I love it when ElementMan dies before they can even change their element. The style on display is legendary. Killing the bosses with *exactly* enough to beat them - no overkill or going over - shows mastery of the game.
There were so many combinations and customizable options in this series, it's amazing how much versatility was available to you especially considering that most of the games in this sub-series were GBA titles. Makes me wish that they'd make a new entry in this sub-series, regardless whether or not it'd be canon. There's so much they could do with it nowadays but that seems unlikely at this point, we're more likely to see a sequel to megaman legends than having another one of these games.
@@Tim7318-3 you just gave me a cool idea, even if I don't have the know how to execute it: an mmo (either browser based or downloadable) where people can create a navi unique to them and battle their way around the Cyber world
Makes me happy that people are still making Rockman.EXE content in 2020. This series needs a revival. I like platforming but EXE/BN was my favorite Mega Man series of all time (Star Force/Ryuusei unfortunately did not live up to it... it was simultaneously less deep and harder to actually see what was going on, making for far less satisfying combat)
Yes, it was unfortunate that they forcedly took it to that 3d direction, as if just to show the system's power. And they didnt even bother to revive it for the newer systems, that now have much more powerful 3d tech.
I hate when companies do that... They make something really dumb and because they failed, the whole franchise suffers from that... Like when they failed to turn Castlevania, Megaman and Metroid to 3d (i mean not 1st person like MP). A failure shouldnt be the reason to totally discard the idea of 3d gameplay. The game's particular idea is that is to blame and must be discarded. But no, they gave up the idea of 3d, perhaps just because it wasnt an instant 1st time success like Mario and Zelda turned to 3d... So Capcom totally messed up with the 3d in Starforce, and then just because they failed they had to give up everything? Never consider a reboot of such great concept. That's a bad way of handling things.
I feel you. Like Megaman Legend 3, Megaman Starforce 4, Megaman Generation (I think it was its name), even Megaman Movie... Capcom had to call it off... 😭
@@carlosaugusto9821 I don't think it was such a bad thing, the whole 3D thing in Starforce I mean. I've never played it, but I'd definitely be interested in playing it.
@@Gazing-09 the game itself isnt that bad, i agree that it was harder to see things compared to exe however i liked the gameplay and the character design, still prefer exe as im currently replaying all of them
I still believe it's one of the most brilliant rpg battle systems that is totally original, in great balance of simplicity and depth, made since the 2000s generation. The truth is that the latest devs generations havent been really challenging themselves creatively compared to those devs from the 00s and (90s particularly). They mostly resort to tried formulas and use new gen graphics as a kind of compensation.
It takes a genius to take a plain shooting platformer, and develop from that a whole rpg with such premises, setting, and battle system especially. And they made it work so wonderfully in a simple system, with few buttons, like the gba.
This game was sorta released in the wrong era, I mean yeah it’s cool they predicted like everything about the internet, but the online battles fit so perfectly with now
They would need to nerf some of the chips for online battle tho. There's definitely gonna be a Meta chip folder that everyone's gonna use. Imagine we are the boss navi like in this video, just die instantly xD.
The newer generations devs have no chance against the older ones in terms of creativity. Those genius Capcom devs made this game work so well in a simple portable system.
@@m74568 Different things... I just said the past generation of devs were much superior in creativity. That was what made possible many interesting ideas, for the limited hardware of those times.
グレイガ版ナビ(Gregar Navis)
ヒートマン(Heat Man) 0:00
エレキマン(Elec Man) 1:09
スラッシュマン(Slash Man) 2:19
キラーマン(Erase Man) 3:32
チャージマン(Charge Man) 5:03
グレイガビースト(Gregar Beast) 11:34
ファルザー版ナビ(Falzar Navis)
アクアマン(Aqua Man) 0:34
トマホークマン(Tomahawk Man) 1:30
テングマン(Tengu Man) 2:58
グランドマン(Ground Man) 4:14
ダストマン(Dust Man) 5:34
ファルザービースト(Falzar Beast) 12:15
バージョン共通ナビ(Common Navis)
ブラストマン(Blast Man) 6:28
ダイブマン(Dive Man) 6:52
サーカスマン(Circus Man) 7:29
ジャッジマン(Judge Man) 8:04
エレメントマン(Element Man) 8:56
カーネル(Colonel) 9:28
ブルース(Proto Man) 10:13
ハクシャク(The Count) 10:56
フォルテ(Bass) 12:56
わらそ
I love it when ElementMan dies before they can even change their element.
The style on display is legendary. Killing the bosses with *exactly* enough to beat them - no overkill or going over - shows mastery of the game.
There were so many combinations and customizable options in this series, it's amazing how much versatility was available to you especially considering that most of the games in this sub-series were GBA titles.
Makes me wish that they'd make a new entry in this sub-series, regardless whether or not it'd be canon. There's so much they could do with it nowadays but that seems unlikely at this point, we're more likely to see a sequel to megaman legends than having another one of these games.
@@Tim7318-3 you just gave me a cool idea, even if I don't have the know how to execute it: an mmo (either browser based or downloadable) where people can create a navi unique to them and battle their way around the Cyber world
@@djt08031996 honestly thats vrchat just add mmbn style battles and more customization options.
@@djt08031996 well, with the current science / robotics / a.i
That might be even possible
Over kill can be fun but you're right. That takes skill to pull off. I love these games, they were a lot of fun.
なんでソード外したんだ?って思ったけど射線上に誘導するための手段だったのか
発想が異次元
ヒートマンとカーネルの倒し方好きすぎる…
唯一コメント付けちゃうチャンネル!
フルシンクロでのダメージ含め計算してましてやフォルダ開いた直後に与えたダメージ考慮しつつジャストで倒してるの本当にスゴい
痺れる
The Colonel kill is the coolest finish ever.
Colonel got a taste of Genjutsu while trying to perform his own Genjutsu
Protoman/Blue's deletion comes pretty close. Missed his Delta Ray, Dirge proceeds to use his own and wipe him off the map with it.
It's anticlimactic, but a funny one at that
@@SoldierOfFate that wasn't delta ray tho
This is just an extended video of someone cyberbullying and I love it
Makes me happy that people are still making Rockman.EXE content in 2020. This series needs a revival. I like platforming but EXE/BN was my favorite Mega Man series of all time (Star Force/Ryuusei unfortunately did not live up to it... it was simultaneously less deep and harder to actually see what was going on, making for far less satisfying combat)
Yes, it was unfortunate that they forcedly took it to that 3d direction, as if just to show the system's power. And they didnt even bother to revive it for the newer systems, that now have much more powerful 3d tech.
I hate when companies do that... They make something really dumb and because they failed, the whole franchise suffers from that... Like when they failed to turn Castlevania, Megaman and Metroid to 3d (i mean not 1st person like MP). A failure shouldnt be the reason to totally discard the idea of 3d gameplay. The game's particular idea is that is to blame and must be discarded. But no, they gave up the idea of 3d, perhaps just because it wasnt an instant 1st time success like Mario and Zelda turned to 3d... So Capcom totally messed up with the 3d in Starforce, and then just because they failed they had to give up everything? Never consider a reboot of such great concept. That's a bad way of handling things.
I feel you. Like Megaman Legend 3, Megaman Starforce 4, Megaman Generation (I think it was its name), even Megaman Movie... Capcom had to call it off... 😭
@@carlosaugusto9821 I don't think it was such a bad thing, the whole 3D thing in Starforce I mean. I've never played it, but I'd definitely be interested in playing it.
@@Gazing-09 the game itself isnt that bad, i agree that it was harder to see things compared to exe however i liked the gameplay and the character design, still prefer exe as im currently replaying all of them
This game still hold up so well after nearly 15 years.
I still believe it's one of the most brilliant rpg battle systems that is totally original, in great balance of simplicity and depth, made since the 2000s generation.
The truth is that the latest devs generations havent been really challenging themselves creatively compared to those devs from the 00s and (90s particularly). They mostly resort to tried formulas and use new gen graphics as a kind of compensation.
It takes a genius to take a plain shooting platformer, and develop from that a whole rpg with such premises, setting, and battle system especially. And they made it work so wonderfully in a simple system, with few buttons, like the gba.
Capcom's aesthetics were pure bliss back in 90's/2000's.
ソード空振りとか何してんだと思ったら…
ほんと発想が芸術的すぎて鼻血出ますね
あれってインビジ系の技じゃないはずんんだが…
ヒャッハー!!新鮮なエグゼ動画だぁぁぁー!!
いやもう、相変わらずえげつないお点前で……
相変わらずのプレイングと創意工夫、どんだけやり込めばこの域に達することが出来るんだろう..
本当に、凄いの一言です。
そしてカーネル&ブルース戦かっこ良すぎる。
10:01
Colonel: You're already dead
MegaMan: Too slow
no u
Mushashi vs kojiro
Why do I hear Ansem saying that Too Slow?
Megaman pulled a Reverse Uno Card right there.
Colonel: お前はもう死んでいる
Megaman: I turn back to you.
キラーセンサーと強制移動系チップのコンボはやっぱえぐいなぁ。
獣化とカーネルフォースのゴリゴリ削っていく感じビースト感あって最高。
ヒートマンのプレスをソードで誘ったり、投げ物でカウンターを取ったり、ハクシャクをジャンゴで普通に轢いたり、クロスビーストの溜め打ちで倒したりと色々と新しいことも見れて楽しかったです。
Tomahawkman: "Why are we here? Just to suffer?"
The reploids from beyondard
Now we just need a rerelease collection with online netbattles
On the Switch no less. Would sell like hotcakes.
This game was sorta released in the wrong era, I mean yeah it’s cool they predicted like everything about the internet, but the online battles fit so perfectly with now
They would need to nerf some of the chips for online battle tho. There's definitely gonna be a Meta chip folder that everyone's gonna use. Imagine we are the boss navi like in this video, just die instantly xD.
@@markussimicak104 Switch modeled likie a P.E.T., Friend Codes, Miis like NetNavis, etc. Catridges that look likie Battlechips. >.
Cheapman.exe enough to make a grown man cry
ジャスキル気持ちよすぎ…!
何度も観たくなるバスティングですなぁ。
この人の動画はだいたい隠しボスですら手玉に取るから、あの頃の苦戦した記憶も一緒に蹂躙されて嬉しいやら悲しいやら
フラッシュボムでカウンター取るのカッコよ
久しぶりの新作だ!
相変わらずすごいけど特に目を引くコンボチップは
5:26 ミニボム!
まさか使われるとは
毎回ハクシャクをジャンゴで締めるの好き
相変わらずの上手さよ、ご丁寧にジャストキルで撃破する当たり風格すら感じますね。
10:39 HE CAN'T KEEP GETTING AWAY WITH THIS AAAAAAAAAAAAA!
Also Blastman's execution by firing squad is hilarious.
The Battle Network series was my childhood and this took me on a huge nostalgia trip, thanks for uploading this!
2:37 Perfectly calculated turn / 完璧に計算されたターン
Its been a while Very impressive love the combinations especially the killerman and circusman fight and of course bass
カーネルのカットイン入った後ミガワリでカウンター決めるのが格好いいわ
10:03 ここが一番好き
Random Cyberbully: Eh, I made all the people in my class cry.
Megaman.EXE: Hold my FullEnergy
やっぱエグゼは最高だな
色んなパターンの戦術が生み出せるウプ主に感謝だわ
なんか今回完成度えぐすぎません??
インビジや穴修復時間とか場所誘導の調整が随所になされてて見れば見るほど発見が生まれるというw
安心して観れるこの感じ
いやヒートマンの倒し方どんだけおしゃれなんだよ
ブラックボムにライターで点火ってのも風情あるし
毎回 戦略が変わってて良き。
ただのゲームの動画じゃない。。。。。芸術品だこれは
まじで毎度のことながらバスティングスキルが異常
あと未だに大好きなロックマンエグゼの動画あげてることに感謝
うおおおお待ってました!!
早くSwitchに移植されてくれ…
今までも勿論凄いのだけれど今回に関しては特に美し過ぎる……。
これがオフィシャルネットバトラーか…(違う)
神業を見られて幸せだ
やってること自体は理解できるのに、自分でやれるとは思えない……腕前に脱帽です
最初ヒートマンのソード外したときなんで外したと思ったら、
ヒートマンを誘導したのかーー?!
っとなりました、すごすぎ
カーネルのアスパイアブレイクカッコよすぎる
I miss these games so much. I would love to be able to play them on switch
u got ur wish buddy, congratz
投稿通知がここまで楽しみで、見る前からめちゃくちゃワクワクしてしまう動画も凄い
ジャッジマンのフラッシュボムのカウンターとか異次元すぎる。先見えすぎ
おおお!!!!!!
いきなり最初のキューブからのカーネルフォースからもうカッコええっす!!
あとトマホークマン...可哀想だ...
このまま世界で流行ってる例のウイルスもデリートしてほしいですね...
確かにこの勢いであのウイルスもデリートしたい😅
そのウイルス現実世界にしかいないんだよなぁ
カットボールおじさん コピーロイドに頼ればいいっしょ(適当)
@@nattosoldier
フルシンクログレイガでもデリートできなそう(迫真)
開始直後「ヒートマンにブラックボムで確定カウンターだな」
数秒後「その使い方はおかしい」
フラッシュボムでカウンター取るの、すごすぎ!
フラッシュボムでカウンターとかバケモンかよ...
Good lord man! These are so much fun to watch. Those navis never knew what was coming
Poor Elecman never got to attack
2:32
毒沼でHP減らすの防ぐためだけに
ヘルズバーナー使ってて草
似非几帳面
6:28 これめっちゃ好き
これ何がどうなってるの笑
@@duxi7640 ストーンキューブを置いて獣化補正で+30されたカーネルアーミー×3と一緒に射撃してカウンターを取ってマヒしてる間に獣化補正+30とフルシンクロが乗ったカーネルフォースした
ブラストマンは穴だらけになった
獣化とカーネルフォースのコラボは何回見てもたまらない
You’ve flawlessly killed those bosses with the exact damage done by the last attack. *pressing F intensified”
He’s Lan
CIRCUSMAN AND COLONEL WERE SO FUNNY AND DISRESPECTFUL LMAOOOOO 🤣🤣🤣 Love your content, Dirge! 🥰👍
Im pretty sure that Tomohawkman fight is against the Cyber Geneva Convention
GAS GAS GAS
He took his land and poisoned him to death
It took a long time to see another masterpiece, but always worth it!
There is always a feeling of pleasure when you take down Protoman or Bass with their own giga chips. Just like playing fire with fire.
6:17 こんな迷いなく一撃叩き込めるダストマンこそ真の漢
相変わらずの魅せプ!
アクアマン戦かっこよすぎてリピートしまくったわ!
ミントさんとコラボせんかな、、、
脳にサイトバッチ組み込まれてそう
人一倍疲れやすそう
カーネル戦のマント変わり身よけ漫画とかだったらハズレって丸太置いてありそう
カーネル「!?」
ロックマン「残念だったな!!」
フラッシュボムでカウンター取るのはもはや芸術
4:51 ここソード当てて相手インビジ状態にしてかわしてんのな
鼻血吹きそう
ロングソード「俺を忘れるな」
あ、なるほど
真ん中の頭ドリルは判定あるからそれで避けれるのか……
マジか…遂にエグゼ6の方も更新が…嬉しすぎる‼
ですよね...!
自分で開発したシステムに裁かれる六方悟と対になるかのようにジャッジマンで倒されるジャッジマン…皮肉というか風刺が効いてて趣がありますね😊
2020年になって投稿されても多くの人に見られて凄いコンボが発見され続ける奥深さ。ロックマンエグゼは神ゲー超えて界王神ゲーだね😤
相変わらず芸術点も高いバスティングをなさる。
動画投稿される度ワザに磨きがかかって
もはや芸術
ソードの侵入でヒートマンのヒートスタンプ誘導するとか、よく思いつくなぁ・・・
ダブルビーストはいつ見てもかっこいい
一つ一つのオペレーティングが洗練されててすげぇ
相変わらずのリアル熱斗君ですわ…
コロナウィルスもデリートできそうw
異次元すぎて何が起こってるのか全くわからん…
恐ろしく早いデリート。俺でなくても見逃しちゃうね。
見逃しちゃってて草
@@Kurogane-Hagane 恐ろしくはやいからね
Talk about having a 200-IQ here by calculating the necessary chips needed to bring down bosses to the HP of the last chip they’ll use.
The best is when he does it with Protoman. Briging Protoman to exactly 0HP using Delta Ray is just plai disrespectful towards poor Protoman.
サモンブラックやフラッシュボムは使いどころが難しいと感じていたが、Dirgeさんのプレイを見ているとそうでもないのか?と思ってしまうw
この時期に更新お疲れ様です!生きがいなので助かります!
しっかりピッタリでデリートするところが凄い
ソード空振りがコンボパーツなの発想が天才すぎる
0:24 0:24
一瞬、「ソードを外した……?」と思ったが、ヒートマンが飛び上がってダメージ判定を食らわないタイミングで踏み込んで、着地位置をブラックボムの横に決めさせる時だけ居座って、着地する前に元の位置に戻るという超絶プレイをしているのだとわかった時には鳥肌が立った。
ブラストマン「これは理不尽」
6:16 どちらかというとバチ当たるべきは主の方で草
6:17 おじぞうさんペチャンコにされてて草
刺さってら
Man's a fucking legend. Always fun to see your playstyle.
カーネルとブルースの倒し方カッコよすぎる
15 years later, this game still bangs
芸術的で全く無駄がない。尊敬します
6:40 カーネルよりカーネルらしい
this is the greatest combat system of all time.
The newer generations devs have no chance against the older ones in terms of creativity. Those genius Capcom devs made this game work so well in a simple portable system.
Carlos Augusto the newer games are good
@@m74568 Different things... I just said the past generation of devs were much superior in creativity. That was what made possible many interesting ideas, for the limited hardware of those times.
4:44 Mfw Dirge had mega boomer chip that does 170 damage but decided to flex on Groundman 💀
スラッシュマン戦の2回目のノロイ発動2:50のところで残りHPがちょうど140だったことに鳥肌が立ちました。すごい計算されてる。
威力2倍の音マジでかっこいいよな
寝る前に聴くとか?
4:51がわからなすぎて3回くらい見返した…
相変わらずすごいプレイングだこと…
ロックマンゼロの改造カードを使ってるっぽいですね
計算され尽くしててすごすぎ
相変わらず美しいコンボ
グランドマンなんて、何やっても倒せる状況まで持ち込んでからあの倒し方するセンスよ
いつ見ても鮮やかすぎて惚れ惚れする
Dat exact damage. Really satisfying to see.
倒し方粋ありすぎ!アニメみたいな倒し方🥺惚れた
来年はエグゼ20周年ですし、ゼロやXのようにSwitchでの移植を期待しています!
その6年後には流星のロックマン20周年に全作品まとめたレガシーコレクションも出たら良いNE!
ずっと待ってました!!!!!!