Thank you SO MUCH! The rule book of this game is the worst I've ever seen. We were couldn't make sense of it. Having already gone over it and attempting to play, this makes so much more sense! I'll be watching your game play-through later. I know we will eventually want to add in the Allies and Adversaries but will first attempt the main gameplay first. Thanks again!
The rule book is hard to understand but this video is great! Also since I was the watching the video and explaining rules person at the table, I used the collect four of a symbol strat and won the first game 👀👀 yee yee
Just played through the Stormlight Archives expansion (I wish I knew the lore there, but the primer does a decent job giving an overview so I'll need to check it out), and the solo play is a pretty good way to teach yourself the game. Plus the story creation is great for overcoming writers block.
Hello, I've acquired the game (Epic Origins's version), and find its solo a bit weak despite its enormous potential. I've taken the liberty of using and/or drawing inspiration from community's ideas to create the following easy rules. So I wanted to share that for people in the same situation I was ;) I've tried to combine our desire to create more difficult choices (variant 1), to add suspense (variant 2), with a bit of card drafting (variants 1 and 2), but also an effect depending on the outcome (variant 3) of your game for the next campaign as a light rpg feel. Variant 3 can be combined with 1 or 2. General - necessary adaptations XP become HP. You have an extra HP at the start of the game (4). At the end of each Act, you gain 1 HP. Each time a player fails a challenge, the opponent gains one HP. If the opponent has twice as much HP as his initial amount, he is unstoppable: you lose the game. If your HP drops to 0, you lose the game. If you reach the lowest corruption score, you join the enemy and lose the game. If you reach the highest corruption score, you gain one HP. Variant 1 - Careless exploration (recommended campaign) - difficult choices / draft Choose (campaign mode) or draw at random (in which case the opponents will be mixed) an opponent you will face during the game. Before revealing him/her, position a HP on the opponent's 2nd skill rune to hide it. At the end of Act 1, you can choose to add 3 to your corruption track to reveal the rune masked by the HP. At the end of Act 2, fight your opponent. If you win the challenge against the opponent, you may first remove the HP masking his 2nd skill rune and may decrease your corruption by 1. If you fail, the 2nd rune remains hidden but you may discard two hero or anti-hero cards to lose 1 HP per discrepancy (e.g. if result of 4, versus success of 6, you discard 2 cards and lose 2 HP) in order to proceed to Act 3. Variant 2 - Protagonist's henchman (recommended outside campaign mode) - suspense / draft Choose (campaign mode) or randomly draw (in which case the opponents will be shuffled) an opponent you will face during the game. This card is the opponent for act 2. Its cost is always 6, and both the individual quest card and the advanced opponent's quest card are used. The final opponent is secretly dealt and kept covered by the advanced opponent's Quest card until revealed. Once revealed (beginning of Act 3), the difficulty of the Final Adversary challenge is determined by the results of the Adversary battle in Act 2. In all cases, I face cost side 8 and adapt the difficulty as follows. - hero victorious at the end of Act 2: if the Act 2 Adversary and the Final Adversary have two runes in common, the challenge to beat the Final Adversary is 9, it is 8 if they have a single rune in common, otherwise it is 7. - hero fails at the end of Act 2: I can discard two hero or anti-hero cards to lose 1 HP per discrepancy (e.g.: if result is 4, versus success at 6, I discard 2 cards and lose 2 HP) in order to move on to Act 3. If the Act 2 Adversary and the Final Adversary have two runes in common, the challenge to beat the Final Adversary is 8, it is 7 if they have only one rune in common, otherwise it is 6. Variant 3 - Endgame scoring (recommended campaign / increases difficulty) - light RPG Resolution of opponent's quest (based on total points scored) * 50+ Triumphant victory - Heroes stop opponent's quest with minimal or no damage. Losses are minor and the death toll is in the single digits of what it could have been. Heroes have earned the utmost trust and respect from local citizens and settlements of all sizes. Campaign mode: You can use 2 hero or anti-hero cards on the same turn in a future game. * 40- 49 Satisfactory victory - Key points of the opponent's quest failed, although some details succeeded. Some cities, towns and villages have suffered moderate or severe damage. Losses are manageable, and the death toll makes heroes grateful that the majority of their loved ones are traumatized but unaffected. Heroes and local residents have begun to rebuild. Still wary, the public is beginning to believe that these heroes can make a difference in defending the territory and their daily lives. Campaign mode: You start with 2 hero or anti-hero cards (instead of one) in your next game. * 30- 39 Modest victory - The key points of the opponent's quest have been achieved, but not all the details. Cities, towns and villages have been destroyed or severely damaged by battle. Casualties are devastating or extremely high, with the death toll shockingly high, some of the heroes' loved ones among them. The public has lost confidence in local heroes and is calling for change. Campaign mode: no effect, you can move on to the next game. * less than 30 - Opponent's quest completed without problems - The country is under siege. Towns, villages and cities have been destroyed. Casualties are terribly high, and many heroes' loved ones are dead or missing. The major local settlements are offering bonuses to heroes and adversaries involved in the battle. Campaign mode: try your luck again. ps: i'm french so i made a google translation i hope it will be understandable
cannedcream These quick overviews are always bad to try to understand the rules. And I don’t mean bad as in her explanation or the production, I mean trying to really learn the game in this short of a time is impossible. I watch these videos just for an overview, not to really try to understand the game in detail.
I just want to point out that that moment at 7:54 when she says "Lawful Good Becca" really shines when the subtitles are on. Laughed out loud for real, I love that kind of humour. Excited to try the game out, it looks fantastic!
Can you only gain one trait or challenge card during your turn? I'm finding an imbalance (too powerful) of acquiring all three cards in an act in my turn
From what I have seen yes, only one trait or one challenge per turn, if you find none of cards you want, then you choose journey in which you use experience token to get rid of card and replace with new one(is also once per turn). Do keep in mind using journey doesn't end your turn and only picking trait/challenge does
@@boodesultan12 thank you :) I've played the game ten times as of this evening, and still finding that there ambiguities in the rules. So am still trying to figure out different things each time
@@nf9397 I do like the storytelling concept and this game seems to fix an issue where both casual and competitive can play this game (for casual to play to build his story arc and for competitive for point focus) Wingspan also does something like that (with score board for competitive and for casual, plus I like bird facts)
what happends if you used a card that gave you extra runes or you used a dark rune, and then someone uses a card that makes you attempt again. do you use all the runes you used? Also if a card says you can try again and use a dark rune, does that make you dark? or it doesnt cuz it was a card that gave you the rune?
At three runes you unlock the "special" rune that allows you to gain the hero/antihero cards and experience tokens. If you have extras it's you don't get to add them to your rolls.
@@-e6195 I think because it's a separate instance, a new attempt, the extra "disposable" runes wouldn't carry over. Just like if you attempted a challenge on your next turn you wouldn't keep those runes
Viewers will get overwhelmed by the complexity and not see the point. These videos should include a part where people say what they like about playing the game. What makes it special? I like the art and the little stories. Our favorite game, though, is Magic.
My fiance bought this game when I wanted a different game with a better reputation. She wants me to teach it to her. I'll let her watch this well made video. My fiance will be overwhelmed and release me from the responsibility of teaching it to her and give up. I will rejoice and we'll learn Pandemic! Chaotic Evil Chris!
I dnt like d & d bc its too much imo but i love settlers of catan and this looks fun, with magic u have to stay up to date with the cards and lore to have a relevant deck. I want a real cones of dunshire tbh (parks and rec reference)
My IQ for this game is about a 2. I see zero point to this game…? Perhaps it’s my lack of imagination… my kid wants me to play and we don’t know what we don’t know
Please don’t. It’s a horrible awful game. I was so bored playing it that I can’t wait for it to be over and it just drags on and on endlessly. Finally I won the game but the only joy I got was that that awful experience was finally over.
Well just because you don’t like it doesn’t mean you have to watch the video, it’s like everything on UA-cam if you don’t like a video don’t watch it and then if you do wanna watch it you watch it, just because you don’t enjoy the game doesn’t mean that others won’t
I got this game on Kickstarter and I've gotta say I've had fun everytime I've played it including solo mode.
If you play solo mode at all thats kinda sad
@@pineappleonpizzaanimatics25 at work during lunch lol
@@pineappleonpizzaanimatics25 Why, what's wrong with solo?
Thank you SO MUCH! The rule book of this game is the worst I've ever seen. We were couldn't make sense of it. Having already gone over it and attempting to play, this makes so much more sense! I'll be watching your game play-through later. I know we will eventually want to add in the Allies and Adversaries but will first attempt the main gameplay first. Thanks again!
The rule book is hard to understand but this video is great! Also since I was the watching the video and explaining rules person at the table, I used the collect four of a symbol strat and won the first game 👀👀 yee yee
Just played through the Stormlight Archives expansion (I wish I knew the lore there, but the primer does a decent job giving an overview so I'll need to check it out), and the solo play is a pretty good way to teach yourself the game. Plus the story creation is great for overcoming writers block.
Just bought it. Rulebook wasn't doing it for me so I remembered this video and came to let you teach me.
Been having a lot of fun playing this but looking forward to seeing the play though here
I love how the background matches the game cover
holy shit
Hello,
I've acquired the game (Epic Origins's version), and find its solo a bit weak despite its enormous potential. I've taken the liberty of using and/or drawing inspiration from community's ideas to create the following easy rules. So I wanted to share that for people in the same situation I was ;) I've tried to combine our desire to create more difficult choices (variant 1), to add suspense (variant 2), with a bit of card drafting (variants 1 and 2), but also an effect depending on the outcome (variant 3) of your game for the next campaign as a light rpg feel. Variant 3 can be combined with 1 or 2.
General - necessary adaptations
XP become HP. You have an extra HP at the start of the game (4). At the end of each Act, you gain 1 HP. Each time a player fails a challenge, the opponent gains one HP. If the opponent has twice as much HP as his initial amount, he is unstoppable: you lose the game. If your HP drops to 0, you lose the game. If you reach the lowest corruption score, you join the enemy and lose the game. If you reach the highest corruption score, you gain one HP.
Variant 1 - Careless exploration (recommended campaign) - difficult choices / draft
Choose (campaign mode) or draw at random (in which case the opponents will be mixed) an opponent you will face during the game. Before revealing him/her, position a HP on the opponent's 2nd skill rune to hide it. At the end of Act 1, you can choose to add 3 to your corruption track to reveal the rune masked by the HP. At the end of Act 2, fight your opponent. If you win the challenge against the opponent, you may first remove the HP masking his 2nd skill rune and may decrease your corruption by 1. If you fail, the 2nd rune remains hidden but you may discard two hero or anti-hero cards to lose 1 HP per discrepancy (e.g. if result of 4, versus success of 6, you discard 2 cards and lose 2 HP) in order to proceed to Act 3.
Variant 2 - Protagonist's henchman (recommended outside campaign mode) - suspense / draft
Choose (campaign mode) or randomly draw (in which case the opponents will be shuffled) an opponent you will face during the game. This card is the opponent for act 2. Its cost is always 6, and both the individual quest card and the advanced opponent's quest card are used.
The final opponent is secretly dealt and kept covered by the advanced opponent's Quest card until revealed. Once revealed (beginning of Act 3), the difficulty of the Final Adversary challenge is determined by the results of the Adversary battle in Act 2. In all cases, I face cost side 8 and adapt the difficulty as follows.
- hero victorious at the end of Act 2: if the Act 2 Adversary and the Final Adversary have two runes in common, the challenge to beat the Final Adversary is 9, it is 8 if they have a single rune in common, otherwise it is 7.
- hero fails at the end of Act 2: I can discard two hero or anti-hero cards to lose 1 HP per discrepancy (e.g.: if result is 4, versus success at 6, I discard 2 cards and lose 2 HP) in order to move on to Act 3. If the Act 2 Adversary and the Final Adversary have two runes in common, the challenge to beat the Final Adversary is 8, it is 7 if they have only one rune in common, otherwise it is 6.
Variant 3 - Endgame scoring (recommended campaign / increases difficulty) - light RPG
Resolution of opponent's quest (based on total points scored)
* 50+ Triumphant victory - Heroes stop opponent's quest with minimal or no damage. Losses are minor and the death toll is in the single digits of what it could have been. Heroes have earned the utmost trust and respect from local citizens and settlements of all sizes. Campaign mode: You can use 2 hero or anti-hero cards on the same turn in a future game.
* 40- 49 Satisfactory victory - Key points of the opponent's quest failed, although some details succeeded. Some cities, towns and villages have suffered moderate or severe damage. Losses are manageable, and the death toll makes heroes grateful that the majority of their loved ones are traumatized but unaffected. Heroes and local residents have begun to rebuild. Still wary, the public is beginning to believe that these heroes can make a difference in defending the territory and their daily lives. Campaign mode: You start with 2 hero or anti-hero cards (instead of one) in your next game.
* 30- 39 Modest victory - The key points of the opponent's quest have been achieved, but not all the details. Cities, towns and villages have been destroyed or severely damaged by battle. Casualties are devastating or extremely high, with the death toll shockingly high, some of the heroes' loved ones among them. The public has lost confidence in local heroes and is calling for change. Campaign mode: no effect, you can move on to the next game.
* less than 30 - Opponent's quest completed without problems - The country is under siege. Towns, villages and cities have been destroyed. Casualties are terribly high, and many heroes' loved ones are dead or missing. The major local settlements are offering bonuses to heroes and adversaries involved in the battle. Campaign mode: try your luck again.
ps: i'm french so i made a google translation i hope it will be understandable
Exited to try it! Buying for my birthday!
Seems cool, but jesus do these rules seem confusing and convoluted.
cannedcream These quick overviews are always bad to try to understand the rules. And I don’t mean bad as in her explanation or the production, I mean trying to really learn the game in this short of a time is impossible. I watch these videos just for an overview, not to really try to understand the game in detail.
cannedcream just got it for Xmas - it’s super easy to follow and really fun to play!
Playing the game is best for learning, these vids are good for basic instructions
I just want to point out that that moment at 7:54 when she says "Lawful Good Becca" really shines when the subtitles are on. Laughed out loud for real, I love that kind of humour.
Excited to try the game out, it looks fantastic!
I could hang this Artwork on my walls.It is amazing.
It's one of my favorite games!
I wonder whichs players in this week game the game will choose their true destiny
When you said "That's right!" I literally had no idea what was going on because of autoplay.
Thanks for making this! The instruction book was not making sense
You make it sound fun. Will see if i get it
Thank you this was quite helpful indeed.
I saw this at Barnes and Nobles. I may buy it
This was so much easier to understand than the instructions
Where did you get that white dragon head?
The rules as written that come in the box are virtually useless. As always, your videos are extremely helpful and entertaining.
There’s some minor details even the video isn’t clear about so you have to utilize both rules and video.
Can you only gain one trait or challenge card during your turn? I'm finding an imbalance (too powerful) of acquiring all three cards in an act in my turn
From what I have seen yes, only one trait or one challenge per turn, if you find none of cards you want, then you choose journey in which you use experience token to get rid of card and replace with new one(is also once per turn). Do keep in mind using journey doesn't end your turn and only picking trait/challenge does
@@boodesultan12 thank you :)
I've played the game ten times as of this evening, and still finding that there ambiguities in the rules. So am still trying to figure out different things each time
@@nf9397 I do like the storytelling concept and this game seems to fix an issue where both casual and competitive can play this game (for casual to play to build his story arc and for competitive for point focus)
Wingspan also does something like that (with score board for competitive and for casual, plus I like bird facts)
Lawful good Becca 😂😂
Hey, I’m curious ... what happened to will Wheaton and tabletop games !???
New owner, some of the content was moved behind a paywall. What we see on YT is somewhat delayed. WW didn't like it, and opted out.
Well that sucks. I liked WW’s segment.
Oh and what’s a paywall?
@@7DadJ0kes7 Short answer: "You must pay to see this content".
what happends if you used a card that gave you extra runes or you used a dark rune, and then someone uses a card that makes you attempt again. do you use all the runes you used?
Also if a card says you can try again and use a dark rune, does that make you dark? or it doesnt cuz it was a card that gave you the rune?
I believe attempting again you wouldn't keep the extra tunes, and for the second part of your question, a dark rune is a dark rune
At three runes you unlock the "special" rune that allows you to gain the hero/antihero cards and experience tokens. If you have extras it's you don't get to add them to your rolls.
@@rylansagod thats the thing it is so open to interpretation. we can kind of guess but im hoping someone that actually knows sees this
@@zacharykelly4152 TF are you talking about?
@@-e6195 I think because it's a separate instance, a new attempt, the extra "disposable" runes wouldn't carry over. Just like if you attempted a challenge on your next turn you wouldn't keep those runes
Question: Any chance we could get a video over the recent release of Battletech? Feel like there’s a good bit there to dive into!
Just preordered mine
Like that white dragon head set piece on the right bottom corner. Looks like it is acting as Becca's guardian.
Any idea where that's from it looks really cool
Thats weird. i just looked up the game 2 hours ago out of pure interest and now this..
Google reads your info? Not weird at all. Read the fine print on all those exceptions you allow.
I watched the game the game episode where they were talking about childhood secrets and stuff, and I can tell you Becca is not lawful good 👹
I'm also here bcos of Becca, Becca look likes a movie star .I wonder one day she will play a good moive
But Becca cheats on Game the Game so doesn't that make her an anti-hero?
I"m here because of Becca
"I'm Becca Scott and I'm going heroic for this one, no anti-hero, lawful good Becca that's what they call me!"
---That part didn't age well lol
thank you
This isn’t the call to adventure I was looking for
Hi, Beka!
Viewers will get overwhelmed by the complexity and not see the point. These videos should include a part where people say what they like about playing the game. What makes it special? I like the art and the little stories. Our favorite game, though, is Magic.
Calling it out now, this the itmejp's new live rpg.
My fiance bought this game when I wanted a different game with a better reputation. She wants me to teach it to her. I'll let her watch this well made video. My fiance will be overwhelmed and release me from the responsibility of teaching it to her and give up. I will rejoice and we'll learn Pandemic! Chaotic Evil Chris!
"Welcome to Yalp Ot Woh. I'm your host, lawful good Becca."
I dnt like d & d bc its too much imo but i love settlers of catan and this looks fun, with magic u have to stay up to date with the cards and lore to have a relevant deck. I want a real cones of dunshire tbh (parks and rec reference)
See Becca... clicky STAT!!!
Come on most people watch these because of Becca and her presentation. I don´t get much out of them in terms of understanding the game.. ;)
Good info. I have never been a fan of the quirky redhead announcer though. :(
My IQ for this game is about a 2. I see zero point to this game…? Perhaps it’s my lack of imagination… my kid wants me to play and we don’t know what we don’t know
Each destiny card has its own way to gets points and there’s a common way. Sum both and whoever has highest wins.
is this fun?
I had a blast playing it, it makes it even more fun by adding roleplay elements to it ^-^
RWBY: Combat Ready
All I know is that ALMOST like this game the way you like me... *ñ_ñ*
*The way I like you...* I mean. :/
...I have no idea how to play... maybe make a "how to play" video without jargon?
Shhh! So rude!
PLAY UNSTABLE UNICORNS PLEASE, IT’S SO GOOD AND FUNNY, IT WOULD PROBABLY MAKE PEOPLES DAYS IF YOU WOULD PLAY IT. SO PLEASE PLAY UNSTABLE UNICORNS
Please don’t. It’s a horrible awful game. I was so bored playing it that I can’t wait for it to be over and it just drags on and on endlessly. Finally I won the game but the only joy I got was that that awful experience was finally over.
Well just because you don’t like it doesn’t mean you have to watch the video, it’s like everything on UA-cam if you don’t like a video don’t watch it and then if you do wanna watch it you watch it, just because you don’t enjoy the game doesn’t mean that others won’t
Tone down the performance. The hammy tone is very distracting.
Dear God that was one annoying voice. Thank God there's The Rules Girl.
This lady sounds super condescending.
She’s a paid actress to make it seem like hot fake-nerd reds play board games like this for fun and not because they make fat stacks from simps