kills slightly earlier, but you have to do a buffered full hop Bair for you to get the sweet spot so it’s tight.
Ok I hear you..... but what if I just stayed with playing my main?
You do you, sephiroth is definitely not a solo main character
Kills ai “omg that was sick”
Thanks for stating a fact. Did you have something to say? The class is waiting!
@@TheNegationist the music was also too loud
Interesting. You seem to be the only person out of 60,000 people that think that. But if I get more comments about it I’ll change it.
@@TheNegationist listen man I’m not hating I’m just critiquing ur video to try to help . U seem like an up and coming youtuber
Don’t know I understand. I would’ve reacted far more sarcastically if I wasn’t taking you seriously. I have sometimes found in my videos that the music was too loud, But in recent times I haven’t thought of that.
The joy of online
Use the third jump
I did some Idj combos in there with it
how can you chain upthrow with Nair so easily :<
i have a hard time even tho i already buffer the full jump
In the video I frequently used idj for it
If he says winged wrong one more time...
Winged(Wing-ed)
why would you lab on a king k rool? do it on mario or cloud
I’m sorry!!! It was just easiest to demonstrate. Now that I’ve shown you all some stuff, you can theory craft yourselfs!
Love the thumbnail says nair busted SHOWS BAIR
No hate btw love these vids 😝
3:15 lol what?
I did a little bit of an oopsie
Stale moves
At 0% could you do nair-> reverse nair -> back air?
Maybe on light weight?
Tighter timeframes between naira
Better to rar backair
What tier is sephiroth in your opinion?
Can’t say. Offline should be much different. But if I had to pick mid to high high tier.
I just 0 to deathed bowser up throw up air side smash and another side smash and dead
Nice
And it was one winged
Yo I haven't got him yet, if you side b, and then turn around right before the timer ends, will the opponent get launched into you?
Dunno. I’ll have to test it later but I can’t rn
@@TheNegationist cool, if you remember come back to me once you figure out lmao
@@tacticalpotato7923 Side B will always knock them away from you, no matter the situation or timing.
@@willostera6740 so it's not based on which way you are facing, it's on which side of them you are on?
@@tacticalpotato7923 Correct, even if you roll past them and face away. They will still be knocked away from you.
How do you consistently do BAirs instead of FAirs?
Look up how to do reverse Ariel rushes on UA-cam
Practice. There are two ways skid stop or reversal aerial rush. I prefer skid stop
So today, I got consistent with doing run forward>flick back>short hop BAir on idle characters in Traning Mode. However, if a character is too short for this way to work, is there a similar option?
Does it kill on di in tho
What?
If your opponent is holding in will it still kill them
Which thing?
Okay but how do you do IDJ
Just tap jump really fast or have to jump button and tap them sequentially. Remember to let go of the first jump input before you input the second.
Lol I’m actually taking a break tryna go elite
They one winged form is really frustrating to fight against sometimes
Yeah, but DI tested?
Yo many other comments about this for m top answer it again sorry
Uh do you know how to Help me I bought sephiroth but didn’t get him..
Do the challenge
Oh
Thanks
"That kills"
Too bad his grab range is pretty bad but at least he has combos.
is there anyway we could have a seph training day lmao
?
This doesn’t work with proper di right?
PLEASE READ THE COMMENTS
nair to side b tho?
Spice(and yes)
He is so op I’m a really good cloud tho it was me and him and I sweated soooo hard with cloud I destroyed him lol 😂 btw I was talking about a kid online if that wasn’t clear I was rushing
?
@@TheNegationist I was play with a sephiroth kid online
He gave up
Sorry for the confusion
Guys look I can combo King K. Rool.
Good observation
Gotta agree with Mew2King, nair is terrible, so far anyway.
It’s not bad. It’s great actually. It’s just a bit too not active and small.
@@TheNegationist Maybe the issue is that so many of his attacks and style/spacing have so much reach, that the range of nair is jarring among the rest of his moveset. So, might still get better with it, but not so far, for me.
Are these DI tested?
No brother. It’s day one and I don’t have then training mod. However I think I did most of them should be affected too hard.
Not gonna work with DI
I don’t think you are right
Wing-ed
I will die with this pronunciation.
@@TheNegationist I respect your decision. Lol!
Got it. Just kill pika at 0
Easier said than done
you mean day -5
Yes
lol sdi?
Wut?
Back through doesn't combo..maybe a heavy but di away you cant combo.
The percent window get tighter but there is a sweet spot where it does lol confirm. The lightest smaller characters will be the hardest. Also dash back rar bair is you best friend on di back if you have the stage to do so.
Don’t work with di
You need to read
BRO 50
Fair and balanced
Not true Wirth DI
Pleaseeeeeee read the comments first. I’m begging you.
very misleading that the effects of weight, gravity & DI were barely discussed.
you've vastly exaggerated the strength of sephiroth's punish game
Wrong. This combos are consistent. Even on light characters. You need to play a good seph
妥協っス
I only speak English sorry
Sephiroth is fckn annoying, gotta try hard to win, can't play c a s u a l
Ok?
not a single DI... ahhaa, come on dude. set it for 'Run' away at least. Most of the thing you show actually don't work.
I mean one that’s just not true two I don’t have the mod and three run away only makes them do defensive options
His grab range is garbage, but he's definitely one of the more fun characters that's been added. Landing giga-flare feels amazing.