Nice video as always. I can't imagine the infinite herald chains not getting nerfed but i guess we'll see. They took my gemling from 'can do breach but it's a little spooky' to 'clears an entire breach in one hit'. And the damage there is high enough to not need ash!
Putting my galvanic witchhunter on the shelf myself. I read in a different comment section that the bolt "jams" were instances of evading a hit the same time a reload was happening, thus causing you to reload for 5 fiscal years, aka the jam. I've died too many times bc of this on breaches. Regardless, I love WH and hope it gets more love later on.
the xbows jamming breaks my brain as well, I don't understand how/why it happens. Its always at the start of a breach too - you get through the first set of bolds with galvanic, and then it just does jack shit? I don't get it.
if you get a dyad crossbow that loads another bolt this issue basically goes away. You trade off attack speed but it’s so much more fluid with it, you don’t really jam because you have 2 shots and youll clear everything near you.
Aside from the clunky animation bugs and such with Crossbow, they really just need to allow us to use quivers. That's unironically all they need to do. Being locked out of the offhand slot as the only other ranged attack weapon in the game sucks and is putting us leagues below bow users simply by missing an entire item slot to scale damage and fill out stat priorities and other utility affixes.
@@klovehitch The higher dps is actually much lower because of the fact you have to factor in reload + funny enough the best base for ammunition builds is literally the Bombadier crossbow because of the low base reload time. Dyad crossbows are complete dogshit, along with the projectile speed base. If they really wanted to lean into crossbows being a slower, more damaging version of bows, they need to still raise the reload time floor and honestly double the flat damage that can roll on bows at base. The easiest fix as I said would be to just let us use quivers. Also there really should not be mandatory reload nodes on the tree just to make xbows feel normal lol. Great vid man, thoroughly enjoyed following this series along.
@@sovereignreclaimer Oh okay I see this makes a lot of sense, and I couldn't agree with you more on the bases themselves. The drawbacks are actually ludicrous. I like the quiver idea a lot especially since it would make crit building 10x more viable and yeah I couldn't agree more on the reload thing. Not only are we losing points so the gun will shoot some time today, but we are also sacrificing a socket here and there for things like faster reload, double barrel or ammo conservation. And I appreciate it man, thank you!
One thing i did struggle with is the weird phase around act 2 - you have galvanic shards that clear very well, but not really something for bosses - i used a bow in the offhand and spammed lightning rods to proc with an orb of storm and galvanic shards but the damage was still bad. It took me around an hour to clear the act 2 boss since he seemed to be heavy lightning resistant (should have maybe tried the normal crossbow shot for him)- after that and once you get shockburst rounds..... oh boy.... oneshottet the rest of the game. So i would just suggest to level with something else until you have shockburst rounds or make sure you have a setup for single target
Probably why dmg feels more impactful on a weapon based character is due to how armor works. Hit harder, mob armor helps less, same as it is against players. Note though, that this also makes armor break near worthless, barring as an enabler of a combo.
you can avoid the ammo change clunk by running 2 crossbows, load a different ammo in each. Then you can left click for galvanic, right click for shockburst easy
Yeah, I was running this same tech with HVR and Shockburst early on before I figured out my build, but the higher up you get in levels and investment, it becomes a huge waste of currency to keep up upgrades on both. Factor in that you lose arguably the strongest shock-on-demand with Stormcaller bowswap and it's not viable for true endgame at all. Kind of sad that we have to resort to these sorts of tech to make crossbows mimic a fraction of the intuitiveness of bows.
Gotta love ARPG players. Developers spend 5 years developing a methodical ARPG with required dodge rolling and skill rotations. One month into EA, ARPG players have already trivialized the content. Beautiful.
Morior Invictus seems like an easy add to this build after they buff armour they are relative cheap for how much all res + armour/evasion you could get with the 10 % increase global ones.
Yeah elemental damage right now just has so much going for it, while there really isn't much for phys. Especially in the way of auras. The change to vulnerability made it total worthless as a curse, banner skills are horrible, and yeah there just really isn't a great damage aura for phys right now.
I must suck incredibly bad because my Merc is total dog water without the 232% damage nodes at the beginning, the Projec5ile damage and Two-Handed damage, plus the Attack damage off to the right. It literally needs those to do any relevant damage at all. Otherwise, I invested into traveling and grabbed Realod Speed as well as Lucky Lightning. Thought I'd go Crossbow nodes next since, again, the lack of damage has made bossing a massive chore. Why does it feel like I need to pump so much damage in? What can I change so I'm not having to do this? I know I'm just smooth brained here
Well you're not smooth brained for starters ;). It sounds like its going to be a weapon issue. Realistically, with a solid weapon and like a couple of 5 links with galvanic shards and shockburst rounds, you should have enough dps for whatever. Now if you are going against mega juiced t18 bosses or pinnacle bosses with max boss difficulty then bear in mind you are probably at a place where you need some fat gear and a rather cracked weapon. The way the game is right now unfortunately, you are just straight up priced out of that gear level unless you are mfing breach, and the reality for a lot of players is that they straight up cannot get gear for their character in the end game. I mentioned it as well, getting that jewel even with just a single damage roll for like 1-2 div will go a long way with damage as well. Also, it sounds like a lot of your nodes are kind of just basic damage nodes, and I would caution against stacking things in that matter because you want things to work together. I.E. we take shock magnitude cause we deal lightning damage, ele pen for that lightning damage, lucky lightning, chance to shock, voltaic mark that sort of thing. You want your damage layers to be playing off one-another. Generally speaking, raw damage nodes like 2h damage or proj damage, unless they are of absurd magnitudes are going to naturally limit your character, because they don't really stack or build well with other types of damage layers. I have a building 101 video on my channel that might help as well, either way I hope this helps!
I do wonder how strong could you make single target with weapon master. Have two cross bows one for clear and one for single target. 48 points is alot. i know totem warrior using just 24 is massive I can switch between 200 + totem daamge and 300% more armour broken so I just totem then swing hammer on shield and watch the world burn. Prob could do something similar here.
how do you level/build your WH for campaign? im on act 3 normal and i do no damage at all, currently at the azark bog boss and struggle due to no damage
Okay, here you are! mobalytics.gg/poe-2/profile/83a9ba82-e124-4560-a7a8-593c5d0d2464/builds/6583ebbf-56ff-425f-b66a-6672789540b8 I will point out that this is just after finishing the heart quest for the +2 passive points and then I went back to kill the witch. Generally, in every act, I will always rush the + Passive points and then go back and do the additional areas that have a power increase from the boss. If the boss is in the area (Like blackjaw) for example then I will just do them since it would be a waste to come back, but any time they are isolated, I.E. Azak bog, its definitely not necessary to kill them immediately. Especially on witchhunter where we don't have a lot of use for the extra spirit. Hope this helps!
Gonna try this as SSF, sick of trade league. I've started vaaling all my items because I really don't care about it. Soy boy spark sorc ofc. I wish they had semi SSF so you could team up at times with a group of friends that could trade and interact with each other but not other players, but that's a dream no doubt. Obviously you can leave these leagues at any time already so I'd like to see more available.
I hear you on trade right now lmao. And I do think that will be a thing eventually. They have private leagues that are exactly what you are asking for in PoE 1.
Love watching the evolution. Wonder how well our ranks will fare through the upcoming patches. Also thanks for the diamond tip. Glad that most wont even reach this pont, which means my main money source stays viable cuz it stays invisible to ggg. For the perfect jewlers take the biome node on the atlas.
What happened to Sorcery Ward? Did you just ditch it cause you‘re zooming around for defense and it doesn’t prevent deaths from (FUCKING) on death effects anyways?
I know on lower maps it does but I stop playing after james on this char. I know my ES chars because I sold out takes about 9 k damage from on death effects so a max ward may be able to save you at the cost of alot of evasion and armour that already split in 1/2
The latter part of the statement is the real reason I haven't ran it or tried it. The only thing I need defense from is those god damn on death effects. That being said, sorc ward has a few issues. Firstly, anything that scales off of a stat that it halves is a bummer out the gate. That being said, I do think once the game is more well tuned and not totally ridiculous, you will actually stack a lot of defense on the character, and by that time you would be able to afford sorc ward for damage mitigation. Another issue with sorc ward is just where it fits in the ascendency. While its true witchhunter does fall off a bit late game, until you have insane gear, you are so reliant on the damage from your ascendency, despite it falling off you really can't afford to lose it. It might be the case that way later on you drop decimating/cull in which case you could go sorc ward, but by the time the herald nerfs come around you will more than likely need Zealous Inquisition. Overall, its just a hard call as to where/when to fit it in, and like I said I just don't feel that it solves any of my current problems.
Stopped watching when you said nobody cares about single target early game. Up there with dumbest things ive heard about this game since the Elon video. So you're pretty quick!
Well, you do you of course. But to elaborate for the sake of addressing my comment, what I meant when I said that, was because bosses scale in the early part of the game, and they are unbelievably weak compared to their max difficulty counter-parts, simply having a somewhat decent weapon with a 4 link in shockburst rounds should cover your single target automatically with no real necessity to even think about it. And for most generally capable builds, this seems to be the case universally. Especially against the difficulty 0 bosses that are on early maps that are white/blue. Also, the amount of time in the game you spend actually fighting bosses vs clearing (outside of campaign) is like 5% to 95%. Finally too, the bosses in maps are just bosses from the campaign that are relatively easy after you have fought them a few times, so on top of them being quite weak, you should feel comfortable fighting them as well, even if it is for a little bit longer due to somewhat lacking single target.
No loot filter gigachad
just like Elon Musk
All console players are gigchads. I knew I be one, one day.
Lmaoooo its like the very first loot filter released and I just haven't been bothered enough to update it 🤣🤣🤣
Nice video as always. I can't imagine the infinite herald chains not getting nerfed but i guess we'll see. They took my gemling from 'can do breach but it's a little spooky' to 'clears an entire breach in one hit'. And the damage there is high enough to not need ash!
Ya they were so much fun, but I agree Im sure they will be history soon. :(
Putting my galvanic witchhunter on the shelf myself. I read in a different comment section that the bolt "jams" were instances of evading a hit the same time a reload was happening, thus causing you to reload for 5 fiscal years, aka the jam. I've died too many times bc of this on breaches. Regardless, I love WH and hope it gets more love later on.
Love the way you talk and explain your thought process. Very educative! Thanks man
Loved the video. Hoping to see you push out more Witchhunter content in the future.
the xbows jamming breaks my brain as well, I don't understand how/why it happens. Its always at the start of a breach too - you get through the first set of bolds with galvanic, and then it just does jack shit? I don't get it.
this right here, this and lag is the only reason i die, ONLY REASON!
if you get a dyad crossbow that loads another bolt this issue basically goes away. You trade off attack speed but it’s so much more fluid with it, you don’t really jam because you have 2 shots and youll clear everything near you.
Aside from the clunky animation bugs and such with Crossbow, they really just need to allow us to use quivers. That's unironically all they need to do. Being locked out of the offhand slot as the only other ranged attack weapon in the game sucks and is putting us leagues below bow users simply by missing an entire item slot to scale damage and fill out stat priorities and other utility affixes.
Ya Its really hard to say that the higher dps of crossbows makes up for the loss of a quiver. It really feels like it does not lmao.
@@klovehitch The higher dps is actually much lower because of the fact you have to factor in reload + funny enough the best base for ammunition builds is literally the Bombadier crossbow because of the low base reload time.
Dyad crossbows are complete dogshit, along with the projectile speed base. If they really wanted to lean into crossbows being a slower, more damaging version of bows, they need to still raise the reload time floor and honestly double the flat damage that can roll on bows at base.
The easiest fix as I said would be to just let us use quivers. Also there really should not be mandatory reload nodes on the tree just to make xbows feel normal lol.
Great vid man, thoroughly enjoyed following this series along.
@@sovereignreclaimer Oh okay I see this makes a lot of sense, and I couldn't agree with you more on the bases themselves. The drawbacks are actually ludicrous. I like the quiver idea a lot especially since it would make crit building 10x more viable and yeah I couldn't agree more on the reload thing. Not only are we losing points so the gun will shoot some time today, but we are also sacrificing a socket here and there for things like faster reload, double barrel or ammo conservation. And I appreciate it man, thank you!
One thing i did struggle with is the weird phase around act 2 - you have galvanic shards that clear very well, but not really something for bosses - i used a bow in the offhand and spammed lightning rods to proc with an orb of storm and galvanic shards but the damage was still bad. It took me around an hour to clear the act 2 boss since he seemed to be heavy lightning resistant (should have maybe tried the normal crossbow shot for him)- after that and once you get shockburst rounds..... oh boy.... oneshottet the rest of the game. So i would just suggest to level with something else until you have shockburst rounds or make sure you have a setup for single target
Probably why dmg feels more impactful on a weapon based character is due to how armor works. Hit harder, mob armor helps less, same as it is against players. Note though, that this also makes armor break near worthless, barring as an enabler of a combo.
you can avoid the ammo change clunk by running 2 crossbows, load a different ammo in each. Then you can left click for galvanic, right click for shockburst easy
Yea man but u need 2 really good crossbows that's a big investment for qol but I see what ur saying
Yeah, I was running this same tech with HVR and Shockburst early on before I figured out my build, but the higher up you get in levels and investment, it becomes a huge waste of currency to keep up upgrades on both.
Factor in that you lose arguably the strongest shock-on-demand with Stormcaller bowswap and it's not viable for true endgame at all. Kind of sad that we have to resort to these sorts of tech to make crossbows mimic a fraction of the intuitiveness of bows.
Gotta love ARPG players. Developers spend 5 years developing a methodical ARPG with required dodge rolling and skill rotations. One month into EA, ARPG players have already trivialized the content. Beautiful.
5:04 YES, holy shit this weapon feels so clunky at times especially in the most dire situations! Frustrating as hell.
Morior Invictus seems like an easy add to this build after they buff armour they are relative cheap for how much all res + armour/evasion you could get with the 10 % increase global ones.
Honestly I think that if I was really trying to optimize I would have probably ended with that chest piece.
Melee fells better then crossbow becuase of the jams. That is the impressive part
Hehe I will find out soon enough!
Bad news, I've been reading that the next 2 classes added will be Huntress and Druid.
God damnit, its like wow thats amazing but I'm so sad because I know witchhunter is going to be cracked tf out >:(
Here's my WH guide. Buy a 50 div xbow and you'll be almost an average ascend class
🤣🤣🤣
killing normal mobs at 75% health is insane lmao
Good luck getting that helm, but culling at 70% is realistic to get without to much vaaling.
I wish the physical damage bolts were better, maybe a physical curse and herald would help?
Yeah elemental damage right now just has so much going for it, while there really isn't much for phys. Especially in the way of auras. The change to vulnerability made it total worthless as a curse, banner skills are horrible, and yeah there just really isn't a great damage aura for phys right now.
I must suck incredibly bad because my Merc is total dog water without the 232% damage nodes at the beginning, the Projec5ile damage and Two-Handed damage, plus the Attack damage off to the right. It literally needs those to do any relevant damage at all. Otherwise, I invested into traveling and grabbed Realod Speed as well as Lucky Lightning. Thought I'd go Crossbow nodes next since, again, the lack of damage has made bossing a massive chore. Why does it feel like I need to pump so much damage in? What can I change so I'm not having to do this? I know I'm just smooth brained here
Well you're not smooth brained for starters ;). It sounds like its going to be a weapon issue. Realistically, with a solid weapon and like a couple of 5 links with galvanic shards and shockburst rounds, you should have enough dps for whatever. Now if you are going against mega juiced t18 bosses or pinnacle bosses with max boss difficulty then bear in mind you are probably at a place where you need some fat gear and a rather cracked weapon. The way the game is right now unfortunately, you are just straight up priced out of that gear level unless you are mfing breach, and the reality for a lot of players is that they straight up cannot get gear for their character in the end game. I mentioned it as well, getting that jewel even with just a single damage roll for like 1-2 div will go a long way with damage as well.
Also, it sounds like a lot of your nodes are kind of just basic damage nodes, and I would caution against stacking things in that matter because you want things to work together. I.E. we take shock magnitude cause we deal lightning damage, ele pen for that lightning damage, lucky lightning, chance to shock, voltaic mark that sort of thing. You want your damage layers to be playing off one-another. Generally speaking, raw damage nodes like 2h damage or proj damage, unless they are of absurd magnitudes are going to naturally limit your character, because they don't really stack or build well with other types of damage layers.
I have a building 101 video on my channel that might help as well, either way I hope this helps!
WOOOOOOO finally here
I do wonder how strong could you make single target with weapon master. Have two cross bows one for clear and one for single target. 48 points is alot. i know totem warrior using just 24 is massive I can switch between 200 + totem daamge and 300% more armour broken so I just totem then swing hammer on shield and watch the world burn. Prob could do something similar here.
Absolutely. I thought about it a lot, and for sure weapon swapping is a major boost when it comes to single target damage.
brother great video! i was wondering, can you post the build on mobalytics or make some screens of the passive tree/gem tree?
mobalytics.gg/poe-2/profile/83a9ba82-e124-4560-a7a8-593c5d0d2464/builds/463a553c-77eb-4d05-b45e-3751453d7a9b Right there fren
how do you level/build your WH for campaign? im on act 3 normal and i do no damage at all, currently at the azark bog boss and struggle due to no damage
I will get you a mobalytics guide for my campaign witchhunter here in a minute!
@ awesome!
Okay, here you are!
mobalytics.gg/poe-2/profile/83a9ba82-e124-4560-a7a8-593c5d0d2464/builds/6583ebbf-56ff-425f-b66a-6672789540b8
I will point out that this is just after finishing the heart quest for the +2 passive points and then I went back to kill the witch. Generally, in every act, I will always rush the + Passive points and then go back and do the additional areas that have a power increase from the boss. If the boss is in the area (Like blackjaw) for example then I will just do them since it would be a waste to come back, but any time they are isolated, I.E. Azak bog, its definitely not necessary to kill them immediately. Especially on witchhunter where we don't have a lot of use for the extra spirit. Hope this helps!
@ thank you so much! You’re the best poe2 tuber there is.
Day 1 asking klove for twitch streams.
Yeah heralds are going to get slapped, no way in hell they don't which sucks becausr its my go to build for my two most played classes
I know, hey at least we got to run them and they were a blast while they lasted!
Great video. Glad to see some fresh perspective.
Gonna try this as SSF, sick of trade league. I've started vaaling all my items because I really don't care about it. Soy boy spark sorc ofc.
I wish they had semi SSF so you could team up at times with a group of friends that could trade and interact with each other but not other players, but that's a dream no doubt. Obviously you can leave these leagues at any time already so I'd like to see more available.
Brother you can just not use trade, nobody is forcing you
I hear you on trade right now lmao. And I do think that will be a thing eventually. They have private leagues that are exactly what you are asking for in PoE 1.
Love watching the evolution. Wonder how well our ranks will fare through the upcoming patches. Also thanks for the diamond tip. Glad that most wont even reach this pont, which means my main money source stays viable cuz it stays invisible to ggg. For the perfect jewlers take the biome node on the atlas.
pogging
What happened to Sorcery Ward? Did you just ditch it cause you‘re zooming around for defense and it doesn’t prevent deaths from (FUCKING) on death effects anyways?
I know on lower maps it does but I stop playing after james on this char. I know my ES chars because I sold out takes about 9 k damage from on death effects so a max ward may be able to save you at the cost of alot of evasion and armour that already split in 1/2
curious about Sorcery Ward as well. I run it but my resists aren't capped yet and afraid to spec out of it lol
The latter part of the statement is the real reason I haven't ran it or tried it. The only thing I need defense from is those god damn on death effects. That being said, sorc ward has a few issues. Firstly, anything that scales off of a stat that it halves is a bummer out the gate. That being said, I do think once the game is more well tuned and not totally ridiculous, you will actually stack a lot of defense on the character, and by that time you would be able to afford sorc ward for damage mitigation. Another issue with sorc ward is just where it fits in the ascendency. While its true witchhunter does fall off a bit late game, until you have insane gear, you are so reliant on the damage from your ascendency, despite it falling off you really can't afford to lose it. It might be the case that way later on you drop decimating/cull in which case you could go sorc ward, but by the time the herald nerfs come around you will more than likely need Zealous Inquisition. Overall, its just a hard call as to where/when to fit it in, and like I said I just don't feel that it solves any of my current problems.
Stopped watching when you said nobody cares about single target early game. Up there with dumbest things ive heard about this game since the Elon video. So you're pretty quick!
Well, you do you of course. But to elaborate for the sake of addressing my comment, what I meant when I said that, was because bosses scale in the early part of the game, and they are unbelievably weak compared to their max difficulty counter-parts, simply having a somewhat decent weapon with a 4 link in shockburst rounds should cover your single target automatically with no real necessity to even think about it. And for most generally capable builds, this seems to be the case universally. Especially against the difficulty 0 bosses that are on early maps that are white/blue. Also, the amount of time in the game you spend actually fighting bosses vs clearing (outside of campaign) is like 5% to 95%. Finally too, the bosses in maps are just bosses from the campaign that are relatively easy after you have fought them a few times, so on top of them being quite weak, you should feel comfortable fighting them as well, even if it is for a little bit longer due to somewhat lacking single target.