This NEW GLITCH Could Be GAME CHANGING!!!

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  • Опубліковано 6 жов 2024
  • Episode #58 of the UNO MAS levels showcase series!!!
    For those that don't know what an UNO MAS level is, essentially it's a short level made to showcase something neat, unique, silly or glitchy in Mario Maker 2. Typically, once figured out, these levels will take under 30 seconds to beat...but those 30 seconds are usually filled with eye opening moments. Let's dive into these levels!
    Shoutout's to all the level creators in today's video. Level codes are featured in the video before each level is played, so check them out!
    Check out the DGRchives channel: / @dgrplus
    ________________________________________________
    Complete 'TROLLED' video series: • TROLLED!!! Series
    Complete UNCLEARED LEVEL Series: • UNCLEARED (0.00%) LEVE...
    Complete UNO MAS Series: • UNO MAS
    Complete 'Mario Maker' video series: • Mario Maker Shenanigans
    Complete 'Ridiculous and Hilarious' series of videos: • Ridiculous and Hilarious
    ______________________________________________
    TWITTER 🔹 / dgr_dave
    TWITCH 🔸 / dgr_dave
    DISCORD 🔹discordapp.com...
    FACEBOOK 🔸 / dangoodrepairs
    MERCH 🔹teespring.com/...

КОМЕНТАРІ • 394

  • @mithkabob
    @mithkabob 2 роки тому +212

    Those logic gates are pretty cool, if DGR knew anything about logic his mind would have been blown.
    9:56 It's closer to the 2nd explanation that the offscreen chain chomp and stump doesn't have a hitbox, but it's because it hasn't been loaded yet, not that it "loses" the properties.
    Dark level is offscreen light sources overloading the light source limit, making the whole visible area dark. (You'd think the player's light source would have priority, but nope.)

    • @bean2854
      @bean2854 2 роки тому +5

      S P A C E J A M D V D

    • @francescoferazza9341
      @francescoferazza9341 2 роки тому +20

      This. I was amazed at how brilliant the XOR was.

    • @DubberRucks
      @DubberRucks 2 роки тому +8

      That was nuts. Talk about SMM deciding the player doesn't need priority to play a level. 😆 🤣

    • @gowildler
      @gowildler 2 роки тому

      @@bean2854 DVD&R

    • @smm_lewis
      @smm_lewis 2 роки тому +4

      The light sources have to be onscreen and not offscreen for the lights to go out. They can't just be loaded.

  • @jervimiah
    @jervimiah 2 роки тому +85

    The last level was a really common setup used to eliminate light in dark levels. You just fill the entity limit with light sources such as they did with boos then the level can't show any more light including Mario

    • @DubberRucks
      @DubberRucks 2 роки тому +16

      What fascinates me is that the dark glitch implies the game doesn't give the player some kind of priority when it comes to needing to see their character. 😆 🤣

    • @saphcal
      @saphcal 8 місяців тому

      this makes me wonder, could you do that with -1 boo and would that make it so everything is pitch black except mario?

  • @kogmawmain8872
    @kogmawmain8872 2 роки тому +37

    2:04 Dave learned that the "cannon ball shooter" isn't called "cannon ball shooter", but he calls it "cannon ball launcher" now.
    It's a *cannon,* damnit.

    • @nicholasricketts9120
      @nicholasricketts9120 2 роки тому +10

      Cannon ball expulsion unit

    • @BryanM86
      @BryanM86 2 роки тому

      Cannon ball thrower

    • @giin97
      @giin97 2 роки тому +3

      Cannon ball shooter
      Cannon ball ejecter
      Cannon ball ejac... Nevermind.

  • @Xgya2000
    @Xgya2000 2 роки тому +48

    Love the tinkering.
    Since you like knowing what can be interacted with after hitting the flag, you could totally do one yourself and test it out.
    ...I never got to know if getting crushed by the moving blocks dismounted you from the Yoshi.

    • @giin97
      @giin97 2 роки тому +2

      He also didn't check if you can enter the pipe :P

    • @JD-128
      @JD-128 2 роки тому

      @@giin97 #This to both of these comments.

  • @wsacha4155
    @wsacha4155 2 роки тому +34

    Hey Dave! Thanks a lot for showing my Logic Gate level in the video! Im currently trying to use those setups to create a computer in the game, but its certainly not easy task

    • @BrianPelc
      @BrianPelc 2 роки тому +11

      I was nearly screaming at him to hit the switches multiple times to actually test/show the logic haha- very cool

    • @wsacha4155
      @wsacha4155 2 роки тому +9

      @@BrianPelc Haha yeah, well, I should've indicated that you could hit the inputs multiple times, and also how the truth tables work. But oh well!

    • @Fearsome67
      @Fearsome67 2 роки тому +9

      That was really cool! It's sad that Dave has potato-level IQ and just don't get what a masterpiece this level is. Please keep going further ang develop this idea. I wanna see the REAL logical machine in SMM2!

    • @wsacha4155
      @wsacha4155 2 роки тому +8

      @@Fearsome67 Thank you so much for the kind words!

    • @PaulFisher
      @PaulFisher 2 роки тому +4

      That logic gate level was awesome! I especially appreciated the little truth tables you embedded in each demo.

  • @bassistguy
    @bassistguy 2 роки тому +19

    This is definitely my favorite Uno Mas episode you've done!
    By the way, yes, it was an added bonus with you messing with your own Uno Mas scenarios.

  • @MrNicosaure
    @MrNicosaure 2 роки тому +5

    Logic gate 101:
    Buffer: On is on and off is off, you can't make it simpler, lightswitches used to all be buffers
    NOT: On is off and off is on, inverters are usually used in fail safe, like electric locks that will open in case of outages
    AND: requires both inputs to be on in order to work; one, the other, or none will not
    OR: Either input will trigger the mechanism, both will trigger the mechanism as well, neither will stop it
    XOR: Aka cross gate, one or the other will work, both or neither won't, this is now the standard for lightswitches so you can couple more than one switch to a single lightsource, like stair lights since you'd want a switch on both ends
    Not shown here (probably because it would take too much space to showcase as they're several gates in succession):
    NOR: short for "not or", either will stop it, both will stop it as well, neither is the only state it will work
    NAND: "not and", any but both will work
    XNOR: "Cross not or", tho it should read "not XOR", none will work, both will work, but either will stop it, you showcased a troll level that used this logic gate before, the troll falsely made you believe you needed to choose one or the other power up when neither was the "solution", a future hint would let you know how to collect both to progress
    What is truly impressive about logic gates is they can be used as the basis to create computers

    • @fullymodeled7357
      @fullymodeled7357 2 роки тому +2

      XOR stands for "exclusive OR." This is a bit more descriptive of what is happening. Each switch is exclusive of the other, i.e. only one switch can be on, but not both.

  • @cassandrajohnson61
    @cassandrajohnson61 2 роки тому +39

    This has so much troll potential and I really hope we get to see it used

    • @cassandrajohnson61
      @cassandrajohnson61 2 роки тому +2

      @Enmity the Kindhearted right honestly loved this episode as a whole so much fun jank to hopefully be seen

    • @Greg501-
      @Greg501- 2 роки тому +3

      As if Nintendo wouldn't delete them in 5 minutes

    • @cassandrajohnson61
      @cassandrajohnson61 2 роки тому

      @@Greg501- I was under the impression that Nintendo isn't patching mm2 anymore? Was I mistaken? I don't own it so I honestly don't know outside what little I pick up from dgr defender an Carl.

    • @YEs69th420
      @YEs69th420 2 роки тому +1

      @@cassandrajohnson61 They still monitor and delete levels with glitches.

    • @cassandrajohnson61
      @cassandrajohnson61 2 роки тому

      @@YEs69th420 well that's no fun explains why aboton world left us :/

  • @DJDroz-tz4qc
    @DJDroz-tz4qc 2 роки тому +14

    When Nintendo patches something out of the game it still works in levels that were clear checked before the patch. Even if you didn't upload it, as long as you clear check it before the patch you can upload it anytime and the glitches will still work. The only exception is the "player differences oversight" where fire characters had different trajectories, now player testers only answer Mario and "Toad only" levels are impossible.

    • @robert.7230
      @robert.7230 2 роки тому +1

      Sad that levels are broken. I get that they don't want glitches but it does take creativity away when they do it

  • @garthantula5214
    @garthantula5214 2 роки тому +30

    You should definitely keep tinkering around with the uno mas levels :)

  • @KLGB76
    @KLGB76 2 роки тому +16

    I've been watching this Uno Mas series since the start and I was always curious about how at least one of the levels per episode worked so I really like the tinkering.
    Even though I'm not making levels anymore, I'm still very interested to know how these Uno Mas shenanigans work.

    • @jake3988
      @jake3988 2 роки тому +1

      Most uno mas-es rely on how mario maker works. The game has animations for basically everything that generally take a frame to happen... so if something else happens while that first thing is still happening... the game either freaks out and basically hoses itself (like with claw lick glitch)... or, like in this case with the pipe transition, it just waits until THAT animation finishes, and then completes its own animation (throwing the item since you don't have the powerup anymore).
      Depending on the variables that needed updating and the conflicting animations, you can get weird stuff to happen. See also: Bosses that lose their hitbox, koopalings that get into their shell and spin on the ground infinitely, etc. It's just because two completely different things happen on the same frame and the game doesn't handle it well.
      The rest are usually just hitboxes being stupid or very strange behind-the-scenes stuff that makes zero sense (like how random items behave in similar situations or even the same item in different places on the screen). Those you'd have to ask nintendo about.
      Or in the case of the uno-mas level that ends just after the 10 minute mark, that's just showing off how spawning/de-spawning works (ignore everything Dave says, he's wrong). Things in Mario Maker generally despawn when they're more than 1 'screen' away (Yoshi is a major exception to this, but even he works weirdly and I can explain that if you want) but they don't spawn initially until you're in the same 'screen'... thus the chain chomp isn't loaded yet but the shell hasn't gotten far enough away to despawn, thus it looks like it 'went through' the chain chomp.

  • @jessicahvoice7545
    @jessicahvoice7545 2 роки тому +8

    You going into maker mode and messing with the uno mas glitches was fun to watch! I'd love to see more of that. 😄 you could even revisit uno mas levels you've already done and try out their glitches too. Lots of potential for good content.
    Thanks for another great video!

  • @ballplayinwonton
    @ballplayinwonton 2 роки тому +5

    I like going into the setups in the level maker! Fun to see how they’re built and what you can do with them. Thanks Dave!

  • @nugboy420
    @nugboy420 2 роки тому +12

    6:41 Dave so good at logic that he logically doesn’t read. Last one was an and gate. This is an or gate. It didn’t matter which one you hit but if you hit both before triggering the switch it would have prevented it… I’m gonna assume next is xor gate.

    • @wsacha4155
      @wsacha4155 2 роки тому +8

      Hey! Im the creator of that level, and I just wanted to thank you for understanding what was going on. Unfortunatly, not many people that played the level noticed the truth table or simply didn't understand what it meant.

    • @ishan5498
      @ishan5498 2 роки тому +5

      @@wsacha4155 cool bro you made a nice representation of logic gates in game there👍

    • @wsacha4155
      @wsacha4155 2 роки тому +4

      @@ishan5498 Thanks a lot!

    • @nugboy420
      @nugboy420 2 роки тому +2

      @@wsacha4155 awesome!!!!

    • @nugboy420
      @nugboy420 2 роки тому +2

      Ceave Gaming did a crazy amount of logic in his older videos

  • @iamsarcy
    @iamsarcy 2 роки тому +1

    This was a triumph of an episode, between the mindblowing levels and your experimentation I simply didn't want it to end.
    It's truly impressive that even after all this time MM2 just keeps on giving!

  • @JoCr2
    @JoCr2 2 роки тому +1

    Yo, great to see you messing around with some of these too! Great way to get people's brains moving and show a little more of what can be done, when your experiments present new information :)

  • @fluttershystayshigh4202
    @fluttershystayshigh4202 2 роки тому +2

    The giant banzai bill hat was absolutely hilarious! i love how it just corrected its course and continued flying after you went through the pipe, great episode, i so look forward to these Uno Mas vids, you're the best Dave!

  • @invizlx7079
    @invizlx7079 2 роки тому +4

    I love DGR's Uno mas levels he always the best reactions to all the weird tech

  • @adipy8912
    @adipy8912 2 роки тому +1

    18:30 Two Uno Mas episodes ago I said you should recreate the setups. So I'm definitely down for that.
    21:53 Ryu played an uncleared level that's completely dark.

  • @TheyCallMeConfucious
    @TheyCallMeConfucious 2 роки тому +1

    DGR you should do a "best uno masses of the year" or something like that. the *first* time you saw a level that lets you play after you get the goal was the craziest thing. you have to remind the masses!

  • @RealTal.
    @RealTal. 2 роки тому +4

    dave I notice that you always are surprised when you see a glitch you thought got "patched out" in an uno mas level. The fact is almost all of those glitches did get patched out. However, as fans of ceave gaming will know, levels are uploaded in the patch they are created in. and when a new patch comes out, all those levels stay in the patch they were uploaded in. exept for a very few rare globaly patched glitches, all levels stay in the patch they were uploaded in.

  • @Stolkmen
    @Stolkmen 2 роки тому

    I loved you checking out if Uno Mas conditions would work if a certain variable changes. So cool to watch. I had the questions and you showed the answers. Nice!

  • @brysontheelite5496
    @brysontheelite5496 2 роки тому +5

    When it says game changing…. It makes me nervous

  • @shadowdragoon5
    @shadowdragoon5 2 роки тому +2

    I like seeing you tinkering around with the troll setups. Please show more! 👍

  • @bahamut256
    @bahamut256 2 роки тому

    This one at 7-8 minutes is literally an I/O setup, the potential on this is kind of incredible, as this actually allows for simple circuits to be created.

  • @Capper-yc7fw
    @Capper-yc7fw 2 роки тому

    Playing with the Uno Mas mechanics was an awesome part of this episode! Really helps to flesh out the mechanics a bit more

  • @samuelstuff4557
    @samuelstuff4557 2 роки тому +1

    I really enjoy when he makes the setups to further test them out...I wanted him to test out the super jump tho

    • @DubberRucks
      @DubberRucks 2 роки тому

      Yeah, he said he thought Mario would keep going up... I would have liked to see him try that on a vertical level so we could see Mario fly away to victory!

  • @SakuraShirakawa
    @SakuraShirakawa 2 роки тому +1

    On the second Uno Mas I can see a situation where you have to be SMB2 Mario, Grab a Big Bullet Bill, Take damage to take the Bill with you through the pipe, as soon as you come through the pipe you are given another SMB2 Mushroom as you need that bill to cross a gap. Or even having to escort the only Bill through a whole level through multiple enemies and pipe transfers just to cross a huge last gap to the pole. Meaning you have to keep becoming SMB2 and catching the Bill over and over.

    • @DubberRucks
      @DubberRucks 2 роки тому

      That would be cool. You would then have to rush to catch up every time you leave a pipe before it gets away 🤣

  • @Freddie_06
    @Freddie_06 2 роки тому +1

    That Chain Chop thig is old. I remember Ceave saying something along the lines of: "Does a Chain Chomp exist if noone is looking at it?"

  • @oinkymomo
    @oinkymomo 2 роки тому

    the reason that the old uno mas levels still work is that the physics from when the level was clear checked are preserved for anyone who plays. (the one known exception is the different fireball throw heights of the different characters, which makes it possible in theory to make a level that can only be beaten on older versions of the game)

  • @greenjam8158
    @greenjam8158 2 роки тому

    If I remember correctly, in SMM2 levels uploaded are played in the version of the level itself. So, like, the old patched glitches can work as shown in the video because those levels are played in the version where those glitches were not patched. And this doesn't only works with glitches, but also some characteristics that changed during updates (such as icicles being global ground in early versions (?)). One exception for this is the characters heights... which, I think there's a video showcasing how to upload impossible level in SMM2 that involves the characters different heights.

  • @SplatterQueen
    @SplatterQueen 2 роки тому

    Loved the part where you took a closer look at an uno mas and took us along with your investigation. Nice Bonus!

  • @the_musicalfreakshow
    @the_musicalfreakshow 2 роки тому

    8:44 "If you're cold, he's cold. Bring Mario inside."

  • @2TankaReal
    @2TankaReal 2 роки тому

    I really liked seeing you tinker and mess around with Uno mas setups. It was fun seeing what possibilities there are with the Uno Mas's :D

  • @denoriacorporations
    @denoriacorporations 2 роки тому

    It's excellent to see you tinkering with the mechanics, have even been hoping for you trying to recreate some of these!

  • @guphord
    @guphord 2 роки тому +1

    i used to watch this guy years ago, good to see he's still going

  • @tommyozzy317
    @tommyozzy317 2 роки тому +1

    Love the tinkering. Keep it up. Also, definitely under appreciated the genius of that logic gate level. Was pretty damn amazing.

  • @163tangerineskii
    @163tangerineskii 2 роки тому

    Think I lurked long enough this one was really neat, glitches are always amusing. Agreed with liking you tinker with uno mas mechanics. Thanks for entertaining us.

  • @edwinsalinas3460
    @edwinsalinas3460 2 роки тому +2

    Longtime viewer, first time commenter here. I was honestly getting tired of the uno mas formula and only watched the videos to kill time, but I was interested in how they worked. Taking time to break these down and try out different variants makes this that much fresher and more exciting.

  • @josephelisha7165
    @josephelisha7165 2 роки тому

    I loved watching you mess around with the uno mas. I would love to see more of it.

  • @caxtnova
    @caxtnova 2 роки тому +2

    Now we just need to find the glitch that will help DGR beat Spiny Control.

  • @TheChazTomato
    @TheChazTomato 2 роки тому

    I definitely would like to see some "tinkering". I love this series and that could be a way to get more content out of fewer Uno Mas levels and continue the series.

  • @IRanOutOfPhrases
    @IRanOutOfPhrases 2 роки тому

    Answering Dave's question, I'd say do whatever you want to help show off the jank in these levels. It was cool to see him recreate setups to see what elements may or may not be important, as well as what else you might be able to accomplish. It all fits in perfectly well with the reason the uno-mas series is popular.
    You could even go further with it. For instance, I was nervous he was about to bail on the dark level without beating it. In levels where you're completely perplexed by things not seen on screen, don't be afraid to pull out the level viewer to see what might be hidden. All apart of the educational process there. In this case, we at least got to see the level after it was beaten. But would have been neat to try and sort out why it was so dark. I know there are other levels where crazy mechanics were just off to the sides of the screen as well, which would have been neat to see.

  • @harmony6643
    @harmony6643 2 роки тому

    Loved to see the series continue and I also think the playing around with techs yourself to answer questions is a great addition.

  • @vlionheart
    @vlionheart 2 роки тому +3

    Interesting, I just noticed that in the first level where you keep playing after hitting the goal the pile of buzzsaws disappears after the glitch happens.

  • @BlueMarbleApeMan
    @BlueMarbleApeMan 2 роки тому +5

    In the level titled "unomas PLAY after goal," you should've tried to go back in the pipe at the beginning of the level. Really curious to see if that would work. Anyone know?

  • @randyroseeternal89
    @randyroseeternal89 2 роки тому

    I love watching when players (carl, tanukidan, geek, defender, you...) mess with the level creator.

  • @oinkymomo
    @oinkymomo 2 роки тому

    the magic shell thing has been explained by ceave at some point. basically, if something goes offscreen, it does not immediately unload. it has to be a certain distance away before that happens. similarly, objects do not load the moment they become visible. they instead load once they come within a certain distance of the screen. the problems arise from the fact that some solid objects, such as chain chomp posts, are only loaded and therefore only solid when near the screen, and the unload distance is greater than the load distance. so the shell can pass the unloaded post before itself unloading, but then once the post loads behind it the shell seems to have passed through

  • @rincloud5857
    @rincloud5857 2 роки тому

    Loved the tinkering. I think it's super interactive. Love your content. Love the upbeat nature.

  • @NeverQuestionTheMethod
    @NeverQuestionTheMethod 2 роки тому +1

    I can’t help but feel like you’re fueling troll levels of the future, heheh

  • @nyaaguy354
    @nyaaguy354 2 роки тому

    1:32 damn that last jump got really big "STEVOOOOOOOOO" energy

  • @KaneAsIAm
    @KaneAsIAm 2 роки тому

    Tinker away! Uno Más levels are cool and I like seeing you recreate the setups. Go for it!

  • @Imaproshaman7
    @Imaproshaman7 2 роки тому

    That was awesome. Very nice! I like seeing your experiments with some of the easier setups, it's really cool.

  • @DCeric
    @DCeric 2 роки тому

    I hope UNO MAS doesn't end. I also wanted to thank you for the entertainment man. You seem like a great dude and I enjoy watching when I'm super down which has been bad lately. So please keep doing the great work man and thanks for making me laugh.

  • @amoura39
    @amoura39 2 роки тому

    18:29 I did not mind at all! I LOVED it, in fact!
    Sometimes, you'd often wonder about things and your curiosities would pique my interest as well. But, then I'd be upset that you wouldn't try it. If you do some tinkering, both sides will learn more and what could be better than watching you explore?

  • @SeleenShadowpaw
    @SeleenShadowpaw 2 роки тому

    I really liked the tinkering, because i usually end up with a lot of the same questions than you.
    I also really appreciate your choice of montage music ;D

  • @4Bakers
    @4Bakers 2 роки тому +1

    22:40 judging by the thumbnail I'm assuming the creator spawned a bunch of boo rings out of bounds, filling the 'light source' limit, causing the screen to be dark. Why Mario's light source isn't the highest priority is a mystery, but that's Mario Maker for 'ya.

  • @AnnanKamrans
    @AnnanKamrans 2 роки тому

    18:42 i like you testing out the uno mas mechanics, you should definitely do it more

  • @intensetomato
    @intensetomato 2 роки тому

    I loved how you tinkered with levels. That really helps for when I wanna do levels

  • @amoura39
    @amoura39 2 роки тому

    Ah ... I always love that outro music. While I prefer it at normal speed, it always sounds so pure and soothing.

  • @TheRavingMK
    @TheRavingMK 2 роки тому

    Very awesome, glad you tinkered around to verify that multiple possibilities exist

  • @matthewrucinski262
    @matthewrucinski262 2 роки тому

    Loved the tinkering. Would love seeing you go back and build some of the older Uno Mas levels too, if any still exist lol

  • @nicodrochmann1733
    @nicodrochmann1733 2 роки тому

    Hello Dave, a very short description of the three Logic Gates with two inputs:
    AND: both inputs have to be set, to get the ouput
    OR (inclusive or): at least one input has to be set, to get the output
    XOR(exclusive or): exactly one input has to be set, to get the output

  • @blackwingred3473
    @blackwingred3473 2 роки тому

    I really liked seeing you play around with the mechanics. It will be very useful if I ever start making levels.

  • @christophercoates9
    @christophercoates9 2 роки тому

    Raptor's Uno Mas was awesome and I loved the tinkering! More tinkering please

  • @robsquared2
    @robsquared2 9 місяців тому

    As someone is a computer engineer it was funny watching DGR experiencing gates while having no idea what he's doing.

  • @Sonocalamaro
    @Sonocalamaro 2 роки тому

    the bringing the giant bill through the pipe can be used to make a pretty decent level... would confuse lots of people, having nothing to clear a gap without it

  • @Mr.Plushie270
    @Mr.Plushie270 2 роки тому

    i like it when u mess around with the uno mas levels, cuz i can learn more about it

  • @zzstoner
    @zzstoner 2 роки тому

    Nice. On the "Play after the flag" level at 16:25, it would have been really interesting if you could test if Mario can still fall to his 'death'.
    There's a switch box removing the red box, that might allow you to fall.

  • @mhauze4all
    @mhauze4all 2 роки тому

    That super high jump looked cool, like Mario was shinesparking!

  • @amoura39
    @amoura39 2 роки тому

    Wow! The tricks that could be made with that second discovery is so cool!

  • @dj_enby
    @dj_enby 2 роки тому

    i loved watching you make your own to test stuff out!! please do it more!!

  • @Gravemindefiler
    @Gravemindefiler 2 роки тому

    Seems like when the game ends it saves the current status of the player not allowing any graphical changes that occur with taking damage or changing costumes but a star only changes a characteristic of a hitbox and a visual cue to an existing model.

  • @xBZZZZyt
    @xBZZZZyt 2 роки тому +2

    05:18 can you bring snowballs to non-snow themed subworld like that?

  • @amoura39
    @amoura39 2 роки тому

    THAT DARK LEVEL IS SO COOL WOW
    I thought it just hadn't loaded ... until it did!

  • @alexanderrohan1134
    @alexanderrohan1134 2 роки тому +1

    I wonder what the level viewer would show of that completely dark level

  • @tommanic9276
    @tommanic9276 2 роки тому

    I know most of those glitch levels and its kinda cool to see them again. Cool that theres always new lvls with glitches. hopefully troll lvls will get into this. How long will the series last? well hopefully to episode 100 or more. or 1000? Well lets see in the near future

  • @owenwootton5541
    @owenwootton5541 2 роки тому

    I enjoy u tinkering with the uno mass levels. Defo do sort of like a “Myth bust” sort of thing

  • @ddontpanic4261
    @ddontpanic4261 2 роки тому

    I think the reason the star works and not the other power-ups is because the other power-ups change Mario’s sprite completely where as the star is basically just a palette swap.

  • @Quertagon
    @Quertagon 2 роки тому

    please keep playing around with the stuff in uno mas levels, really like that, or maybe even add another series just for that, might need more experience with building them tho

  • @siddhanthnidadavolu9909
    @siddhanthnidadavolu9909 2 роки тому +2

    8:33 when you kill someone in a game

  • @The_Soul_King
    @The_Soul_King Рік тому

    optical illusion time !
    At 9:28 if you have a crack on your screen, the auto-scroll and the stripes at the top will make a wave effect

  • @remusserediuc9896
    @remusserediuc9896 2 роки тому +1

    You REALLY should try making a troll level with some of these mechanics, like the dry bones unexpectedly running fast toward the player and killing them.

    • @DubberRucks
      @DubberRucks 2 роки тому

      Or having to beat the dry bones before it steps on a Pswitch and removes the floor for Mario. 😆 🤣

  • @huelion8287
    @huelion8287 2 роки тому

    That last one reminded me of the Rejected Updates Series by DannyB Plays because in one episode he made the level completly dark

  • @ThePokemonChampionRe
    @ThePokemonChampionRe 2 роки тому

    I liked seeing you mess around with the uno mas setups I thought it was neat

  • @RobinDeTrollBoy
    @RobinDeTrollBoy 2 роки тому +1

    Dave caught the sun a little lol.

  • @chriscook4253
    @chriscook4253 2 роки тому

    Love the tinkering. Been watching mario maker, don't have the game and never played, but I'm thinking about getting the game. Honestly would love to w see watch how you make a level.

  • @nickmysliwiec1435
    @nickmysliwiec1435 2 роки тому

    In regards to the 'Play after goal' levels, I would theorize that any powerups that change your model would not work (mushrooms, squirrel suit, etc.) but Yoshi, helmets, and stars just add to your model and are allowed. Also, I doubt it would work, but I didn't see you check if you could go through pipes after the goal.

  • @thebe_stone
    @thebe_stone 2 роки тому

    The logic gates were INCREDIBLY impressive, considering the limited toolset in Mario maker

  • @suzieq3078
    @suzieq3078 2 роки тому

    I love the tinkering you did Uncle DGR

  • @dustinbuck6385
    @dustinbuck6385 2 роки тому

    I like the tinkering with the easy set ups! Best unomas since claw lick discovery one!

  • @amoura39
    @amoura39 2 роки тому

    LOL THAT SPEEDING DRY BONES IS HILARIOUS

  • @klausk273
    @klausk273 2 роки тому +1

    Thank you for uploading so regularly. I think your videos are of high quality and I almost find myself entertained. Please keep this good work up

  • @davidthedumbest
    @davidthedumbest 2 роки тому

    12:14 “gotta reach the girl, *random gibberish”*

  • @nomis876
    @nomis876 2 роки тому +2

    Nice work Dave 1 hour and 20 mins and the vid is almost at 10k views!

  • @panda01boy1
    @panda01boy1 2 роки тому

    really enjoyed the way u broke them down and tested them, plz keep that!!

  • @mschmidt163
    @mschmidt163 2 роки тому

    i enjoyed the part where you built the level and tested your theories. should include that more!!

  • @RealTal.
    @RealTal. 2 роки тому +5

    at 3:56 would that work with a snowbal going from snowtheme to non-snowtheme?
    Edit: I tested the glitch and it doesn't work with snowballs, regardless of the theme

    • @lunarscapes6016
      @lunarscapes6016 2 роки тому +2

      It doesn’t work. The snowball just gets killed, so I’m assuming it’s somehow using the holding items when going through a pipe code from another game style when you are big Mario and still technically holding the item. Since this code kills the snowball in other game styles, it also kills it for this one

  • @trexpanda
    @trexpanda 2 роки тому

    First I want to say congrats on not mentioning how fast Mario moves when he crouch walks while wearing the gooma helmet.
    Second I would love to see you tinker a bit more in videos and I wouldn't even mind seeing videos of you making levels.

  • @StoMoComedoPro
    @StoMoComedoPro 2 роки тому +1

    Heh, well what I noticed in the Inputs level was instead that the boos have a blue circle around them 🔵