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ADG Episode 145 - Street Rod
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- Опубліковано 15 кві 2015
- Originally Released: August 9th, 2014
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Extremely few racing games are set to the style of the 60's, which puts this game in a league entirely of its own. As a game it's fairly weak, even though it doesn't have any serious issues other than its difficulty balancing, but as a retro nostalgia trip, this thing has the potential to really dig out those old feelings from anyone who has any interest at all in this part of American history.
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Additional Information and Corrections:
* Here's a link to the Street Rod Online website: streetrodonline...
* I intentionally didn't show the effects of crashing in this game because it's actually kinda disturbing and is even accompanied by blood splatters if you're going fast enough, though even under those circumstances, crashes will just set you back some money or you can choose to junk a car if you don't feel it's worth repairing.
* Two classic car colours you're not allowed to use in this game include black and yellow. Yellow I'm guessing was omitted because the EGA palette's yellow probably looked terrible considering how bright it is compared to its dithering counterpart, while black is reserved for The King's car. :P
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Pixelmusement Website: www.pixelships.com
ADG on Pixelmusement: www.pixelships....
Alphabetical Index of ADG Episodes: www.pixelships....
My favourite starting tactic playing this game is to buy the cheapest car possible, buy the best possible components then "pink slip" a better car.
This game also had a sequel "Street Rod 2", which has an additional aquaduct track, adlib music and different cars, but otherwise the same game.
I spent so much time playing this game as a kid. It was the only game that I knew of where you could manually swap out parts, and utilized an economy. As long as you don't theorycraft right off the bat, there is easily enough content here to keep you busy until your brain puts together the most efficient path.
Game released in 1989. You play a kid in 1963.
If we made this game today, you'd be playing yourself - a teenager in 2004. Holy eff.
Right during the height of the Fast And Furious craze, and a year or so before the tuner showcar scene died out. It'd be Need For Speed Underground 2 and Juiced all over again.
that's actually crazy! man, I'm so old.
@@multitimmytiger2 Me too, bud. Me too 🧓🏻😢
Loved this game. Had it on my old Leading Edge comp.
my friend had this on his computer and i always thought it was really unique, i loved the newspaper / garage part
Road races courses are chosen and fixed each time you start a new game. On each action you do, you spend precious time. I played a lot when I was a kid, and the best strategy was to buy a cheap car, gas it up, win the drag races, win the pink slips, buy a 1963 Corvette or the Thunderbird, tweak it up and go for The King -without saving- . If you did not break any transmissions, you are the fastest King :)
So much in depth information, and so nice to see the add-on car pack! I still occasionally play, however, I got it down to the following protocol: buy cheap car. Pink slip first opponent. Put the biggest V8 in one of those after you sell the other. Keep the auto box, chop bumpers and roof and then run about 5 drag races, followed by about 5 pink slips. Then get a 130 mph car ready and the king should appear.
I don't know the exact number of drag races and road races, but if you're low on one the king will appear and tell you. Also he doesn't let you race against him if you have an auto gearbox.
I used to play this game for countless hours as a wee lad.
The father of Need for Speed series. I discovered near the end of my primary school. Awesome.
Drag races are always the same. You can get 3 different tracks for the Road race, but they are randomly selected (and then fixed) when you start a new game.
So much memories with this one . I play it a lot on C64 back in the days. Thx for upload.
The change of roads occured when you chose a V6 engine with three carburators, and a automatic transmission in your car. AKA a slug on PCP.
I could see a remake of this with way more upgrades with this one. a bit more content in types of races and it would be perfect. Hell they could go on the 70's and probably the 80's too including the 60's.
NFS Porsche (2000)
and street legal racing...too bad it's shit. same problem for Revhead...but in worse. atrocious handling, poor graphics. there has been no game pushing you to tune your old car since.
I will correct myself 5 years later... I think the closest modern game we have to Street Rod out there might be Jalopy, an indie game where you build an used beat up car to get on the road on a summer vacation... upgrade options are minimal though, compared to this old DOS game's multitude of options... would love to see this concept expanded with modern graphics
Jalopy or My Summer Car, both similar games, Summer Car more broad in its scope... I will check out that Streel Legal Racing you mention, is that a game? lol
I used to play either this or the sequel when I was in school.
I sure wish there was a SE version for the Amiga.
This looks impressive. Doing 3D-Graphics on EGA is extremely difficult.
When i was in middle school tihs was installed on the computers in computer tech class.. I would play it while the teacher would lecture. LOL
I always watch this video, then a week later it shows back up on my suggested list as though I hadn't watched it. lol I mean you have other videos I haven't watched, why does the youtube algorithm like this particular one so much.
+Laughing Man The algorithm for suggested videos is so broken... It frequently suggests videos to me which I've either already watched, are click-baity to the nth degree (which I subsequently do not click on), or it'll even suggest I watch my own videos sometimes. :P
Road race is identical for the entire single game but every time you start new game, new road race track seems to be generated. If you load old game you load it's track with it.
i still remember the cheat where you can sell a car for maximum money
Mark chapman what is it?
@@gustavogabardojansson3935 Sell car for what they sell for in the paper twice, when they reject both times you offer 22001
EDIT: Apparently my issue was that I was selecting VGA as my graphics mode. Going with EGA seems to have fixed my issue. Leaving the rest of my comment below in case other people have this same issue and come looking for help.
EDIT 2: Don't forget to set your machine to EGA, otherwise there may be issues regarding the dashboard while you're driving! Also, a fixed cycles setting of 5,000 seems a bit better than letting it auto-detect to 3,000.
OLD COMMENT: I try to play Street Rod SE using DOSBox, and the opening splash screens are all the correct resolution. When I get to the part where the game is asking me to fill out a driver's license, suddenly I can only see part of the screen. It's the same size, but what I'm looking at is zoomed into just part of the game.
Fiddling with resolution options, fullscreen at original versus windowed mode at 1600 x 900 or 1280 x 960, changing the output, nothing seems to work.
To win this was actually not that hard. Racing pink slips to buy the fastest cars, buy two and keep the second in perfect shape. And when you go for the King, switch to the brand new car and win. If he denies, switch back und win some more races and come back. But you have to have a 0% worn car.
Ho, I remember this game!
Hoo!
Hoo hoo!
I was so bad at this game
No point in tracking how much fuel you have in this game if you are already on the track as you can not fill up in the middle of a race.
Am I the only one that plays the street rod SE and crashes randomly "ran out of cache blocks"?
Holy shit that engine noise is annoying.
*bleeding from the ears*
waht version is this your playing all my cars are different on my vers and different door stickers same locals though
👍
Game from Poland :)
diff gear ratios change the acceleration vs top end speed. not the timing. if timing is wrong the motor wont fire the spark at the correct time hence it will not run to its full potential.
ford460v8 you can play with the potential rpm's, of a motor can achieve in real life by changing the heads and chain sprocket sizes but this game does not offer the ability to do so. The game does however offer the ability to change the final drive ratio. Which will change the high end speed vs acceleration
ford460v8 I think it's safe to say this game offers an extreme generalization and simplification of how these things are supposed to work. ;)
yes my concern was your own personal miss-understanding being conveyed to others as if it was factual, in tern misleading the audience in things you simple don't understand personally. Do you recall anything in the game revering to final drive or diff ratios? 4.11 . or others?
ford460v8 Well, it's factual as far as the GAME is concerned. I wouldn't ever assume something in a game mimicking real life would translate 100% to real life. Hell, this game probably doesn't even get 5% of it right. :P
But no, stuff like that isn't referenced anywhere in-game or the manual. Even the manual is incredibly vague as to the specifics of everything.
wizzlestick111 ...and this is why I'm not a car mechanic. ;D
No much games haves this way to improve cars, for Android at least.
was lot better in amiga, imo. =)
It's like one of those asmr girls farting into my ear constantly
$50 for an extremely rare game? Doesn’t sound so rear or wanted