Gyruss TAS run 2020

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  • Опубліковано 3 лис 2024

КОМЕНТАРІ • 7

  • @josheldridge8546
    @josheldridge8546 2 роки тому +2

    This is pretty cool, Kevin. Thank you for sharing this. :)

    • @kevinbrouelette6361
      @kevinbrouelette6361  2 роки тому +2

      Thanks! I used to play Gyruss on original NES and could beat %100 all targets and without taking any damage. Then it lets you continue
      and go through all the levels again but the levels have different patterns and are a bit more difficult. After beating 2 full rounds the remaining rounds are the same as the 2nd. I don’t have it memorized any more but I liked the game is very challenging but very fair.

  • @Rosita-Fresita-en-Tutti-Frutti
    @Rosita-Fresita-en-Tutti-Frutti 9 місяців тому +1

    Exelente.

  • @pooiyx
    @pooiyx 2 роки тому +1

    Hi, thanks for making a TAS of this game.
    I have some questions:
    - Are you going to make improvements to this run?
    - Are you going to do a full 2 runs to show everything?
    - Is saving the "bomb"/"special attack" for the final boss actually faster than using them on the two "8-pod" bosses (since it can destroy 2 pods at a time)? Also those "middle" stages (with the 4 "spawning pods") could benefit from them too.
    - Is there any randomness in this game, or is everything constant? (referring to: enemy spawn locations and patterns, powerup spawn times and type of powerup, etc)

    • @kevinbrouelette6361
      @kevinbrouelette6361  2 роки тому

      Hi. I don’t plan on any new work on the game. I haven’t tried any other routes regarding the bombs so you may be correct. The game does have randomness as some areas look like there could be a small delay then a shot but the game doesn’t let you fire every single frame,it changes depending on some algorithm. Additionally, a shot on frame 201 (just an example, not literally) makes the enemy dodge to the right but a shot on frame 200 or 202 it dodged to the left. That makes some of the aggressive bosses more difficult as them respond differently depending on the button presses of a particular frame. Excellent software development for its era.

  • @ChadWalker-c3d
    @ChadWalker-c3d 10 місяців тому +2

    But My High Score On This Version of Gyruss is 925,900 Points

  • @ChadWalker-c3d
    @ChadWalker-c3d 10 місяців тому +1

    Never that good